Oblivion Character Database.

Post » Thu Jan 13, 2011 6:54 pm

The Elder Scrolls IV: Oblivion
Character Database

Updated February 18, 2010


Moderator: Please remember that this is not a discussion topic, just a thread to post a character.

Here are a few links to help you get the most out of Oblivion and Role Play like a pro:

http://www.uesp.net/wiki/Oblivion:First_Time_Players | http://www.uesp.net/wiki/Oblivion:Leveling | http://www.uesp.net/wiki/Oblivion:Character_Creation | http://www.uesp.net/wiki/Oblivion:Roleplaying | http://www.uesp.net/wiki/Oblivion:Skills | http://linklost.com/occ/ | http://www.uesp.net/wiki/Oblivion:Classes

*Remember! These Classes are not a strict guide for you to follow. You may edit them however you wish to.

Please http://www.gamesas.com/bgsforums/index.php?act=Msg&CODE=4&MID=391374 of any broken links!

Alphabetical

http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14699908 by Roy20
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13838010 by Ovar
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14661788 by ByTheNineDivines
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13690158 by Furumoon
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15200099 by spearend
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14969989 by dnirriti
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14366200 by Sunderwound
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13874338 by Gallowglass
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13601772 by Insanus
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15369371 by the-masterloud
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14465698 by Mikkel Jacobsen
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13817645 by hero764
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14011036 by Ebony Blademaster
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14502736 by Sir Herbert
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13681626 by Elderoth
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14124882 by Tenebrae
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13967178 by NocturnalO5
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14842191 by mcbeanie
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13702563 by Odariz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13601949 by Samamander
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14073259 by Mr. Oblivion
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14452105 by deathknightcrazy
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13883089 by black_panther_767
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14255250 by pokes
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15074215 by SilverDrake
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13898005 by King of the Dark Lords Now
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15304047 by Avarus
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14452033 by deathknightcrazy
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14803026 by Skal-Tel
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14345517 by Skal-Tel
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15263144 by The Happy Xivilai
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14209710 by raistlinmajere8
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15469298 by gdklebba2
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13693321 by Arathorn
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15362543 by Pounds-With-Fists
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13601652 by R?est
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15607068 by Olath D'nilok
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14215463 by Perapsam
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13872839 by black_panther_767
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14802940 by Mr Pootle
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14697531 by L?thspell
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13722683 by CoD4SnIPerR55P6
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14904439 by Golan2072
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13716409 by son_of_vazkor
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14484704 by mrmctommy
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15160497 by nixaguy
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14143702 by HYBRIBVIKING
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14465698 by UnclePain
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14074651 by Momus
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13693826 by son_of_vazkor
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14380241 by Jaymo 147
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14886540 by dijaa-jee
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13734031 by Elderoth
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13713152 by Jamesaby
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15258438 by Pounds-with-Fists
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14262551 by betacomplex
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13912042 by Mage_hunter
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14652317 by emjay57
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15269554 by Rikunun1
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13732025 by Masterthief64
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14073425 by Tenebrae
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14251698 by Sevrin blackwater
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13993175 by Harrier13
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13837209 by Golin
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15245219 by Mr. Oblivion
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14097483 by Skaliz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13877075 by Nocturnal_O5
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15292600 by Tamalak
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13688421 by Odariz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15169022 by nixaguy
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15153232 by PaladinOfTheNine
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13689142 by Odariz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13706174 by Arathorn
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13864757 by Shikishima
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14302947 by Aquesto
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15140346 by PaladinOfTheNine
[src="http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15140346%5dPaladin%205%5b/url%5d%20by%20PaladinOfTheNine%5bsrc="http://www.gamesas.com/index.php/topic/939912-oblivion-character-database/page__view__findpost__p__13702642"]Peasant/Commoner[/url] by Odariz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15187426 by son of vozkor
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13831817 by Jherrick
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13837824 by Ovar
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13681767 by Arathorn
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14270851 by RedRain
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13686341 by 0neyr0c
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13952326 by iDern
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14417688 byTh3hntd
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14376846 by KraytoR
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13686306 by Mr. Oblivion
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13688842 by Odariz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13784251 by son_of_vazkoz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14143702 by Ninva
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14253995 by ElementPunk94
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13801036 by Da Body Guard
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15083141 by Razorflame
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15055440 by UnclePain
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14658335 by Elite Birthday
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14586101 by Demonic Assassin
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15357985 by MrShutIn
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14806028 by smelvis
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13860446 by Goddess Skadi[
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14357659 by Jamesaby
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13831830 by Jherrick
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15125903 by Clouds
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13792564 Dr Maturin
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14064768 by KraytoR
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14220608 by benn1680
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13946593 by Nercule
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14562701 by BiONiX
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13746803 by Odariz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14587174 by relics
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14416354 by legohalflife2man
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14233000 by Thrava
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14186210 by Cyber Troll
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__15628171 by Matty_Richo
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14979028 by Tyrianna
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13601485 by OKDaddio
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13938705 by tRaViS_p0w3ll
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13738178 by Odariz
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14725309 by Dan2277
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13699124 by BeyondRadiated
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__13954757 by shredthegnar10
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14260268 by Grom324
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14411600 by The unknown Chemist
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14367648 Mazook
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14559331 by House Atreides
http://www.gamesas.com/index.php?/topic/939912-oblivion-character-database/page__view__findpost__p__14121526 by Alleystria




----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

***For Posters!***

This section contains information vital to posting your character, so please read the rest of this!
Please give as much info you can when explaining your character.

*******ATTENTION: I would like you to use the templates so it is easier to read!!!*******
If you do not use it, your entry will not be entered into the main list!!


