http://www.gamesas.com/index.php?/topic/1062090-relzwipz-oblivifall-revenge-of-the-classic/
OBLIVIFALL : Vengeance of the Classic
“People who play role-playing games need more than some pretty graphics and nonstop action to whet their claymores : they want depth and character and wit and drama. They want the thickest, most involving novel that they’ve ever read translated to their 15” screen, with themselves as the hero.” – The Daggerfall Manual
http://www.invision.tesalliance.org/forums/uploads/1248566880/med_gallery_415_8_247259.png
http://www.youtube.com/watch?v=mH0-RqPJwtI
I. Introduction
II. Oblivifall Released Modules
III. Currently In the Works
IV. List of Recommended Daggerfallesque Community Mods
V. Videos
VI. Credits
VII. Help Offers
I. INTRODUCTION
Welcome to Oblivifall, a project that includes and will include gameplay elements from the Elder Scrolls title many veterans and new Elder Scrolls gamers alike claim as the best title of the series and even the best role-playing game that ever existed.
As a gamer who started playing western RPGs by discovering Daggerfall, I’ve always thought that there are features and gameplay elements that are missing or need replacement in Oblivion. Features that improve the game. I consider Oblivifall to be my “flagship” project, for I would love, as a modder, to present to you, the gamer, things I loved the most about Daggerfall. I am certain Arena, Daggerfall and Morrowind players alike will feel right at home with this project.
Oblivifall is separated in modules to allow you to choose what you want, therefore avoiding possible incompatibilities. Some modules have already been released and some are in the making. In addition to what I’m making, you will find below a list of my highly-recommended mods made by the community that will also make your game feel closer to Daggerfall.
To see the latest and previous screenshots, head over to http://www.invision.tesalliance.org/forums/index.php?app=gallery&module=user&user=415&do=view_album&album=8.
II. OBLIVIFALL RELEASED MODULES
(Note : Click on the mod's name to see its poster)
http://www.invision.tesalliance.org/forums/uploads/1248748972/gallery_415_8_1168476.png– Latest Version: 1.2 Updated 16/07/2010
What does it do?
The races, classes and skills descriptions in default Oblivion are very bland. They only mention the strengths and weaknesses, but do not put the emphasis on the lore behind them. The descriptions found in the Daggerfall and Morrowind manuals are more oriented toward roleplay and say more about the races, gives more interesting details about the classes and skills you choose.
Features
- Replaces the in-game class, race and skill descriptions with the ones found in the Daggerfall and Morrowind manual.
- Adds two new classes that were in Daggerfall : the Burglar and the Ranger
Compatibility
No problems yet.
Download
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=39
http://www.tesnexus.com/downloads/file.php?id=27144
http://www.invision.tesalliance.org/forums/uploads/1248748972/gallery_415_8_587256.png – Latest Version: 1.0
What does it do?
One of the ways Daggerfall had for immersing you in its world was to describe your character's senses that you, the player, can't see/feel. As such, each time you approached a dungeon, messages would appear telling you the air was getting colder or that your character had a vague feel of unease. It was an excellent way of putting you, the player, even more in your character's perspective of things.
Features
- Adds informative messages that pop up at the top left of your screen when you get closer to a dungeon.
- Examples of messages include : "You notice goblin tracks", "You feel watched", "You smell a putrid odor"
- 47 different messages available. They show up depending on the location of the dungeon and its theme. You will have more chance of noticing goblin tracks near a goblin cave, for example.
Compatibility
No known compatibility problems.
Download
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=40
http://www.tesnexus.com/downloads/file.php?id=27145
http://www.invision.tesalliance.org/forums/uploads/1248748972/med_gallery_415_8_784968.png – Latest Version: 1.0
What does it do?
Each shop type in Daggerfall had different opening hours. This meant that while doing shopping, you had to plan your trip because the gem store where you wanted to sell your valuable diamond might have already closed its doors. It made shopping more dynamic.
Features
- Changes the opening and closing times of every shopkeeper depending on their shop type. A clothing store closes earlier than a general store, for example.
Compatibility
Will not be compatible with any mod that changes the radiant AI schedules of the game's shopkeepers.
Download
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=41
http://www.tesnexus.com/downloads/file.php?id=27147
http://www.invision.tesalliance.org/forums/uploads/1248748972/gallery_415_8_587256.png – Latest Version: 1.1 - Last updated September 14th 2009
What does it do?
In Oblivion, you get the compass markers which help you find easily your quest NPC's homes and location. Also, the guards are the only people in the city whom will give you directions when you ask them. Finally, Tamriel is a world full of organizations, yet no one knows anything about them. This is changed.
