[RELz] Oblivifall - Losing My Religion

Post » Mon May 17, 2010 6:16 pm

The Return of CLIFFORD...Yes!!!!!
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sophie
 
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Post » Mon May 17, 2010 2:25 pm

Very nice trailer, I'll definitely pick this up again when I start my next playthrough. Which I'll actually get around to this time around...
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Hilm Music
 
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Post » Mon May 17, 2010 10:18 am

The CYRODIIL ATHEIST GUILD saw the title of this mod, and started to party...but then looked deeper into it and they all started sobbing.
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mollypop
 
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Post » Mon May 17, 2010 9:31 am

Great to see the release, and great to see those new cathedral stained glass windows. They turned out well I think, but I'm biased. :) And thanks for including the AWLS patch too.

Also, you could make a note if you wish that there's a patch for All Natural users included in the All Natural mod itself. Thanks.


I'll add the information. Thanks for reminding me. It's been a while. :P
The new windows are much, much better than those I made. Thanks to you. ;)


Glad to see an update to this. Looks good.

One small little issue though. The included patch for Heart of the Dead has no records in it.


Yep, that's totally me. I always forget one little file. In this case, it seems I've put the place holder in the archive instead of the patch itself. I'll get on it now and put it in the "Updates" section of the file. Thanks.

Very nice trailer, I'll definitely pick this up again when I start my next playthrough. Which I'll actually get around to this time around...


Playing Oblivion? You mean... there's a "Play" option? :ohmy:
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Anna Beattie
 
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Post » Mon May 17, 2010 7:23 am

Whoa! Im a glad to see a new update to this mod! :D Thank you Cliffworms - I look forward to future play, and new goodies you will make! :P
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Isabella X
 
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Post » Mon May 17, 2010 7:36 am

Looks great :D
Awesome job!

Once you have time, can't wait for the next mod of yours... Sounds of Cyrodiil! :intergalactic:
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Kahli St Dennis
 
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Post » Mon May 17, 2010 5:29 am

A new patch for Heart of the Dead has been released. It's located in the "Optional" section of the Files tab.
If you've already installed the one provided with the main file or the update, replace the ESP with this new one.

Cheers! :foodndrink:


Whoa! Im a glad to see a new update to this mod! :D Thank you Cliffworms - I look forward to future play, and new goodies you will make! :P

Looks great :D
Awesome job!

Once you have time, can't wait for the next mod of yours... Sounds of Cyrodiil! :intergalactic:


Thanks!
Yep, time to do some sound design now. ;)
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!beef
 
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Post » Mon May 17, 2010 4:37 am

This is probably a question for Brumbeck and could easily go in the AN thread ...

Do we still need the Oblivifall - Losing My Religion - All Natural Patch?
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Jessica Nash
 
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Post » Mon May 17, 2010 5:00 pm

I so want to add this to my load order... SO much. I'm just deathly afraid of conflicts with Kvatch Rising 1.9 (not rebuilt - because well, comparitively Kvatch Rising is SO much nicer than rebuilt)

Anyone have KVR1.9 and this mod working well together? seems that with the multiple stages of rebuilding with KVR there may be a prob...

http://www.theengineeringguild.co.uk/content.php?200-TES4-Kvatch-Rising

I don't want to pick one or the other; I want them both dangit... (Screams from his high chair and throws his fruit loops)
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Chris Guerin
 
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Post » Mon May 17, 2010 12:57 pm

Clifford...you are now in the list of rare threads that make it past 10,000...CONGRADS!!!!!!
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Jessica Colville
 
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Post » Mon May 17, 2010 4:27 am

I have been waiting a long time for this mod, but waited a bit till all the early release buggs were done, congrats for this it look awesome
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Rachel Briere
 
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Post » Mon May 17, 2010 11:48 am

Cliffworms

I have made a couple patches for Losing My Religion, one for West Roads and the other for West Roads and Kvatch Rebuilt combined.

Hope I did everything right this is my first time messing with the Construction Set. You can do as you please with them if they are up to your standards :)

Here's the link: http://www.tesnexus.com/downloads/file.php?id=38461
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xxLindsAffec
 
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Post » Mon May 17, 2010 1:38 pm

I don't know if it is just me, but I MISS the sounds in the chapels that you removed. SNIFF SNIFF
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Facebook me
 
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Post » Mon May 17, 2010 1:37 pm

Have I done something wrong, or am I missing something, or does this mod stop many of the shops in Cyrodiil from opening? I checked in TES4View, and it modifies one of the service packages used by vanilla marchants, removing the lock/unlock doors setting from the package. As a result, shops like Jensine's and Fighting Chance don't open - or at least the doors remain locked with a red icon.

Eloise
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louise fortin
 
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Post » Mon May 17, 2010 7:04 am

I also noticed the argonian's shop in Chorrl doesn't open either.
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Bethany Short
 
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Post » Mon May 17, 2010 2:14 pm

Hotfix released.
It fixes the issue with the shopkeepers not opening their shops.
You can grab it at any of the three download sites in the first post.

This is probably a question for Brumbeck and could easily go in the AN thread ...

Do we still need the Oblivifall - Losing My Religion - All Natural Patch?


The All Natural Patch is still needed. I forgot to put it in the package.

