NVInteriors Project

Post » Fri Oct 08, 2010 11:42 pm

Gomer Gas'n'Service- no issues. No navmesh problems
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Farrah Lee
 
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Post » Fri Oct 08, 2010 9:25 pm

I almost forgot about this location, but it was easy recognizable :)
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Poetic Vice
 
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Post » Fri Oct 08, 2010 6:27 pm

I almost forgot about this location, but it was easy recognizable :)



Thanks for the critique,

Easy recognizable? Do you mean easy to find or, you could tell I've built it? Just curious? :biggrin:

Warning-Spoiler "Read at your own risk". "Conversation with delamer"!
Spoiler
Bank 2nd floor,

I thought the Doc. was also a merchant. I'll have to fix that, I want to have him sell medical supplies.

The corpses are place holders, I'm trying to do something similar to the medical quest in "Camp Forlorn Hope" (different, unique if I can) but, I'm struggling with scripting and, my wounded were getting out of bed to talk to the player. Yes it was funny but, not what I wanted to happen.

Grocery,

There is a minor bug that I know about, Followers don't follow to the 2nd floor. If you exit the building there they will eventually catch up and, not get lost (Like in FO3) but, its a bit annoying. Some of my custom Meshes have flashing textures, I'm not too concerned about that though, I'll figure out how to fix them in time.

Emergency Station,

I'm thinking it will be owned by the "Powder Gangers" with a trigger that could be an ambush or, just a simple encounter, depending on your relationship with them.

Novac,

I agree, this is just a place for the residents of Novac to store scavenged loot from Repcon.


I was a bit afraid I was giving too much loot, I still need to fill in some leveled list for most, if not all of my custom containers. They will have a very low chance to have goodies in them but, I don't want all of them to always be empty.

Your right about the rare items and ingestibles, I'm just afraid of throwing off game balance by adding too many. (Being cautious.)

Ownership, Yes agree on this one, I saw DC as an unscavanged place but, NV is much more civilized, people have laid claim to places and, there contents. This will be a reoccurring theme in NVInteriors. Places will have owners, there will be some spaces for the Player to rest, sleep but, most will be owned.


cev
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Dona BlackHeart
 
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Post » Sat Oct 09, 2010 4:51 am

Easy recognizable? Do you mean easy to find or, you could tell I've built it? Just curious?

The latest :)
You know- if you are able to pick-up lamp or phone, than it is work of CevSteel (amongst other, more important things, of course) :)
And style. Even if we will left all this new items and toys, all your interiors have personalization.
Some times I think all of them was owned by you ;)

There is a minor bug that I know about, Followers don't follow to the 2nd floor.

I don't had followers those times, so was not able to check it. But soon I will be here again, and I have follower already.

I was a bit afraid I was giving too much loot, I still need to fill in some leveled list for most, if not all of my custom containers. They will have a very low chance to have goodies in them but, I don't want all of them to always be empty.

Most rare items can be placed manually, to prevent too much loot.
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Jordan Moreno
 
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Post » Sat Oct 09, 2010 1:02 am

Gerrrrr!!!!!!! :verymad:

Gonna have a bit of a delay on NVInteriors. :banghead: I went to work on a DCInteriors update, (well it's ben sitting on the shelf, I was going to dust it off and, give it to the guys who were asking for it.) then get back to work on NVInteriors. My OS fell on its face, "I hate Vista!!!!!", after my last rebuild I forgot to turn on my restore points so, theres no going back! :swear: I only use windows for gaming and, am not that windows savvy, I've spend most of the day trying to fix my issues but, now I think I'm going to have to do a total reinstall. :violin:

No fears, I'm not going to loose any work it's backed up on several drives but, this is a pain and, I'm venting. :stare:

Ben trying to fix this since noon today, I can't even start in "Safe Mode", I start from the install CD and, try to repair my system, it does nothing. Guess I'll wipe the drive, start over and, it's not a hardware issue because I run windows on an Intel Pro Mac which can run both Mac OS and, Windows OS, the Mac side runs just fine. :D

sorry I just needed to get this out of my system, :mad:

cev
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Naomi Ward
 
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Post » Fri Oct 08, 2010 9:03 pm

Gerrrrr!!!!!!! :verymad:

Gonna have a bit of a delay on NVInteriors. :banghead: I went to work on a DCInteriors update,

It's cool, so I will have some updates here when will be back in Washington DC :)


I wish you luck and faster recovery for your Windows.
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Scotties Hottie
 
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Post » Fri Oct 08, 2010 10:38 pm

It's cool, so I will have some updates here when will be back in Washington DC :)


I wish you luck and faster recovery for your Windows.


