Oblivion And Memory Usage

Post » Tue May 03, 2011 1:27 am

Exception Code: c0000005 is nothing more than a generic access violation. What I know from C programming as a "segmentation fault". Usually something doing Bad Things™ with memory. I've never once seen an event log for something not list that exception code, and Google has literally thousands of them. The fault offset is the actual address within the executable that caused the issue, but with a "StackHash" that's apparently not a real executable.

I'm beginning to suspect some kind of hardware defect, and if that's the case, Corsair is going to send me some new RAM since I just bought the silly things in January.

I'm going to be even less happy if it turns out the video card is also defective, but I have a hard time believing that since it works just fine in Dragon Age with a high quality texture pack.

Yes, I'm using OSR, I guess it can't hurt to fiddle with heap replacement and hash table resizing. Worst it'll do is crash :P

I started getting these BS errors and found a http://support.microsoft.com/kb/976527/en-us that has reduced, but not eliminated the BS problems - the fact that I am not the only one getting these might indicate that it is not hardware related.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Tue May 03, 2011 3:11 am

Interesting read for the hotfix, but I'm not getting BSODs. It's just an APPCRASH in oblivion.exe. Used to be BEX crashes, but after turning off DEP for oblivion.exe it's only reporting normal crashes.

If this whole issue is because of some mod conflict or other equally difficult problem to track down, finding it won't be easy. Jury is still out on whether OSR heap 5 with 800 assigned to it is helping. Maybe the 800 needs to go higher?
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Tue May 03, 2011 6:03 am

If this whole issue is because of some mod conflict or other equally difficult problem to track down, finding it won't be easy. Jury is still out on whether OSR heap 5 with 800 assigned to it is helping. Maybe the 800 needs to go higher?

Dumb question...By default, the Setting for the heap was OFF it is in the top section......bReplaceHeap = 1 Default was at '0' You did change this right?

Don't know about the Higher then 800 default was 400 when I questioned Sky and told him my spec's (8 gig, 4 core) he said you could go with 800 I did and most all crashes are gone. This would be a question for in that thread.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Tue May 03, 2011 3:18 am

Yes, that's all set up correctly.
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Mon May 02, 2011 8:28 pm

Well, I finally have confirmation the flag is working: http://img405.imageshack.us/img405/9887/memusage.jpg

Loaded the game around 6pm, played solid for 2 hours or so. Started in Weye, went to Cheydinhal, up the mountain road to Feldscar, back to Cheydinhal, stopped in Feldscar on the return trip BACK to Bruma, left Bruma, walked the road down the mountain through Verona Bay, back into Weye, then went to Chorrol, walked all the way to the Chorrol DB sanctuary (mod WiP) then took the UL River Ethe path from there to Skingrad. Stopped in West Weald Inn, then realized I was rather hungry and left the game idling with me standing in the inn for another 2 hours or so. Came back after that, walked through Skingrad, out the east gate, got jumped by that lousy highwayman, then finally crashed after seeing two TIE road patrols heading off to intercept something I never saw. That screenshot is the result after 4+ hours of the game being up. Which since January has been absolutely unheard of for me. Obviously in XP that would never have come to pass, so clearly the LAA flag is doing it's job.

It came with one small adjustment - in OSR I raised the memory heap size to 1024, using mode 5. Perhaps it could go higher, but for now as long as I can get 2-4 hours of stability per session I'm not complaining! Unfortunately I don't know what the VRAM figures were at the time. I don't think it matters. Considering I was just over half the total system memory in use I probably have room to experiment.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Mon May 02, 2011 7:28 pm

Well, I finally have confirmation the flag is working: http://img405.imageshack.us/img405/9887/memusage.jpg

Loaded the game around 6pm, played solid for 2 hours or so. Started in Weye, went to Cheydinhal, up the mountain road to Feldscar, back to Cheydinhal, stopped in Feldscar on the return trip BACK to Bruma, left Bruma, walked the road down the mountain through Verona Bay, back into Weye, then went to Chorrol, walked all the way to the Chorrol DB sanctuary (mod WiP) then took the UL River Ethe path from there to Skingrad. Stopped in West Weald Inn, then realized I was rather hungry and left the game idling with me standing in the inn for another 2 hours or so. Came back after that, walked through Skingrad, out the east gate, got jumped by that lousy highwayman, then finally crashed after seeing two TIE road patrols heading off to intercept something I never saw. That screenshot is the result after 4+ hours of the game being up. Which since January has been absolutely unheard of for me. Obviously in XP that would never have come to pass, so clearly the LAA flag is doing it's job.

It came with one small adjustment - in OSR I raised the memory heap size to 1024, using mode 5. Perhaps it could go higher, but for now as long as I can get 2-4 hours of stability per session I'm not complaining! Unfortunately I don't know what the VRAM figures were at the time. I don't think it matters. Considering I was just over half the total system memory in use I probably have room to experiment.

Now thats how Oblivion is suppose to work!!! Glad you can "Play for the Hours on end" part now...as I really do think that the 4 gig patch and OSR are the reasons this is possible with a heavily Moded Game.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Tue May 03, 2011 1:51 am

Frantically runs into forums.... Huffing and puffing... What'd I miss? :ahhh:

Man! That was some journey Arthmoor! Your crash hunt that is! :goodjob:

Wow! I wonder if my occasional stack hash crash is also related to OSR heap size needing to be raised.
I knew it was CPU related, but I chalked it up to my overclock. The more I lowered my overclock the less
frequent those stack hash errors became.

I'm not running as many mods as you yet Arthmoor, so I suspect I may need to increase the heap size at some point

Sorry for not being around for more support, work has been a nightmare this week.
Thanks for everyone stopping by to give some advice on this strange issue.
Funny thing is, if SkyRanger-1 was online, he probably would of known the issue
right off the bat.

Still though really impressed you all found it so fast!
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue May 03, 2011 8:51 am

I still have some sort of random crash affecting the game, but all in all, it seems much less prone to problems now.

One bit of interesting info to make note of, while setting the heap in OSR to 1024 works wonders, raising it to 1536 ( halfway to 2048 ) causes the game to crash the instant any save is loaded. I don't know if anyone has tried a setting that high before but it certainly wasn't happy with it.

I suspect my random crash problem is coming from Maiq the Liar. I've noticed on a couple of occasions that going around where the last crash happened will reveal he's shown up nearby on the map. If he's corrupted somehow, fortunately he's not important and I could either delete him or mod his AI to stuff him in a box or something.

Anyway, perhaps my ordeal will be able to help someone else down the road.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Tue May 03, 2011 1:22 am

Quick computer specs.

Operating System: Windows 7 Professional 64bit
Processor: Intel® Core™ i7 CPU 920 @ 2.67 GHz 2.67 GHZ
Memory: 6.00 GB
Motherboard: ASUS P6T
Graphics Card: NVIDIA GeForce GTX 285 - !GB on board
Game Resolution: 1920 x 1080

I use all high res textures and play on Ultra High

My game is crashing still at 1.7 GB of memory usage. I know its cause by memory usage because if I drop down to Low or Very low using the oblivion launcher I can play the entire game crash free...Plays that way for about 7 hours before I got pissed because everything looked so crappy.

I am using the 4GB Patch which doesn't seem to be making an difference because I crashed at 1.7GB of memory usage before I installed to as well.

any help would be appreciated.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Tue May 03, 2011 5:58 am

I use all high res textures and play on Ultra High

You may have a Vram issue - try to see how much is being used before the crash...
SetDebugText 13
TDT

On my PC, this was the problem and I resolved it by using some less intensive textures (had started with the full QTP3)
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Tue May 03, 2011 7:32 am

Hi far327, my load order is this:

Spoiler
Active Mod Files:
00 Oblivion.esm
01 GTAesgaard_2.esm
02 ScreenEffects.esm
03 You Are Here.esm
04 All Natural Base.esm [Version 0.9.9]
05 Francesco's Leveled Creatures-Items Mod.esm
06 Francesco's Optional New Items Add-On.esm
07 MD_Saddle_Master.esm
08 Cobl Main.esm [Version 1.72]
09 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
0A Mart's Monster Mod.esm [Version 3.7b3p3]
0B Enhanced Daedric Invasion.esm
0C TamrielTravellers.esm [Version 1.39c]
0D FCOM_Convergence.esm [Version 0.9.9MB3]
0E Artifacts.esm [Version 1.1]
0F Kvatch Rebuilt.esm
10 BetterMusicSystem.esm
11 bookplacing.esm
12 CM Partners.esm
13 Toaster Says Share v3.esm
14 HorseCombatMaster.esm
** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles no helms.esp
15 Unofficial Oblivion Patch.esp [Version 3.2.4]
16 Oblivion Citadel Door Fix.esp
17 DLCShiveringIsles.esp
18 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
++ Shivering OOO.esp
19 Francesco's Optional Chance of Stronger Bosses.esp
1A Francesco's Optional Chance of Stronger Enemies.esp
1B Francesco's Optional Chance of More Enemies.esp
1C Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
1D FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1E Fran Armor Add-on.esp
1F Fran_Lv30Item_Maltz.esp
20 Natural_Habitat_by_Max_Tael.esp
21 All Natural - Real Lights.esp [Version 0.9.9]
22 All Natural.esp [Version 0.9.9]
23 All Natural - SI.esp [Version 0.9.9]
++ All Natural - EW + NW + AWS.esp [Version Final]
++ Kvatch Rebuilt Weather Patch.esp
24 Improved Water.esp
25 Better Bell Sounds.esp
++ ln.esp
26 Symphony of Violence.esp
27 Soundscaper.esp
28 WindowLightingSystem.esp
29 Ayleid Loot EXtension.esp
** Book Jackets Oblivion - BP.esp
2A 7lbsBedrolls-OBSE.esp
2B ClocksOfCyrodiil.esp
2C ClocksOfCyrodiilNoArcane.esp
++ CM_Better Wine_SI.esp
2D EasySpellRemovalv1.esp
2E ImprovedSigns.esp
++ Item interchange - Extraction.esp [Version 0.78]
2F BetterMusicSystem(SI).esp
30 Map Marker Overhaul.esp [Version 3.3.1]
31 Map Marker Overhaul - SI additions.esp [Version 3.0.2]
32 DLCHorseArmor.esp
33 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
34 DLCOrrery.esp
35 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
36 DLCVileLair.esp
37 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
38 DLCMehrunesRazor.esp
39 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
3A DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** Book Jackets DLC.esp
++ GrimbotsSpellTomes.esp
++ ArtifactsFemaleArmor.esp
3B Growlfs Hot Clothes.esp
3C SentientWeapon.esp [Version 3]
3D SentientWeaponExchange.esp
3E Shields Of Antiquity.esp
3F XSPipeMod.esp [Version 1.2]
** Armamentium female.esp
40 MD Saddlebags v3.0.esp
41 DLCThievesDen.esp
42 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
43 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
44 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
45 Slof's Oblivion Robe Trader.esp
46 Cobl Glue.esp [Version 1.72]
47 Cobl Si.esp [Version 1.63]
48 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
49 Bob's Armory Oblivion.esp
4A Cheat Bob's Armory Oblivion.esp
4B FCOM_BobsArmory.esp [Version 0.9.9]
4C Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
4D Oblivion WarCry EV.esp
4E FCOM_WarCry.esp [Version 0.9.9MB3]
4F Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
50 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
51 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
52 FCOM_RealSwords.esp [Version 0.9.9]
53 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
54 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
55 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
56 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
57 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
58 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
59 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
5A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
++ TamrielTravellerAdvscript.esp [Version 1.39c]
5B TamrielTravellers4OOO.esp [Version 1.39c]
5C TamrielTravellersItemsCobl.esp [Version 1.39c]
5D ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ FCOM_Archery.esp [Version 0.9.9]
++ FCOM_FriendlierFactions.esp [Version 0.9.9]
5E FCOM_MoreRandomSpawns.esp [Version 0.9.9]
5F FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
60 PersuasionOverhaul_OOO.esp [Version 1.2]
61 PersuasionOverhaul_MMM.esp [Version 1.2]
++ Fransfemale.esp
62 OOO-WaterFish.esp [Version 1.34]
++ MMM-Cobl.esp [Version 1.69]
++ EVE_StockEquipmentReplacer4FCOM.esp
63 Ivellon.esp [Version 1.8]
64 300 Regal Imperial City 2.esp
65 adTreeHome.esp
66 Artifacts.esp [Version 1.1]
67 BravilSeaDomes.esp
68 Fort Tempest.esp
69 GTAesgaard.esp
6A GTAesgaard_2.esp
6B Gates To Aesgaard 2 Delayer.esp [Version 1.0]
6C Feudal Empire 300.esp
6D Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
6E Kvatch Rebuilt - Leveled Guards - FCOM.esp
6F Lem - The Nether.esp
70 Lem - The Rift.esp
71 LetThePeopleDrink.esp [Version 2.5]
72 Malevolent.esp
73 The Ranger's House.esp
