[RELz] Oblivifall - Losing My Religion

Post » Mon May 17, 2010 12:21 pm

Any news on this Cliffworms? :)
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Kelly John
 
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Post » Mon May 17, 2010 9:07 am

I'm afraid I got delayed.
Should be released by the end of the week.

That's why I rarely mod with announcing a release date. :P
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Nathan Risch
 
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Post » Mon May 17, 2010 6:07 am

That's why I rarely mod with announcing a release date. :P


A good strategy. :)
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Melis Hristina
 
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Post » Mon May 17, 2010 3:19 pm

I'm afraid I got delayed.
Should be released by the end of the week.

That's why I rarely mod with announcing a release date. :P


I guess you didn't specify which week you were targeting, so I can't complain anyway ;)

Thanks for all your great work!:)
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Cartoon
 
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Post » Mon May 17, 2010 7:02 am

Not to be pushy, but any news on this gem?
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roxanna matoorah
 
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Post » Mon May 17, 2010 9:55 am

Quietly humming REM's *Losing my religion* while reading this thread ;)
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dean Cutler
 
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Post » Mon May 17, 2010 10:58 am

Any update on how this is going? :)
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Minako
 
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Post » Mon May 17, 2010 5:34 am

I think Cliff is busy playing Daggerfall. Saw him post in that forum there. Someone send him a PM - he's having too much fun in Daggerfall, but we need our Oblivifall ;)
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Daniel Holgate
 
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Post » Mon May 17, 2010 1:58 pm

Perhaps Clifford is preparing ideas for his first Skyrim mod....bringing Daggerfall, Morrowind, and Oblivion back into Skyrim.
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Je suis
 
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Post » Mon May 17, 2010 2:47 pm

Perhaps Clifford is preparing ideas for his first Skyrim mod....bringing Daggerfall, Morrowind, and Oblivion back into Skyrim.

OMG, he's preparing for (wait for it, wait for it) SKY-FALL *bada boom* :hubbahubba:
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Ells
 
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Post » Mon May 17, 2010 11:35 am

Greetings!

Now that my courses are over, free time has returned.
Before I upload the file to the public, I'd have a quick request.

I'd be interested on releasing it today, but before I do so I want to make sure the new models/textures work correctly. I have not touched the completed file in around a month, but to my knowledge I had checked everything. Since my meshes/texture folders is cramped with other mods' content, it's difficult (or at least very time consuming) to check if all LMR's models and textures are there.

If someone would be interested to load the mod and see that the new models/textures in LMR's Testing Hall show up correctly, that'd be appreciated.

Cheers! :foodndrink:
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Gemma Woods Illustration
 
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Post » Mon May 17, 2010 4:18 pm

If you don't get another volunteer before this evening I'll be happy to take a look once I get home.
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Taylor Tifany
 
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Post » Mon May 17, 2010 4:02 pm

Did you use TES4Files to build it? I found that very useful for dragging in the referenced pieces, and in many cases reminded me that I needed to move a modified texture to the mod's own folder for distribution.

If not, grab a copy and let it make a copy of your mod into a fresh folder and then compare the results.
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Nick Jase Mason
 
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Post » Mon May 17, 2010 6:06 am

Cool! A release in the works. I would've loved to test it, but I am on vacation beginning today and out all next week. Vegas, here we come! :foodndrink:

Looking forward to this when I get back :)
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Ana Torrecilla Cabeza
 
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Post » Mon May 17, 2010 6:49 am

Second the advice of TES4Files to be sure you have everything.
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Sylvia Luciani
 
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Post » Mon May 17, 2010 1:30 pm

It was set to hidden...Something good is in the works!
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Darlene DIllow
 
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Post » Mon May 17, 2010 1:06 pm

Version 1.4 now released. Hurray!
http://tesnexus.com/downloads/file.php?id=31668


http://www.youtube.com/watch?v=abG27GWB4Ik
With many things changing and added in version 1.4, I felt Losing my Religion needed a new trailer that better showed the mod's features.

Compatibility Patches

You'll find in the package a folder called "LMR_Patches". This contains the compatibility files for the following mods:

- Atmospheric Window Lighting System (AWLS)
- Better Cities
- DC Sutch Reborn
- Knights of the Nine Official DLC
- Kvatch Rebuilt
- Blood & Mud

Also the Oblivifall Master File has been updated to support LMR's new version. It is included in the package, but if you still want to download it separately http://tesnexus.com/downloads/file.php?id=31669.

Have fun with the new stuff!
It'll most likely be the last version where there are additions. The next releases will be aimed at compatiblity patches and additional bug fixes if needed.

Full Changelog

Additions

- Each god faction is joinable. Two Knightly Orders, the Order of the Hour and the Kynaran Order, are joinable as well.
- The Knightly Orders smiths use Shivering Isle’s smiting animation.
- The Knightly Orders' horses use Zira's beautiful Medieval Horse Clothes.
- Ambient sound atmospheres in some areas. Hear the wilderness birds and insects from inside Kynareth’s Shrine houses,the potions boiling in the alchemy lab of Mara or some NPCs who snore while they’re asleep.
- Ask about the location of wayshrines to anyone belonging to god factions.
- Akatosh worshippers at the Order of the Hour now offer the healing service.
- The second floor of Skingrad and Cheydinhal’s chapels have been changed to be more unique.

