Objective Games and Kill/Death Ratio (KD)

Post » Sat Dec 11, 2010 6:19 pm

Hey,

I watched this video and it made me think about KD.

http://www.youtube.com/user/StoneFaceLock#p/u/7/VXIYvz8POGc

What you guys think about kills in objective games influencing your KD? I think this is not too good an idea.

I suppose I am someone that looks to achieve high KD in Instant Action and Team Instant Action. I personally find it unappealing to play objective games like CTF and Crash Site as I like to play the objective but my KD suffers, if I choose not to play the objective then it seems pointless playing the game type and you only get 50 points a standard kill (100 is Instant Action or Team Instant Action), which makes sense and I wouldn't want changed, so there is no point in going for kills either.

I think that it would be better if only Instant Action and Team Instant Action contributed to your KD. This would have two benefits;

1) Encourage players concerned with KD to play objective game types.
2) Stop players from not playing the objective (the purpose of the game type) and just going for kills.

I cannot see there being any disadvantage to not doing this.

What are your thoughts? Think I'm wrong, if so why?

TB
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Sat Dec 11, 2010 8:43 am

Black Ops does it best - there's separate leaderboard filters for every gametype, and also for weekly and monthly, so your historical K/D which includes learning the maps and unlocking various weapons and perks to their full potential, doesn't weigh down how you currently do at full potential.

For example, I play Team Instant Action almost exclusively, and my K/D is around 2, yet it used to be around 3, but has been dragged down by me levelling things like Air Stomp as I want all modules at Level 3, and you sometimes struggle to break even using that to get all your kills.

i also think there should be a disconnect number near your K/D too in order to deter dashboarders. In the 200 games I've played, I think I've had to dashboard or turn off the 360 legitimately about 5 times due to the game freezing or sticking in the loading screen. I imagine for some other 'leet' players, that number would be closer to 50 or 100...
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Sat Dec 11, 2010 10:10 am

I don't pay much attention to K/D to be honest. I do look at it once in a while to compare to people on my friends list, but that's it. It's not something I generally care about when I'm actually playing the game. I play mostly Crash Site in this, which is weird because I'm usually a TDM type of player, especially when I'm going at it alone. I average a positive K/D, but not much above 1.0.

With that said, I don't think it'd be fair to not count stats toward your K/D in games except for IA and TIA. Separate leaderboards is a better solution, but does it really make all that much of a difference? Maybe.

There are always going to be stat whores online. If that's how people enjoy the game, so be it. I just want to win the match I'm in. If that means going 7/12 while the top guy on the other team is 24/3 or something ridiculous, but we still win, I'm happy with that.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Sat Dec 11, 2010 7:33 am

Meh, I couldn't really care too much about K/D. As long as it's positive, I'm content. 1.55 K/D right now.

I do however the players who play objective games to pad their stats and then gloat about how high their K/D's are. You're not helping the team by going for your own personal gains.

Defending the objective is something totally different in my book. If you capture the objective and then hold it down and happen to gt a high K/D because of it, more power to you. I'm talking about the players that sit nowhere near the objective and wait for there victims to come around the corner.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Sat Dec 11, 2010 10:45 am


Black Ops really DID do that one thing right. I played SOOOO much headquarters, and for weeks I was in the top 300 in the leaderboards.
Anyway, the kills and deaths SHOULD still count toward your total k/d but they should of perhaps done what Blops did an make a different leaderboard per game-type.

Also I will note from a ****-load of objective-based matches, it is very much possible to pull a positive kdr and also be the top objective grabber. I mean ****, if the other team is going for the objective too, you should have plenty of opportunity to get kills while you are playing the objective.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Sat Dec 11, 2010 9:20 pm


Black Ops really DID do that one thing right. I played SOOOO much headquarters, and for weeks I was in the top 300 in the leaderboards.
Anyway, the kills and deaths SHOULD still count toward your total k/d but they should of perhaps done what Blops did an make a different leaderboard per game-type.

Also I will note from a ****-load of objective-based matches, it is very much possible to pull a positive kdr and also be the top objective grabber. I mean ****, if the other team is going for the objective too, you should have plenty of opportunity to get kills while you are playing the objective.