74 SIMushroomHouse.esp
75 The Ayleid Steps.esp [Version 3.3]
76 Apachii_Goddess_Store.esp
77 White Tower v0.8.esp
78 za_bankmod.esp
79 DLCBattlehornCastle.esp
7A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
7B DLCFrostcrag.esp
7C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
7D Knights.esp
7E Knights - Unofficial Patch.esp [Version 1.0.9]
++ EVE_KnightsoftheNine.esp
7F TOTF.esp
++ TOTF Delayer.esp
80 RTT.esp
81 The Lost Spires.esp
82 Mighty Umbra.esp
83 Ungarion1TheWelkyndSword.esp [Version 1.4]
84 Blood&Mud.esp
85 Lost Paladins of the Divines.esp
86 MannimarcoRevisited.esp
87 MannimarcoRevisitedOOO.esp [Version 0.1]
88 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_MightyUmbra.esp [Version 0.9.9]
89 FCOM_Blood&Mud.esp [Version 0.9.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]
++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
8A Enhanced Daedric Invasion.esp
++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
8B xuldarkforest.esp [Version 1.0.3]
8C LostSpires-DarkForest patch.esp
8D xulStendarrValley.esp [Version 1.2.1]
8E xulTheHeath.esp
8F MMMMWL-TheHeath patch.esp
90 XulEntiusGorge.esp
91 xulFallenleafEverglade.esp [Version 1.3.1]
92 LostSpires-Everglade patch.esp [Version 1.2]
93 xulColovianHighlands_EV.esp [Version 1.2.1]
94 xulChorrolHinterland.esp [Version 1.2.2]
95 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]
96 xulLushWoodlands.esp [Version 1.3]
97 xulAncientYews.esp [Version 1.4.2]
98 SentientWeaponII-AncientYews patch.esp
99 xulAncientRedwoods.esp [Version 1.6]
9A xulCloudtopMountains.esp [Version 1.0.3]
9B xulArriusCreek.esp [Version 1.1.3]
9C xulPatch_AY_AC.esp [Version 1.1]
9D xulRollingHills_EV.esp [Version 1.3.2]
9E MMMMWL-RollingHills patch.esp
9F xulPantherRiver.esp
A0 xulRiverEthe.esp [Version 1.0.2]
A1 xulBrenaRiverRavine.esp [Version 1.0.2]
A2 xulImperialIsle.esp [Version 1.6.3]
A3 xulBlackwoodForest.esp
A4 xulCheydinhalFalls.esp [Version 1.0.1]
A5 Blood&Mud-CheydinhalFalls patch.esp
A6 TearsOfTheFiend-CheydinhalFalls patch.esp
A7 KvatchRebuilt-CheydinhalFalls patch.esp
A8 DungeonsOfIvellon-CheydinhalFalls patch.esp
A9 xulAspenWood.esp [Version 1.0.1]
AA ICWaterfrontPassage.esp
AB PersonalPackGuars.esp [Version 0.56]
AC JQ-Fighters_Guild_United.esp
++ FCOM_FighterGUnited.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
AD Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
AE Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
++ Cobl Bookplacement.esp
AF EVE_ShiveringIslesEasterEggs.esp
B0 Kyoma's Journal Mod.esp [Version 3.2.1]
B1 PersuasionOverhaul.esp [Version 1.43]
B2 Quest Award Leveller.esp
++ Quest Award Leveller - Battlehorn Castle.esp
++ Quest Award Leveller - Vile Lair.esp
++ Quest Award Leveller - Mehrunes Razor.esp
++ Quest Award Leveller - Knights of the Nine.esp
B3 More Realistic Encumbrance.esp
B4 RealSleepExtended.esp [Version 2.3.4]
B5 Duke Patricks - Nosferatu Class Vampires.esp
B6 LithiansNatureOfTheBeastModBeta.esp
B7 DS Realistic Enchanted Item Limits.esp [Version 1.2]
B8 PJs Spell Compendium - Spell Requirements.esp
B9 PetrifyandStoneSkinSpells.esp
BA Wizard's Vengeance Spells.esp
BB MidasSpells.esp
BC Alchemical Formulas.esp
BD SM Bounty.esp [Version 1.21]
++ CoblDeathFix.esp [Version 1.20]
BE DeadlyReflex 5 - Combat Moves.esp
BF Duke Patricks - All NPC Or Just Vampires Now Bob And Weave.esp
C0 Oblivion XP.esp [Version 4.1.5]
++ Oblivion XP - Journal Mod Patch.esp
C1 Legendary Abilities-Shield MOJ.esp
C2 Grandmaster of Alchemy.esp
C3 Stylish Jump.esp
++ Item interchange - Placement for FCOM.esp [Version 0.78]
++ Item interchange - Placement for Frostcrag.esp [Version 0.78]
++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
C4 CuteElf11.esp [Version 1.3.5]
C5 TSS Custom Companion Template.esp
C6 Toaster Says Share Faction Recruitment.esp
C7 CM Partners.esp
C8 CM Partners NPC.esp
C9 CM Partners NPC NE.esp
CA CM Partners More NPCs NE.esp
CB CM Partners Extra NPCs.esp
CC bgBalancingEVCore.esp [Version 10.52EV-D]
CD bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
CE bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
CF bgMagicEVPaperChase.esp [Version 1.68EV]
D0 bgMagicAlchemy.esp [Version 1.57]
D1 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
D2 bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
D3 bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
D4 bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
D5 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
D6 bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]
++ EVE_KhajiitFix.esp
++ Francesco's day lenght rescale 1-12.esp
** bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
D7 bgMagicLightningbolt.esp
D8 ScreenControls.esp
D9 SnArrowEffects.esp
DA Real Hunger, Cobl.esp [Version 1.6.1]
DB Reanimation,_Masters_edition-2034.esp
DC Reznod_Mannequin_HD[Ita].esp [Version e]
DD DA Displace.esp
++ X-Ray Detect.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
DE Bashed Patch, 0.esp
DF FormID Finder4.esp


