Oblivion is better than Skyrim...here we go again...

Post » Thu May 03, 2012 3:28 am

I enjoyed Oblivion, but it was my least favorite of the three ES games ive played, it felt like a chore sometimes to play it.
After some of the good mods came out i enjoyed it even more.
But....


Skyrim has improved the things i care about, streamlined some parts of the game and kept the fun factor up more than any other ES game for me.

I don't play full mages though, so maybe the spellmaking thing would bother others more than me.
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Red Bevinz
 
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Post » Wed May 02, 2012 2:25 pm

Here's a fine NPC dialogue from Oblivion; http://www.youtube.com/watch?v=2KU5fXUx4N4

At least those people are communicating with one another. In Skyrim, you get one liners shot at you and only you. Every interaction between NPCs is scripted.
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Rhysa Hughes
 
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Post » Wed May 02, 2012 4:01 pm

yougivingmelipboy? No, it couldn't have sold so many with Morrowind love- they would have quickly seen it was inferior. It had sustained sales, the kind you get from word of mouth and positive reviews. You've already said GOTY is a custom- and there are threads about that-(we have to wonder about the industry supporting blindly certain franchises) but all across the spectrum Oblivion was reviewed highly.

Yes, you're name does look funny in a sentence, but I thought people got upset if you didn't put their names right so I tried. Not a bad name, really- in a world of vanilla fantasy knockoffs!

Anway,glad we're talking and not yelling
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Mimi BC
 
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Post » Wed May 02, 2012 3:54 pm

I see this is one of those threads where we can state opinion as if it were fact.In that case:

Morrowind was the best of the series as far as story,lore,atmosphere and exploration goes,daggerfall had the best,most expansive class and spellcrafting mechanics and skyrim has the best combat mechanics and landscapes (i.e. mountains of an almost believable scale.For a game at least)

Oblivion was a jumbled mess and a serious misstep for the series full of broken mechanics,moronic gameplay choices,races that were were indistinguishable apart from the color of the dough that was used to make them and an endless bland fairy forest because bethesda feared that a jungle would probably be too equatorial for our sensibilities.

At least the economy was top notch.After a month even lowly bandits could afford glass armor and daedric battleaxes.
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celebrity
 
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Post » Wed May 02, 2012 4:35 pm

At least those people are communicating with one another. In Skyrim, you get one liners shot at you and only you. Every interaction between NPCs is scripted.

...no they're not... go to a market place and listen. Admittedly, the convos are more on rails but it's less jarring than for every NPC to talk like a [censored] to each other.
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Rachel Hall
 
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Post » Wed May 02, 2012 9:22 pm

yougivingmelipboy? No, it couldn't have sold so many with Morrowind love- they would have quickly seen it was inferior. It had sustained sales, the kind you get from word of mouth and positive reviews. You've already said GOTY is a custom- and there are threads about that-(we have to wonder about the industry supporting blindly certain franchises) but all across the spectrum Oblivion was reviewed highly.

Yes, you're name does look funny in a sentence, but I thought people got upset if you didn't put their names right so I tried. Not a bad name, really- in a world of vanilla fantasy knockoffs!

Anway,glad we're talking and not yelling

Naw it's cool man.
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Penny Wills
 
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Post » Wed May 02, 2012 3:35 pm

At least those people are communicating with one another. In Skyrim, you get one liners shot at you and only you. Every interaction between NPCs is scripted.

Are you kidding me, just yesterday I was walking in Solitude and heard an Argonian criminal called Jaree-Ra trying to convince a Nord to join in a criminal plot, which he promptly refused. Even total silence would be better than the mindless dribble of Oblivion. It's like walking into an asylum.
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Chenae Butler
 
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Post » Wed May 02, 2012 11:00 pm

Here's a fine NPC dialogue from Oblivion; http://www.youtube.com/watch?v=2KU5fXUx4N4

OMG. I haven't laughed so hard in months. Things certainly got better for me. Thank you for that.
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Russell Davies
 
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Post » Wed May 02, 2012 10:07 pm

Just wait until the next TES game you'll be talking about how Skyrim is the better game.
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Heather Stewart
 
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Post » Thu May 03, 2012 2:49 am

OMG. I haven't laughed so hard in months. Things certainly got better for me. Thank you for that.