Here, use this template to help with your suggestions: (copy and paste the coding into your reply and fill it out)

[b]Class[/b]:[b]Best Race[/b]:[b]Best Birthsign[/b]:[b]Specialization[/b]:[b]Attributes[/b] (2):[b]Major Skills[/b]:[b]1.[/b][b]2.[/b][b]3.[/b][b]4.[/b][b]5.[/b][b]6.[/b][b]7.[/b][b]Description[/b]:[b]Combat Purposes[/b]:[b]Magic Purposes[/b]:[b]Stealth Purposes[/b]:[b]Other Skills[/b]:[b]Usefull Factions[/b]:[b]Roleplay Restrictions[/b]:[b]Ideal Mod(s)[/b]:

Here is an explanation of each:

Class: Come up with an original name for this
Best Race: Include this so people can get an overall feel for the class
Best Birthsign: Found http://www.uesp.net/wiki/Oblivion:Birthsigns
Specialization: Combat, Magic, Stealth
Attributes (2): Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, Willpower
Major Skills: Pick 7

Description: Kind of like a biography of your character

Combat Purposes: Skills and strategies used for combat

Magic Purposes: Skills and strategies used for magic

Stealth Purposes:Skills and strategies used for stealth

Other Skills: Include any other vital information

Usefull Factions: Fighters Guild, Mages Guild, Thieves Guild, Dark Brotherhood, Main Quest

Roleplay Restrictions: Give advice on how to truly play this character

Ideal Mod(s): Mods found at TESNexus and other places
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Thu Jan 13, 2011 10:02 pm

Name: Jon Ivar Skallagrimsson aka 'Jormungandr'
Specific Race: Nord
Usual Specialization: Combat
Usual Birthsign: The Warrior
My Source: Norse Mythology

Class: Ulfhednar
Attributes (2): Strength Endurance
Major Skills:
1. Blade/Blunt
2. Block
3. Heavy Armor
4. Armorer
5. Athletics
6. Marksman
7. Restoration

Grab a big weapon and go to town.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Fri Jan 14, 2011 4:33 am

Name R?est (Kinda my new standard for everything, sorry)
Specific Race Khajiit/Dunmer
Usual Specialization 1:1 combat
Usual Birthsign Thief
My Source - Shakespeare?

Class - Duelist
Attributes - Strength/Agility
Major Skills
1. Blade
2. Block
3. Athletics
4. Speechcraft
5. Acrobatics
6. Alchemy (In case you need to cheat off a fair 1:1 fight)
7. Sneak/Light armor

Typical use is a longsword/katana, the point of the class is pure timing, with your #7 skill to make you a more capable assassin with #6, or a more capable fighter with #1/2.
Very difficult to play, especially when gang'd, (I personally went with the sneak build) but I got to level 42 in 2 days. Very fun to play after level 35 when I started getting into how it works. Enjoy
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Thu Jan 13, 2011 5:04 pm

Name: Lyth Moltiaire
Race: Pure Elf (Made in the CS)
Specialization: Stealth
Birthsign: Thief
My Source: My own personal writings

Class: Assassin (A custom one)
Attributes: Strength, Agility
Skills: Blade, Illusion, Light Armor, Sneak, Marksman, Destruction, Acrobatics.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Fri Jan 14, 2011 12:34 am

This is a class for people who wish to play a Magic specialization in the Dark Brotherhood.

Class:Brotherhood Witch (Abbreviate somehow if it doesn't fit.)
Specialization:Magic
Attributes:Intelligence, Willpower/Strength
Major Skills:
1.Alchemy
2.Sneak
3.Illusion
4.Alteration/Security
5.Blade
6.Destruction/Marksman
7.Light Armor/Mysticism/Restoration
Description/Roleplaying:The Brotherhood Witches are the sages and mystics of the Dark Brotherhood. Using a combination of Magic and stealth, these dark spellcasters carry out contracts cautiously and effectively. In addition, the Brotherhood Witches perform special rituals for the Black Hand in order to gain favor and assistance from Sithis and the Night Mother.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Fri Jan 14, 2011 5:40 am

Name: Elderoth Endellian
Class: {Custom} Battlemaster
Best Race: Nord
Best Birthsign: The Warrior
Attributes (2): Strength & Endurance
Major Skills:
1.Armorer
2.Blade
3.Block
4.Heavy Armor
5.Marksman
6.Athletics
7.Acrobatics
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Thu Jan 13, 2011 7:25 pm

Just one for now, as the thread develops I will add more. Sorry for not following the script, just I like to elaborate on my character, and often find it insipring when others do the same..

Name: R'haka Khan
Race: http://oblivion.wikia.com/wiki/Ka_Po%27_Tun
Age: 29
Gender: Male
Birthsign: Steed
Attributes:
Strength and Endurance
Major Skills:
1. Blade
2. Block
3. Heavy Armour
4. Alteration
5. Armourer
6. Blunt
7. Hand To Hand

General Appearance: A dark looking Tiger, neck length straight yet spiked hair, he has an Eye patch (for intimidation) and one black eye uncovered. He has a bandage taped around his head (usually to absorb sweat, but he keeps it on also for intimidation.) He is huge nearing 9ft from the ground. He is also very muscular with huge broad shoulders and gigantic arms, this gives him great power in battle but loses him speed something that he tries to make up for with magic.

Armour/Clothing: Jet black steel, filled with spikes around the shoulders and down his back. Spiky black gauntlets and No helmet. When he is not preparing for war he walks around bear chested and bare feet wearing nothing but his usual facial accessories and some Light Brown Linens.

Weapons: Long all black Katana, with a red an black handle (one handed) With a Spiked Black Bow strapped over his back (He never uses). He also often carries a large battle axe but this is only used in War and to impress people. As well as having a few power up spells.

Mental Description: Gore, gore and more gore. Khan was brought up by some ravage Dragons, knowing only how to kill, he has lived deep in the mountains for his lifetime, escaping only once let free. His is mentally calm however can go psycho when in a hard situation or fierce battle. Khan loves Dragons, and wants his own back on the rest of the Ka Po Tun race. Khan loves to intimidate people, using whatever means necessary to scare them.

Bio: R'haka Khan never knew his parents, slaughtered by the Tsaesci. He was born and raised deep in the mountains, by a handful of Black Dragons. They trained him and he lived as one of them, eating like them and fighting like them. The result of the hard work has been immense strength and sheer size. Recently the leader of his Dragon community has joined forces with the Emperor of Cyrodiil, and Khan is currently on a mission with his best (Dragon) friend to meet a politician in Cyrodiil.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Thu Jan 13, 2011 10:24 pm

Class: Sagittarius (Archer)
Best Race: Wood Elf
Best Birthsign: The Thief
Attributes (2): Agility, Luck
Major Skills:
1. Alteration
2. Alchemy
3. Illusion
4. Sneak
5. Marksman
6. Acrobatics
7. Light Armor/ Blade

Description: This character relies on killing with the first hit.

