[RELz] Oblivifall - Losing My Religion

Post » Sun May 16, 2010 8:46 am

http://tesalliance.org/forums/index.php?/files/file/876-oblivifall-losing-my-religion/ - Latest Version : 1.4.1 -
http://www.tesnexus.com/downloads/file.php?id=31668 - Latest Version : 1.4.1 -
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6634 - Latest Version : 1.4.1 -

http://www.youtube.com/watch?v=abG27GWB4Ik



1. Oblivifall Introduction
2. Requirements
3. Conflicts/Known Errors
4. Changelog
5. Manual
6. Oblivifall modules and community mods
7. Credits
8. Legal Stuff/Disclaimer



1. OBLIVIFALL INTRODUCTION

Oblivifall "Vengeance of the Classic" is a project that aims to bring many features from The Elder Scrolls 2 : Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion.

First, check out the technical details. :)
The Manual follows after.


2. REQUIREMENTS/RECOMMENDATIONS

Required
- Oblivion version 1.2.0416
- Shivering Isles Expansion
- Oblivifall Master File Version 1.1 or higher (Now included in the mod's package. If you still want to download it separately, http://www.tesnexus.com/downloads/file.php?id=31669)

Recommended (For silent dialogues)
- OBSE V.0012 or above (http://obse.silverlock.org/)
- Elys Universal Silent Voice V0.93 or above (http://www.tesnexus.com/downloads/file.php?id=16622)


3. CONFLICTS/KNOWN ERRORS

Compatibility patches have been released for the following mods:

- Animated Window Lighting System (AWLS) - Patch by Brumbek
- All Natural - http://www.tesnexus.com/downloads/file.php?id=18305 - Patch by Brumbek
- Better Cities
- DC Sutch Reborn
- Knights of the Nine Official DLC
- Kvatch Rebuilt
- Blood & Mud
- Heart of the Dead

- Conflicts with West Roads.

- Conflicts with Nine Divines Robes. Both mods give an outfit to religious members using a script.

- If you have Cathedral Improver by DarkNinjaProductions, you will need to uninstall it since its contents have been merged with Losing My Religion


4. CHANGELOG

V1.4.1: - Fixed an issue with shopkeepers not opening their shop.

Spoiler
V1.4:

Additions

- Each god faction is joinable. Two Knightly Orders, the Order of the Hour and the Kynaran Order, are joinable as well.
- The Knightly Orders smiths use Shivering Isle’s smiting animation.
- The Knightly Orders' horses use Zira's beautiful Medieval Horse Clothes.
- Ambient sound atmospheres in some areas. Hear the wilderness birds and insects from inside Kynareth’s Shrine houses,the potions boiling in the alchemy lab of Mara or some NPCs who snore while they’re asleep.
- Ask about the location of wayshrines to anyone belonging to god factions.
- Akatosh worshippers at the Order of the Hour now offer the healing service.
- The second floor of Skingrad and Cheydinhal’s chapels have been changed to be more unique.

Changes

- Mod is now cleaned.
- The temples’ merchants now have their chests accessible. Meaning the player can steal from their stock. The merchants places their wares at the start of the day and bring them back with them when going to sleep.
- Removed the chants from Gottlesfront Priory and the Temple of the Ancestor Moth’s catacombs.
- The sound atmosphere in the Temple of Stendarr plays only when the priests are preaching, and will not continuously loop.
- The healers will now accept to heal you during prayers. Zenithar’s Donation Collector will also accept your donations.
- The preaching time for the priests have been reduced to 2 hours instead of 4, allowing the player to have more time dealing with services NPCs.
- The lighting has been changed inside chapels. I have removed DarkNinja’s coloured lighting to replace with a more natural ambiance.
- The Magic Item Merchant in Skingrad’s chapel, the Spell Maker Merchant in the Shrine of Kynareth and the Soul Gem Merchant in Cheydinhal’s chapel no longer offer their services to the public. You need to be a member to access this privilege.
- Removed the hanging swords in Chorrol’s chapel.