You're welcome! I actually saw it first here on the forums a few weeks ago.
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:)Colleenn
 
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Post » Thu May 03, 2012 12:12 am

The mindless prattle of the NPC's in Oblivion was just a part of the overal pic- if you want to slam Oblivion, you only focus on the never ending banolity. But if you're objective, you also notice the NPC's actually react to world events. They comment on the Oblivion crisis- and NO, they do not all say the same things. They comment on various actions in the guilds, and even in specific guilds. I heard NPC's talking in Anvil about the lead Mage in Bravil and how she protected her female guild mates. They dropped most of this in Skyrim. You cannot talk to most NPC's- they have a line, say it, and that's it.

The opinions of us all about which game we like are just opinions- but there are observable facts about gameplay and NPC interactions that are not opinion. There were more choices in Oblivion for your character build. The NPC's interacted more, both with you and themselves. There are missing features and spells in skyrim.

None of this makes Skyrim a better or worse game- that's up to you. But it does make Skyrim have less choice.
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Ellie English
 
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Post » Wed May 02, 2012 1:34 pm

Why does one have to be better then the other?
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ImmaTakeYour
 
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Post » Wed May 02, 2012 6:16 pm

^This... Of course Oblivion would be more fun, you can mod the hell out of it to the point it's not even Cyrodiil anymore... But Tamriel.

Give it a year or 2/whenever all the official expansions/dlc release, + mods, and you will change your opinion. Skyrim has an insane amount of potential, it's just waiting to be tapped like Lorkhan's heart :biggrin:

Not so good potential with a broken Creation kit since Fallout 3..
these problems can be found in the creation kit forums and its problems has been ignored for years and years.
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carley moss
 
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Post » Wed May 02, 2012 1:35 pm

Are you kidding me, just yesterday I was walking in Solitude and heard an Argonian criminal called Jaree-Ra trying to convince a Nord to join in a criminal plot, which he promptly refused. Even total silence would be better than the mindless dribble of Oblivion. It's like walking into an asylum.

I hear the same complaints from both games, I mean how many times do we have to hear a gaurds arrow to the knee story. You make the npcs silent id complain about the quite, id rather hear dribble then nothing. Oblivions npcs seemed to have a bit more randomness to them. I liked your vid, it remined me why i like oblivs npcs more. Your average Oblivoin npc knows when your a grand champion, or archmage, or hero of the world.
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Lawrence Armijo
 
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Post » Wed May 02, 2012 2:34 pm

"Why does one have to be better than another?" Ardatlil

I like this a lot.

They dont. Oblvion had some features we miss. Features that are great to role play with. Skyrim has toned down the role playing. But better? Worse? If people love Skyrim, obviously Bethesda knew what they were doing for sales.
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asako
 
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Post » Wed May 02, 2012 7:04 pm

Just wait until the next TES game you'll be talking about how Skyrim is the better game.
Perhaps that out to be telling Bethesda something then...Get back to basics.
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John N
 
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Post » Thu May 03, 2012 3:26 am

You cannot talk to most NPC's- they have a line, say it, and that's it.