Combat Purposes: He avoids combat when possible.

Magic Purposes: Alchemy is used to make Poisons to ensure the enemy drops on hit number one. Alteration is used to enable loot to be carried and open containers/doors. Illusion is to keep the Bosmer hidden at all times and to further his ability to command a fight.

Stealth Purposes: While this character is mainly an Archer, the build is perfect for an Assassin or Thief. Stealth is the core of everything the Bosmer does. Use it frequently.

Other Skills: The Ability Command Creature can be used also to command a fight.

Usefull Factions: Thieves Guild, Dark Brotherhood, Fighters Guild

Roleplay Restrictions: Make sure you never just bombard your way into a ruin/cave. Slowly but surely! You should rarely ever get it with a blade.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Fri Jan 14, 2011 1:33 am

This is what I use
Class:Raider
Best Race:Nord
Best Birthsign:The Warrior
Attributes (2):Strength, Endurance
Major Skills:
1.Armorer
2.Sneak
3.Blade
4.Block
5.Heavy Armor
6.Athletics
7.Acrobatics
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Fri Jan 14, 2011 12:16 am

Class
Ninja/Shinobi

Best Race
Dark Elf(Dunmer), or Wood Elf(Bosmer)

Best Birthsign
The Thief(Stat Boost), The Lover(Signature Move), The Shadow(Role Play)

Specialization
Stealth

Attributes
Agility and Endurance

Major Skills
1.Blade
2.Marksman
3.Destruction
4.Illusion
5.Acrobatics
6.Sneak
7.Security

Description
The Ninja is an Assassin who hails from a clan or tribe, who has mastered the art of Stealth and Magic. By combining Steel and Fire they are able to go toe-to-toe with even the most seasoned front line soldiers. Masters of Illusion who combine basic stealth tactics to remain undetected often allowing them to assassinate their clan's and or factions' target of choice. They are one with the shadows.

Combat Purposes
Though there are few Combat based skills, there is a simple method. Swing when you can and block when you are out of Magicka. Your weapon of choice should be a Long Sword for maximum damage, preferably enchanted. A good high level weapon is Goldbrand or Ebonyblade.

Magic Purposes
There are a few basic spells you should have to fit this class. A Target and Touch Fire spell. The target to help take down foes when you are using your Bow. Remember to use the target/touch Fire spell on Altmers. The Touch spell is to be used when the Target is Blocking so you can avoid staggering when they block your melee attack. A Chameleon spell for when you sneaking about, Invisibility to escape bad situations. Night Eye, which is helpful when you can not really see but do not get a long duration one. This way you can still see the shadows in areas to remain undetected. A good Weakness to Poison spell is always helpful.

Stealth Purposes
Ofcourse you will be Sneaking alot. In most situations you will want to get in close for a x6 Stealth attack with your sword. However be aware of the area, if there are two or more enemies in the area you may want to find some cover and go for a couple of x3 Ranged Sneak attack to even the odds. Poison on the arrows are always ideal. Remember to look for good shooting spots that are near by so you can move from each one easily. This will keep you undetected longer and allow more Ranged Sneak Attacks. If you noticed them coming, stay in Sneak Mode and pull out your sword you may get a lucky x6 Sneak attack when they get near. Now Acrobatics may seems useless to some but the ability to take to a roof or high place in a dungeon is always good to avoid damage when you are outnumbered and or detected. Plus jumping on a water's surface at Master level is fun.

Other Skills
Though this section was useful in Morrowind, back when some skills did not really fall under a Specialization. I will use it for Skills that are not a Major that you should use. Example Alchemy, great for poisons and health potions. As soon as you can make a stock of poisons which do Paralyze and Damage Health. Someone on the ground certainly is not coming after you now are they? Also make some Restore Health and Magicka potions. Saves space and generally you will find those going down faster than your Fatigue. Alteration isn't bad for Water Walk, Breathing and Detect Life. Since their uses are not as major as the Class's Majors is why they are not Majors themselves. Hand-to-hand is good too if you find yourself with a broken weapon and no magicka. So work on it in your free time.

Useful Factions
Your ideal vanilla ones are The Dark Brotherhood, and The Thieves Guild. And or any other Stealth, Assassination based ones you find via Mods.

Roleplay Restrictions
Never let someone see you in your armor which ideally should be the Shrouded Armor or an armor set via a Mod.
If they do, fallow them in regular cloths and plan their silent death.
Though Ninjas are Assassins they are not blood thirsting villains of ultimate evil. They are disciplined and do not kill in masses. Chose who you kill carefully and for a reason.
Practice Hand-to-hand, Ninjas were masters of martial arts as well. Mud Crabs, Sheep, and other animals make good practice.
Walk around in normal clothing.
Do not make too many friends, those who know too much can be a weapon against you.

Ideal Mods
http://www.tesnexus.com/downloads/file.php?id=22192
Adds a great and very authentic looking set of Ninja/assassin armor and weapons.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Thu Jan 13, 2011 10:09 pm

Class
Samurai/Ronin/Blade Master

Best Race
Redguard, Imperial, Khajiit,

Best Birthsign
The Warrior

Specialization
Combat

Attributes
Strength and Endurance

Major Skills
1.Blade
2.Marksman
3.Block
4.Heavy Armor/Light Armor-Most Mods with Samurai/Japanese cloths are Light Armor.
5.Armorer
6.Acrobatics
7.Hand-To-Hand, Alchemy, or Athletics

Description
The Samurai are loyal and fierce soldiers and or bodyguards of lords. They are notable swordsman, marksman, and masters of martial arts. Though more note worthy is their loyalty and ability to uphold the code of Bushido. Even though they are fiercest of Warriors there is a serenity within these figures. Often allowing them to aspire to excel in certain arts or hobbies. In one hand they hold their signature katana and the other a paintbrush making this fighter a unique combatants.

Combat Purposes
This class is pretty much a pure Warrior. With this I would say carry a Akaviri Katana and a Dai-katana to make your daisho. Ideally the one Katana is to combat foes using a one hand weapon and shield so you have a fast swing, and two-hand weapon carriers. The Dia-katana to quickly bash Casters and archers, and keep large, hard hitting creatures at bay. Many Samurai excelled in different fields of craftsmanship. So Armorer is ideal to keep your Armor and Weapons fixed and ready for battle.