Bug Fixes

- Fixed a texture issue with Kynareth’s shields.
- Mara’s alchemists schedules have been fixed.
- Some greeting problems in the Order of the Hour’s restricted areas have been fixed.
- Fixed the schedules for some members of the Kynaran Order.
- Kynaran Order’s horses have proper ownership.
- Service NPCs no longer mention themselves when asked about the service offered.
- Arkay’s Matriarch now wears her proper rank outfit.
- The mage Bralsa Andaren staying near Kynareth’s Shrine will no longer attack the pacified deers.
- Fixed the position of the ladders and statues inside the chapels.
- Fixed two bookshelves in the School of Julianos that were not owned by the player when he subscribed to the library.
- Assigned the right skeleton to Zenithar’s Khajiit healer. Her tail will show up correctly.
- Fixed some conditions for the tresspassing dialogue concerning Akatosh’s worshippers and the Order of the Hour’s employees.
- Several NPCs who had duplicate names now have unique ones.
- Donation blessings now work correctly.

V1.3:

Bug Fixes
- Fixed the statues in Bruma’s chapel.
- Added C.Owner and Actor.AIPackages Bash tags.


V1.2:

Bug Fixes
- Fixed another missing bookshelf mesh.
- Fixed seams and floating rocks around the Order of the Hour’s Headquarters


V1.1:

Bug Fixes
- Applied the Unofficial Oblivion Patch corrections on Losing My Religion’s modified references.
- Furniture at the entrance of Bravil’s and Bruma’s chapels will no longer overlap Tamriel Immersion Experience’s charity pots.
- Fixed a mesh issue with the filled bookshelves.
- Added Wrye Bash Tags for better compatibility.
- Zenithar priests will refer Avrus Adas as a man instead of a woman.
- The School of Julianos Librarian mentions the Knights Mentor instead of the Knights of Iron when asked about profit made using his services.



V1.0: Initial release.



5. LOSING MY RELIGION MANUAL


- 5.1 Welcome to Losing My Religion

Losing My Religion overhauls the religious aspects of Oblivion. In the original game, religion has very low significant importance for the player other than receiving quick healing. The chapels' interiors are uninteresting and most of the lore established in Daggerfall is gone. Welcome to Losing My Religion, where the Nine Divines get changed for the better.

I advise you to read through the manual to know about the features and changes this Oblivifall modules does, since some of the original in-game mechanics have been changed or deleted.

Have fun!
Cliff


- 5.2 Name Changes


The name of each chapel's institution has been changed for its Daggerfall equivalent. Their new names are as follows:

- Akatosh Chantry
- Order of Arkay
- House of Dibella
- School of Julianos
- Temple of Kynareth
- Benevolence of Mara
- Temple of Stendarr
- Resolution of Zenithar
- Order of Talos

The chapels' new names have also been changed in the books in which they were talked about, such as the city guides.


- 5.3 De-Unified Nine Divines

The Nine Divines faction no longer exists. Each god/goddess has its own faction and each priest has been associated to his god/goddess.

Each god faction has different reputations with the other gods or other factions. Since each god views things differently, some might not be in good terms with each other or, on the opposite, might be allies.

Although no religion is enemy with each other, if you encounter a conversation between two members of rival religions, it might be more hostile than before.

Inside chapels, all stained glass showing other gods than the one worshipped have been replaced with clear stained glass windows.

Every altar dedicated to gods that are not worshipped has been removed as well.
Gottlefront Priory and its priests are associated with Kynareth, Weynon Priory to Talos and Cadlew Chapel to Arkay.


- 5.4 Chapel Interiors Overhaul

Each chapel has been decorated according to the god worshipped there. Wander inside the School of Julianos' Great Library, witness the beauty of the House of Dibella or pay homage to the Empire's heroes in the Order of Talos. Or even walk inside the Order of Arkay's Great Undercroft, where the dead lie. There are many new areas for you to explore inside the chapels.

The bodies found in the undercrofts have been named and "epitaphed" by Oblivion players. Have fun checking up who died, why and what was written on their tomb.


- 5.5 Chapel Services & NPCs

Each religion offers a variety of services to both the player and the general population. Most of them offer the basic services which include alchemists, trainers, spell sellers, healers and donation collectors.

But each offers one or more unique services, whether it's usable by the player or a town's population. I will let you discover what they are. Let's not spoil the fun eh?

Each service is offered by a new NPC, except for the services that were already provided in-game, such as trainers and spells. Don't be shy to ask questions to the priests to know who offers what. They'll always give you an answer, though they don't like to be bothered during their prayers.

