NVInteriors Project

Post » Fri Oct 08, 2010 5:37 pm

Thank you poopoopapa :)

bigcrazewolf
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louise tagg
 
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Post » Sat Oct 09, 2010 3:43 am

2 CevSteel
Not able to open your mod in FNVEdit- many unknown record's types. I hope I will be able to load game- wish me luck :)
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Sebrina Johnstone
 
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Post » Sat Oct 09, 2010 3:16 am

2 CevSteel
Not able to open your mod in FNVEdit- many unknown record's types. I hope I will be able to load game- wish me luck :)


Did you install both the NVInteriors_Core.esm and, the NVInteriors_WastelandEdition.esp? You'll need both until I eventually do the combo version. I just double checked to see if I accidentally, added my Pre-order DLC as an additional master but, I didn't and, I could open it in FNVEdit.

You should have two folders one with the Core and, mesh/Texture folders, another with the WastelandEdition.esp.

cev
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Petr Jordy Zugar
 
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Post » Fri Oct 08, 2010 9:57 pm

Did you install both the NVInteriors_Core.esm and, the NVInteriors_WastelandEdition.esp?

Yes
You'll need both until I eventually do the combo version. I just double checked to see if I accidentally, added my Pre-order DLC as an additional master but, I didn't and, I could open it in FNVEdit.

From the third attempt I was successful.
That's what I have here.
http://img525.imageshack.us/i/80723083.jpg/
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Fluffer
 
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Post » Sat Oct 09, 2010 1:50 am

OK, first report
Careful- spoilers

Game load- OK, load order masterupdated. No crashes so far.

I. Boulder City
1. A Cuppa Joe
-Exterior- OK
-Interiors- OK
-Collectables- standard set, in presence, can be collected. No toys.
-Area- owned, empty
-Light- OK

2. B
-Exterior- OK
-Interiors- OK
-Collectables- standard set, in presence, can be collected. No toys.
-Area- owned, NCR detected.
-Light- OK
-Vt- OK
-Vt door- operational
-Safes- filled
-Guard- newbe

No problems so far :)

At page 5 I mention some of the planned locations, I will find them. But if you have something additional, it will be good to have some tips, where to go

Thank you very much for your work!
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Motionsharp
 
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Post » Sat Oct 09, 2010 4:01 am

delamer,

This is strange, When I run FNVedit my screen looks normal. I'm going off to make sure I have the latest version and, check it again. :brokencomputer: but, in the mean time, I'm uploading just the .esm again and, will PM you a link. Maybe it somehow got corrupted during upload or download.

kind of getting me scared, theres a lot of work in that file and, it needs to be right.

cev
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Pawel Platek
 
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Post » Sat Oct 09, 2010 1:51 am

delamer,
This is strange, When I run FNVedit my screen looks normal. I'm going off to make sure I have the latest version and, check it again. :brokencomputer: but, in the mean time, I'm uploading just the .esm again and, will PM you a link. Maybe it somehow got corrupted during upload or download.
kind of getting me scared, theres a lot of work in that file and, it needs to be right.
cev

Don't worry, both GECK and FNVEdit create backups, even if something went wrong, you will be able to recover all information and restore it in FNVEdit.
I'm pretty sure archive was undamaged (I tested it), and I had no such problems before
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Danielle Brown
 
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Post » Sat Oct 09, 2010 1:06 am

Don't worry, both GECK and FNVEdit create backups, even if something went wrong, you will be able to recover all information and restore it in FNVEdit.
I'm pretty sure archive was undamaged (I tested it), and I had no such problems before


This is still strange? My FNVedit was out of date so, I upgraded it and, ran the new one on my master, everything looked as I would expect. I didn't get the errors you did also, I don't have all those 000000, ID's above the File Header or, four ID's between the Header and Activators.

I don't understand why I'm not seeing the same errors if they are there, are they being caused when I 7z it. Don't know? :facepalm:

cev
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CHARLODDE
 
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Post » Fri Oct 08, 2010 11:08 pm

This is still strange? My FNVedit was out of date so, I upgraded it and, ran the new one on my master, everything looked as I would expect. I didn't get the errors you did also, I don't have all those 000000, ID's above the File Header or, four ID's between the Header and Activators.
I don't understand why I'm not seeing the same errors if they are there, are they being caused when I 7z it. Don't know? :facepalm:
cev

Well- I have FNVEdit 3.0.16, as well as you, possibly. Language differences? I doubt it.
And I don't had such problems with your DC interiors. May be you upload wrong file?
Well- anyway, I can use your mod, so I will play with it. May be this strange problem will disappear itself with time :)

I just need direction, since I can't open this file.


Err- may be I need some additional resourses to be installed? I download your files from Nexus, but not sure if I need them

PS. OK. I was able to open it in the GECK. Weird. Probably problems with FNVEdit
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Marquis deVille
 
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Post » Sat Oct 09, 2010 1:41 am

Problem solved. New ESM works just fine. :celebration:
Previous was broken :)
Thank you and sorry for your time
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Emily Jeffs
 
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Post » Fri Oct 08, 2010 1:30 pm

Problem solved. New ESM works just fine. :celebration:
Previous was broken :)
Thank you and sorry for your time


Glad to hear it! :twirl:

No problem about my time, I've got more! :teehee:

Just glad it wasn't something more serious. :D

cev

edit: do you still need to know where to look?

