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;=============================================================================; SSAO Filter Choice ONLY CHOOSE ONE Toggle On/Off;=============================================================================set OBGEWater.enableRingSSAO to 0 ; Use Ring SSAO?set OBGEWater.enableVolumetricSSAO to 1 ; Use Volumetric SSAO? set OBGEWater.enableHBAO to 0 ; Use HBAO?;=============================================================================; DOF Choice ONLY CHOOSE ONE Toggle On/Off;=============================================================================set OBGEWater.enableDepthOfField to 1 ; Use Depth of Field?set OBGEWater.enableCrysisDoF to 0 ; Use Crysis DoF?;=============================================================================; Godrays Toggle On/Off ;=============================================================================set OBGEWater.enableGodrays to 1 ; Use Godrays? ;=============================================================================; NormalFilter AntiAliasing Toggle On/Off ;=============================================================================set OBGEWater.enableNormalFilterAA to 1 ; Use NormalFilter AA? ;=============================================================================; Color Altering Toggle On/Off ;=============================================================================set OBGEWater.enableENBColorEffect to 0 ; Use ENBColorEffect?set OBGEWater.enableColorMood to 0 ; Use ColorMood? set OBGEWater.enableHLSLBleachBypass to 1 ; Use HLSL Bleach Bypass? set OBGEWater.enableHLSLColorGrading to 1 ; Use HLSL Color Grading?;=============================================================================; Other Toggle On/Off ;============================================================================= set OBGEWater.enableObSharpen to 0 ; Use ObSharpen? set OBGEWater.enableColorEffects to 1 ; Use ColorEffects? set OBGEWater.enableHLSLVignette to 0 ; Use HLSL Vignette?
Ingnoring message.Ingnoring message.Pre HookRESZ format supported.Depth buffer texture (INTZ) (1920,1080) created OK.Depth buffer attached OK. 0Ingnoring message.Received load game message.Loading a game.Creating vertex buffers.Creating shader textures.Width = 1920, Height = 1080Setting shader surfaces.Setting depth texture.Loading the shaders.Error opening shaderlist.txt file.Added to list OK.Loading the shaders.Error opening shaderlist.txt file.Save file links 0 textures.Shader Index = 37Shader num = 22Filename = Ring_SSAO.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Ring_SSAO.fx)Float scale = 2.000000(1)Float aoRadiusMultiplier = 4.000000(1)Float aoStrengthMultiplier = 3.000000(1)Float aoCap = 1.000000(1)Float aoClamp = 0.700000(1)Float angleBias = 20.000000(1)Float aorange = 150.000000(1)Float FOV = 75.000000(1)Float luminosity_threshold = 0.300000(1)Float Blur_DropThreshhold = 20.000000(1)Float Blur_RadiusMultiplier = 1.000000(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 23Filename = Volumetric_SSAO.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Volumetric_SSAO.fx)Float scale = 1.000000(1)Float aoRadiusMultiplier = 2.000000(1)Float aoStrengthMultiplier = 0.750000(1)Float aoClamp = 0.500000(1)Float ThicknessModel = 100.000000(1)Float FOV = 75.000000(1)Float luminosity_threshold = 0.300000(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.977419(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 24Filename = HBAO.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HBAO.fx)Float scale = 1.000000(1)Float aoRadiusMultiplier = 4.000000(1)Float aoStrengthMultiplier = 3.000000(1)Float aoClamp = 0.600000(1)Float Attenuation_Factor = 0.040000(1)Float FOV = 75.000000(1)Float luminosity_threshold = 0.300000(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 25Filename = Water.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Water.fx)Shader compilation errors occured - trying legacy compiler.Found filename : effects\water_NRM.ddsLoading texture (data\textures\effects\water_NRM.dds)Found filename : water\alternatelavaX.ddsLoading texture (data\textures\water\alternatelavaX.dds)Float waterHeight = 0.000000(1)Float sunColor = 0.045559(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float fogColor = 0.489018(1)Float lava = 0.000000(1)Float FOV = 75.000000(1)Float frame = 0.994941(1)Float m44world = 1.000000(1)Float m44view = -0.999965(1)Float m44proj = 0.977419(1)Float f4SunDir = -0.900384(1)Float rcpres = 0.000521(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 26Filename = DepthOfField.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\DepthOfField.fx)Shader compilation errors occured - trying legacy compiler.Float DoFAmount = 10.000000(1)Float FullFocusRange = 0.150000(1)Float NoFocusRange = 0.550000(1)Float rcpres = 0.000521(1)Float f4Time = 68047.718750(1)Float m44proj = 0.977419(1)Float m44view = -0.999965(1)Float m44world = 1.000000(1)Int hasWater = 1(1)Float waterHeight = 0.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 27Filename = CrysisDoF.