Healers offer three types of cures. Cure disease, restore health and full restoration. Each cure has a price and you can no longer get these cures by praying at the central altar of the chapels.

Donating to a religion will boost your disposition with its members and, if you donate a large amount, you will receive a blessing. The higher the amount, the better the blessing.


- 5.6 Shrine of Kynareth

Kynareth now has a shrine worthy of her fame and name. Located in the West Weald, south-west of Chorrol's Great Forest, lays a shrine of tranquility and peace where worshippers live in harmony with nature.

Close to the shrine is the Kynaran Order, Kynareth's knightly order.


- 5.7 Knightly Orders

Each religion has a knightly order. Their members' duty is the protection of their god's holy place and crusading against its enemies. They are the military arm of their god and the protectors of the worshippers.

The knightly orders share the same reputation with other factions as their god's and will be happy to see you donate to their religion as well.

While visiting the chapels, you'll see armed guards proudly wearing their knightly order's outfit and keeping watch for those who would dare defile their god's holy place.

As of version 1.0, two knightly orders have their headquarters established in Cyrodiil, which you can visit.

As mentioned in the previous chapter, the Kynaran Order has its headquarters close to Kynareth's shrine.

The Order of the Hour, Akatosh's protectors, has its keep west of Kvatch. It is said that a small army have been seen marching from the keep to the city of Kvatch for reasons unknown.


- 5.8 New Dialogue

There is a lot of new dialogue, filled with lore. Ask about a religion's services, background and knightly order. You can also engage in conversation with some of the special services NPCs, which can lead to an interesting discussion.

Be polite or not, it is your choice. So do not be shy, talk with every worshipper/knight you see!


- 5.9 Joinable Factions

As of version 1.4, the 9 god factions and 2 Knightly Orders can be joined. Joining a faction requires you to have basic knowledge about one of the faction’s required skills, and you must perform a pilgrimage to the god’s wayshrine. Ask the priests to know where you may find a wayshrine.

You can join only ONE god faction OR one Knightly Order. You cannot join both a Knightly Order and its associated god.

The benefits of joining a faction are that you have reduced prices for the healing service, lodgings in the temple/HQ, access to privileged services (For some religions) and the god/Knightly Order’s outfit. The friends of the god you worship are your friends. His enemies are your enemies.

Ghosts in your faction’s Undercroft will not attack you. Killing a member of your faction or stealing will result in being expelled. Once expelled, you cannot join again and you cannot switch to another god.

For now, there are no quests or possibility of advancements. These *may* be included in the future, but I doubt it.


6. CREDITS

Beta Testers

EruditeDragon
Stromgarde
YX33A
RichardRocket009

Armors & Weapons

Trollf for his Divine Shields resource (Worn by all low-ranked members of the knightly orders)
Bad Andy for his Divine Armor resource (Worn by all low-ranked members of the knightly orders)
ADCK for his Kynareth Armor and robes resource. (Worn by High-ranked Knights of Kynaran Order)
Najaknevrec for the Mage Equipment resource (Worn by Julianos' Priests and Talos')
SoM3 for the Improved Robe resource (Worn by the Priests of Stendarr)
Cosmic-Banana for the Brown Hood resource (Worn by Priests of Stendarr)
KafeiDotour for his Silverthorn Robe (Worn by Arkay's Diviner)
Azumoth for his Red Robe of Seraphim (Worn by Mara's Diviner)
Kikai for his Book Belts (Worn by Julianos' priests)
AlienSlof and Kikai for their Kinky Chainmail (Worn by Dibella's Healer)
Puff for his Princess Leia Outfit (Worn by Dibella's Erotic Instructor)
Gizmodian for his Sorceress Outfit (Worn by Dibella's Diviner)


General Models

Brumbek for the gorgeous clear chapel windows
Zira for her Medieval Horse Clothes resource
EuGENIUS for his Golden Gods resource
Hel Borne for his Filled Bookshelf resource, Alchemy Wall Chart, Alchemist's Sink, lumber pile and Kvatch Architecture
DarkRider for his Tapestries of the Nine resource.
David WhiteFang for his Nirn Globe resource.
Barabus and Razorwing for the Crypt tileset and the coffins.
jcd13 for the Marble Pedestal resource
Assassin_456 for the Medieval Resources
Khugan for the Torture Devices resource and the Gold/Silver bars
MickTheMage for the Wooden Toys resource
Andysaurus for the School Lab Class resource
Fearabbit for his Forts of Cyrodiil resource
Omegacron for his Armory Clutter resource
Mr. Siika for his Balista & Ballista ammo
PacificMorrowind for the Kvatch Keep Collision mesh
Dragon Blade for his Books resources



The following people for the character suggestions who got buried in the cathedrals:

Segvirion, Yevic, Jaden, HeX_0ff, RichardRocket009, Orbitor, Celestina, blackouTT-117, Tank1519, Gregasaurus, Timewalker, ElDani, Zabre, Tanya, Mr. Bibliophile, Mishaxhi, Nextmastermind, Riveon, cobb, ArgonianPimp, IglooGreenhouse, bobbety, Mutt, Synnoveance, Lokee, Siric, Koops-64, Mitchman, Arabian Knight, Hunter Parasite, DemonsShade, Barihawk, Dakorma, Starwing, ElDani, NZdawghaus, Nightmare470, F0xHunter, Squirrel93, CryWolf, Pushkatu, Kylejustgot, Bodevanlot, RavinXX, StarX, Locksley, Jonarus_Drakus, obbob, Jaden, darkmast508, bionicle, Neo Matrix, Cold Steel, Seamus Finnigan, CorePC, paladin181, Wintercross, biulding3015, Ogemacron, Nanu Ra, xXAequitasXx, Redemption121, Ulmarik Oblivion, Darkom95, Jaguar Knight, Trademark, AyumiFan, Bites-His-Tail, acrb101, John123, Who Cares?, Marken-DK, jon7985, migck, Jonarus Drakus, Fiore1300, Allstarn08, Yorp, Mirelurk21,

DarkNinjaProductions' Cathedral Improver Mod
The Daggerfall Dev Team for the best cRPG ever created.
The Daggerfall Dev Team writers
Dave Humphrey and the contributors for http://www.uesp.net/wiki/Main_Page.
The OBSE team for passing through every barriers they see.
Elys for his Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files!
The Construction Set Extender Team for bringing the CS updates we desperately needed.

http://www.imperial-library.info/
for the countless information I've taken and learned from.


Bethesda for the Oblivion CS.


7. Oblivifall modules and Daggerfall-related mods by the Community

To know which Oblivifall modules have been released or are in the works, http://www.gamesas.com/index.php?/topic/1088895-relzwipz-oblivifall-vengeance-of-the-classic/


If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this http://www.gamesas.com/bgsforums/index.php?showtopic=1004917&hl=


8. LEGAL STUFF/DISCLAIMER

You may redistribute this mod as you wish, but as long as you put me as the Author.

If you want to use the custom resources I used, check up the ressource's readme found in your Oblivion\Data\Oblivifall Docs\Losing My Religion folder to see if the author agrees with you using it in your mod. This is important.

If you wish to use the edited cathedral windows I've made, feel free to do so. No permission required, only credit. The same goes for the retextured workstations.
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YO MAma
 
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Post » Sun May 16, 2010 2:01 am

WOO! :foodndrink:
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Lucky Girl
 
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Post » Sun May 16, 2010 6:58 am

SECOND!!!!

*cough*

*ahem*

Downloading now. Still boycotting a new actual character until I have the proper means *cough* of creating him.

;) ;)

EDIT: You added my character!!! :wub:
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Zoe Ratcliffe
 
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Post » Sun May 16, 2010 2:15 am

snip


Mega-grats on release. I'm downloading now, been really looking forward to this for a while. Actually I love all of Oblivifall. Wish Beth would remake Daggerfall for TES V! :D
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phil walsh
 
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Post » Sun May 16, 2010 8:18 am

It was so fun to Beta Test...now the whole gaming community can get right down to business! GO FOR IT!!!!!!
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Colton Idonthavealastna
 
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Post » Sun May 16, 2010 3:39 am

Congratulations on the RELZ, Cliffworms! :twirl:

I'm downloading this now. Thank you for making religion as colorful and character-defining in Oblivion as it was in Daggerfall and Morrowind. Finally, playing a Priestess will be fun again for me.
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Claire Jackson
 
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Post » Sun May 16, 2010 8:34 am

WOO! :foodndrink:


Thanks! :D

SECOND!!!!