Features
- Ask directions! You no longer need to rely on the guards to know where to go. Ask directions to citizens for guilds, shops, temples, castles or other city landmarks.
- Ask for regional locations. If a city does not have a particular shop or guild, you can ask the citizens if they know what city might offer the required service. Sometimes they know the answers, sometimes they don’t and sometimes they send you in the wrong direction.
- A new “Tell me About” topic This sub-topic allows you to ask an NPC what he knows about a particular Tamriel or Cyrodiil organization, wheter it’s the Blackwood Company, the Mages Guild, the Knights of the Thorn or others. The NPC’s answer differs wheter he is part of that organization or not and if he’s a Savant. If you want to gather the best information, ask a Savant.
- New rumors! 35 new rumors have been added. Some talk about how dangerous the streets are, others mention that the Empire might raise the taxes again. (Bastards!)
- Use Scout services. You can pay a scout for geographic or regional information. A scout can mark landmarks, settlements and cities on your map or help you find a specific service in a city without mistakes.
- Annoying Citizens: Be careful when asking directions or asking about organizations. If the NPC is not your friend (Disposition 60 and down), he will like you less with each question until he’s annoyed and ends the conversation.
- Over 150 lines of dialogue, most of which is taken from Daggerfall and Morrowind.
Compatibility/Requirements
Requires http://obse.silverlock.org/ v. 0012 or above
& http://www.tesnexus.com/downloads/file.php?id=16622 V 0.93 or above
I highly recommend mods that remove the quest markers and the fast travel markers to each city, since the NPCs can identify the cities on your map.
Download
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=42
http://www.tesnexus.com/downloads/file.php?id=27148
http://www.invision.tesalliance.org/forums/uploads/1264882098/med_gallery_415_8_119484.jpg – Latest Version: 1.2 - Last updated May 15th 2010
http://www.gamesas.com/bgsforums/index.php?showtopic=1072864
What does it do?
Adds 17 new dungeon sound ambiances themed on the dungeon's occupants. Daggerfall had such ambiances, which made the dungeons much more creepier.
Features
- 17 different ambiances: Hear zombies' moan inside a fort, be surprised to hear a door opening in the distance inside an Ayleid ruin, hear rats scattering about in sewers and more. (Listen to the samples below to get an idea.)
(Note: These samples are from the first version. Many changes have taken effect since then)
http://www.onmvoice.com/play.php?a=13078: The tight, narrow tunnels inside caves, where rats, bats and smaller insects hide. Where you can hear the rock around you cracking.
http://www.onmvoice.com/play.php?a=13077: Deep mines are sustained by wooden structures which make the rock stable. Thus, in mines, you hear the wood cracking and some pieces of stone falling. Bats also tend to live in the darker section of the mines.
http://www.onmvoice.com/play.php?a=13076: Inhabited by the undead, haunted forts should not be disturbed. There's a constant, low moan in the distance while you hear movement ahead. Wait...was that a zombie's moan in the distance? And is this a door opening?
http://www.onmvoice.com/play.php?a=13075: Home of rats, bats, nuisances and darker creatures, the sewers are a wet and humid place. Some zombies even inhabit such places and may be heard in the distance.
http://www.onmvoice.com/play.php?a=13073: When deep under the ground, an explorer will most likely stumble upon flooded sections of a cave. Water drips, bats flee when light is seen, rats scurry around in the shadows. Huh? Is that a boulder falling ahead?
http://www.onmvoice.com/play.php?a=13072: It should be easy to know when one explores caverns inhabited by daedras and conjurers. Dark voices can be heard, a mystical aura floats around and the wind does not sound natural.
http://www.onmvoice.com/play.php?a=13071: Standard ruins are homes of mystical creatures, bandits or nuisances. Yet, they still hold the Ayleid's mystical aura. Maybe it's the welkynd stones' chants?
Download
http://www.tesnexus.com/downloads/file.php?id=29676
http://www.invision.tesalliance.org/forums/index.php?/files/file/318-oblivifall-ambiant-dungeon-sfx/
http://www.invision.tesalliance.org/forums/uploads/1248748972/med_gallery_415_8_272476.png – Latest Version: 1.4
http://www.youtube.com/watch?v=abG27GWB4Ik
What does it do?
Cyrodiil is the heart of the Empire's religion, yet it is an aspect that is severely lacking. The only presence of the religion are the cathedrals in each cities.
In Daggerfall, each god had his associated regions, decoration for the temples and a better presence in the game. "Losing My Religion" is a module that restores the religion, overhauls it and allows you to join each god faction.
Features
- Join one of the 9 god factions and 2 knightly orders.
