[WIP] Oblivion Adventurer's Guild - Better Cities 6+ Edition

Post » Mon Oct 26, 2015 6:52 pm

With the LegoManIam94's blessing, I am making a compatibility patch (ESP replacer technically) for http://www.nexusmods.com/oblivion/mods/31096/?and Better Cities. I have been wanting to try this mod for a long time but have never been willing to give up Better Cities. With the release of BC 6, I decided to make a personal version but sought permission to release to the masses. I had only intended to do a version for the closed cities but after accidentally making one in the open version, I changed my mind. To be compatible, all 7 guilds (one for every city except IC) had to be moved.

STATUS

Closed Cities - 7/7 Complete

Open Cities - 1/7 Complete

BC - Lost Spire - OAG Patch - 95% Complete (replacer for existing BC-Lost Spire patch)

My overarching goal was to make they fit in as seamlessly as possible with the rest of each city. Considering the limited space left by Better Cities (particularly in a couple cities), this was slightly tricky but I think I have pulled it off.

I hoping to have this done by next Sunday but I don't always have the free time I'd like so no guarantees. If anyone knows of any other mods that conflict with OAG, let me know and I'll see about making a patch for it too.

Martin

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Elisabete Gaspar
 
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