Skyrim was the first ES game I played. I've bought Oblivion too, but to be quite honest I played it for about half an hour and struggled to get into it. I escaped the prison and the sewers, and actually did get out into the world ... but then didn't know what to do. I wandered aimlessly in the direction of Weynon Priory, then turned it off and started a new game of Skyrim.
Now, I sense I'm coming to the natural conclusion for my latest Skyrim character and want to have another try at Oblivion - I've watched YouTube videos of it and read about it, it looks like a fun game. I should be able to enjoy it. I think part of my problem is, I know Skyrim. When I'm planning a character, I know what sort of things there are to do in Skyrim; whilst there are still some surprises, I know roughly what that character is going to do. I've got a lot more in to the roleplaying aspect of the game during my playthroughs of Skyrim, and now the idea of starting a game where I don't know what my character should do is ... well, frankly a bit daunting.
Which is bizarre, because what I first liked about Skyrim is that I could do anything and everything. Made a Dunmer character because they looked cool, didn't go anywhere near magic the first time, just made her a sneak-archer, who somehow still managed to be Harbinger of the Companions and Arch-Mage. She stole everything, even though she wasn't really a thief, and mercilessly assassinated even though she wasn't really a killer.
I tried to spend a lot of time scrutinising the various skill options available in Oblivion, the racial bonuses, the different classes and birthsigns, trying to devise the perfect combination for my character. Didn't help - I had her all set up, but then when you're actually out there in Cyrodiil, it's a different story. Would she go into this cave or do this quest? In Skyrim, I'd know if it made sense or not; in Oblivion, I could end up unwittingly sending my mage-abhorring character into a situation where it's all about magic.
Maybe I should just make a more general character..? Maybe if I made a character where the only 'backstory' was generally evil and morally ambivalent, I'd have more success - just always do the wrong thing..?