Oblivion Boss Fight Youtube Channel

Post » Tue Feb 08, 2011 7:10 am

Boss Fight

Hey everyone! Name’s Julian Sullivan.


The short of it


I’ve started up a new channel called MrBossFight on Youtube. Every two weeks I’m going to come up with a new boss fight for Oblivion. They’re going to be pretty short but I can assure you I put a lot of effort into them. Check out my intro video here.

YOU CHOOSE THE LEVEL!


Leave comments on the videos or on this post and if I like the idea I’ll make the level about that. Keep in mind, I’m only one man at the moment =).

Levels start June 3rd! (And every two Fridays afterwards)

Check it out http://www.youtube.com/watch?v=PPYF5zMDT2A&feature=channel_video_title!



The story of it

In the world of Cyrodil there will be small objects appearing. When you touch them, you gain a spell which lets you embody someone else. These people are heroes. They are people at their most climactic moments.

Why are they showing up? Who knows? Well, I do. But that comes with time =).



The mechanics of it

To start a level, you have to find the object that represents it in Cyrodil. Relax, if you don’t like puzzles I have the answers in the readme. Once you find it, you touch the object and cast the spell it gives you. From there, you have to try to complete the level. Following what the original person did is usually the only way out, so try to avoid killing your allies.
If you complete it, you get a prize. If you cheat by opening the console (At all), having god mode on or toggle collision off, then you get nothing. Only fair, right? Besides, if you cheat what do you need prizes for anyways?

The only prize isn’t just completing the level. Each level comes with optional challenges and rewards:

1) Difficulty Challenge – Completing the level with the difficulty meter all the way up. Keep in mind it has to be all the way up BEFORE you cast the spell to teleport in.
2) Handicap Challenge – Completing the level with the stated handicap (different depending on the level)
3) Bear Challenge – Each level is going to have small cuddly bears hidden in the level. Each one has a small money prize attached to them.

If you complete both the difficulty challenge and handicap challenge, you get a bigger prize.

Each level gives you a special prize. For instance, if there was a level about space, I’d give you a space ship or a staff that knocks enemies up to space or something. There are no levels about space…Probably won’t be.

What you can do

You can do two things: Either help me or play my levels!

If you want to join me in making levels, I could really use vocal talent, artists and play testers so I can get better content out there. Keep in mind, every level is going to restricted to either a two week deadline or a 1 month deadline so I need people who are good and can keep up with short deadlines. I am, of course, realistic. If you join me as an artists, I’m not going to ask for an entire city tile set by the weekend. You have a life, just as I do.

First level?

June 3rd. Post comments on the video with your ideas or down below! Subscribe so you can get them as soon as they come out. I'll also update this forum post when they come out as well!
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Lauren Graves
 
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Post » Tue Feb 08, 2011 6:35 am

Probably want to get an admin to add a:
[WIPz]
To the title, you might want to change it all together. People usually ignore: "Check out my Youtube channel!" topics, but in this case I see you're doing something beyond that, so you might want to phrase it more as a mod project. The preview looked pretty nice, also the obligatory "props" for showing your face on the internet.

I don't have any ideas at the moment, but one thing that looked nice in the preview was that there seemed to be more than just the "hack and slash a single powerful enemy till dead, rinse and repeat" process that you see a lot. Sure there's bound to be some fights like that, but what I'd really like to see is some strategy, nonlinear combat*, and general interaction with the surroundings and the people/creatures there.

*by nonlinear I mean like multiple ways of dealing with the "boss" like:
Normal methods of just depleting their health.
environmental methods(like having them fall off a cliff.)
Scripted weaknesses or aversions that the boss might have, and you have to listen really closely or collect clues to know exactly what it is.
Persuasion stuff (like how in the old Fallout games you could convince certain bosses to kill themselves, convince troops to help you kill them, reprogram turrets, etc.)
etc.
And basically all of these methods would be possible for a single boss. It wouldn't be like: "hit the big red weak spot to do massive damage, but don't hit anywhere else or try anything else because the only way to kill this guy is be hitting his weak spot 150 times."
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Steph
 
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Post » Tue Feb 08, 2011 4:47 am

Definitely. When i make boss fights I always avoid normal versions of "Bosses". In fact, one of the bosses I've already created you never attack directly. Thanks for the suggestion. I don't think I can change the title of the topic though...I can't find a button for that.
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Shae Munro
 
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Post » Tue Feb 08, 2011 7:33 am

Press the "report" button on the first post and ask the admin to do it.
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Cash n Class
 
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Post » Tue Feb 08, 2011 12:15 pm

Thanks I just sent in the report.
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Ann Church
 
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Post » Tue Feb 08, 2011 7:55 am

Quick update:

First off, I'll be added weekly tutorials to the channel. Second:

I have four levels on backup and I need to pick one of them to be the one I use first. So, I'll let you guys pick:

1) Midnight - Short - 6/10 difficulty
2) Sea Monster - Short - 5/10 difficulty
3) Storm - Short - 7/10 difficulty
4) Stygian Halls - Long - 8/10 difficulty

Let me know on the video on my channel or reply to this post.
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STEVI INQUE
 
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Post » Tue Feb 08, 2011 8:37 am

Sorry, but I don't get this. Will it be custom boss fights that you will release as plugins - or will it be custom boss fights that you will record to be watched on YouTube? Or both? If the second, I don't get the point really.
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Chris Cross Cabaret Man
 
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Post » Tue Feb 08, 2011 3:27 am

I release them as mods.The videos are a way to preview them, put up tutorials, other people's mods I used (to get them more exposure) and let people post comments. I'm not teasing people here =). First one is June 3rd. Check out the video on my channel. You can see a preview of some I've already created.

Who knows, if I have a good idea for something else I'll put that up too.

-Julian
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KIng James
 
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Post » Tue Feb 08, 2011 6:27 am

Cool. Love good boss fights. :)
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Justin Hankins
 
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Post » Tue Feb 08, 2011 6:40 am

Same here =D The first one is going to be the Stygian Halls. It's a good one =D
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Christine
 
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