- Each chapel now has its appropriate Daggerfall name
- Interior re-decoration overhaul of every chapel
- Kynareth has her Temple
- 96 New Radiant AI NPCs and services offered in every chapel
- Knightly Orders
- No more "Nine Divines" name.
- Identified tombs in the undercrofts
- 600 new lines of dialogue
Download
http://www.gamesas.com/index.php?/topic/1092445-relz-oblivifall-losing-my-religion/
III. CURRENTLY IN THE WORKS
http://www.benjaminlegault.com//photos/Elder-Scrolls-IV-Oblivion/LastCall01.jpg
What does it do?
Daggerfall’s taverns were always busy, with many random NPCs of different types and social class filling them. Last Call! does this and expands this idea.
Features
- Around 1200+ NPCs who populate taverns
[indent]These random NPCs of different professions populate the wilderness inns and city taverns. Commoners, peasants, nobles, knights, hunters, vampire hunters, werewolf hunters, legionnaires, warriors, mages, assassins, healers, travelers, pilgrims, barbarians, archers, crusaders, knights, rogues and more go to the tavern at night to drink, chat or dance.[/indent]
- Loot!
- Introduces CorePC's Minstrels of Cyrodiil
Minstrels are the only source of music in taverns. (Sorry, the dwemer have not built iPods stations). When the minstrel starts playing his music, you'll most likely see some patrons dancing to his music. Though in high class taverns, they prefer to ignore the minstrel and chat about the tax raises.
Minstrels can be tipped for disposition bonuses, can tell of your heroic or evil exploits to the patrons for a raise in fame or infamy and can share with you the tavern rumors; rumors about the quests you have completed. [/indent]
- Atmospheric Inns
Inns are busy places filled many interesting characters. The type of patrons you'll see depends on the social class of the inn. Lower-class taverns, such as the Bloated Float, is home to thieves, assassins, rogues and poor peasants. While the high class inns are filled with nobles, wealthy traveling merchants along with the occasional knights and crusaders. Mid class inns have a variation of each patron type. From the traveling monk to the vampire hunters.
If you are member of a faction, you'll be nicely surprised to see that you're not the only guild member traveling about. In fact, most thieves and rogues belong to the Thieves Guild, most warriors to the Fighters Guild and most Mages to the Mages Guild.
The social class really affects your experience in these establishments. You won't find the best wines in the Grey Mare, nor will you find cheap beer in the Tiber Septim Hotel. Don't be surprised to see rats wandering about in your room in the Five Claws Lodge, or even catch a disease after an unconfortable night in dirty linens. You'll feel more relaxed with the sound ambiance of high class establishments. It's not very polite to yell and laugh out loud, unlike in The Flowing Bowl where you'd better have earplugs because the patrons won't care if you're sleeping or not.
Some high class inns offer you additional services, sometimes free. Such as free food at the Tiber Septim Hotel. Some owners have access to the latest Black Horse Courier issues. Now you get what you pay for and deciding the play to stay might be more interesting. Rats/Disease and a bedroll or free food, entertainment and a real bed?
Most taverns have two new types of NPC to add to the atmosphere: Waiters and Bouncers. Take a seat and you'll soon be greeted by the waiter who will take your order. If you're still undecided, wait a bit and she'll come back to you.
Another type of NPC present in taverns: Wenches and Courtesans. They serve for roleplaying purposes only and do not give any bonuses or benefit when you use their services. Wenches are present in most low class establishment and Courtesans are in most mid and high class inns. Wenches are one of the Thieves Guild many sources of income. As such, they live miserable lives, forced to work for Tamriel's organized crime guild. On the other side, Courtesans are men and women who have followed Erotic Instruction at one of Dibella's Cult of Physical Beauty.[/indent]
IV. LIST OF RECOMMENDED DAGGERFALLESQUE COMMUNITY MODS
For a more “Daggerfallesque” experience, take a look at my “Daggerfallesque Mod List” http://www.gamesas.com/index.php?/topic/1004917-list-daggerfallesque-mod-list/page__p__14540512__fromsearch__1entry14540512.
V. VIDEOS
Teasers and trailers. Oh my!
http://www.youtube.com/watch?v=mH0-RqPJwtI
http://www.youtube.com/watch?v=abG27GWB4Ik Updated 09/05/2011
VI. CREDITS
Here are listed everyone who helped me with any of my modules. Thank you very much to those who are listed. You guys rock!
General Credits
The Daggerfall Dev Team for the best cRPG ever created.
The Daggerfall Dev Team writers
The Devs who wrote the Daggerfall manual
Dave Humphrey and the contributors for The Unofficial Elder Scrolls Pages. http://www.uesp.net/wiki/Main_Page
Dave Humphrey’s DFText Hacking Tool.