Boulder City, 3 Interiors finished, 1 unfinished,
Novac, 1 Interiors finished,
emergency rail station, 1 Interiors finished,
Nipton rest stop, 1 Interiors finished,

forgot to give you the locations! :banghead:
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Evaa
 
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Post » Sat Oct 09, 2010 1:38 am

Thank you!
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Trevi
 
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Post » Sat Oct 09, 2010 2:09 am

@delamer would you like to take a shot at my file when your done helping Cev?

I haven't had any takers on helping me out...I guess no one likes me :biggrin: jk

bigcrazewolf
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Andrew Tarango
 
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Post » Fri Oct 08, 2010 8:46 pm

@delamer would you like to take a shot at my file when your done helping Cev?
I haven't had any takers on helping me out...I guess no one likes me :biggrin: jk
bigcrazewolf

I'm sorry :(
I can't
I don't have many time with Nevada on the shoulders- I'm really sorry

But I'm sure someone will help you and I wish you luck in your project.
Just don't be like NCR and Caesar Legion with CevSteel- Wasteland is big :)
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x_JeNnY_x
 
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Post » Fri Oct 08, 2010 11:33 pm

Aww I'm sorry you can't help me, Cev has spoken very highly of you, so I wanted the best....anyway thank you though :icecream: and good luck with all you have on your plate.

Don't worry about Cev and me, we have a great friendship an work well together :thumbsup:......shhh :whisper: don't let it out but he's a good dude.


bigcrazewolf
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Tasha Clifford
 
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Post » Fri Oct 08, 2010 11:35 pm

edited
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Brian LeHury
 
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Post » Fri Oct 08, 2010 6:14 pm

Careful- spoilers
my second report, little one for now
-Boulder city
Spoiler
2. Bank, second floor.
-Doc. How about to give him trade functionality as well?
-Wounded soldiers actually are dead and can be looted.

3. Grocery
No problems and I like it. I'm sure picture on the roof must be valuable for the Kings, but they forget theit own roots :)

-Emergency station
No problem. Like new toys

-Novac (workshop) - no problems.
Area is heavy cluttered, but it is normal here- occupied location and working place.


Owerall thought about explored areas.
1. I think number of junk in areas is OK.
2. Today found one hydra- good. There is some rare ingestibles in the game, such as hydra, turbo, fixer (sometimes), rad-away (sometimes), cat eye (sometimes), stealthboys (especially after last patch, where they was removed from NCR supply quest)- i think it will be good to meet with such items more often during exploring, as alternative to survival-based crafting. May be some rare types of ammo too.
3. Most areas (at least- visited) have ownership. I think it is good. Good karma in the game given in too big numbers, we need instrument to decrease it for sure. At least- in the most areas.
4. Most new areas are easily recognized, and it not surprise me. :)
Very good job so far- and no troubles for now. Thanks.


Now into NV
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Strawberry
 
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Post » Fri Oct 08, 2010 1:14 pm

Spoiler
Now what about our rising star?
I made a mistake, and visited first the store. Was wrong. It saved me from a heart attack during a visit into home. Some party, I must tell you! The number of drunk and eaten, as well as unfinished, exceed any expectations. The robot has not yet sobered up, I guess. No issues with the key. We, Russian, usually holds the key under the mat or behind a cupboard, in Germany it seems the same. There was no mat at the door, so key was found from the first try.
Observations. Many years passed, and only one body? I don't get it. :) 3-4 skeletons and 6-7 ashes of goo around will be perfect.
As for the store - can't say something special, it is usual shop. Was locked, was not pillaged, clean enough. Entries in the computer very interesting, safe was found with difficulty.

Congratulations, good job. :)
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Shianne Donato
 
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Post » Fri Oct 08, 2010 10:40 pm

Thank you very much delamer :foodndrink:

Spoiler
Did you loot the employee body in the shop? It was a nice edition Cev suggested. Also did you find SSblueStarCap in the store?


bigcrazewolf
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Mandy Muir
 
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Post » Fri Oct 08, 2010 6:55 pm

Thank you very much delamer :foodndrink:

Spoiler
Did you loot the employee body in the shop? It was a nice edition Cev suggested. Also did you find SSblueStarCap in the store?


bigcrazewolf

1. Don't remember, need to check it again :)
2. Yes.
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Daddy Cool!
 
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Post » Fri Oct 08, 2010 4:03 pm

1. Don't remember, need to check it again :)
2. Yes.

2. Did you find it a challenge?

bigcrazewolf
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Ashley Hill
 
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Post » Fri Oct 08, 2010 7:47 pm

2. Did you find it a challenge?

bigcrazewolf

hmm- how to say it? :)
Usually, I collect all items in the location, and then- place unneeded into the one of the boxes. So no, it was not a challenge :)
But without it- indeed!
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Thomas LEON
 
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Post » Sat Oct 09, 2010 3:31 am

1. Nice note :laugh:
I miss this skeleton previously :)
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KU Fint
 
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Post » Sat Oct 09, 2010 4:19 am

Good I'm glad to hear it, btw thanks again :hugs: delamer you have been very helpful

bigcrazewolf
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Monique Cameron
 
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Post » Fri Oct 08, 2010 7:35 pm

OK, I will await new instructions, and of course- new versions from both of ye :)
For now your work much much better, then usually expected from Beta version
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Monique Cameron
 
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