*cough*

*ahem*

Downloading now. Still boycotting a new actual character until I have the proper means *cough* of creating him.

;) ;)

EDIT: You added my character!!! :wub:


Yep I added him/them! (I do not remember if you submitted more than one. :P
Thank you for your contribution!

Mega-grats on release. I'm downloading now, been really looking forward to this for a while. Actually I love all of Oblivifall. Wish Beth would remake Daggerfall for TES V! :D


Thanks Sugaraqe! It feels good to have this released, although I still have lots of ideas about it. (Making it fully compatible with KOTN being #1 :P )

It was so fun to Beta Test...now the whole gaming community can get right down to business! GO FOR IT!!!!!!


Thanks for beta testing Richard!

Congratulations on the RELZ, Cliffworms! :twirl:

I'm downloading this now. Thank you for making religion as colorful and character-defining in Oblivion as it was in Daggerfall and Morrowind. Finally, playing a Priestess will be fun again for me.


It's my pleasure, Green! (While you can't get invited to join the religious factions, you could do it with the console if you wish, adding the religion's outfits and faction to your character.... ;) )
You'd get access to the chapel's quarters, and you'd have some friends!
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JUan Martinez
 
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Post » Sun May 16, 2010 1:47 am

Congrats on this release Cliffworms, I've been eagerly anticipating this one for a while :). Looking forward to playing it!
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Flesh Tunnel
 
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Post » Sun May 16, 2010 3:31 am

Yay! Finally it's here.

After a quick look with TES4EDIT I noticed that you don't seem to have incorporated any of the changes from the UOP?
Also lots of conflicts with KOTN. Should it load before or after?

Will report any possible landscape conflicts I find later.
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Rach B
 
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Post » Sun May 16, 2010 9:09 am

Maybe in the future, you can add a quest or two (or more?) to each of the knightly orders.

EDIT...that would be wicked if you could join the orders...of course, you would have to do some quests for them first. Maybe after you do one or more quests, you are allowed to join...and then you get more quests from them. Okay, I admit...My name is Richard, and I am a quest addict..."hello Richard"
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Miguel
 
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Post » Sun May 16, 2010 5:38 am

Congrats on this release Cliffworms, I've been eagerly anticipating this one for a while :). Looking forward to playing it!


Thanks! Have fun! :)


Yay! Finally it's here.

After a quick look with TES4EDIT I noticed that you don't seem to have incorporated any of the changes from the UOP?
Also lots of conflicts with KOTN. Should it load before or after?

Will report any possible landscape conflicts I find later.


UOP: I believe I didn't. There are so many things the UOP changes. It's good I didn't touch anything they changed! :P
Regarding KOTN, I believe the conflicts are with the vanilla priests. I believe LMR should be loaded after. (Though I'm not a load order specialist, I'm afraid...)
I'll be working on a KOTN patch as soon as possible.

Thanks!

Maybe in the future, you can add a quest or two (or more?) to each of the knightly orders.


I'd love to. But I doubt I'll have the time to do so. :P
Quests take a pretty long time to do.
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Connie Thomas
 
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Post » Sun May 16, 2010 4:49 am

I've lost interest in Oblivion for the time being, but while I was still playing this was probably the number one thing I was anticipating. Congratulations on the release, it looks awesome!
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abi
 
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Post » Sun May 16, 2010 10:29 am

This looks really interesting and I'm downloading it right now, but I have one question: Have you thought about allowing us to joing one of the many religious/knightly factions? There wouldn't have to be any quests, since that's where role play could come in. But somthing like a faction icon in the factions menu would be nice....but not a requirement.
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Alexandra Louise Taylor
 
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Post » Sun May 16, 2010 5:56 pm

Well, i search for Unique Landscapes glitches. No problem in the Kynareth area. But...just some "rocks at middle air" and a not well maked Akatosh' s fortress (some wall pieces are not well "connected/linked/united" with the others wall pieces). So, just some visual problem/glitches around Akatosh's fort area, but i don't think are related to ULx mods (i play with a ULx full installation). Anyway good work, endorsemant guaranteed by me. And now...a patch for KOTN !!! LoL :D

