I played Oblivion again after many years after playing Mount and Blade: Warband. Close combat in Oblivion frustrated me because of the lack of control and timing in blocks and attacks.
It would be good if Bedhesda can find a way to make combat more realistic in Skyrim. In Oblivion, I hit like ten times to a goblin with a steel sword, see that I hit its head and many other parts, and all that happens
is its hit points decreasing slowly. This is not realistic. In Mount and Blade: Warband, any human opponent falls dead after at most 6 hits, and that is only when he is very heavily armored. When I hit the opponent, I can see that
I am damaging him. Bedhesda has the resources and creativity to be able to surpass Mount and Blade: Warband combat. Rpg elements are very important but first of all, I want to see
physical realism and the ability to control my character, and not be the victim of my stats. If my character is weak and slow, I must still be able to inflict massive damage by a well placed arrow/hit, if the animation
I see on screen shows that I am doing that. The realism that the player experiences must not be sacrificed to the RPG elements and the skill system.
Bedhesda team, if you start a Warband Server and play multiplayer among yourselves, you will experience and understand what makes combat really fun in that game.
Best Regards.