The DepthShaderTest.log file can be found directly in your Oblivion folder.
I guess your questions will also be easier to answer once you post the text of that file - or at least, you'll give scanti a clue what still needs fixing. I'm not hoping for an easy solution to my problem, I'm guessing it's because it's such an early version we're using. Some are lucky, others like us aren't.
wel y iam at it here is mine now iam off to bed cya's
Ingnoring message
Depth buffer texture (INTZ) (1440,900) created OK.
Depth buffer attached OK.
Ingnoring message
Creating vertex buffers.
Creating screen texture.
Width = 1440, Height = 900
Setting screen surface.
Setting depth texture.
Loading the shaders.
Loading shader (data\shaders\PostEffects.fx)
Shader compilation errors occured
PostEffects.fx
D:\Games\Bethesda Softworks\Oblivion\data\shaders\PostEffects.fx(2,14): error X3650: 'texelSize': global variables cannot use the 'half' type in ps_2_0. To treat this variable as a float, use the backwards compatibility flag.
D:\Games\Bethesda Softworks\Oblivion\data\shaders\PostEffects.fx(239,17): ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
Loading shader (data\shaders\GodraysforOblivionv001a.fx)
Setting effects screen texture.
Loading shader (data\shaders\Godrays.fx)
Setting effects screen texture.
Loading shader (data\shaders\)
Failed to load.
Loading shader (data\shaders\)
Failed to load.
Loading shader (data\shaders\)
Failed to load.
Loading shader (data\shaders\)
Failed to load.
Loading shader (data\shaders\)
Failed to load.
Loading shader (data\shaders\)
Failed to load.
Loading shader (data\shaders\)
Failed to load.
Added to list OK.
Ingnoring message
Ingnoring message
Ingnoring message
Depth buffer : Lost device callback.
Lost device callback.
Calling Lost Device
Depth buffer : Lost device callback.