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\CrysisDoF.fx)Float NearBlurDepth = 0.400000(1)Float FarBlurDepth = 0.400000(1)Float MaxBlurCutoff = 1.000000(1)Float dofMinThreshold = 0.200000(1)Float ApertureDiameter = 3.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.000000(1)Float m44view = 0.000000(1)Float m44world = 0.000000(1)Int hasWater = 1(1)Float waterHeight = 0.000000(1)Float poisson = 0.000000(8)Setting effects screen texture.Inserting the shader into the list.Shader num = 28Filename = Godrays.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Godrays.fx)Float globalmul = 1.000000(1)Float morningshaftex = 2.300000(1)Float eveningshaftex = 3.500000(1)Float goldendecay = 0.990000(1)Float noonshaftex = 1.000000(1)Float noondecay = 0.990000(1)Float moonshaftex = 0.090000(1)Float moondecay = 0.880000(1)Float showraypass = 0.000000(1)Float scale = 2.000000(1)Float startsunrise = 4.000000(1)Float endsunrise = 10.000000(1)Float startevening = 17.000000(1)Float endevening = 22.000000(1)Float Density = 0.700000(1)Float Weight = 0.700000(1)Float goldensaturate = 0.540000(1)Float noonsaturate = 0.010000(1)Float Luminance = 0.440000(1)Float fMiddleGray = 0.990000(1)Float fWhiteCutoff = 0.400000(1)Float m44view = -0.999965(1)Float m44world = 1.000000(1)Float f3EyeForward = -0.008341(1)Float f4SunDir = -0.900384(1)Float rcpres = 0.000521(1)Float f4Time = 68047.718750(1)Int hasWater = 1(1)Float waterHeight = 0.000000(1)Float FOV = 75.000000(1)Float m44proj = 0.977419(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 29Filename = NormalFilterAA.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\NormalFilterAA.fx)Float filterStrength = 1.000000(1)Float filterSpread = 3.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.977419(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 30Filename = ENBColorEffect.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\ENBColorEffect.fx)Float OffsetMult = 0.700000(1)Float BrightnessMult = 1.120000(1)Float BrightnessPow = 0.660000(1)Float tempF9 = 0.760800(1)Float tempF0 = 0.096000(1)Float rcpres = 0.000521(1)Float offset = -1.000000(8)Setting effects screen texture.Inserting the shader into the list.Shader num = 31Filename = ColorMood.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\ColorMood.fx)Float fRatio = 1.000000(1)Float moodR = 0.400000(1)Float moodG = 0.270000(1)Float moodB = 0.330000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 32Filename = HLSLbleachbypass.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HLSLbleachbypass.fx)Float Opacity = 0.500000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 33Filename = HLSLColorGrading02.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HLSLColorGrading02.fx)Float saturatex = 0.650000(1)Float opacity = 0.800000(1)Float rcpres = 0.000521(1)Float f4Time = 68047.718750(1)Float weights = 0.125000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 34Filename = obsharpen.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\obsharpen.fx)Float sharpval = 8.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 35Filename = ColorEffects.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\ColorEffects.fx)Float Saturation = 0.800000(1)Float Brightness = 1.100000(1)Float Contrast = 1.000000(1)Float GContrast = 1.500000(1)Float GBrightness = 1.100000(1)Float FGIntensity = 0.000000(1)Float BHMagnitude = 10.000000(1)Float BHBrightness = 4.000000(1)Float f4Time = 68047.718750(1)Float greyscale = 0.299000(1)Float rcpres = 0.000521(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 36Filename = HLSLvignette.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HLSLvignette.fx)Float radius = 4.000000(1)Float darkness = 0.550000(1)Setting effects screen texture.Inserting the shader into the list.Ingnoring message.Alt Render target - width = 1920, height = 1080Shader (Ring_SSAO.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (Volumetric_SSAO.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HBAO.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (Water.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (DepthOfField.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (CrysisDoF.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (Godrays.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (NormalFilterAA.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (ENBColorEffect.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (ColorMood.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HLSLbleachbypass.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HLSLColorGrading02.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (obsharpen.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (ColorEffects.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HLSLvignette.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Alt Render target - width = 1920, height = 1080Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing thisframe texture.Releasing lastpass surface.Releasing lastpass texture.Releasing lastframe surface.Releasing lastframe texture.Releasing shader vertex buffer.Depth buffer : Lost device callback.Releasing the depth buffer surface.Releasing the depth buffer texture.