Changes

- Mod is now cleaned.
- The temples’ merchants now have their chests accessible. Meaning the player can steal from their stock. The merchants places their wares at the start of the day and bring them back with them when going to sleep.
- Removed the chants from Gottlesfront Priory and the Temple of the Ancestor Moth’s catacombs.
- The sound atmosphere in the Temple of Stendarr plays only when the priests are preaching, and will not continuously loop.
- The healers will now accept to heal you during prayers. Zenithar’s Donation Collector will also accept your donations.
- The preaching time for the priests have been reduced to 2 hours instead of 4, allowing the player to have more time dealing with services NPCs.
- The lighting has been changed inside chapels. I have removed DarkNinja’s coloured lighting to replace with a more natural ambiance.
- The Magic Item Merchant in Skingrad’s chapel, the Spell Maker Merchant in the Shrine of Kynareth and the Soul Gem Merchant in Cheydinhal’s chapel no longer offer their services to the public. You need to be a member to access this privilege.
- Removed the hanging swords in Chorrol’s chapel.

Bug Fixes

- Fixed a texture issue with Kynareth’s shields.
- Mara’s alchemists schedules have been fixed.
- Some greeting problems in the Order of the Hour’s restricted areas have been fixed.
- Fixed the schedules for some members of the Kynaran Order.
- Kynaran Order’s horses have proper ownership.
- Service NPCs no longer mention themselves when asked about the service offered.
- Arkay’s Matriarch now wears her proper rank outfit.
- The mage Bralsa Andaren staying near Kynareth’s Shrine will no longer attack the pacified deers.
- Fixed the position of the ladders and statues inside the chapels.
- Fixed two bookshelves in the School of Julianos that were not owned by the player when he subscribed to the library.
- Assigned the right skeleton to Zenithar’s Khajiit healer. Her tail will show up correctly.
- Fixed some conditions for the tresspassing dialogue concerning Akatosh’s worshippers and the Order of the Hour’s employees.
- Several NPCs who had duplicate names now have unique ones.
- Donation blessings now work correctly.



Did you use TES4Files to build it? I found that very useful for dragging in the referenced pieces, and in many cases reminded me that I needed to move a modified texture to the mod's own folder for distribution.

If not, grab a copy and let it make a copy of your mod into a fresh folder and then compare the results.

Second the advice of TES4Files to be sure you have everything.


Thanks for the tips. I actually had few new models in the new version. But I'll surely use this for future projects. :foodndrink:

It was set to hidden...Something good is in the works!


Stalker! :P
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Madison Poo
 
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Post » Mon May 17, 2010 5:38 pm

Great to see the release, and great to see those new cathedral stained glass windows. They turned out well I think, but I'm biased. :) And thanks for including the AWLS patch too.

Also, you could make a note if you wish that there's a patch for All Natural users included in the All Natural mod itself. Thanks.
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Tai Scott
 
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Post » Mon May 17, 2010 2:03 pm

Excellent! I've wanted to reinstall this on my current FCOM Oblivion install for a while now, but wasn't ready to finish the KOTN quests in either of my Nine Divines worshiping save-games. Now I can have my Akatosh-revering warrior-monk join up with the Order of the Hour and my Paladin of Stendarr join his church. Thanks for all the work you've put into this fantastic mod!

Hopefully, the new version of Vows and Covenants and UV II will be released sometime soon as well, then my characters would likely be all set mod-wise.
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Franko AlVarado
 
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Post » Mon May 17, 2010 2:20 pm

Wow! Amazing work. I've never played Daggerfall, but thanks to the Imperial Library. I knew that each of the Divines had their own individual temples, not just one temple representing all of them in every city. I was hoping Oblivion was going to re-implement this, but it never happen.

Once again, great work. :foodndrink:

Take Care!
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Liv Staff
 
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Post » Mon May 17, 2010 5:29 am

Glad to see an update to this. Looks good.

One small little issue though. The included patch for Heart of the Dead has no records in it.
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NO suckers In Here
 
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Post » Mon May 17, 2010 4:07 pm

Thanx mucho, Cliffworms. :thumbsup:
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Helen Quill
 
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Post » Mon May 17, 2010 4:35 pm

Arthmoor - speaking of patches, and your talent for producing same, any chance you'd give consideration to working your landscape patch magic to patch the land tear with Losing My Religion and West Roads? :icecream: I know you've done at least one independent patch for West Roads and another mod.
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Lyndsey Bird
 
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Post » Mon May 17, 2010 6:49 pm

It's under consideration already, because that giant land rip is irritating, but it's not high priority right now :)
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Emily Graham
 
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Post » Mon May 17, 2010 9:50 am

It's under consideration already, because that giant land rip is irritating, but it's not high priority right now :)


:celebration: Awesome.
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jenny goodwin
 
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