Hotfix released.
It fixes the issue with the shopkeepers not opening their shops.
You can grab it at any of the three download sites in the first post.
This is probably a question for Brumbeck and could easily go in the AN thread ...
Do we still need the Oblivifall - Losing My Religion - All Natural Patch?
The All Natural Patch is still needed. I forgot to put it in the package.
I so want to add this to my load order... SO much. I'm just deathly afraid of conflicts with Kvatch Rising 1.9 (not rebuilt - because well, comparitively Kvatch Rising is SO much nicer than rebuilt)
Anyone have KVR1.9 and this mod working well together? seems that with the multiple stages of rebuilding with KVR there may be a prob...
http://www.theengineeringguild.co.uk/content.php?200-TES4-Kvatch-Rising
I don't want to pick one or the other; I want them both dangit... (Screams from his high chair and throws his fruit loops)
From a quick check, there does not seem to be compatiblity issues since Kvatch Rising's Chapel is a different cell than the main game. I'll make a patch to include Akatosh's statue and cathedral, put the priests in the Akatosh faction and give them their outfit.
I have been waiting a long time for this mod, but waited a bit till all the early release buggs were done, congrats for this it look awesome
Enjoy Cabron. Good to see you around too.
Cliffworms
I have made a couple patches for Losing My Religion, one for West Roads and the other for West Roads and Kvatch Rebuilt combined.
Hope I did everything right this is my first time messing with the Construction Set. You can do as you please with them if they are up to your standards
Here's the link: http://www.tesnexus.com/downloads/file.php?id=38461
A patch for West Roads? Very interesting!
I'll check those out. Thanks a lot, timestamp! :foodndrink:
I don't know if it is just me, but I MISS the sounds in the chapels that you removed. SNIFF SNIFF
The sounds are still there. They only play when the priests are preaching though.
Have I done something wrong, or am I missing something, or does this mod stop many of the shops in Cyrodiil from opening? I checked in TES4View, and it modifies one of the service packages used by vanilla marchants, removing the lock/unlock doors setting from the package. As a result, shops like Jensine's and Fighting Chance don't open - or at least the doors remain locked with a red icon.
Eloise
I also noticed the argonian's shop in Chorrl doesn't open either.
Oops. The change didn't caught my eye when I last checked the file in TES4Edit. Fixed now. :goodjob: