The NVSE function "GetWeaponHasScope" seems to not function correctly. .ie As long as the weapon has a scope by default OR if it can be attached by means of a weapon mod, the function returns true.
for instance, i run the call on an unmodded varmint rifle, the function returns true. not what i need at all. I need to know if the weapon CURRENTLY has a scope.
any workaround for this?