OBGEv2 Water Package

Post » Wed Mar 30, 2011 12:53 am

Is there any way to get it to work with HDR in the future?

The one thing I really dislike about not using HDR is that the grass looks horriiiiible without it during noon.
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Chase McAbee
 
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Post » Tue Mar 29, 2011 8:18 pm

Yeah I am really conflicted now due to the lack of HDR. Screenshot comparison:

http://i54.tinypic.com/148q2pt.jpg

http://i56.tinypic.com/35c047d.jpg

http://i56.tinypic.com/2n7jrc0.jpg

I just wish disabling HDR didn't make things so "flat"

EDIT: I didn't go in the water so the issue wetibroman mentions two posts down probably affects me as well, can't test it now but will later.
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Kat Lehmann
 
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Post » Wed Mar 30, 2011 4:36 am

Okay, I'll update the Water package later today with that fix. And no, there's no way to get it to work with HDR in the foreseeable future, as there's no clear reason why having HDR on makes the water become extremely aliased.
Bloom might be compatible though, and I've found that with godrays on I don't miss HDR.
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Jade Payton
 
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Post » Wed Mar 30, 2011 6:29 am

Great work, thanks for the quick fix! However, I would like to point out that although your water renders now, its seems that "ring" of vanilla water still pops up over your water, as seen http://img809.imageshack.us/i/screenshot4lc.jpg/.

I would still like to say your water is certainly, very nice haha
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YO MAma
 
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Post » Wed Mar 30, 2011 7:40 am

Okay, I'll update the Water package later today with that fix. And no, there's no way to get it to work with HDR in the foreseeable future, as there's no clear reason why having HDR on makes the water become extremely aliased.
Bloom might be compatible though, and I've found that with godrays on I don't miss HDR.


Hmmm... do you know any way to make the grass look less horrible when no HDR is enabled?
I just can't stand the looks of it at around 12-15 pm during the day. It kind of shines then, while everything else doesn't shine :confused:

Great work, thanks for the quick fix! However, I would like to point out that although your water renders now, its seems that "ring" of vanilla water still pops up over your water, as seen http://img809.imageshack.us/i/screenshot4lc.jpg/.

I would still like to say your water is certainly, very nice haha

That's actually a pretty good pic. You get to see the difference of the two different waters side by side :D
Huge difference :P
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I love YOu
 
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Post » Wed Mar 30, 2011 5:35 am

Hmmm... do you know any way to make the grass look less horrible when no HDR is enabled?
I just can't stand the looks of it at around 12-15 pm during the day. It kind of shines then, while everything else doesn't shine :confused:

I think an easy solution might be tweaking the grass texture itself, I'll probably try it later tonight at some point. There's still the "flatness" issue overall, but oh well.

Also damn, looking at my comparison screenshots really makes me realize now how bad the vanilla water is.
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jason worrell
 
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Post » Wed Mar 30, 2011 5:56 am

Yeah I am really conflicted now due to the lack of HDR. Screenshot comparison:

http://i54.tinypic.com/148q2pt.jpg

http://i56.tinypic.com/35c047d.jpg

http://i56.tinypic.com/2n7jrc0.jpg

I just wish disabling HDR didn't make things so "flat"

EDIT: I didn't go in the water so the issue wetibroman mentions two posts down probably affects me as well, can't test it now but will later.


Nice screens! The water looks spectacular! Looking forward to trying this tonight.

@tomerk - I play with 32xAA. Would that benefit the distorted look of the water in palidoo's HDR screenshot?
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naana
 
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Post » Wed Mar 30, 2011 6:07 am

Hey, I have just found out by disabling water displacement, that blue ring of vanilla water will not pop up anymore! yay haha... However, is it possible you can do something with the displacement maps or smthng (not very sure about the terms), to use your water instead of the vanilla one?
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Reanan-Marie Olsen
 
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Post » Wed Mar 30, 2011 11:52 am

I play with 32xAA. Would that benefit the distorted look of the water in palidoo's HDR screenshot?

I forced AA (and AAA) at highest settings in the ATI control panel to take a screenshot and compare, but there's pretty much no improvement. You're going to have to go without HDR. Conflicted!
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Harry-James Payne
 
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Post » Wed Mar 30, 2011 3:55 am

edit: bug fixed
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Kevin S
 
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Post » Wed Mar 30, 2011 4:39 am

http://i52.tinypic.com/10xbsk2.jpg

http://i53.tinypic.com/2ivk611.jpg

http://i56.tinypic.com/2dnjtd.jpg

For tomerk, should "blue paint syndrome" be that pronounced in clear weather close to the plane of the water in the second screenshot? I did force clear weather if that has any effect.

EDIT: Also, I haven't disabled water displacement and I don't get that circle of vanilla water, at least in Cheydinhal, there is just no effect around my character at all, and a few seconds after swimming through the water in third-person I CTD'd.
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David John Hunter
 
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Post » Wed Mar 30, 2011 11:28 am

Like I said, this can cause major instability. The stability might be improved though if you remove shaders you aren't using from the shaders folder.
Edit: and the "blue paint syndrome" can be that pronounced in clear weather from some angles, but that doesn't usually happen.

Edit 2: So, the reason for the instability I'm pretty sure is the plugin, so I'll look into stabilizing that.
Also, I've been able to get HDR to not alias the water, but during foggy weathers the water won't blend into the fog correctly http://img151.imageshack.us/img151/1180/screenshot475.jpg
Do you guys want it anyway?

