[Relz]/[WIPz] Oblivifall - Revenge of the Classic

Post » Fri May 27, 2011 4:34 pm

Is it supposed to happen like this...Turdius Favonius just gave me a Sload of new copies of the BHC. I met him in the Elven Gardens District. Maybe he should be made to give out only 1 copy per day to the player.
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Kelsey Anna Farley
 
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Post » Fri May 27, 2011 4:52 pm

Really looking forward to the rest of this release :D
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Myles
 
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Post » Fri May 27, 2011 10:16 am

How's this coming along Cliffworms?

I must say, I am a bit jealous. This looks 10x better than Daggerfall Rebuilt. :)
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Samantha Mitchell
 
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Post » Fri May 27, 2011 9:15 am

How's this coming along?
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Natasha Biss
 
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Post » Fri May 27, 2011 10:37 am

I hope in the holyness that is Halloween, that you have come up with more great ideas to add.
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Rachel Briere
 
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Post » Fri May 27, 2011 10:27 am

Damn .. these sound like a lot of fun!
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Jeffrey Lawson
 
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Post » Fri May 27, 2011 2:31 pm

I use all of the currently released oblivifall mods and gotta say, they really add to the game. wouldnt feel the same without them
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Logan Greenwood
 
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Post » Fri May 27, 2011 4:38 pm

Hi Cliffworms. Can you please make a Better Cities compatible patch for Better Inns + Oblivion Comes Alive when you are ready to release? Thanks! =3
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Alexander Lee
 
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Post » Fri May 27, 2011 10:05 am

Clifford...

You have a mega-hit on your hands!
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Lisha Boo
 
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Post » Fri May 27, 2011 4:40 am

These mods sound great, and I have all the ones that have already been released.

It would be GREAT if you made your Better Inns compatible with Better Cities. :)
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 2:02 pm

Heads up, I had a problem with Let's Talk a little while ago that seemed to be causing CTD's on occasion when talking with mod-added NPC's. It wasn't consistent, but I deactivated Let's Talk a while ago and haven't gotten such a CTD since. I was a little disappointed with the implementation: most people I asked seemed to know an awful lot about things they shouldn't know an awful lot about, plus, in general, there was a bit of an overwhelming amount of things to talk about. I nonetheless would have kept it active if it weren't for this issue, and I suspect I would have grown to like it over time once I got used to the plethora of new talk options available. Also, trying out Something's Not Right now. I like the idea, I probably didn't download it before out of laziness, heh.
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aisha jamil
 
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Post » Fri May 27, 2011 3:01 am

Hey Cliffworms, something that just came to my mind about "Something's Not Right":

I recently released a first version of Claim That Interior!, which allows you to own any interior, even wilderness dungeons, and keeps away the old inhabitants. Now, I haven't tried out "Something's Not Right" yet, but I think it might cause some weird situations in combination with my mod; imagine coming back to your new home and getting the message "The walls stink like goblin piss".

Maybe you could add a check if the cell is owned by the player?
But maybe your script already prevents that; like I said, I'm just assuming.
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JLG
 
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Post » Fri May 27, 2011 9:16 am

Was just this week thinking how do all the inn keepers make a living never anyone in the damn things cannot wait to seem them full of people!
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Nice one
 
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Post » Fri May 27, 2011 12:31 pm

Happened to me too while adventuring in Elswyyr.
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kristy dunn
 
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Post » Fri May 27, 2011 3:37 pm

Once I finish Lost Spires I'll be digging into these. Be prepared for stupid questions. :lol:
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Sheeva
 
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Post » Fri May 27, 2011 10:35 am

Impressive...most impressive. I love what you do since I loved most of these features in Daggerfall and missed them. Everything in Oblivion was so static and empty. Great Work so far, keep it up !
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joseluis perez
 
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Post » Fri May 27, 2011 10:45 am

As much as I didn't want to draw this conclusion, it seems like Cliffworms isn't here and isnt coming back any time soon
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luke trodden
 
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Post » Fri May 27, 2011 5:21 am

How did you arrive to that deduction? The poor guy logged on just today! It's not like he has a complete obligation to post on his thread or answer questions. After all, this is reducing his limited time on actually working on the mod(s). If mod makers just spent their time answering concerns on the forums than no one would ever get anything done (I should really start taking my own advice...)
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Cayal
 
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Post » Fri May 27, 2011 5:40 pm

Cliffworms come baaaaaack!
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{Richies Mommy}
 
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Post » Fri May 27, 2011 6:32 am

I visited the Roxey Inn recently and was astounded at how vibrant the atmosphere was. There were several NPCs there from the Nothing You Can Possess vanilla quest, a roadsman, the innkeeper, and the heavy armor master trainer, and everyone was talking. It really felt alive. It makes me even more eager to use Better Inns. If every inn was like that, it would be a pleasure to visit the inns, and not just something I do for roleplaying purposes.
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Cheryl Rice
 
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Post » Fri May 27, 2011 8:50 am

*Exits a Vault while Bill, Zoey, Louis and Francis wave him goodbye. As Cliffworms passes by a nearby rock, an army of Templars cheer him. He then turns to the door leading to the Forums and open it.

Hellloo!

Sorry for not responding in some time, I decided to take the time I invested in modding to put it in actual gaming, an activity I didn't do for a long time. So I played a lot of Left 4 Dead, Medieval Total War and Fallout 3 lately. But, somehow, and with each passing day, Oblivion modding was calling on me. :P

So the project is not dead at all, I was simpy away. ;)
Progress report is the same as last time, for now.

To answer some of the questions:

Compatibility of Better Cities and Better Inns: I will gladly include a patch. And with Open Cities as well, otherwise the new NPCs won't appear in the streets.

Let's Talk problems: Thanks for the feedback Bodevanlot! Can you tell me what mod you were running when you got the crash? As for the implementation, I believe you meant how every NPC knows something about every guild/organization. You may notice, though, that a lot of the information the simple commoner may give you is biased or is not true. While asking a member of that guild or a savant will give you better answers.

Fearabbit: Thanks for the laugh for that "Walls stink with Goblin Piss"! :D
My scripts do not check if the player owns the cell, I'm afraid. I only have 5 or so scripts, 1 for each "Dungeon category". Making around 200 activators with their unique scripts to check if the player owns the cell would be a hassle for me. :P

Sulteric Drums: I'm ready for your questions! ;)

So, coal has been put in the furnace and the Oblivifall train is riding once again on its tracks. (Does this make sense?)
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BEl J
 
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Post » Fri May 27, 2011 12:52 pm

Long Live Oblivifall...Long live Cliffworms!!!!!!!!!!!!
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Alexander Lee
 
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Post » Fri May 27, 2011 10:20 am

A magical working only a true master of roleplaying sanctity could make into a reality. Cliffworms is DAGGERFALL!!! Thank you for the magnificence in all that you touch :foodndrink:
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Luna Lovegood
 
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Post » Fri May 27, 2011 4:23 pm

I have to admit I'm really looking forward to your Oblivion Comes Alive mod, since Morrowind Comes Alive was an essential mod for me back in the day. Your religion mod also seems very interesting.
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Dan Wright
 
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Post » Fri May 27, 2011 6:05 am

Sounds like a plan, Cliffworms!

I'm rather interested in the Inns mod myself. I like atmosphere of all types, ambience, people, and most of all, more pockets to pick.

The sensual comments really, really appeal to me as well. "The smell of stale ale washes over you." I'd love to have these kinds of things. Wickedness.
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brian adkins
 
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