Version 1.4 now released. Hurray!
http://tesnexus.com/downloads/file.php?id=31668
http://www.youtube.com/watch?v=abG27GWB4IkWith many things changing and added in version 1.4, I felt Losing my Religion needed a new trailer that better showed the mod's features.
Compatibility Patches
You'll find in the package a folder called "LMR_Patches". This contains the compatibility files for the following mods:
- Atmospheric Window Lighting System (AWLS)
- Better Cities
- DC Sutch Reborn
- Knights of the Nine Official DLC
- Kvatch Rebuilt
- Blood & Mud
Also the Oblivifall Master File has been updated to support LMR's new version. It is included in the package, but if you still want to download it separately http://tesnexus.com/downloads/file.php?id=31669.
Have fun with the new stuff!
It'll most likely be the last version where there are additions. The next releases will be aimed at compatiblity patches and additional bug fixes if needed.
Full Changelog
Additions- Each god faction is joinable. Two Knightly Orders, the Order of the Hour and the Kynaran Order, are joinable as well.
- The Knightly Orders smiths use Shivering Isle’s smiting animation.
- The Knightly Orders' horses use Zira's beautiful Medieval Horse Clothes.
- Ambient sound atmospheres in some areas. Hear the wilderness birds and insects from inside Kynareth’s Shrine houses,the potions boiling in the alchemy lab of Mara or some NPCs who snore while they’re asleep.
- Ask about the location of wayshrines to anyone belonging to god factions.
- Akatosh worshippers at the Order of the Hour now offer the healing service.
- The second floor of Skingrad and Cheydinhal’s chapels have been changed to be more unique.
Changes- Mod is now cleaned.
- The temples’ merchants now have their chests accessible. Meaning the player can steal from their stock. The merchants places their wares at the start of the day and bring them back with them when going to sleep.
- Removed the chants from Gottlesfront Priory and the Temple of the Ancestor Moth’s catacombs.
- The sound atmosphere in the Temple of Stendarr plays only when the priests are preaching, and will not continuously loop.
- The healers will now accept to heal you during prayers. Zenithar’s Donation Collector will also accept your donations.
- The preaching time for the priests have been reduced to 2 hours instead of 4, allowing the player to have more time dealing with services NPCs.
- The lighting has been changed inside chapels. I have removed DarkNinja’s coloured lighting to replace with a more natural ambiance.
- The Magic Item Merchant in Skingrad’s chapel, the Spell Maker Merchant in the Shrine of Kynareth and the Soul Gem Merchant in Cheydinhal’s chapel no longer offer their services to the public. You need to be a member to access this privilege.
- Removed the hanging swords in Chorrol’s chapel.
Bug Fixes- Fixed a texture issue with Kynareth’s shields.
- Mara’s alchemists schedules have been fixed.
- Some greeting problems in the Order of the Hour’s restricted areas have been fixed.
- Fixed the schedules for some members of the Kynaran Order.
- Kynaran Order’s horses have proper ownership.
- Service NPCs no longer mention themselves when asked about the service offered.
- Arkay’s Matriarch now wears her proper rank outfit.
- The mage Bralsa Andaren staying near Kynareth’s Shrine will no longer attack the pacified deers.
- Fixed the position of the ladders and statues inside the chapels.
- Fixed two bookshelves in the School of Julianos that were not owned by the player when he subscribed to the library.
- Assigned the right skeleton to Zenithar’s Khajiit healer. Her tail will show up correctly.
- Fixed some conditions for the tresspassing dialogue concerning Akatosh’s worshippers and the Order of the Hour’s employees.
- Several NPCs who had duplicate names now have unique ones.
- Donation blessings now work correctly.
Did you use TES4Files to build it? I found that very useful for dragging in the referenced pieces, and in many cases reminded me that I needed to move a modified texture to the mod's own folder for distribution.
If not, grab a copy and let it make a copy of your mod into a fresh folder and then compare the results.
Second the advice of TES4Files to be sure you have everything.
Thanks for the tips. I actually had few new models in the new version. But I'll surely use this for future projects. :foodndrink:
It was set to hidden...Something good is in the works!
Stalker!