The console also does not appear, but does work correctly (I can save a game, and I can qqq out).
Obviously, this is completely not on, but I can't imagine what is wrong, unless, as suggested there's some DirectX file or some such needed (I'm running OB under Linux, using Wine, and do not have DX installed, though that is an option if necessary).
DepthShader.log isn't much help (unless the lack of initialization of the Godray shader is a hint):
Depth buffer texture (INTZ) (1024,768) created OK.
Depth buffer attached OK.
Ingnoring message
Creating vertex buffers.
Creating screen texture.
Width = 1024, Height = 768
Setting screen surface.
Setting depth texture.
Loading the shaders.
Loading shader (data\shaders\DepthOfField.fx)
This session, the game crashed (with a Wine/Windows error dialog saying that OB "has encountered a serious problem and needs to close"), directly after I had typed "showtestshader 1" in the console.
So you tell me-- is it me, is it the shaders, is it OBGE, or should I just uninstall and resign myself to no godrays ?