Best Race: High Elf
Best Birthsign: Atronach/The Mage
Specialization: Magic
Attributes (2): Endurance, Intelligence/Willpower
Major Skills:
1. Destruction
2. Alchemy
3. Blade
4. Heavy Armor w/ fortify health enchantments or reflect damage/spell
5. Illusion
6. Mysticism
7. Conjuration
Description: You are a God. Nothing can stop you. blow away enemies with destruction magics or chop them to pieces with your longsword. Summon your minions to fight for you. you know everything about nature, which plants are beneficial to you and which can be used for poisons. Use illusion to force others to like you. capture your enemies souls and use them for enchantments.
Combat Purposes: Generally you would let your minions do your fighting for you or blast them away with destruction magic, however if you wish, you could slash your enemies in half if you wish.
Magic Purposes: You can summon your minions to fight for you or blast them away with destruction magics. capture your enemies souls and use them to your advantage.
Stealth Purposes: Gods have no need for stealth as they are allpowerful. however if you wish you could enchant your armor with chameleon to strike without being seen.
Other Skills: speachcraft or mercantile to buy and sell your enemies items.
Usefull Factions:
+ Mages Guild for enchanting and gaining greater power in destruction, illusion, Mysticism, and conjuration.
+ Arena to show off your prowess.
+ Fighters Guild. optional
Roleplay Restrictions:
- none
Ideal Mod(s):
Wizards tower, Shivering Isles