This was removed as people complained about the (true) lack of realism that everyone would want to talk to you. Also, they usually have 4 lines, they just only ever say them in order so you hear the first one over and over until you get to generic "Hmm?"s

Also, they only react to 3 things generally; The MQ starting, Kvatch being saved and the MQ ending
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Ebou Suso
 
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Post » Thu May 03, 2012 1:47 am

I love every elder scrolls game.
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naomi
 
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Post » Thu May 03, 2012 4:49 am

skyrim does seem like it was made fo a younger crowd with less attention span i felt like the thives guild, db, and any other quest was the exact same thing over and over ntm the one room caves all over to make the map look beefy
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jasminε
 
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Post » Wed May 02, 2012 3:54 pm

Oblivion just seemed a little t-rated. You know? A fantasy world but really tame and I didnt like the graphics style as much as fallouts. The skill system in skyrim is better too. You want to be good at sneaking?...yuou have to either train(expensive) or actualy sneak. You earn your silent movement because when your sneak is at 100 you remember all those times you got caught trying to me sneaky and its a measure of how far your character has come.
This is exactly the same as Oblivion, Morrowind, and Daggerfall, it's not just a Skyrim thing. Have you ever played a TES game before?
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c.o.s.m.o
 
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Post » Wed May 02, 2012 5:48 pm

The arguments of all the chronic Skyrim-haters (as opposed to its more rational, reasoned players) are more than a little contradictory.

On the one hand, they want consequences, yet on the other the ability to make your helmets invisible because it doesn't look 'cool.'
Now, they want NPCs who don't divulge their life story to complete strangers yet are deeper and more nuanced than Oblivion's.

You can't have it both ways.
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Hilm Music
 
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Post » Wed May 02, 2012 2:53 pm

for me morrowind was the best when it came out, until oblivion for me

Then oblivion was the best until skyrim came out for me..

there the only games apart from the odd 2 mmorpgs i have played that i have managed to play for years upon years at a time

and skyrim will be no different
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Stephanie Kemp
 
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Post » Wed May 02, 2012 3:35 pm

Oblivion did better at: Fleshing quests out and pacing and game content (armour, enchantment variations, skills and attributes), difficulty and game pacing (Skyrim isn't a challenge even on master mode, you get high end equipment waaay too early, there's no sense of progression you're just god, except when the enemy can instantly kill you because of a terrible design choice of kill cams when you can easily survive in thatr situation), better alchemy and enchanting

Skyrim did better at: music, the world, AI and beastiary, aesthetics (less armour, more pleasing to look at. Better architecture), better dungeons, creative magic (face it oblivion boiled down to flinging a ball of death, flinging an insta heal and enchanting all the other effects), voices, fixing the convoluted levelling system (maybe they made it a bit too simple, but it's far more accesible if you're unwilling to accept anything but +5 modifiers), relationships with characters (it might not be bioware deep, but you still need to do things to get their favour rather than click the pie chart to get love), levelled item system, I don't see many bandits donning full daedric now and I get realistic quest rewards (except quest rewards, that some items are scaled to your level and dont continue to scale as you level is without a doubt the worst idea to keep in the elder scrolls), werewolves and better vampires, being able to attempt to unlock locks at any level, more likeable daedric quests, better crime system.

If skyrim just went back to having Morrowind levels of equipment slots and item varities so I can have fun mixing up pauldrons and if they paced quests a bit better and fleshed out characters or made those who are fleshed out companions, it'd be just fine. It IS just fine, just a bit on the easy side.
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Cathrin Hummel
 
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Post » Wed May 02, 2012 1:08 pm

Reading this forums, it does seem that Bethesda shares the same fan-base as Snooki or Justin Bieber: whiny, opinionated teenagers with a colossal sense of entitlement. Like Skyrim? Then you're a dumbed-down, console-playing casual gamer who accidentally shot their CoD disk and is looking for a way to pass the time. I want immersion and I want this and that and all other contradictory things.

Well done for Bethesda for putting up with it. If I was Todd, I'd have just made a game with bright colours, fairies, and helping old ladies across the road, just to watch all self-appointed 'core' fans zero-sum.
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Eire Charlotta
 
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Post » Wed May 02, 2012 5:40 pm

It was about time for trite, smarmy intellectualism to emerge in the thread. Why put anyone down? Why stereotype people who like Oblivion or who like Skyrim? Why not listen to what is being said so the differences between the two games are clear. There are differences.
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Chantelle Walker
 
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