Magic Purposes
Samurai did not trust magic, so this class is void of magic,

Stealth Purposes
Samurai were renown Marksman in some cases, aswell as Spearman but none in Oblivion. Ideally this is another way combat Casters and or other Archers, deal damage to those larger creatures, disarm those bombs in Oblivion or trigger some traps. Now Acrobatics once again will allow you to gain vantage points for Marksman and give you the Dodge agility which is fairly useful in melee combat.

Other Skills
Alchemy is once again great for this class, but often is considered bad for leveling. Though it makes sense as a Major I would say take it if you are primarily Role Playing. Hand-to-Hand may be more fitting and is fun to play around with but you must work at it to keep it useful, great as a Minor too if you want +5 Strength bonuses. Only other Skill that fits this would be Athletics but that is up to on which you would like as a Major.

Useful Factions
Fighters Guild, Arena,and Main Quest. Or any other like those that you can get via Mod(s).

Roleplay Restrictions
Wear Blade, or Orcish armor and wield a Katana with no shield, or use a Mod.
Do not steal or kill.
If someone is disrespectful you would cut them down, serve your time or pay the fine. Unless they are unarmed.
Fallow any orders given to the letter.
You could walk around in robes if you like, always wear your one-hand katana. Unless you are using the Dai-katana in a fight.
If you can use a sigil stone to enchant a weapon make sure to give your Katana(s) a name.

Ideal Mods
http://www.tesnexus.com/downloads/file.php?id=16424
Adds a great store that sells six beautiful Katanas and comes with Offhand katanas. The Offhands unlike many others have both Heavy and Light Armor variants.. A stronger stock of katanas are added every couple of levels. Essentially giving you your daisho. Comes with some great cloths options as well.

http://www.tesnexus.com/downloads/file.php?id=8897
Gives you a small house, with a set of Samurai like armor, a set of katanas, and traditional clothing suitable for walking around.

http://www.tesnexus.com/downloads/file.php?id=5414
Adds a large collection of traditional Japanese weapons, armor and clothing. Great for getting that traveling Samurai look
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Thu Jan 13, 2011 2:32 pm

Class
Paladin

Best Race
Imperial, Redguard, or Breton

Best Birthsign
The Ritual(A Must)

Specialization
Combat

Attributes
Strength/Willpower or Strength/Intelligence

Major Skills
1.Blade or Blunt
2.Block
3.Heavy Armor
4.Restoration
5.Alteration
6.Armorer
7.Speechcraft

Description
Those born under the sign of "The Ritual" are recruited at birth to be train as Paladins. Holy Warriors who fight in the name of The Nine, some are even enlisted as a Knight of the Nine. Above all else they are soldiers of the people. They combine steel and fortify it with magical shield and healing spells to protect others and themselves. Often making the most prized soldiers in the Legion. Like the Legion their creed is "Protect and Serve to make Tamriel a safer place." They are the envy of Knights, the bane of all evil, true champions of the Tamriel.

Combat Purposes
Your main source of damage is your Sword/Mace and Shield. Which weapon you chose is your choice. There is no real method to fighting with this class other than swing, swing, block. Ever Paladin is trained to repair their armor so they are ready for paladin at a moment's notice. Trust me as a Melee Character those extra levels help when your hammer stock is low.

Magic Purposes
For this class you will need a Self and Target/Touch spell for Healing and Shield spells. Which will help on an escort quest or to protect your companions. Also a Fortify Strength, and Endurance spell to enhance melee ability, even a Magicka to help when you are getting ready for a big fight that will drain your Magicka. A few absorb Health and Magicka spells are not bad either for offensive Restoration. Your Turn Undead spell from "The Ritual" will be your weapon against all undead. Far better than any of the base Turn Undead spells, cheap, and always works.

Stealth Purposes
Though Speechcraft is not a true Stealth ability it is under the Stealth section. Paladins are for the people and ofcourse would know how to talk to them. Helpful to get information and better deals in shops without spending a lot of time on the Wheel Mini-game and Spending money on Bribes. Some would argue that Illusion is better but Paladins do not manipulate people. They would not use any of the spells from the school. Also it is pretty slow leveling so it is a helpful and controllable Major.

Other Skills
Like with all Classes Alchemy is good to work on for gold and potions. Also carrying a Bow is vary useful when you are fighting Casters, when your Sword/Mace is broken and out of Repair Hammers. Also will give you +Agility when you go to level.

Useful Factions
Fighter's Guild and Mage's Guild are ideal to "train" yourself further. The Mage's Guild for "other" reasons aswell. Knights of the Nine is a must and there are plenty of Paladin Mods for you to play with. Also there are some Imperial Legion Mods in the works so be on the look out.

Roleplay Restrictions
Not steal or kill.
Help anyone.
Actively search for Necromancers and Bandits to make Tamriel safer.
Do not use Destruction Spells.
A good set of armor for a Paladin outside of Knights of the Nine and a Mod is the Steel set, Imperial Legion/Dragon Armor or Ebony.

Ideal Mods
http://www.tesnexus.com/downloads/file.php?id=10505
Adds a massive challenge for higher level characters yielding great rewards suitable for all Paladin characters. With a pretty cool background story as well.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Thu Jan 13, 2011 9:43 pm

Class:
Arcanist
Best Race:
High Elf
Best Sign:
Atronach
Specialization:
Magic
Attributes (2):
Intelligence/Willpower
Major Skills:
Destruction
Conjuration
Blunt
Alteration
Illusion
Mysticism
Restoration

Description:

Arcanists are pure mages who use blunt weapons, and specialize in a wide variety of magic. Arcanists are born under the sign of the atronach and usually share a common goal to find a cure to their stunted magicka, many forming small Arcanist clans. A full blown Arcanist's guild has not yet been formed.
My RP:
My high elf arcanist, Earioril, has traveled to Cyrodiil from Summurset Isle through wanderlust (using the arrive by ship alternate beginning), who is also searching for a cure for his "affliction" of stunted magicka. He heard rumours of "Welkynd Vampires" who drain the raw magickal energies from the stones to replenish their own supplies. He has joined the mages guild in an attempt to find out if he can find a way so that he can regenerate his own magic supplies.