There will be much, much more for FO3, by me! :celebration: I still want to finish my half finished "Dupont Circle". I've just gotten myself distracted by a shiny new toy, "NV". :tongue: I'm just getting a little mad, I've ben trying to repair my system with no luck! :swear:

Tomorrow, I'll do a clean install and, get back to work! I'm frustrated now, I for the life of me have no clue why my rig took a face plant! It was working just fine the other night, now it's completely busted. :violin:

cev

Edit: could have something to do with why the files I sent to you didn't work properly. I don't know for sure. :brokencomputer:
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Dustin Brown
 
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Post » Sat Oct 09, 2010 3:11 am

Edit: could have something to do with why the files I sent to you didn't work properly. I don't know for sure.

Archive was tested normally, so I suggest 7z fault. Not archive was corrupted, but files inside. Another possible reason- holes in the memory, but I doubt it, in this case whole archive must be broken.
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Angus Poole
 
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Post » Fri Oct 08, 2010 11:45 pm

Sorry guys,

I just lost a hard drive! it's going to take me a few more days to get back on my feet and, continue working on this mod. :brokencomputer: I've installed a new drive and, gotten most things back in place but, I'm still looking for missing files, glitches and, whatnot.

Three days of modding lost to stupid hardware issues. :banghead:


cev

Edit: no files lost because of my anol retentive nature, I've got backups on top of backups! :toughninja:
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Lil Miss
 
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Post » Sat Oct 09, 2010 2:25 am

Edit: no files lost because of my anol retentive nature, I've got backups on top of backups! :toughninja:

You are cool :)
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john palmer
 
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Post » Sat Oct 09, 2010 12:13 am


Edit: no files lost because of my anol retentive nature, I've got backups on top of backups! :toughninja:


Good man. Looking forward to seeing this!

Cheers,

Coleen
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Crystal Clarke
 
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Post » Fri Oct 08, 2010 2:35 pm

I am so very excited to see this! Loved your FO3 project, and look forward to the wonderful work you are putting in on Vegas :D
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Angela
 
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Post » Fri Oct 08, 2010 7:52 pm

Good man. Looking forward to seeing this!

Cheers,

Coleen



I am so very excited to see this! Loved your FO3 project, and look forward to the wonderful work you are putting in on Vegas :D


It's always nice to hear of how many people are looking forward to my efforts. :celebration: Thank You all!

Now that I've gotten over some computer glitches, I'm going to finish an update for all of the loyal "DCInteriors" users. Once that is done, "Hopefully by the end of the weekend", "This is an update that was in progress before the release of FNV and, I need to complete it :dance: ", I'll be back to, working on one or two more buildings. At that point, I'll feel confident enough, to make my initial release for "FNVInteriors". :foodndrink:

I also, want to say thank you to all of the fans of my mods, faithful testers and, those who I consider collaborators, who all help to keep me inspired to continue this project.

I have every intention of, simultaneously, updating both mods, not just dropping "DCInteriors" for a shiny new toy. :drool:

"NVInteriors" should be in your hands within a week or two, depending on my "RL" schedule. :swear: "RL" svcks!!!!!!! :banghead: It always, keeps you from doing what your really want to do! :cry:

cev

P.S. Coleen,

We've talked in the past about having some mod integration, collaboration, if your still interested, just let me know. I'm not sure what your doing with the new game but, I'm open to any ideas. Integrated mods feel more like official DLC than just simple mods. :D
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adam holden
 
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Post » Fri Oct 08, 2010 8:50 pm

"NVInteriors" should be in your hands within a week or two, depending on my "RL" schedule.

:celebration:

"RL" svcks!!!!!!!

Indeed! :)
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Tamika Jett
 
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Post » Fri Oct 08, 2010 11:12 pm

I'm getting ever closer to my initial release of NVInteriors but, with the release of "Dead Money" I've just had to take some time out to look at it. So far, I'm really enjoying it but, its interiors are (as always, somewhat lacking!) I'm wondering how many of you have snapped it up? It's segmented design fits with the way I like to mod, filling in one district at a time. I'm thinking of, after my initial release, starting to fill in "Dead Money Interiors". I don't and, won't leave anyone out by directly tying the DLC into the main mod but, if it doesn't fall on it's face, I think I want to mod it next!

