not getting any water at all, tried the water.fx from 4shared didn't make a difference
win7 64bit
AMD 6970
im assuming setting benable to 0 in OBGE.ini disaabled OBGE plugin?
OBGE.ini
[DepthBuffer]
bUseDepthBuffer=1
bUseRAWZfix=1
[Serialization]
bSaveData=http://forums.bethsoft.com/index.php?/topic/1177225-obgev2-water-package/1
bLoadData=http://forums.bethsoft.com/index.php?/topic/1177225-obgev2-water-package/1
[PluginInterOp]
bEnableInterOp=0
[Shaders]
bNoShadersInMenus=0
bUseShaderList=0
sShaderListFile=data\shaders\shaderlist.txt
bUseLegacyCompiler=0
bRenderHalfScreen=0
[General]
bEnabled=0
[ScreenBuffers]
iBufferTexturesNumBits=8
shader.ini
;=============================================================================
; Shaders.ini
;`````````````````````````````````````````````````````````````````````````````
; Intended for use with the OBGE Water Package and the OBGEv2 Shaders Pack
;`````````````````````````````````````````````````````````````````````````````
; http://www.tesnexus.com/_______________
;`````````````````````````````````````````````````````````````````````````````
; DO NOT RUN ALONGSIDE THE SHADERLIST OR SUPPORT PLUGIN METHODS
;`````````````````````````````````````````````````````````````````````````````
;=============================================================================
;=============================================================================
; SSAO Filter Choice ONLY CHOOSE ONE Toggle On/Off
;=============================================================================
set OBGEWater.enableRingSSAO to 0 ; Use Ring SSAO?
set OBGEWater.enableVolumetricSSAO to 1 ; Use Volumetric SSAO?
set OBGEWater.enableHBAO to 0 ; Use HBAO?
;=============================================================================
; Godrays Toggle On/Off
;=============================================================================
set OBGEWater.enableGodrays to 1 ; Use Godrays?
;=============================================================================
; NormalFilter AntiAliasing Toggle On/Off
;=============================================================================
set OBGEWater.enableNormalFilterAA to 0 ; Use NormalFilter AA?
;=============================================================================
; Color Altering Toggle On/Off
;=============================================================================
set OBGEWater.enableENBColorEffect to 0 ; Use ENBColorEffect?
set OBGEWater.enableColorMood to 0 ; Use ColorMood?
set OBGEWater.enableHLSLBleachBypass to 1 ; Use HLSL Bleach Bypass?
set OBGEWater.enableHLSLColorGrading to 0 ; Use HLSL Color Grading?
;=============================================================================
; Other Toggle On/Off
;=============================================================================
set OBGEWater.enableObSharpen to 0 ; Use ObSharpen?
set OBGEWater.enableColorEffects to 0 ; Use ColorEffects?
set OBGEWater.enableHLSLVignette to 1 ; Use HLSL Vignette?
OSBE log
OBSE: initialize (version = 20.5 010201A0)
oblivion root = K:\oblivion\
plugin directory = K:\oblivion\Data\OBSE\Plugins\
checking plugin K:\oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
RegisterCommand DumpFrameScript (2115)
RegisterCommand DumpFrameSurfaces (2116)
plugin K:\oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctly
checking plugin K:\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin K:\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctly
patched
loading from C:\Users\admin\Documents\My Games\Oblivion\Saves\autosave.obse
Reading mod list from co-save
Loading strings
Loading array variables
DoLoadGameHook: C:\Users\admin\Documents\My Games\Oblivion\Saves\autosave.ess
loading from C:\Users\admin\Documents\My Games\Oblivion\Saves\autosave.obse
OBSE: deinitialize
OBGE log
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: D3D queried from 0x00763e24
OD3D9: D3D constructed from 0x0307a28e
OD3D9: D3D queried from 0x00761e31
OD3D9: D3D constructed from 0x0307a28e
OD3D9: Device queried from 0x0076a547
OD3D9: Device constructed from 0x0307ac61
OD3D9: GetSurfaceLevel[0]: 0x095f7e40
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x094dc1a0
OD3D9: GetSurfaceLevel[0]: 0x095f7e80
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x094dc2c0
OD3D9: GetSurfaceLevel[0]: 0x095f7ec0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x094dc3e0
OD3D9: GetSurfaceLevel[0]: 0x70c4f7a0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71024520
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 3072, Height = 768
OD3D9: GetSurfaceLevel[0]: 0x70c51920
OD3D9: CreateRenderTarget via CreateTexture from 0x030b07fa: 0x71025680
OD3D9: GetSurfaceLevel[0]: 0x70c51960
OD3D9: CreateRenderTarget via CreateTexture from 0x030b083b: 0x710257a0
OD3D9: GetSurfaceLevel[0]: 0x70c519a0
OD3D9: CreateRenderTarget via CreateTexture from 0x030b087c: 0x710258e0
Setting shader surfaces.