Mods:
Sorcery's toll - Makes magery dangerous like lore states, can c ast any spell even master, but there is a risk of it backfiring and damaging your attributes and such.. Makes this character much more fun.
LAME - Makes magic much more fun

Combat Purposes:
Destruction magic, blunt weapons for close quarters or when magicka is low.
Magic Purposes:
Specializes in a wide variety of magic, close to pure mage.
Stealth Purposes:
None in particular but sneak can be learned. Illusion pays well with invisibilty.
Other Skills:
Alchemy is useful to supplement magic and to create restore magicka potions.
Usefull Factions:
The mages guild, thieves guild if illusion is high
Roleplay Restrictions:
No armour, needs to be able to channel magic easily.
Arcanists are power hungry and will do all that they can to learn more. Including stealing and murder.
Branch out to all magicka schools to become the best mage in Tamriel.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Jan 13, 2011 10:23 pm

Another of myCharacters, Felicity Buckle.

Class: Druid

Best Race: Bosmer

Best Birthsign: Lady
Specialization: Magic
Attributes: Agility and Willpower
Major Skills:
1.Alchemy
2.Athletics
3.Restoration
4.Ilusion
5.Acrobatics
6.Destruction
7.Alteration

Description:

Hairstyle/length: Long, though ratty and knotted, usually with some sort of flower or vine in it. She has a light, lime green coloured hair, parted down the central left hand side with a side fringe; it reaches to the upper half of her back. It's usually considered her most distinguishing feature.

Physical appearance: Felicity is a small and petite girl, and being half Bosmer she is neither heavy nor tall. Her features are very soft and innocent looking, she has a small button-nose and large eyes. She has clear skin, with a pale elegant grey tone to it and looks about a year younger than her actual age. Her face holds the innocence of youth. Felicity has dark hazel eyes, an attractive feature on an all round attractive girl.

Main Clothing/Armour: Usually in combat, Felicity wears dark green layered plate armour, with an intricate lighter green leaf pattern engraved into it. Over this she will wear her partially see through lime green silk dress. As well as this she wears a small light green circlet around her forehead, this is enchanted with her ancestors' powers that Felicity has yet to unlock.

Casual wearing: A light green dress that matches her hair and circlet colour. Embroidered onto the dress is an impressive pattern of swishes and swirls. She rarely wears shows when not in combat, with grass stained feet and shins.

Weaponry: In battle the young druid uses no weapon, only her hands to manipulate the ways of the wind and the roots of the earth. When in combat her eyes go a dark green colour with a powerful phosphorescence of green energy forms around her. However she has had very few encounters with combat and cannot be sure of what she herself can do.

Usefull Factions: Mages Guild?

Roleplay Restrictions:

Personality: Having been shut off from mainstream society in the village, Felicity has become that of an outcast. Without the help of others she has learnt to be self dependent and in turn has built a wall of inner confidence. Though quiet, Felicity is polite and generous to all that befriend her, not that anyone yet has.

Background: Born to a Bosmer mother and an Imperial father Felicity found it hard growing up, she soon realised that life was not as lush as it first appeared. Felicitys' Mothers line of ancestors stretches back to the beginning of the Druids time, however her Father, a travelling mercenary at the time was not so well appreciated, and this gave her troubles throughout her early life. Her teacher, an elder druid had always said she showed promise from a young age, and had taken the challenge of unlocking her power. He had only half done this when the message from Cheydinhal was heard, and being to old, had sent Felicity off, in the hopes that she could play a vital role and unlock her own power by herself.

User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Thu Jan 13, 2011 8:08 pm

Class: Investigator
Best Race: Imperial
Best Birthsign: Warrior
Specialization: Stealth
Attributes (2): Personality, Luck
Major Skills:
1. Mercantile
2. Speechcraft
3. Security
4. Sneak
5. Hand to Hand
6. Light Armor
7. Block

Description: This character is a sort of private Investigator, one who makes their living in the city resolving "issues" for the various inhabitants. I thought of this character while in the midst of the "Unfriendly Competition" quest in the Imperial City. I've always played characters that wander far into the wilderness, looking for ruins and strange things, and I realized that there is so much to do just inside the city that one could build a character around it.

This guy is obviously a bit of a rogue, and is not above the occasional pickpocket or burglary if money is tight. But mainly he roams the various cities talking to folks, raising their disposition, listening to rumors, taking on quests for people for reward. When he leaves a town it is because he needs to "cool off" for awhile or because someone in town has given him a quest that requires him to visit some cave or something. Otherwise he moves from town to town, shunning the wilderness, earning some gold and learning stories as he goes.



Combat Purposes: He prefers to barter, sneak, bribe or steal to resolve issues but can capably defend himself with fisticuffs when stuck in a tight spot.

Magic Purposes: None, knows nothing of it; except for the magical things he sees when he's had too much mead.

Stealth Purposes: Very much a rogue if not an outright thief. He specializes in observation, pilfering, and gaining people's trust.

Other Skills:

Usefull Factions: Thieves guild is an obvious choice, the other guilds aren't really appropriate.

Roleplay Restrictions: Does not leave the cities or the roads unless he has a map marker for a specific mission. He does not explore the wilderness or go into forts or ruins unless it is for something specific (say, collecting statues for Umbacano in the Imperial City). Thus he is limited to travelling between cities by staying on the roads, preferably by horseback since he isn't fond of hiking or running. He's not good with money and never really has a lot of it saved, although he has managed to save enough to buy a home in his favorite city (pick your fave). Otherwise, he stays in various seedy inns, which is where he gets most of his work anyway. He likes to drink and rarely passes up an opportunity to gamble.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Fri Jan 14, 2011 2:58 am

Class: Warlock
Best Race: High Elf
Best Birthsign: The Mage
Specialization: Magic
Attributes (2):Willpower, Intelligence
Major Skills:
1.Alteration
2.Light Armor
3.Illusion
4.Restoration
5.Destruction
6.Conjuration
7.Mysticism

Description:

Basically, uses light armor and dishes out a ton of damage, and can shield himself from damage. Therefore dealing damage and not recieving much. A sort of necromancy class dealing with dark arts and practicing dark magic. This class is fun to play once or twice. I use a lot of similar classes like this one.