I have the same problem, Oblivion crashes at 1.8GB, but not always, often arrives at 2.2 or 2.5 but not more than that. I do not know what it is.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Mon May 02, 2011 11:18 pm

@mouse0270 - Are you using OSR? If so, you may want to read the last 2 pages of this thread starting http://www.gamesas.com/index.php?/topic/1078392-oblivion-and-memory-usage/page__view__findpost__p__15837716 Arthmoor just found a very strange bug when using the LAA patch with OSR.
Other than OSR, are you loading the game with a modified executable file or do you load the game from an image file using a program like Daemon Tools? Any of the latter will cause issues with the LAA patch according to previous player comments. You can PM regarding the above. Probably would be best for now. Thanks.

@Surazai - I know early on when I was testing game stability when exceeding VRAM usage past the dedicated amount I experienced crashes, but the crashes ended up being relative to my overclock and not my excessive VRAM usage.There should be info on the OP regarding this. The worst outcome that players with adequate system memory should experience when exceeding past their dedicated VRAM amount is additional stutter and lag. I suppose there is room for stability issues which may vary from system to system, but for me, I was able to play stable when exceeding my 1gb VRAM dedicated amount by as much as 800mb.

@Aretino - Thanks for dropping by. And thanks for posting your load order to compare to Arthmoor's. Turns out Arthmoor's issue was not mod related. It was a setting that needed to be changed in the OSR.ini. Arthmoor has found the issue to his problem. Yours may be related... I suggest you read starting from the same link I posted above for mouse0270. That is if you are using OSR.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Mon May 02, 2011 11:30 pm

I am using the 4GB Patch which doesn't seem to be making an difference because I crashed at 1.7GB of memory usage before I installed to as well.


Read back over my recent trials with this. You may need to install Oblivion Stutter Remover, set the heap mode to 5, and the heap size to 1024. Once I did this, the game became much more stable and I was finally able to confirm that the LAA patch does work. The more high intensity graphics replacers you use, the quicker things are going to fall apart, so you need the larger heap size in order to deal with it.