Quoted for truth.
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Sat Dec 11, 2010 3:52 pm

hey nick,
off topic but, any way you could put up vids of some of your games? you seem really good and me, like many others are trying to get better.
thanks.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Sat Dec 11, 2010 12:36 pm

Well, people that are killing the others are denying them the objective, therefore they still help the team. Yes they might be more effective if they would concentrate solely on doing the objective.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Sat Dec 11, 2010 9:25 pm


@Sia
I have been meaning to get a *working* cap card for some time now (I currently have a dazzle but the quality is cringe worthy), but I still have not as of yet. Maybe soon, I was thinking of getting an HDPVR.
One thing I love about this game is the diversity of play-styles everyone has. You have people who are armor buffs and rarely stealth, and then you have people that "live in the shadows" haha.
Me personally everything on my setup enables maximum energy efficiency and maximum time in stealth.

Energy Transfer III - Full bar of energy after killing someone.
Stealth Enhance III - Quicker into stealth, no shadow, less energy used when in stealth.
Movement Enhance III - Less energy used in stealth, faster ledge grabbing, faster firing from sprint.

When I play I am in stealth for almost the entire game. The only time I come out is to take someone down. The beauty behind energy transfer III is that as soon as I kill them, I dip back into stealth and move on. Game mode like Team Instant Action and Instant Action are a massacre, I'm like a ninja monkey out there haha.

Now objective modes like crash site, I haven't found a perfect kit YET, but I will haha.

@aimmos90
Part of claiming that objective is preventing the other team from claiming it. A fragger is necessary, as long as they keep the team objective in mind at all times.
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Sat Dec 11, 2010 10:32 am

nick,
sounds good, ill keep an eye out for vids eventually.
true about the ninja loadout style=raqe in TIA and IA. i am trying to make armor/slower class to counter, but so far "ninjas" are still tough to take down consistently (especially a team of them) unless i am really quick and stealthy as well.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Dec 11, 2010 6:31 am

Objective modes absolutely shouldn't count towards K/D. All the little kids and K/D whores queue up for game modes like crash site just so they can pad their K/D by killing the players that are actually trying to win the game.

Dying to these losers doesn't bother me, it's when there's 3 of them on my team with 0 team points and they're all watching a street on the opposite side of the map while I assault the crash site by myself....

To all of you who do this, you're a loser. Find something else to be proud of in your life besides your K/D.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat Dec 11, 2010 10:55 am

Well Theres a number of points id like to make on this subject.

The first point is that there is more to playing the objective than just sitting in it and wildly running to it as you spawn.

I hate people who only see playing the 5ft around the objective and like wise I hate the people who are on the other side of the map doing nothing to help with the objective.

I will admitt im more of a killer than an objective player but the way I look at it im killing around the objective constantly so im stopping the enemy team from even getting near the objective and my team mates can then capture all the points they desire and if I get a maximum nanosuit or Ceph Gunship your telling me that doesnt help in objective play? and the nanosuit jammer and orbital strike are great objective clearing weapons.

Overwatch is the way I like to play objective games which means I get up high over the objective, clear it out with the L - tag and SCAR then when we have the flag I remain up top and switch to my visor and mark incoming enemies and engage accordingly.

Sometimes I play right in the objective with armour enhance to survive the intitial grenade spam and a marshall or jackal for the rushing enemies.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Sat Dec 11, 2010 5:00 pm

Well Theres a number of points id like to make on this subject.

The first point is that there is more to playing the objective than just sitting in it and wildly running to it as you spawn.

I hate people who only see playing the 5ft around the objective and like wise I hate the people who are on the other side of the map doing nothing to help with the objective.

I will admitt im more of a killer than an objective player but the way I look at it im killing around the objective constantly so im stopping the enemy team from even getting near the objective and my team mates can then capture all the points they desire and if I get a maximum nanosuit or Ceph Gunship your telling me that doesnt help in objective play? and the nanosuit jammer and orbital strike are great objective clearing weapons.

Overwatch is the way I like to play objective games which means I get up high over the objective, clear it out with the L - tag and SCAR then when we have the flag I remain up top and switch to my visor and mark incoming enemies and engage accordingly.

Sometimes I play right in the objective with armour enhance to survive the intitial grenade spam and a marshall or jackal for the rushing enemies.

I said this in another topic, a good fragger who keeps the objective in mind at all times is ESSENTIAL to doing well. It's great to have people throwing themselves on the capture point, but you need that other guy who clears out the opposing team so they can do so.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sat Dec 11, 2010 9:37 am

we all can agree the proper way too play objective is too have some slayers and some objective grabbers.

pretty sure the point the op was making is that when playing pubs you have alot of people join games that dont care if they win or lose they are just there too pad their k/d. the reason they are joing is so they can get easy kills because they dont have to hunt people down they know there will be targets near the objective. not if it was only 1 or 2 people on your team doing this fine but you can end up in games where both teams are just camping the objective and not a single person trys too cap.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm


Return to Crysis