Usefull Factions:
Mages Guild.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Fri Jan 14, 2011 5:53 am

Class
Bone Lord, Death Knight, Dark Paladin

Best Race
Breton, Imperial, or Dark Elf(Dunmer)

Best Birthsign
The Mage or The Lady

Specialization
Magic

Attributes
Endurance/Willpower or Endurance/Intelligence

Major Skills

1.Blunt or Blade
2.Heavy Armor
3.Destruction
4.Alteration
5.Restoration
6.Conjuration
7.Illusion

Description
The Bone Lords or Death Knights are Necromancers who have taken up heavy weapons and armor in order to strengthen their weakness in Melee combat. They are often leaders of a group of Necromancers, or loners trusting no one. Not even their peers. Bone Lords combine Drain, and or Absorb spells with brute force to combat one or the same foe as their Undead minion. Along with shield spells, and manipulating spells these armored bringers of death strike fear in the hearts of the boldest men.

Combat Purposes
Though I find a Blunt weapon more suiting for this class because of it's Necromancer background seems like the favored weapon of a crazed person, Blade works just as well. I would say go for a Two-Hand weapon to quickly dispatch foes but it may seem to slow you down at lower-levels so picking up a one-hand and shield is find as well. This class for all intent purposes is a Battle Mage so your real power and strategy comes from Magic. Just swing, swing, and block.

Magic Purposes
For this class you will need a good supply of Drain Spells and Absorb spells so you can siphon the life/strength from your enemies. Which I would say make Touch spells to avoid missing with a Target. A few good Target spells are good to have as well. Alteration is of course for shields and other traveling perks. Now down to a fun part with Illusion is getting demoralizing spells and Command to add to your arsenal. How do you combat a Bone Lord, his Dread Zombie, and your Bandit friend? You don't you run. I would say work on Endurance and Willpower early so you have lots of Health and Magicka regeneration so you can keep a fluid cycle going with your spells. A few good Fortify Spells are always ideal as well. If you are a World of Warcraft fan than a couple Ice spells will help make it seem more like the Death Knight class.

Stealth Purposes
This Class has no Stealth skills.

Other Skills
Alchemy is a given for any class, and Armorer as well to repair your own armor, combine with some Block practicing to get those +5 Endurances. Even Mysticism for Soul Trap. Though Mysticism is nice it lacks a lot of desirable spells at the start, most expect Soul Trap do not fit this class. However by working on it you will get better attribute pluses for leveling, so remember to throw a Soul Trap or Detect Life out there occasionally.

Useful Factions
The Mage's Guild, and The Dark Brotherhood. Also any other Magic based Mod you can find.

Roleplay Restrictions
Kill anyone you please, especially Beggars their wretched lives are pointless. They smell bad too.
Walking around in Necromancer Robes are ideal, conjure only Undead.
Make sure to make http://www.uesp.net/wiki/Oblivion:Black_Soul_Gem Not says revenge like eternity in a stone baby!
I would say collect bones/skulls and decorate your house-optional of course. Dive Rock may yield some desirable stuff as well. *Wink*
Far as armor you can find some nice "Evil" looking armor in Mods, vanilla Daedric is ideal for this class.

Ideal Mods
http://www.tesnexus.com/downloads/file.php?id=15637&navtag=file/images.php?id=15637&tab=3
This adds an impressive set of armor suiting the role of a Bone Lord/Death Knight. Whether your going for that World of Warcraft Death Knight look without adding to the Lich King bandwagon or going for the Dark Warlord look this will do it for you.
User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Fri Jan 14, 2011 12:09 am

Class
Peasant/Commoner

Best Race
Any

Best Birthsign
Steed, The Thief, The Warrior, The Mage,

Specialization
Stealth

Attributes
luck and Personality

Major Skills

1.Hand-to-Hand or Blade
2.Marksman
3.Block
4.Athletics or Sneak
5.Alchemy
6.Speechcraft
7.Mercantile or Sneak

Description
Peasants are the back bone of society. With their over-worked hands and sturdy discounted bows they take on life. Collecting every herb and hunting downs all sorts of game just to eat and make a living! Masters of brewing potions and cheap moonshine because their too poor for ale or wine. They are masters of gossip and running away from creatures and bandits who would seek to to do them hard. The peasant, sure to be the target of the nearest Assassin looking for a Marksman skill up.

Combat Purposes
Now this Character is of course more for Role Playing the average Joe but you do have some fighting ability. Can not let that bully in the tavern keep scaring you away right? Most Peasants were too poor to buy military weapons. So you have your bare fists, this may seem intimidating but can really fun. Make sure to punch them in the gut and block their low blows. Athletics will keep you running and fighting at your peek, so remember when that Mountain Lion comes do not look back! Now alternatively you can get Blade for Farming Weapons if you use Diamoks Farming Weapons. Which a link will be given in the "Ideal Mods" section of this template. Basically makes weapon versions of Hoes, Rakes, Scythes, and Shovels-which are governed by Blade. That are sold in the Imperial City in The Three Brothers Trade Goods shop. Good fun stuff and adds more depth to the game.

Magic Purposes
Other than Alchemy you are not very Magic proficient. One who has lived off of the lands you know what plant does what. So this will be where your money and healing comes from-should you get into a fight. Your "Cash Crop" if you will.

Stealth Purposes
Though only Marksman is a true Stealth ability in this build Speechcraft and Mercantile do fall under this. Now you are a normal guy you know the other people better than the new guy who is saving the world. So these Majors are ideal. Far as a Bow everyone needs to eat so start deer hunting. You could always drop Athletics or Mercantile for Sneak so you can hide better from danger and get some Sneak attacks on those deer.

Other Skills
Armorer is not too shabby but you are the poor guy so I would not say more than Fur or Leather armor. You could always role play that you seek to be stronger and buy training. Up to you almost any skill will be helpful. Once again this is more of a Role Playing Build. It is verstile and you coudl grab some more Combat or Magic based skills say depending on your race. have fun with it.

Useful Factions
There are none that fit too well. You could join one based on your race, Redguard-Fighter's Guild, Breton-Mage's Guild, Bosmer-Thieves' guild. You get the idea but ultimately up to you.