EDIT - Ok, i've maked a deep game. Conflicts / feedbacks time:
-With Tamriel Immersion Experience 1.34 , the effort's containers (the little pot were you can steal some money, i mean) get "merged" with some item introduced by LMR in some church.
-I think the bookshelf haven't got the mesh (some yellow "WTF a missing mesh" in some churches, many inside Skingrad church); (and yes, Oblivifall master installed with texture/mesh folder etc etc also)
-The blue/purple/red/yellow/etc lights effect from the windows, is a problem of mine, or is a visual feature introduced by your mod ?
-The "second floor" of every church look too "raw wood". Ladders for the bookshelf (Skingrad church) also. Any chance to make both more "pretty&fine" and less "woody&raw" ?
Keep up the good work Cliffworm !! :D
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Steve Bates
 
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Post » Sun May 16, 2010 2:09 pm

UOP: I believe I didn't. There are so many things the UOP changes. It's good I didn't touch anything they changed! :P


But you did. Lots of celle edits, like items' placement and ownership, AI Packages and Spells (blessings from altars). It's not very important, but it's always nice when new mods incorporate UOP's fixes when editing the same records, since the UOP is (and should be) so widely used.

But onward to the real conflicts:

Landscape conflict with Kvatch Rebuilt in the area around -43, -2. KR puts a cave and a bandit camp outside the walls of the new fort there. Looks ugly with KR loaded first and even worse with KR loaded last.

LMR deletes the statue of Zenithar in Bruma and replaces it with a Statue of Mara, but Better Cities moves the statue slightly, so you end up with two statues...

http://www.tesnexus.com/downloads/file.php?id=21627 edits some of the Priest NPCs. To make LMR take precedence load it after CNRP and use the Invent Tag on LMR and use Wrye Bash to make a Bashed Patch.
Will also conflict with http://www.tesnexus.com/downloads/file.php?id=24656 which assignes and equips robes to members of the Nine Divines by script.

Suggested Wrye Bash tags to reduce conflicts:
Actors.AIPackages
Hair
Invent
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joeK
 
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Post » Sun May 16, 2010 11:08 am

http://www.tesnexus.com/downloads/file.php?id=31668

Hurray I'll get this right n-
Requires http://www.tesnexus.com/downloads/file.php?id=31669 and the Shivering Isles Expansion!

BRB buying Shivering Isles.


Edit: Despite a few missing meshes I got it working without crashing the game, so I'll be able to check for conflicts. :P

Edit 2: No problems with the two quests from the current release of KDQ, and our little fix for the jewelry box in the 2.0 update works perfectly. :celebration:
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Damian Parsons
 
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Post » Sun May 16, 2010 12:30 pm

This mod is a great idea and I have some comments:
- In the Resolution of Zenithar the priests refer to Avrus Adas as "she" but he is most definitely male (in topic "Who is the spell merchant?").
- There's a typo in the Benevolence of Mara's handbill when you enter the temple ("spriit").
- A bookshelf mesh is missing (furniture\helborne\hbbookshelf01.nif).
- I think some of the counters in the temples could use some clutter.
- Pierre Phiresomething in the School of Julianos mentions the Knights of the Iron when you ask him where the money for buying a library subscription goes, but that should be the Knight Mentor.
- There's a typo in topic "Who is the donation collector?" in the Order of Talos.
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Ray
 
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Post » Sun May 16, 2010 1:34 pm

Yeahh, it's done :D Downloading now at warp speed!
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-__^
 
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Post » Sun May 16, 2010 6:00 pm

Thanks to your feedback on bugs and conflicts, a patch has been released.


Bug Fixes
- Applied the Unofficial Oblivion Patch corrections on Losing My Religion’s modified references.
- Furniture at the entrance of Bravil’s and Bruma’s chapels will no longer overlap Tamriel Immersion Experience’s charity pots.
- Fixed a mesh issue with the filled bookshelves.
- Added Wrye Bash Tags for better compatibility.
- Zenithar priests will refer Avrus Adas as a man instead of a woman.
- The School of Julianos Librarian mentions the Knights Mentor instead of the Knights of Iron when asked about profit made using his services.


http://www.tesnexus.com/downloads/file.php?id=31668, and overwrite all current files and folders.
Cheers!