I so want to add this to my load order... SO much. I'm just deathly afraid of conflicts with Kvatch Rising 1.9 (not rebuilt - because well, comparitively Kvatch Rising is SO much nicer than rebuilt)

Anyone have KVR1.9 and this mod working well together? seems that with the multiple stages of rebuilding with KVR there may be a prob...

http://www.theengineeringguild.co.uk/content.php?200-TES4-Kvatch-Rising

I don't want to pick one or the other; I want them both dangit... (Screams from his high chair and throws his fruit loops)


From a quick check, there does not seem to be compatiblity issues since Kvatch Rising's Chapel is a different cell than the main game. I'll make a patch to include Akatosh's statue and cathedral, put the priests in the Akatosh faction and give them their outfit. :)

I have been waiting a long time for this mod, but waited a bit till all the early release buggs were done, congrats for this it look awesome


Enjoy Cabron. Good to see you around too. :D

Cliffworms

I have made a couple patches for Losing My Religion, one for West Roads and the other for West Roads and Kvatch Rebuilt combined.

Hope I did everything right this is my first time messing with the Construction Set. You can do as you please with them if they are up to your standards :)

Here's the link: http://www.tesnexus.com/downloads/file.php?id=38461


A patch for West Roads? Very interesting!
I'll check those out. Thanks a lot, timestamp! :foodndrink:


I don't know if it is just me, but I MISS the sounds in the chapels that you removed. SNIFF SNIFF


The sounds are still there. They only play when the priests are preaching though. ;)


Have I done something wrong, or am I missing something, or does this mod stop many of the shops in Cyrodiil from opening? I checked in TES4View, and it modifies one of the service packages used by vanilla marchants, removing the lock/unlock doors setting from the package. As a result, shops like Jensine's and Fighting Chance don't open - or at least the doors remain locked with a red icon.

Eloise

I also noticed the argonian's shop in Chorrl doesn't open either.


Oops. The change didn't caught my eye when I last checked the file in TES4Edit. Fixed now. :goodjob:
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Harinder Ghag
 
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Post » Mon May 17, 2010 1:48 pm

Hotfix released.
It fixes the issue with the shopkeepers not opening their shops.
You can grab it at any of the three download sites in the first post.


That was quick. Thanks!

The All Natural Patch is still needed. I forgot to put it in the package.


Where can I get it? (EDIT: Nevermind, it's in the All Natural archive.)
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Louise Dennis
 
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Post » Mon May 17, 2010 9:35 am

http://www.gamesas.com/index.php?/topic/1179974-relz-boss-better-oblivion-sorting-software/page__view__findpost__p__17679113 that:

Unknown mod file: Oblivifall - Losing My Religion Blood&Mud.esp

Part of the new LMR just released. It also shows as orange in Wrye Bash because Cliffworms set the masters to be Oblivifall LMR esp as prior to Blood and Mud esp. BOSS has the opposite.

Not sure if that is necessary or only inherited rule made by pure categorization.

I'd like to know the answer - if anyone has it in them to find out.

thanks

Arthmoor replied:
The answer would be to report that to Cliffworms, he'll need to use the "sort masters" function in tes4edit to correct it once the load order is right. Fixing this in BOSS would mean disrupting the placements of one or both mods for a lot of other things.

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Danial Zachery
 
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Post » Mon May 17, 2010 1:22 pm

If I am using B&M as well as the full Better Cities (B&M version), do I need both the patches separately, or just the one for full BC B&M?
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Charlotte Henderson
 
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Post » Mon May 17, 2010 12:12 pm

http://www.gamesas.com/index.php?/topic/1179974-relz-boss-better-oblivion-sorting-software/page__view__findpost__p__17679113 that:


Arthmoor replied:


Thanks for the notice. I'll fix that out.

If I am using B&M as well as the full Better Cities (B&M version), do I need both the patches separately, or just the one for full BC B&M?


You will need to use th patch for BC Full B&M. :)
The lone B&M patch is for those who only have B&M running.
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REVLUTIN
 
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Post » Mon May 17, 2010 6:00 pm

I just stepped into Skingrad chapel, and all I can say is :bowdown: Cliff, you should've put a chapel for yourself while you were at it.

I've never seen so much personality in the game before. I tried to talk to a few chapel members, and they were annoyed at me for interrupting their prayers! Good stuff sir! I'm voting for FOTM!
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louise tagg
 
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Post » Mon May 17, 2010 5:49 pm

I just stepped into Skingrad chapel, and all I can say is :bowdown: Cliff, you should've put a chapel for yourself while you were at it.

I've never seen so much personality in the game before. I tried to talk to a few chapel members, and they were annoyed at me for interrupting their prayers! Good stuff sir! I'm voting for FOTM!

He doesn't need a chapel devoted to him...he knows everybody else has built personal chapels already dedicated to the great St. Clifford!
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Karen anwyn Green
 
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Post » Mon May 17, 2010 6:53 am



From a quick check, there does not seem to be compatiblity issues since Kvatch Rising's Chapel is a different cell than the main game. I'll make a patch to include Akatosh's statue and cathedral, put the priests in the Akatosh faction and give them their outfit. :)



Thanks tons! Can't wait!
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Thomas LEON
 
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Post » Mon May 17, 2010 10:15 pm

A great work! I've been used version 1.3 of this mod for a couple of time and was higly impressed by its rare profound Lore integration.
But I've experiensed some issues used a new version.
First, outdoor chapel windows are pink and Order of Hour's horses are also pink or "limpid" (which means the game doesn't recognise textures). Second, the West Roads patch cause CTD in Order of Hour's vicinity.
Anyway, thanks a lot for the great mod!
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sharon
 
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Post » Mon May 17, 2010 9:11 am

First, outdoor chapel windows are pink.

Same problem for me.
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Flash
 
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