So, my question is, how many of you have already gotten it, would you be miffed if my next update required "Dead Money"?

Again, the main Core of the mod will not require any of the DLC's but, at the moment I feel I want to go off in the direction of modding the DLC. Bigcrazewolf (my friend,) is working on the "NVInteriors_UrbanEdition", collaborating closely with me. He does quality work, looked over by me and, will continue the main mod, which doesn't require any DLC's.

Just curious, I still haven't finished my first play-through with it, if it turns out to be lame I may change my mind but, at the moment I'm looking at options, fun things to do with it.

Please let me know what you think, without spoilers! (I do want to play the game for myself too!)

cev
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My blood
 
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Post » Sat Oct 09, 2010 12:22 am

Just curious, I still haven't finished my first play-through with it, if it turns out to be lame I may change my mind but, at the moment I'm looking at options, fun things to do with it.

Please let me know what you think, without spoilers! (I do want to play the game for myself too!)

cev


I haven't finished it but from my understanding you can't return once you leave the Sierra, hopefully there will be a mod that allows you to go back. If such a mod is made i think doing dead money next would be great.
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IsAiah AkA figgy
 
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Post » Fri Oct 08, 2010 1:23 pm

I haven't finished it but from my understanding you can't return once you leave the Sierra, hopefully there will be a mod that allows you to go back. If such a mod is made i think doing dead money next would be great.


Thanks, If you can't return then it will be one of my missions to make it so, you can come back to investigate more of the ruins. :ahhh: I'm liking the look and feel of the DLC. it fits into my style of modding and, I think I could make it much more fun.

cev
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Gemma Archer
 
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Post » Fri Oct 08, 2010 9:00 pm

So, my question is, how many of you have already gotten it, would you be miffed if my next update required "Dead Money"?


Absolutely not, the new Art Deco stuff is really pretty and I've already made myself an awesome penthouse. I can only imagine what you'd be able to whip up with the new tilesets and furniture. Go for it!
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Angel Torres
 
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Post » Fri Oct 08, 2010 7:35 pm

Absolutely not, the new Art Deco stuff is really pretty and I've already made myself an awesome penthouse. I can only imagine what you'd be able to whip up with the new tilesets and furniture. Go for it!


Geese louise, I'm drooling over all of the art deco assets! I don't think I can keep myself away from them. :sad:


cev
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Jason King
 
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Post » Fri Oct 08, 2010 11:13 pm

Geese louise, I'm drooling over all of the art deco assets! I don't think I can keep myself away from them. :sad:


cev


I think there's a bit of a miscomunication there, " go for it" ..well means go ahead I think.

It will be great to see what magic you can work with Dead Money.
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Jason Rice
 
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Post » Fri Oct 08, 2010 8:58 pm

So, my question is, how many of you have already gotten it, would you be miffed if my next update required "Dead Money"?



I would be sad :( lol I do not have dead money yet
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MARLON JOHNSON
 
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Post » Sat Oct 09, 2010 2:53 am

So, my question is, how many of you have already gotten it, would you be miffed if my next update required "Dead Money"?

No matter- with time we will have it for sure.
I think it is most interesting DLC from all two fallout games
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neen
 
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Post » Fri Oct 08, 2010 1:22 pm

It would be really cool if you could open up New Vegas; make it a real city with occupied houses and stuff.
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CHANONE
 
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Post » Sat Oct 09, 2010 3:48 am

I need some more help with some testing guy's, I just merged what I am working on and want to make sure it's working well, and as always I'm looking for feedback :biggrin: PM me or leave me a post here.

I think the assets from Dead Money are great to, quite possibly the best DLC to date IMO anyway

Thanks guys


Thanks Cev (my friend) for your nice acknowledgment of my work :blush: and for your help in improve my skills ^_^

bigcrazewolf
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Chloe Lou
 
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Post » Sat Oct 09, 2010 1:56 am

I need some more help with some testing guy's, I just merged what I am working on and want to make sure it's working well, and as always I'm looking for feedback :biggrin: PM me or leave me a post here.

Count me in!
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Ashley Campos
 
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