Roleplay Restrictions
Do not directly look for danger
Wear regular or poor looking clothing
Talk to people
Looks for ingredients and sell those

Ideal Mods
http://www.tesnexus.com/downloads/file.php?id=5021
Adds a collection of functional farming tools that are usable as weapons. All of which are governed by the Blade skill.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Fri Jan 14, 2011 6:06 am

Name:http://i286.photobucket.com/albums/ll85/Sarathomir/Oblivion2009-01-2019-07-52-61-1.jpg.
Race: Nordic Breton.. (You can play in game as either.)
Gender: Male.
Age: 29.
Birthsign: The Steed.
Class: Paladin
Specialization: Combat
Attributes:
Strength and Intelligence.

Major Skills:
Blade
Block
Restoration
Heavy Armour
Armourer
Speechcraft
Mercantile

Bio: Sarathomir had always been holy and had followed the Nine Divines throughout his life, a Paladin with a large bone structure he was perfectly suited to the Knights role.

His family were rich beyond most peoples imaginations, owning a large estate out on an island set a little way out in the Topal Bay, the island had its own mines, from which the family made their wealth. Riches and wealth brought them many enemies, not only in the business world, but flocks of criminals came to the island. It was this that ended the families' reign of the business world.

Sarathomir, at the age of 17, had taken control of the estates guard. Leading a small army of 40 men (including archers), Sarathomir and his men were pitched against a hoard of 100 rebels. It was a fierce battle, but eventually the castle was overrun, the numbers of the rebels had out fought the strength and capability of the guard. But Sarathomir hid. He knew they had lost, and took refuge with a few men down in the mine. They took as many ores as they could find, stole horses from the stables and abandoned the Island. From the shores of Cyrodiil the men, sat, perched upon there horses, gazing as the whole estate was pillaged and burned to the ground. As the White and Gold horse burned, stung from the top of the castle, blowing vigoursly in the vicious winds.

The men went their separate ways splitting the wealth from the little they had gathered and sold it. Sarathomir had started working for a small shop in Anvil, Morvayn's Peacemakers, and had learnt the craft of armoury, mercantile and speechcraft. Sarathomir had never gotten over the pain the bandits had put him through, never forgot the leaders face, and he knew that one day he would seek revenge.. The way of revenge was through the killer of Priest Rawlins.

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Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Fri Jan 14, 2011 2:24 am

Class: Legionary
Race: Imperial
Birthsign: The Warrior
Attributes: Strength and Endurance/Personality (whichever you prefer)
Specialization: Combat
Major Skills:
Blade/Blunt
Block
Hand to Hand
Armorer
Heavy Armor
Alchemy
Mercantile

Real bread n butter fighter, Skilled in Basic combat. Mercantile allows greats deals on loot, and Alchemy is good for making potions to sell/use of all those ingredients you find.
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Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Thu Jan 13, 2011 4:42 pm

Class: Graverobber
Best Race: Argonian
Best Birthsign: Atronach
Specialization: Stealth or Combat
Attributes (2): Speed, Intelligence
Major Skills:
1. Alchemy (+5 racial bonus)
2. Athletics (+10)
3. Blade (+5)
4. Conjuration
5. Light Armor
6. Security (+10)
7. Sneak

Description: At his core, the graverobber is a seeker of strange knowledge. All his various skills - stealth, combat, or conjuration - are in support of this one pursuit. Above all, the graverobber seeks out ancient ruins and forts in search of magical artifacts, scrolls, and books. He also enjoys the strange things that may be found in the various portals to Oblivion. However, once the graverobber establishes an alchemical garden for himself (where he can grow his own bloodgrass and harrada) he tends to lose interest in the other planes, preferring to explore every inch of unknown territory in the terrestrial realm while looking for tombs and shrines.

Combat Purposes: Atronach plus high intelligence allows for a decent amount of magika, therefore some pretty good summoned creatures. Always summon a creature before engaging the enemy, and strike at the enemy's unprotected flank while your zombie/scamp/whatever distracts them. A master of alchemy, the graverobber's first strike is always with a poisoned blade. High speed attribute (and athletics skill) allows you to quickly dart in and out of combat, staying out of the opponent's reach.

Magic Purposes: The graverobber is no wizard, and possesses only a narrow range of magical knowledge, but is very highly skilled in that one field: conjuration. The graverobber will always have a creature bound to his will when entering combat, using the beast for protection and distraction. The graverobber is also fond of bound daggers, and will often summon these when facing ghosts and other creatures that do not fear steel. Experienced graverobbers can summon a wide variety of creatures and items which serve to protect them, cause harm to their enemies, and serve as cover when a hasty retreat from combat is needed. Graverobbers see their link to other planes of existence as the thing that separates them from common thieves or barbarians. They study conjuration voraciously.

Graverobbers are also fascinated by the potential of alchemy, and are constantly collecting ingredients and experimenting with new potions. Though their knowledge is mostly of poisons, graverobbers also know a little about healing and protective alchemy.

Stealth Purposes: The graverobber is primarily just that - a robber - and though he is a powerful conjurer he always prefers stealth as a first solution. His skill in opening locked doors is unsurpassed, and many an ancient Ayleid tomb has yielded its secrets to a crafty graverobber. When faced with combat, he prefers to plant a poisoned dagger in his opponent's back, ending the confrontation with one blow. As for picking pockets and stealing from common people, the graverobber has no interest. His skills are devoted to the exploration of ancient tombs and other planes of existence.

Other Skills:

Usefull Factions: The mage's guild provides access to many arcane tombs and specialized knowledge, which the graverobber covets. He will join the mage's guild at the first opportunity.

Roleplay Restrictions: A graverobber, though empowered with high magica and a great talent for conjuration, is a poor student of other schools of magic. The amount of time that graverobbers devote to the study of conjuration (and of course their skills in stealth and blade) means they will never be able to develop skills in other schools of magic beyond that of a novice. A graverobber can, however, develop his alchemy skill as high as he wishes, meaning many useful spells like night eye can be duplicated with potions.

Although skilled in stealth, the graverobber has no interest in the operations of the thieves guild. He would not bother joining the faction of silly acrobats and cutpurses. There is little to be learned, and the same goes for the fighter's guild.