OBSE: initialize (version = 20.6 010201A0)oblivion root = D:\Oblivion\plugin directory = D:\Oblivion\Data\OBSE\Plugins\checking plugin D:\Oblivion\Data\OBSE\Plugins\\ChangeConsoleKey.dllplugin D:\Oblivion\Data\OBSE\Plugins\\ChangeConsoleKey.dll (00000001 Change Console Key 00000002) loaded correctlychecking plugin D:\Oblivion\Data\OBSE\Plugins\\OBGEv2.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)RegisterCommand IsShaderEnabled (2114)plugin D:\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctlychecking plugin D:\Oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin D:\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedloading from C:\Users\IcePanther\Documents\My Games\Oblivion\Saves\autosave.obseReading mod list from co-saveLoading stringsLoading array variablesplugin has data in save file but no handlerDoLoadGameHook: C:\Users\IcePanther\Documents\My Games\Oblivion\Saves\autosave.essloading from C:\Users\IcePanther\Documents\My Games\Oblivion\Saves\autosave.obseplugin did not read all of its data (at 000000000000BA05 expected 000000000000BA06)OBSE: deinitialize
;=============================================================================; SSAO Filter Choice ONLY CHOOSE ONE Toggle On/Off;=============================================================================set OBGEWater.enableRingSSAO to 0 ; Use Ring SSAO?set OBGEWater.enableVolumetricSSAO to 1 ; Use Volumetric SSAO? set OBGEWater.enableHBAO to 0 ; Use HBAO?;=============================================================================; DOF Choice ONLY CHOOSE ONE Toggle On/Off;=============================================================================set OBGEWater.enableDepthOfField to 1 ; Use Depth of Field?set OBGEWater.enableCrysisDoF to 0 ; Use Crysis DoF?;=============================================================================; Godrays Toggle On/Off ;=============================================================================set OBGEWater.enableGodrays to 1 ; Use Godrays? ;=============================================================================; NormalFilter AntiAliasing Toggle On/Off ;=============================================================================set OBGEWater.enableNormalFilterAA to 1 ; Use NormalFilter AA? ;=============================================================================; Color Altering Toggle On/Off ;=============================================================================set OBGEWater.enableENBColorEffect to 0 ; Use ENBColorEffect?set OBGEWater.enableColorMood to 0 ; Use ColorMood? set OBGEWater.enableHLSLBleachBypass to 1 ; Use HLSL Bleach Bypass? set OBGEWater.enableHLSLColorGrading to 1 ; Use HLSL Color Grading?;=============================================================================; Other Toggle On/Off ;============================================================================= set OBGEWater.enableObSharpen to 0 ; Use ObSharpen? set OBGEWater.enableColorEffects to 1 ; Use ColorEffects? set OBGEWater.enableHLSLVignette to 0 ; Use HLSL Vignette?
