The 'Oblivion has no lore' one annoys me the most.
They aren't actually saying it has
NO lore when they say "Oblivion has no lore!" they're actually saying the lore it does possess is very watered down in comparison to previous games.
This was something Morrowind didn't even touch on; the only words we know in the Dunmeri language are pretty useless. We have no information about their grammar rules, and we have no information about pronounciation (we hear the Ayleid language in one of the Oblivion quests). We know nothing about the Dwemer, although so much effort has been poured into research about their secrets. The Daedric realms were mentioned, but not explored; no information about the more intelligent Daedric races, other than who they serve. It didn't mention what they think of the humans and elves, or each other, and did not tell us anything about their society (with the exception of the Dremora). But Oblivion does, and it does it well.
Listing all the lore missing from morrowind (which didn't exist until years after morrowind was released), is hardly proof that Oblivion has lot's of lore. Not disagreeing with you or anything; just saying.
The 'generic ruins' one is another; no-one seems to notice the rooms, from barracks, to kitchens, to prisons, to armouries, to treasuries, to throne rooms, to religious centres, to eating areas.
Just because the ruins have lot's of rooms doesn't mean they aren't generic. After all, Arena was a massive though fairly generic game.
The dungeons in Oblivion WERE generic though. There were three types: fort ruins, Alyied ruins, and caves. The way they were spaced around the world made them feel artificial.
Fort Ruins - Giant, sprawling basemants that made no sense. Also, why are there no
unruined forts?
Alyied Ruins - Room after room of booby traps, plus no living quarters =WTF? That's the difference between the Alyied ruins in Oblivion and the Dwemer ruins in Morrowind. The underground cities of the dwarves were actually designed to look like cities. The underground Alyied "cities" were designed to be dungeon romps for players.
Caves - They had doors.
The pirate ships, sunken forests, drunken goblins, bandit and marauder wars, hidden monsters, traps, waterfalls, lakes, skooma, and ruins have been abandoned by the 'generic ruin' crowd, as well.
Things in bold I've never seen in my vanilla version of OB.
Also, why'd you include skooma on the list? It's in the game, but I see a lot more potential for lore and quests that the devs could have included. All we've got is the drug itself and a skooma den or two. Would've been cool if there were some quests or something that had to do with smuggling. morrowind had skooma too, and moon sugar. And quests dealing with skooma and moon sugar.
Oblivion is a fantastic game that bethesda made to reach out to the more casual gamer in order to make more money. That's fine; I don't have a problem with that because I'm not Bethesda's mom. But of course some hardcoe fans are going to feel alienated because of the way lore was left out in the rain to get all soggy. I just hope they can get some type of balance for the next TES game.