Oblivion Character Creation Guide Organization

Post » Fri May 27, 2011 11:45 am

Guys, I have come up with an idea, and expanded it


I figure that we should make a guide, a character creation one to be exact. Acadian has agreed to help me, and do some sections.

What I want to do, is that everyone that wants to write sections of their specialty write them, and send it PM, or post it on this thread or whatever.

I really want to organize something like this, and if it is good enough, perhaps the mods will sticky it.

More detail will come along, but right now, I need to know who is interested.

By the way, just before someone asks, of course everyone will get credit for what they do. I really want to make something big, and it will be good if everyone gets a part in it. :)
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louise tagg
 
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Post » Fri May 27, 2011 10:03 am

Well, give us an example. How detailed to do want it to be?
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Naomi Ward
 
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Post » Thu May 26, 2011 7:46 pm

Acadian and I were thinking sections.

He wants to do one on being a good archer without armor and magic, protecting yourself.


We would do a big section for each race, skill, attribute, and then we would have sections involving playing styles, ways to create and fit your character together. Then, we would put it together.

Pretty much, if you want to write a section, you can.


We may have multiple sections on each thing, but we will only accept those that are good.

I understand you have questions I didn't give a lot of detail on this. My apologies.
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Megan Stabler
 
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Post » Thu May 26, 2011 8:10 pm

I'm interested to write about stealth class stuff. It's definitely my area of expertise. I avoid magic classes so I'd say nay to that. Just let me know what you need or what you're looking for.
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Andrea P
 
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Post » Fri May 27, 2011 5:32 am

In what way do we write them?

A casual way? Or a formal way, like that of an official guide?
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мistrєss
 
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Post » Thu May 26, 2011 11:39 pm

That is the point.


Everyone has their own specialty.


We can split this deal up. I have a paper to do, but when I am done, we will start to organize this.


You guys can start writing now, and send it to me. I will send it back if something should be changed. We can discuss this thoroughly on msn, if you have one.


We will also have sections for the combat classes in general. Those will be short, but there may be 3 or 4 of them.

Do you have a certain area of stealth you would like to write about?



EDIT: Blademaster, you can do it whatever suites you. You can write casual, but when you are talking about statistics, you can write formal.

In other words, yea, you can act like you are speaking to the reader.
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Angus Poole
 
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Post » Fri May 27, 2011 1:47 am

Do you have a certain area of stealth you would like to write about?



I was guessing more about pros and cons of the Stealth class in general. Specifically targeting Stealth skills with pros and cons. A tiny bit about combat because they are both still melee classes. A little bit on basic magic use for stealth classes as well.

I'm just trying to wrap my head around the "guide" idea. Seems like a better idea to make a big guide on each of the three classes: Magic, Combat, Stealth. That way people who have a decent idea of what they want can hit the right section instead of pouring through one big guide that encompasses it all.

edit:

I'll just start writing a guide for the stealth class and you guys can decide what (if anything) to keep and use. Seems easier that way.
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Kieren Thomson
 
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Post » Thu May 26, 2011 10:11 pm

So you're thinking of a more in depth Character Data Base? Well, I'll help, if you need it.
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Bloomer
 
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Post » Fri May 27, 2011 9:19 am

The database can "go with it" in a way.

Yes, I was planning on doing sections.

mapler, what where you thinking of doing?
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Karl harris
 
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Post » Thu May 26, 2011 10:04 pm

I think that would be a great idea. Im a relatively new player so i have nothing to contribute but alot to learn. I personally love making an archer yet im not very good at it.
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Crystal Clarke
 
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Post » Fri May 27, 2011 4:30 am

I am master of H2H. I might have to dip my hand into this
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Ryan Lutz
 
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Post » Fri May 27, 2011 5:06 am

The database can "go with it" in a way.

Yes, I was planning on doing sections.

mapler, what where you thinking of doing?

I would probably try to do whatever needs doing, so long as it isn't H2H.

Plain 'ol combat is my main specialty though.
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sara OMAR
 
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Post » Fri May 27, 2011 2:46 am

I've made something like this.

http://www.gamesas.com/bgsforums/index.php?showtopic=878881&hl=saurok

And remember, everything what I posted there is based to my opinions.
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Captian Caveman
 
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Post » Fri May 27, 2011 12:04 pm

Acadian has written the first class article. When I get home later today he will post it up.

We will do types of character, specialty articles as well
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Tamika Jett
 
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Post » Thu May 26, 2011 8:07 pm

Hi,

A few months back someone (whom I haven't seen around recently and whose name I have forgotten) posted a very good guide to melee combat in the Cheats & Hints forum. You might see if you can find that or if someone has a copy.

Mara
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Stacyia
 
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Post » Fri May 27, 2011 2:53 am

The intent for the articles I might post is to keep them informal, fairly short and focused on a fairly narrow topic. Such as:

Mystic Archer tactical challenges and how to deal with them

*****Some preliminary stuff, so we are talking the same language:

Mystic Archer. By this I mean an archer who uses magic instead of a melee weapon to augment or back up their bow. I believe the distinction between a Mystic Archer and a mage who uses a bow is a matter of degree and can be clarified a bit based upon how one kills. If one were to categorize kills, the type character I am referring to would have kill stats something like this: 85% Bow; 10% Illusion; 4% Destruction; 1% Conjuration.