I've lost interest in Oblivion for the time being, but while I was still playing this was probably the number one thing I was anticipating. Congratulations on the release, it looks awesome!


Thanks!

This looks really interesting and I'm downloading it right now, but I have one question: Have you thought about allowing us to joing one of the many religious/knightly factions? There wouldn't have to be any quests, since that's where role play could come in. But somthing like a faction icon in the factions menu would be nice....but not a requirement.


I indeed plan to do so. Joining a religion or knightly order requires the player to meet certain skill and stats criterias. The player must also have made a pilgrimage to one of the god's wayshrines.

Well, i search for Unique Landscapes glitches. No problem in the Kynareth area. But...just some "rocks at middle air" and a not well maked Akatosh' s fortress (some wall pieces are not well "connected/linked/united" with the others wall pieces). So, just some visual problem/glitches around Akatosh's fort area, but i don't think are related to ULx mods (i play with a ULx full installation). Anyway good work, endorsemant guaranteed by me. And now...a patch for KOTN !!! LoL :D

EDIT - Ok, i've maked a deep game. Conflicts / feedbacks time:
-With Tamriel Immersion Experience 1.34 , the effort's containers (the little pot were you can steal some money, i mean) get "merged" with some item introduced by LMR in some church.
-I think the bookshelf haven't got the mesh (some yellow "WTF a missing mesh" in some churches, many inside Skingrad church); (and yes, Oblivifall master installed with texture/mesh folder etc etc also)
-The blue/purple/red/yellow/etc lights effect from the windows, is a problem of mine, or is a visual feature introduced by your mod ?
-The "second floor" of every church look too "raw wood". Ladders for the bookshelf (Skingrad church) also. Any chance to make both more "pretty&fine" and less "woody&raw" ?
Keep up the good work Cliffworm !! :D



Concerning the rocks in mid air, is it around the Akatosh fort or around Kynareth's Shrine?
Also, maybe there's a conflict with Akatosh Fort's walls somehow, because they do show correctly in my game. (Unless I'm not looking at the right place :P)

The lighting effects are part of the mod, yes. :)
For now, the second floors will be composed of raw wood. A retexture would be in order, I agree. Eventually.

Thanks for finding bugs and conflicts! ;)

But you did. Lots of celle edits, like items' placement and ownership, AI Packages and Spells (blessings from altars). It's not very important, but it's always nice when new mods incorporate UOP's fixes when editing the same records, since the UOP is (and should be) so widely used.


I see! Those have now been fixed with the latest patch. :)

Landscape conflict with Kvatch Rebuilt in the area around -43, -2. KR puts a cave and a bandit camp outside the walls of the new fort there. Looks ugly with KR loaded first and even worse with KR loaded last.

LMR deletes the statue of Zenithar in Bruma and replaces it with a Statue of Mara, but Better Cities moves the statue slightly, so you end up with two statues...


Alas, I cannot do something for both of these. Kvatch Rebuilt's cave is indeed really messed up by the landscape changes. Sorry!
For Bravil's Zenithar statue, it could be done using OBSE but it's very minor and does not really need a fix.

http://www.tesnexus.com/downloads/file.php?id=21627 edits some of the Priest NPCs. To make LMR take precedence load it after CNRP and use the Invent Tag on LMR and use Wrye Bash to make a Bashed Patch.
Will also conflict with http://www.tesnexus.com/downloads/file.php?id=24656 which assignes and equips robes to members of the Nine Divines by script.

Suggested Wrye Bash tags to reduce conflicts:
Actors.AIPackages
Hair
Invent


Thank you for suggesting this. I must admit I'm rather new to tagging in Wrye Bash. The file has now been tagged with Hair and Invent. From the Wrye Bash Thread, AIPackages has been causing some issues and it is recommended to leave it empty for now.

Hurray I'll get this right n-

BRB buying Shivering Isles.


