Ambiant Dungeon SFX
Latest Version: 1.2 -- 15/05/10
See Changelog below for details
http://www.tesnexus.com/downloads/file.php?id=29676
I. OBLIVIFALL INTRODUCTION
Oblivifall "Vengeance of the Classic" is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. You check out Oblivifall's mainthread for discussion about the current work in progress http://www.gamesas.com/index.php?/topic/1088895-relzwipz-oblivifall-vengeance-of-the-classic/
Now let's see what this mod is about, shall we?
II. Ambiant Dungeon SFX
In Daggerfall, an element that added to the scare factor were the creepy sound ambiances. You could hear doors opening in the distance, zombies moaning, rock sliding, etc.
I have designed 17 sound ambiances that fit each dungeon theme that sound similar to Daggerfall's. Each sound is different and have a low volume so that you won't notice that it is played in loop.
The common ambiances, which include Ayleid ruins, forts and caves, have three variations each. Haunted, daedric and standard. Caves also have a "wet" variation when the place is submerged or near water sources.
The other ambiances include sewers, mines and narrow tunnels.
Have fun playing in a more Daggerfallesque dungeon experience!
III. AUDIO SAMPLES (Note: Those are version 1.0's samples. The newers ones have lower volume and bass)
http://www.onmvoice.com/play.php?a=13078: The tight, narrow tunnels inside caves, where rats, bats and smaller insects hide. Where you can hear the rock around you cracking.
http://www.onmvoice.com/play.php?a=13077: Deep mines are sustained by wooden structures which make the rock stable. Thus, in mines, you hear the wood cracking and some pieces of stone falling. Bats also tend to live in the darker section of the mines.
http://www.onmvoice.com/play.php?a=13076: Inhabited by the undead, haunted forts should not be disturbed. There's a constant, low moan in the distance while you hear movement ahead. Wait...was that a zombie's moan in the distance? And is this a door opening?
http://www.onmvoice.com/play.php?a=13075: Home of rats, bats, nuisances and darker creatures, the sewers are a wet and humid place. Some zombies even inhabit such places and may be heard in the distance.
http://www.onmvoice.com/play.php?a=13073: When deep under the ground, an explorer will most likely stumble upon flooded sections of a cave. Water drips, bats flee when light is seen, rats scurry around in the shadows. Huh? Is that a boulder falling ahead?
http://www.onmvoice.com/play.php?a=13072: It should be easy to know when one explores caverns inhabited by daedras and conjurers. Dark voices can be heard, a mystical aura floats around and the wind does not sound natural.
http://www.onmvoice.com/play.php?a=13071: Standard ruins are homes of mystical creatures, bandits or nuisances. Yet, they still hold the Ayleid's mystical aura. Maybe it's the welkynd stones' chants?
IV. REQUIREMENTS
You need the latest version of Oblivion.
V. SAVE GAMES
You do not need to start a new game to see the changes.
VI. CONFLICTS/KNOWN ERRORS
- Will not conflict with any sound mod.
VII. LEGAL STUFF/DISCLAIMER
Distribute this mod as you wish. Just give the credits to me for releasing the plugin.
VIII. CHANGELOG
V1.2:
- Translated the French sound files to English for compatibility.
- Recompressed the sound files to drop down the filesize.
V1.1: - Dropped down the background noise
- Modified the volume and pan of each sound effect in the sound ambiances. The results are directional sounds for a more natural and realistic ambiance.
V1.0: Initial Release
IX. CREDITS
- The Daggerfall Dev Team for the best cRPG ever created.
- Bethesda for the Oblivion CS.
X. Oblivifall modules and Daggerfall-related mods by the Community
To know which Oblivifall modules have been released or are in the works, either search for the word "Oblivifall" on the website where you downloaded this mod, or visit the project's official thread http://www.gamesas.com/index.php?/topic/1088895-relzwipz-oblivifall-vengeance-of-the-classic/.
If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link: http://www.gamesas.com/bgsforums/index.php?showtopic=1004917&hl=.