The OBSE team for passing through every barriers they see.
Elys for his Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files!
Bethesda for the Oblivion CS
Cabron for commenting and suggesting ideas of the modules.
Samtam99 for his support and feedback on Oblivifall
WhoGuru for her support and feedback on Oblivifall
Daedra Summoning
Rumpleteasza for linking me resources to create the Daedra Summoner
AlienSlof’s Oblivion Robe Trader for the Daedra Summoner’s robe and hood
Capucine’s Eyes for Daedra Summoner’s Eyes
Hel Borne for the Filled Bookshelf resource
Losing my Religion
DarkNinjaProductions for his Cathedral Improver mod.
Armors & Weapons
Trollf for his Divine Shields resource (Worn by all low-ranked members of the knightly orders)
Bad Andy for his Divine Armor resource (Worn by all low-ranked members of the knightly orders)
ADCK for his Kynareth Armor and robes resource. (Worn by High-ranked Knights of Kynaran Order)
Najaknevrec for the Mage Equipment resource (Worn by Julianos' Priests and Talos')
SoM3 for the Improved Robe resource (Worn by the Priests of Stendarr)
Cosmic-Banana for the Brown Hood resource (Worn by Priests of Stendarr)
KafeiDotour for his Silverthorn Robe (Worn by Arkay's Diviner)
Azumoth for his Red Robe of Seraphim (Worn by Mara's Diviner)
Kikai for his Book Belts (Worn by Julianos' priests)
AlienSlof and Kikai for their Kinky Chainmail (Worn by Dibella's Healer)
Puff for his Princess Leia Outfit (Worn by Dibella's Erotic Instructor)
Gizmodian for his Sorceress Outfit (Worn by Dibella's Diviner)
General Models
EuGENIUS for his Golden Gods resource
Hel Borne for his Filled Bookshelf resource, Alchemy Wall Chart, Alchemist's Sink, lumber pile and Kvatch Architecture
DarkRider for his Tapestries of the Nine resource.
David WhiteFang for his Nirn Globe resource.
Barabus and Razorwing for the Crypt tileset and the coffins.
jcd13 for the Marble Pedestal resource
Assassin_456 for the Medieval Resources
Khugan for the Torture Devices resource
MickTheMage for the Wooden Toys resource
Andysaurus for the School Lab Class resource
Fearabbit for his Forts of Cyrodiil resource
Omegacron for his Armory Clutter resource
Mr. Siika for his Balista & Ballista ammo
PacificMorrowind for the Kvatch Keep Collision mesh
The following people for the character suggestions who got buried in the cathedrals:
Segvirion, Yevic, Jaden, HeX_0ff, RichardRocket009, Orbitor, Celestina, blackouTT-117, Tank1519, Gregasaurus, Timewalker,
ElDani, Zabre, Tanya, Mr. Bibliophile, Mishaxhi, Nextmastermind, Riveon, cobb, ArgonianPimp, IglooGreenhouse, bobbety,
Mutt, Synnoveance, Lokee, Siric, Koops-64, Mitchman, Arabian Knight, Hunter Parasite, DemonsShade, Barihawk, Dakorma,
Starwing, ElDani, NZdawghaus, Nightmare470, F0xHunter, Squirrel93, CryWolf, Pushkatu, Kylejustgot, Bodevanlot, RavinXX, StarX, Locksley, Jonarus_Drakus, obbob, Jaden, darkmast508, bionicle, Neo Matrix, Cold Steel, Seamus Finnigan, CorePC, paladin181, Wintercross, biulding3015, Ogemacron, Nanu Ra, xXAequitasXx, Redemption121, Ulmarik Oblivion, Darkom95, Jaguar Knight, Trademark, AyumiFan, Bites-His-Tail, acrb101, John123, Who Cares?, Marken-DK, jon7985, migck, Jonarus Drakus, Fiore1300, Allstarn08, Yorp, Mirelurk21,
Better Inns + Oblivion Comes Alive
Neoptolemus, author of Morrowind Comes Alive
Someone 1074 for his Capes and Cloaks
Eyren for his Vampire Hunter Armor
Kalia & Luchaire their Eyren’s Vampire Hunter Armor Revised mod
Blue Destiny for his Paladin Armor
Kire for his Black Leather Armor
Karelceusters for his Dark Leather Armor
Ren for his Ren’s Beauty Pack hairs
Daggerfall Character Generation
DarkRider for his Map of Tamriel resource
VII. HELP OFFERS
Here I will post any request I may have. It can be meshes, retextures or scripts.
None yet.
Thanks for reading the whole post. Feel free to add comments/feedback/suggestions and hate.