I still get the odd random crash in the game, nearly always in the vicinity of Kvatch as I'm walking between Anvil and Skingrad. So this isn't going to solve everything but it will at least let you play for awhile before things turn sour.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Tue May 03, 2011 1:22 am

@mouse0270 - Are you using OSR? If so, you may want to read the last 2 pages of this thread starting http://www.gamesas.com/index.php?/topic/1078392-oblivion-and-memory-usage/page__view__findpost__p__15837716 Arthmoor just found a very strange bug when using the LAA patch with OSR.
Other than OSR, are you loading the game with a modified executable file or do you load the game from an image file using a program like Daemon Tools? Any of the latter will cause issues with the LAA patch according to previous player comments. You can PM regarding the above. Probably would be best for now. Thanks.


I am using OSR and have read the last two pages but haven't been home to make the changes I need to make. I am also using an ISO mounted to run the game due to the fact that my original disk has a scratch on it I am unable to get removed so it wont play the game when I try using it. I would hate to have to buy another disk for this to work.

I am unable to leave a cell with out crashing so just a random crash everyone now and then would be a huge improvement of what I am at right now.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Tue May 03, 2011 6:27 am

You may need to install Oblivion Stutter Remover, set the heap mode to 5, and the heap size to 1024.

Will be adding this to the OP Arthmoor... For all who are new to this thread, OSR is not necessarily required for the LAA patch to work, However, if your game is HEAVILY modded
It is HIGHLY recommended to use OSR and change the settings above as Arthomoor has suggested, else you may still end up crashing at the same 1.8gb memory ceiling.

And on a side note, there really isn't anyone who shouldn't use OSR as it offers a huge improvement in CPU/memory efficiency and performance resulting in less stutter and lag.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Tue May 03, 2011 7:59 am

I am using OSR and have read the last two pages but haven't been home to make the changes I need to make. I am also using an ISO mounted to run the game due to the fact that my original disk has a scratch on it I am unable to get removed so it wont play the game when I try using it. I would hate to have to buy another disk for this to work.

I am unable to leave a cell with out crashing so just a random crash everyone now and then would be a huge improvement of what I am at right now.

PM'd you regarding this.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Tue May 03, 2011 7:32 am

I am unable to leave a cell with out crashing so just a random crash everyone now and then would be a huge improvement of what I am at right now.


Unable to leave the cell you load your game in, or unable to leave a particular cell somewhere in the world?
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Mon May 02, 2011 10:20 pm

the cell that the game loads in.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Mon May 02, 2011 10:36 pm

Read back over my recent trials with this. You may need to install Oblivion Stutter Remover, set the heap mode to 5, and the heap size to 1024. Once I did this, the game became much more stable and I was finally able to confirm that the LAA patch does work. The more high intensity graphics replacers you use, the quicker things are going to fall apart, so you need the larger heap size in order to deal with it.


Thanks for that. I need to do that, too. I will try this. :)
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Tue May 03, 2011 1:34 am

I must say I truly love this forum. One of the few where you actually get help. Thank you all. I am still getting crashes but playing on ultra high with QT3 and every other high res textures I could find. Its only expected to still crash every now and then. But at least I can finally change cells without crashing.
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Tue May 03, 2011 8:48 am

I followed the instructions Arthmoor, and now for the first time I have reached more than 3GB for only oblivion.exe process. Thank you.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Mon May 02, 2011 8:52 pm

@mouse0270 - Thanks for the kind words man. Everyone on this thread has been very good to offer there insight and experience. From the long time vets of the game to the newcomers. Seems everyone has some useful info to share.

@Aretino - Great news man! All thanks to Arthmoor and his amazing troubleshooting on that!
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Tue May 03, 2011 12:39 am


@Aretino - Great news man! All thanks to Arthmoor and his amazing troubleshooting on that!


:celebration: I will do other tests.

Arthmoor instructions could be put on the front page under the heading helpful notes. Do not you think?
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Mon May 02, 2011 8:43 pm

:celebration: I will do other tests.

Arthmoor instructions could be put on the front page under the heading helpful notes. Do not you think?


Yes, thanks for the reminder, I actually just added his quote to the OP.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue May 03, 2011 3:18 am

You are a good candidate for the LAA fix from the first post. It will help you.

gothemasticator

I tried the fix in the OP post, and I still have not seen Oblivion above around 1.8GB. I'm running Windows 7 Pro(x64) with 6GB of RAM and 768MB of VRAM.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

PreviousNext

Return to IV - Oblivion