Edit: Despite a few missing meshes I got it working without crashing the game, so I'll be able to check for conflicts. :P

Edit 2: No problems with the two quests from the current release of KDQ, and our little fix for the jewelry box in the 2.0 update works perfectly. :celebration:


Cool thank you very much for checking it up, despite the missing meshes! Care for some cheese?
Great to know the box works perfectly as well! :D


This mod is a great idea and I have some comments:
- In the Resolution of Zenithar the priests refer to Avrus Adas as "she" but he is most definitely male (in topic "Who is the spell merchant?").
- There's a typo in the Benevolence of Mara's handbill when you enter the temple ("spriit").
- A bookshelf mesh is missing (furniture\helborne\hbbookshelf01.nif).
- In the Resolution of Zenithar I think there should be some clutter on the counters.
- Pierre Phiresomething in the School of Julianos mentions the Knights of the Iron when you ask him where the money for buying a library subscription goes, but that should be the Knight Mentor.
- There's a typo in topic "Who is the donation collector?" in the Order of Talos.


Thank you for your feedback Kamikaze!
All issues have been fixed, except the clutter on counters in the Resolution of Zenithar. I preferred to fill up the inside of the glass counters. Keeping it clean on the top.
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Betsy Humpledink
 
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Post » Sun May 16, 2010 4:25 am

glad to see this has gotton out. truely a work of art just some technical questions on my end. Will there be any upcoming patches for mods that also use the chapels (Heart of the Dead comes to mind) or a possible LITE version of sorts?
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Bird
 
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Post » Sun May 16, 2010 9:49 am


Concerning the rocks in mid air, is it around the Akatosh fort or around Kynareth's Shrine?
Also, maybe there's a conflict with Akatosh Fort's walls somehow, because they do show correctly in my game. (Unless I'm not looking at the right place :P)

The lighting effects are part of the mod, yes. :)
For now, the second floors will be composed of raw wood. A retexture would be in order, I agree. Eventually.

Thanks for finding bugs and conflicts! ;)



Around Akatosh fort.
I walk around the fort, with the muzzle up, and i see some glitch between a wall and another. I don't use any sort of texture replacer. BTW can be a conflict caused by "ULx the heat". I'll control.
The lighting effects are very pretty :hubbahubba:
Is a pleasure, mooder of the year ! ;)

EDIT - ! - ! - ! - ! - ! - ! - :excl:
even with LMR v 1.1 http://i918.photobucket.com/albums/ad28/tosky/wtfmissingmeshbookshelf.jpg
general screenshots (an album) about Akatosh fort http://s918.photobucket.com/albums/ad28/tosky/
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hannah sillery
 
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Post » Sun May 16, 2010 12:51 pm

Thank you for your feedback Kamikaze!
All issues have been fixed, except the clutter on counters in the Resolution of Zenithar. I preferred to fill up the inside of the glass counters. Keeping it clean on the top.

No problem, unfortunately the path to the bookshelf model is wrong (it's "furniture\..." but should be "Oblivifall\Losing My Religion\furniture\...").
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hannah sillery
 
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Post » Sun May 16, 2010 5:08 pm

Weeeee, it's out!! :celebration:

Instant download.
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Christine
 
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Post » Sun May 16, 2010 6:01 pm

Around Akatosh fort.
I walk around the fort, with the muzzle up, and i see some glitch between a wall and another. I don't use any sort of texture replacer. BTW can be a conflict caused by "ULx the heat". I'll control.
The lighting effects are very pretty :hubbahubba:
Is a pleasure, mooder of the year ! ;)

EDIT - ! - ! - ! - ! - ! - ! - :excl:
even with LMR v 1.1 http://i918.photobucket.com/albums/ad28/tosky/wtfmissingmeshbookshelf.jpg
general screenshots (an album) about Akatosh fort http://s918.photobucket.com/albums/ad28/tosky/

No problem, unfortunately the path to the bookshelf model is wrong (it's "furniture\..." but should be "Oblivifall\Losing My Religion\furniture\...").


All fixed now. Both Akatosh and the bookshelves. I forgot that Julianos' bookshelves were a different ID than the more common ones. Now it's fixed, once and for all!

Grab http://www.tesnexus.com/downloads/file.php?id=31668 :)

Thanks to both of you! And thanks Tosky for providing screenshots. :)
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Sabrina garzotto
 
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Post » Sun May 16, 2010 7:07 pm

holy crap its finally out! :D ...wait a 'tic, damnit i gotta wait till i finish the kotn, oh well :P so glad it's finally out there, so congrats on the relz
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CArlos BArrera
 
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