Spell Effectiveness and armor. This type of character may or may not wear armor, but here are some armor considerations. Any armor at all will cap spell efficiency at 95%. 'Mind control' type spells require maximum magnitude and 100% spell effectiveness to work on enemies approaching or above level 25. There are several ways to ensure those effects will still work at higher levels:
1. PC users can simply employ a mod that eliminates the armor penalty.
2. Given the power of sigil stones, other enchantments and even potions at higher levels, transitioning to no armor well before level 25 and maintaining a nice armor rating is very doable. Heck, at higher levels you can simply pop a couple homemade shield potions and instantly boost your armor rating to 85 for longer than any fight will last.
3. All the mind control effects except calm can be enchanted on bows. {I don't consider paralyze a mind control effect, but it cannot be enchanted on bows either} A maximum magnitude frenzy or demoralize bow for example does not care a bit what your spell effectiveness is - it will work at maximum magnitude regardless of what you wear.

Blocking with a bow. Quoting UESPwiki: "You block 75% of a hit when using a shield, at Master level skill, 50% if blocking with a weapon." 50% is pretty good for a character that, if well played, does not get hit much.

Bows. Of course, bows are crititcal to an archer (duh :) ). So much so, that I will address them in seperate article(s).

Support capabilities. Like any archer, the Mystic Archer should be comfortable with detect life, stealth and poison making.

*****Ok. Now to the meat of this article:

Tactical challenges. The bread and butter of this type of character of course is the long range (often poisoned) sneak attack. Unfortunately, there are situations where this just doesn't work out. My purpose in this article is to highlight the type of situations that can be dangerous to this type of character and suggest methods of dealing with those threats.
1. Very low level characters getting charged: Rely upon armor, bow blocking and spamming that trusty flare spell to smite those rats and goblins. The rest of the situations I will address assume the Mystic Archer has really begun to develop their 'Mystic'.
2. Character is confronted by surprise up close 1 vs 1: Block with bow, cast touch spell to disable foe (like paralize, demoralize, turn undead, command....), open fire while moving backwards. Note here, the Serpent Stone power Cobra's Dance is a wonderful once a day disabler (paralyze + damage) available to level 1 characters.
3. Character sees crowd that has not alerted to their presence: WooHoo! Open up a can of frenzy or command humanoid/creature and let them kill each other off. Pop some corn. Toss a summon in if you like. Disappear if you have to. Snipe off survivors.
4. Character jumped by a crowd: Panic button (disappear). Walk away till the music stops. Reapproach on your own terms.
5. Underwater combat: Block with bow while blasting touch destruction.
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Harry-James Payne
 
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Post » Fri May 27, 2011 7:16 am

I'd be willing to help, as well.
The area i'd like to help with would also be stealth, stealth-based weapons, as well as what gear, items, etc you need and what skills you need to make a successful stealth based character.

I could work with Mike.

It seems that there are probably going to be several people that like to work on the same thing, so, what about 3 people on each major aspect? More of a brainstorming thing to add to the guide and help others.
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Sheila Reyes
 
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Post » Fri May 27, 2011 6:46 am

Ok guys, send me a message if you want to sign up for something.

I will edit the OP sooner or later. Almost done with my paper.


This weekend, I will do some organizing work. Also, thanks to saurok. We will use some of that.


Right now, go ahead and sign up for things, and a huge list will be in the OP sooner or later.


Guys, do not let this idea fail. I am glad so many of you can help. All we have to do is put some effort into this and "boom!"


Acadian's article will be in the additional special skills and styles section, or, class section.


Do you guys think we should do sections on the base classes? Or just on our own custom ones.


SO---


Articles for each focus (Combat, Stealth, Magic), each Race, each Skill, each Attribute, and some additional ones on playing styles and classes, and just general types of tactics and characters.


Time to get rolling boys (and girls, if any of you are female). Lets do this.


By the way, if you want, you can write multiple areas.


The more articles we have, the better.
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Gemma Archer
 
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Post » Fri May 27, 2011 10:29 am

OP is being edited tomorrow.

Ok, you guys say "Stealth class"


General Stealth? Or something more in depth?


The big daddy sheet is coming soon guys, with all sections/ and requirements.


Remember, you can suggest types of sections to me.
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brenden casey
 
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Post » Fri May 27, 2011 2:27 am

ill help with archer and stealth kind of stuff
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casey macmillan
 
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Post » Fri May 27, 2011 2:29 am

You can have the archery section as far as skills then.


I need to get the big list up
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Pixie
 
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Post » Fri May 27, 2011 5:37 am

OP is being edited tomorrow.

Ok, you guys say "Stealth class"


General Stealth? Or something more in depth?


The big daddy sheet is coming soon guys, with all sections/ and requirements.


Remember, you can suggest types of sections to me.


Well, I think just general stealth and stealth techniques.
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Jason Rice
 
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Post » Fri May 27, 2011 6:28 am

I would be interested in writing something as well. I don't know off-hand what that something might be though, so I'll be eagerly awaiting the "big daddy sheet". (What does Bioshock got to do with this anyway? :ninja: )
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Cccurly
 
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Post » Fri May 27, 2011 6:25 am

? Nothing at all...

Now, I am about to put up the list...
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gemma king
 
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