Ingnoring message.Ingnoring message.Pre HookRESZ format supported.Depth buffer texture (INTZ) (1920,1080) created OK.Depth buffer attached OK. 0Ingnoring message.Received load game message.Loading a game.Creating vertex buffers.Creating shader textures.Width = 1920, Height = 1080Setting shader surfaces.Setting depth texture.Loading the shaders.Error opening shaderlist.txt file.Added to list OK.Loading the shaders.Error opening shaderlist.txt file.Save file links 0 textures.Shader Index = 37Shader num = 22Filename = Ring_SSAO.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Ring_SSAO.fx)Float scale = 2.000000(1)Float aoRadiusMultiplier = 4.000000(1)Float aoStrengthMultiplier = 3.000000(1)Float aoCap = 1.000000(1)Float aoClamp = 0.700000(1)Float angleBias = 20.000000(1)Float aorange = 150.000000(1)Float FOV = 75.000000(1)Float luminosity_threshold = 0.300000(1)Float Blur_DropThreshhold = 20.000000(1)Float Blur_RadiusMultiplier = 1.000000(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 23Filename = Volumetric_SSAO.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Volumetric_SSAO.fx)Float scale = 1.000000(1)Float aoRadiusMultiplier = 2.000000(1)Float aoStrengthMultiplier = 0.750000(1)Float aoClamp = 0.500000(1)Float ThicknessModel = 100.000000(1)Float FOV = 75.000000(1)Float luminosity_threshold = 0.300000(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.977419(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 24Filename = HBAO.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HBAO.fx)Float scale = 1.000000(1)Float aoRadiusMultiplier = 4.000000(1)Float aoStrengthMultiplier = 3.000000(1)Float aoClamp = 0.600000(1)Float Attenuation_Factor = 0.040000(1)Float FOV = 75.000000(1)Float luminosity_threshold = 0.300000(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 25Filename = Water.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Water.fx)Shader compilation errors occured - trying legacy compiler.Found filename : effects\water_NRM.ddsLoading texture (data\textures\effects\water_NRM.dds)Found filename : water\alternatelavaX.ddsLoading texture (data\textures\water\alternatelavaX.dds)Float waterHeight = 0.000000(1)Float sunColor = 0.045559(1)Float fogStart = 2048.000000(1)Float fogEnd = 150000.000000(1)Float fogColor = 0.489018(1)Float lava = 0.000000(1)Float FOV = 75.000000(1)Float frame = 0.994941(1)Float m44world = 1.000000(1)Float m44view = -0.999965(1)Float m44proj = 0.977419(1)Float f4SunDir = -0.900384(1)Float rcpres = 0.000521(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 26Filename = DepthOfField.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\DepthOfField.fx)Shader compilation errors occured - trying legacy compiler.Float DoFAmount = 10.000000(1)Float FullFocusRange = 0.150000(1)Float NoFocusRange = 0.550000(1)Float rcpres = 0.000521(1)Float f4Time = 68047.718750(1)Float m44proj = 0.977419(1)Float m44view = -0.999965(1)Float m44world = 1.000000(1)Int hasWater = 1(1)Float waterHeight = 0.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 27Filename = CrysisDoF.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\CrysisDoF.fx)Float NearBlurDepth = 0.400000(1)Float FarBlurDepth = 0.400000(1)Float MaxBlurCutoff = 1.000000(1)Float dofMinThreshold = 0.200000(1)Float ApertureDiameter = 3.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.000000(1)Float m44view = 0.000000(1)Float m44world = 0.000000(1)Int hasWater = 1(1)Float waterHeight = 0.000000(1)Float poisson = 0.000000(8)Setting effects screen texture.Inserting the shader into the list.Shader num = 28Filename = Godrays.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\Godrays.fx)Float globalmul = 1.000000(1)Float morningshaftex = 2.300000(1)Float eveningshaftex = 3.500000(1)Float goldendecay = 0.990000(1)Float noonshaftex = 1.000000(1)Float noondecay = 0.990000(1)Float moonshaftex = 0.090000(1)Float moondecay = 0.880000(1)Float showraypass = 0.000000(1)Float scale = 2.000000(1)Float startsunrise = 4.000000(1)Float endsunrise = 10.000000(1)Float startevening = 17.000000(1)Float endevening = 22.000000(1)Float Density = 0.700000(1)Float Weight = 0.700000(1)Float goldensaturate = 0.540000(1)Float noonsaturate = 0.010000(1)Float Luminance = 0.440000(1)Float fMiddleGray = 0.990000(1)Float fWhiteCutoff = 0.400000(1)Float m44view = -0.999965(1)Float m44world = 1.000000(1)Float f3EyeForward = -0.008341(1)Float f4SunDir = -0.900384(1)Float rcpres = 0.000521(1)Float f4Time = 68047.718750(1)Int hasWater = 1(1)Float waterHeight = 0.000000(1)Float FOV = 75.000000(1)Float m44proj = 0.977419(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 29Filename = NormalFilterAA.