» Wed May 02, 2012 10:47 pm
No one is gonna agree here.
This happens every time (with the exception of the Arena to Daggerfall leap, where really no one can argue Arena did much better than DF). Even when Morrowind came out people were arguing; It was smaller, the quests weren't infinite, there was less politics, there were fewer skills, fast travel was removed, the game was dumbed down etc. etc. Whilst others argue the land is more interesting, the questlines were more involved, the storyline was interesting, the skills removed were useless and the game was more playable.
Then Oblivion comes out and everyone starts criticising it - It was said that the world was bland, the levelling system appalling, the Dynamic NPCs are a joke and they'd be better off just accepting their nature as robots, there are even less skills, fast travel and compass make the game hold your hand. But again, other people argued that the questlines were superior, the world was larger, the magic and stealth systems better and the NPCs were a remarkable achievement if rather wonky.
So now that Skyrim is out? It's happening again. Thing is, it's all down to personal preference, as Bethesda states they hate the idea of doing the next game the same way as the last one, which leads to substantial differences in focused areas. This naturally doesn't rub well with someone, and particularly hurts those who came to the series through the game immediately prior, as they will be more expectant for it to continue the path laid out by that game.
Personally, I rank them
Morrowind/Skyrim > Daggerfall > Oblivion > Arena (and this one imo can be forgiven for being an early test of the idea of Open World RPG)
Never played Battlespire or Redguard so I can't comment on them