» Wed May 02, 2012 3:35 pm
Oblivion did better at: Fleshing quests out and pacing and game content (armour, enchantment variations, skills and attributes), difficulty and game pacing (Skyrim isn't a challenge even on master mode, you get high end equipment waaay too early, there's no sense of progression you're just god, except when the enemy can instantly kill you because of a terrible design choice of kill cams when you can easily survive in thatr situation), better alchemy and enchanting
Skyrim did better at: music, the world, AI and beastiary, aesthetics (less armour, more pleasing to look at. Better architecture), better dungeons, creative magic (face it oblivion boiled down to flinging a ball of death, flinging an insta heal and enchanting all the other effects), voices, fixing the convoluted levelling system (maybe they made it a bit too simple, but it's far more accesible if you're unwilling to accept anything but +5 modifiers), relationships with characters (it might not be bioware deep, but you still need to do things to get their favour rather than click the pie chart to get love), levelled item system, I don't see many bandits donning full daedric now and I get realistic quest rewards (except quest rewards, that some items are scaled to your level and dont continue to scale as you level is without a doubt the worst idea to keep in the elder scrolls), werewolves and better vampires, being able to attempt to unlock locks at any level, more likeable daedric quests, better crime system.
If skyrim just went back to having Morrowind levels of equipment slots and item varities so I can have fun mixing up pauldrons and if they paced quests a bit better and fleshed out characters or made those who are fleshed out companions, it'd be just fine. It IS just fine, just a bit on the easy side.