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\NormalFilterAA.fx)Float filterStrength = 1.000000(1)Float filterSpread = 3.000000(1)Float rcpres = 0.000521(1)Float m44proj = 0.977419(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 30Filename = ENBColorEffect.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\ENBColorEffect.fx)Float OffsetMult = 0.700000(1)Float BrightnessMult = 1.120000(1)Float BrightnessPow = 0.660000(1)Float tempF9 = 0.760800(1)Float tempF0 = 0.096000(1)Float rcpres = 0.000521(1)Float offset = -1.000000(8)Setting effects screen texture.Inserting the shader into the list.Shader num = 31Filename = ColorMood.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\ColorMood.fx)Float fRatio = 1.000000(1)Float moodR = 0.400000(1)Float moodG = 0.270000(1)Float moodB = 0.330000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 32Filename = HLSLbleachbypass.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HLSLbleachbypass.fx)Float Opacity = 0.500000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 33Filename = HLSLColorGrading02.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HLSLColorGrading02.fx)Float saturatex = 0.650000(1)Float opacity = 0.800000(1)Float rcpres = 0.000521(1)Float f4Time = 68047.718750(1)Float weights = 0.125000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 34Filename = obsharpen.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\obsharpen.fx)Float sharpval = 8.000000(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 35Filename = ColorEffects.fxEnabled = 1RefID = 28000ED5Is in use = 1Loading shader (data\shaders\ColorEffects.fx)Float Saturation = 0.800000(1)Float Brightness = 1.100000(1)Float Contrast = 1.000000(1)Float GContrast = 1.500000(1)Float GBrightness = 1.100000(1)Float FGIntensity = 0.000000(1)Float BHMagnitude = 10.000000(1)Float BHBrightness = 4.000000(1)Float f4Time = 68047.718750(1)Float greyscale = 0.299000(1)Float rcpres = 0.000521(1)Setting effects screen texture.Inserting the shader into the list.Shader num = 36Filename = HLSLvignette.fxEnabled = 0RefID = 28000ED5Is in use = 1Loading shader (data\shaders\HLSLvignette.fx)Float radius = 4.000000(1)Float darkness = 0.550000(1)Setting effects screen texture.Inserting the shader into the list.Ingnoring message.Alt Render target - width = 1920, height = 1080Shader (Ring_SSAO.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (Volumetric_SSAO.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HBAO.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (Water.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (DepthOfField.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (CrysisDoF.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (Godrays.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (NormalFilterAA.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (ENBColorEffect.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (ColorMood.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HLSLbleachbypass.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HLSLColorGrading02.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (obsharpen.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (ColorEffects.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Shader (HLSLvignette.fx) - Script refID = 28000ed5 Loading shader that already exists. Returning index of existing shader.Alt Render target - width = 1920, height = 1080Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing thisframe texture.Releasing lastpass surface.Releasing lastpass texture.Releasing lastframe surface.Releasing lastframe texture.Releasing shader vertex buffer.Depth buffer : Lost device callback.Releasing the depth buffer surface.Releasing the depth buffer texture.
OBSE: initialize (version = 20.6 010201A0)oblivion root = D:\Oblivion\plugin directory = D:\Oblivion\Data\OBSE\Plugins\checking plugin D:\Oblivion\Data\OBSE\Plugins\\ChangeConsoleKey.dllplugin D:\Oblivion\Data\OBSE\Plugins\\ChangeConsoleKey.dll (00000001 Change Console Key 00000002) loaded correctlychecking plugin D:\Oblivion\Data\OBSE\Plugins\\OBGEv2.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)RegisterCommand IsShaderEnabled (2114)plugin D:\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctlychecking plugin D:\Oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin D:\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedloading from C:\Users\IcePanther\Documents\My Games\Oblivion\Saves\autosave.obseReading mod list from co-saveLoading stringsLoading array variablesplugin has data in save file but no handlerDoLoadGameHook: C:\Users\IcePanther\Documents\My Games\Oblivion\Saves\autosave.essloading from C:\Users\IcePanther\Documents\My Games\Oblivion\Saves\autosave.obseplugin did not read all of its data (at 000000000000BA05 expected 000000000000BA06)OBSE: deinitialize