Edit 3: @Palidoo:

in water.fx change the line
float SinBoverSinA = -norm_camera_vector.z;


to
float SinBoverSinA = 1;


Does that seem to reduce the blue paint syndrome for you?
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Chica Cheve
 
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Post » Tue Mar 29, 2011 8:47 pm

About the HDR thingy, would Fake HDR work as a replacement? I'm going to see if it conflicts or not. I'll take screenshots in a bit.
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Alexandra Ryan
 
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Post » Wed Mar 30, 2011 7:58 am

I got it to work using OP instructions, Nvidia 8800GTS here. I also saw the ring of vanilla water issue around myself and and a mudcrab.

Water looks awesome now, great work. Only issue: underwater reflections are missing?

PS. A side note, making multiple installs in Morrowind is very easy where Oblivion is :brokencomputer: . I wish plugin.txt and oblivion.ini files can be stored inside Oblivion install folders, like in Morrowind.(saves too!)
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KiiSsez jdgaf Benzler
 
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Post » Wed Mar 30, 2011 12:46 am

I got it to work using OP instructions, Nvidia 8800GTS here. I also saw the ring of vanilla water issue around myself and and a mudcrab.

Water looks awesome now, great work. Only issue: underwater reflections are missing?


Ring of vanilla water is fixed by disabling water displacement. And nope, no underwater reflections as the game doesn't render an underwater reflection map :P
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Shelby Huffman
 
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Post » Wed Mar 30, 2011 5:54 am

Hmm, maybe stronger underwater refractions... When close to the surface from under, it looks a little weird.

some reports:
Underwater fog triggers when player(eye) is underwater, not camera. Third person camera sees too much fog.
Around Cheydinhal(outside and inside the city), water disappears and reappears. Trigger is again not camera position but player position(eye?). When water disappears, there is also a huge performance hit. Third person camera angles don't trigger this issue.
Highlights appear strongly in bad weather during daytime.
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teeny
 
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Post » Tue Mar 29, 2011 7:46 pm

Hmm, maybe stronger underwater refractions... When close to the surface from under, it looks a little weird.

some reports:
Underwater fog triggers when player(eye) is underwater, not camera. Third person camera sees too much fog.

Around Cheydinhal(outside and inside the city), water disappears and reappears. Trigger is again not camera position but player position(eye?). When water disappears, there is also a huge performance hit. Third person camera angles don't trigger this issue.

Highlights appear strongly in bad weather during daytime.


Could you show some screenshots of 1? I have no way of passing player position to shaders, only camera positions, so I'm not quite sure why that's happening

Two I'm aware of, its related to the water height issues. Was not aware it caused performance hits though, I'll look into it

Three there isn't much that can be done (as those tend to have very bright sun color) but I'll see what I can do.
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N3T4
 
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Post » Wed Mar 30, 2011 1:06 am

Screens about untimely fog trigger:
http://i.imgur.com/0ZsMr.jpg
http://i.imgur.com/ATHK1.jpg
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Myles
 
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Post » Wed Mar 30, 2011 10:57 am

Here are my results for Fake HDR.

http://i64.photobucket.com/albums/h192/natranr/Oblivion2011-04-0119-42-21-68.jpg?t=1301704285 (With Out HDR)

http://i64.photobucket.com/albums/h192/natranr/Oblivion2011-04-0119-42-27-85.jpg?t=1301704284 (With Timeslip's Fake HDR)

And I came up with a name for the mod as just OBGE Water Shader is kinda lame, but meh.

Tomerk's
OBGEv2
Water
Shader

TOWS

Ok, thats even lamer. :teehee:
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naana
 
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Post » Wed Mar 30, 2011 6:03 am

Screens about untimely fog trigger:
http://i.imgur.com/0ZsMr.jpg
http://i.imgur.com/ATHK1.jpg


When you disable water displacement does that still occur?

*water ripples, not water displacement
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Amanda Furtado
 
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Post » Wed Mar 30, 2011 8:49 am

I'm uploading a video showcasing this. I made it before disabling Displacements.

I will link it when it finishes uploading.
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Miranda Taylor
 
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Post » Tue Mar 29, 2011 11:57 pm

It would help if people could post where they experience water levels suddenly shifting and causing issues, as I'm fixing as many of those locations can be fixed by changing cell water height in the esp.
So far I've fixed anvil and cheydinhall. Next place I know of (that is fixable) is the imperial city ponds
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adame
 
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Post » Wed Mar 30, 2011 1:52 am

I'll keep looking for those.

Meanwhile, that fix did of course work - thanks! :)

Just wondering, with regards to Bloom/HDR, if "3rd party" solutions might work, for the time being at least...?

Here are some shots, the first without HDR or Bloom, and the second nearly identical, except with Bloom from another "mod":

http://www.fotoshack.us/fotos/4911557.jpg
http://www.fotoshack.us/fotos/2439753.jpg

Please forgive the horrible saturation, colour balance, etc., etc. - I haven't installed very much (stripped it back), plus I'm accustomed to leaning on OBGE's Support Plugin! :blush:

Anyway, I'm not sure if the problem that Bloom usually causes is actually there... Is it?
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Javier Borjas
 
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Post » Wed Mar 30, 2011 11:56 am

If they haven't caused you issues yet chances are they won't cause an issue. Plus, I'm not completely sure the water is incompatible with bloom, I just know its incompatible with HDR. So if bloom works for you, go ahead and use it.
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Sun of Sammy
 
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Post » Wed Mar 30, 2011 2:35 am

Ok, the video is up.

http://www.youtube.com/watch?v=bDaQq76cyb4

I did record this before reading that you need to disable Water Displacements.

In the video I flip Timeslip's Fake HDR+FakeHDR Better Sun on and off. and at the end are stills. and I svck at editing/rush job.
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Chloe Lou
 
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