Setting depth texture.
ShaderList has been disabled by the INI file.
Added to list OK.
OD3D9: GetSurfaceLevel[0]: 0x70c528e0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71025b20
OD3D9: GetSurfaceLevel[0]: 0x70c52920
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71025c40
OD3D9: GetSurfaceLevel[0]: 0x70c52960
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71025d80
OD3D9: GetSurfaceLevel[0]: 0x70c52aa0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71026460
OD3D9: GetSurfaceLevel[0]: 0x70c52ae0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71026580
OD3D9: GetSurfaceLevel[0]: 0x70c52b20
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x710266c0
OD3D9: GetSurfaceLevel[0]: 0x70c52f20
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71026da0
OD3D9: CreateDepthStencilSurface from 0x0076ded8: 0x096610e0
OD3D9: GetSurfaceLevel[0]: 0x70c52f60
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71026ec0
OD3D9: GetSurfaceLevel[0]: 0x70c52fa0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71027000
OD3D9: GetSurfaceLevel[0]: 0x70c52fe0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71027120
OD3D9: GetSurfaceLevel[0]: 0x70c53020
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71027240
OD3D9: GetSurfaceLevel[0]: 0x70c53060
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x71027360
OD3D9: GetSurfaceLevel[0]: 0x70c530a0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x710274a0
OD3D9: GetSurfaceLevel[0]: 0x7a99e3a0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa235a0
Alt Render target - width = 3072, height = 768
OD3D9: GetSurfaceLevel[0]: 0x7a99f120
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa23dc0
OD3D9: GetSurfaceLevel[0]: 0x7a99f160
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa23ee0
OD3D9: GetSurfaceLevel[0]: 0x7a99f1a0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa24020
OD3D9: GetSurfaceLevel[0]: 0x7a99f1e0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa24140
OD3D9: GetSurfaceLevel[0]: 0x7a99f260
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa24260
OD3D9: GetSurfaceLevel[0]: 0x7a99f7a0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa25aa0
OD3D9: GetSurfaceLevel[0]: 0x7a9a9320
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa2a4a0
OD3D9: GetSurfaceLevel[0]: 0x7a9a9360
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa2a5e0
OD3D9: GetSurfaceLevel[0]: 0x7a9a93a0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa2a700
OD3D9: GetSurfaceLevel[0]: 0x7a9a93e0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa2a820
OD3D9: GetSurfaceLevel[0]: 0x7a9a9420
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa2a940
OD3D9: GetSurfaceLevel[0]: 0x7a9a9460
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa2aa80
OD3D9: GetSurfaceLevel[0]: 0x7a9a94a0
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7aa2aba0
OD3D9: GetSurfaceLevel[0]: 0x7a9aee20
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7c576080
OD3D9: GetSurfaceLevel[0]: 0x7a9aee60
OD3D9: CreateRenderTarget via CreateTexture from 0x007617f3: 0x7c5761a0
Alt Render target - width = 3072, height = 768
edit:i cant really tell if other shaders are running because all i seem to get is dark rain...lol . will try and determine that
edit2: doesn't look like other shaders are loading
bEnabled=0 would disable all shaders, set it to 1.
No, because with HDR, mipmapping doesn't work correctly. Do you think the previous fix I posted looked better (other than the normals not appearing near the player)?