Ideal Mod(s): The graverobber will seek, at earliest opportunity, to establish an alchemy garden for himself. Either Frostcrag Spire, Deepscorn Hollow, or both will meet his needs. These, of course, are expansions and not "mods" but seem to fit here. Either of these homes are also good places to maintain a library of rare and ancient texts. And maybe a copy of The Lusty Argonian Maid.
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Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Fri Jan 14, 2011 5:35 am

Class: Forester
Best Race: Nord
Best Birthsign: Atronach (For absorption)
Specialization: Combat
Attributes (2): Strength, Endurance
Major Skills:
1. Armorer
2. Alchemy (for poisons)
3. Athletics
4. Blade/Blunt
5. Heavy Armor
6. Marksmen
7. Light Armor

Description: Level 47 Fighter

Combat Purposes: Up close and personal or custom poison arrows and very fast.

Magic Purposes: Poisons from Alchemy

Stealth Purposes: N/A

Other Skills: Master Mercantile, Speechcraft

Usefull Factions: Master: Fighter's Guild, KoTN, SI

Roleplay Restrictions: Buy a house have some fancy/hunting clothes and do some fun but petty quests.
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Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Thu Jan 13, 2011 6:44 pm

Class: Mastermind
Race: Khajjit
Birthsign: The Thief
Specialization: Stealth
Attributes: Speed/Agility
Major Skills:
1.Blade
2.Marksman
3.Light Armor
4.Security
5.Sneak
6.*Acrobatics*/Athletics (Your Choice)
7.*Illusion*/Mercantile (Your Choice)

Description: You are a Khajjit born on the shores of Elswayer. You were abandoned as a kitten and found by a Imperial named Merial and her Husband Eustace, who live on Solsteim in the middle of no-where. At the young age of 7, you were already stealing your familys trinkits and other objects for personal pride and obssesion. As you approached the age of 16, you stowed away on a boat to Vardenfell. When you arrived in Seyda Neen, you immedietly began the theft you left off in Solsteim. You were onto bigger and better things. Stealing from the Temple, at the shrines, pickpocketing Great House Members and Nobles. You later are thrown in jail for loitering among suscpition around the Redoran Vault in Vivec. You later discover that your cell mate is no other than the Master Thief himself... the Gray Fox. He teaches you about security, Un-locking doors, disarming traps. How to elude guards in hot-presuit. After your release, you know the ecentials of being a theif in Vardenfell. Now, its time for you to become rich, and famous. And what better way to do this than to join the thieves guild? Build yourself up through the ranks, get noticed, learn tricks, earn respect among the thieving community. The rest is up to you, you finish the hisory of the Mastermind. Become the Gray Fox (Master Thief) of Cyrodill, steal the Elder Scrolls themsleves, and grow more influential among the people each passing day.

Combat Purposes: Make hit and run attacks, using rooftops, and angled ledges to get percise hits on your target. Use of poision will be helpful.

Magic Purposes: Illusion, use to elude enemies and help you in rough situations,: invisable/night-eye/light/paralyze.

Stealth Purposes: Sneak up on your targets, pickpocket them for there stuff. If they must be killed, wait until a moment where no one is around, and strike from behind.

Other Skills: Forgery/Novice to Alchemy but is interested in the trade.

Usefull Factions: Master: Thieves Guild - Associate of: Fighters Guild - Mages Guild: Apprentice (Uses: To stake out/get to know the routines of these people/access to Arcane University, and to earn some trust)

Roleplay Restrictions: Do not proceed with the Main Quest beyond delivering the Amulent of Kings to Jaufree. Do NOT join the Dark Brother Hood. Thieves are NOT murderers. Give to the Beggers occasionaly as well. They are your Eyes and Ears.

Ideal Mod(s): Thief Hideouts/Daggers/Bows/Storage Areas. (Nothing Overpowered)
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Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Fri Jan 14, 2011 5:29 am

Class: Legend
Best Race: Nord
Best Birthsign: The Ritual
Specialization: Combat
Attributes (2): Strength & Agility
Major Skills:
1. Heavy Armour
2. Blade
3. Marksman
4. Restoration
5. Speechcraft
6. Block
7. Athletics

Description: A cocky person who believes themselves to be invincible; generally played as someone who charges into battle just for the fame and glory. He can heal and fortify himself, to carry on fighting when the going gets tough. However, a Legend never commits a crime- he wishes to maintain his level of honour and glory.

Combat Purposes: Charge in, hit with sword, block attack, hit with sword. Typical bloodlust-style fighting.

Magic Purposes: To heal and fortify oneself during battle.

Stealth Purposes: To occasionally shoot arrows at enemies when bored with the charge, hit, block, hit tactic.

Other Skills: Although the following skills aren't noted as 'Major', a Legend would also concentrate on the skills Armorer, Alchemy, Acrobatics, Blunt and Mercantile. Blunt could be replaced with Blade for the player's preference.

Useful Factions: Fighter's Guild, The Arena, becoming the Champion of Cyrodiil.

Roleplay Restrictions: A Legend doesn't commit major crimes, and would not join the Dark Brotherhood, the Mythic Dawn or the Thieves Guild. If you have the Shivering Isles, they would align themselves with Mania usually; mostly because it seems like the less evil side. A Legend would also want to buy a nice big house- for instance, the Imperial City shack house is -far- beneath him. If you try this class, try to play him as a Knight, but not quite as holy. I guess you could say that a Legend is sort of a Paladin.

Ideal Mod(s): I play on the PS3, not a clue what mods you should get :rolleyes:
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Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Thu Jan 13, 2011 3:28 pm

Class Name
Vampire Hunter

Best Race
Dark Elf(Dunmer) or Khajiit-State wise are the most suiting. Though any works based on your Role Play or preference.

Best Birthsign
The Lady, The Thief, The Lover

Specialization
Any works but Stealth or Magic is ideal.

Attributes
Agility and Intelligence

Major Skills

1.Blade
2.Marksman
3.Light Armor
4.Destruction
5.Restoration
6.Mysticism
7.Acrobatics

Description
Through out the history of mortals. There has been unsung vigilantes, who selflessly hunt in the night seeking one thing. The extermination of Vampires, these are the Vampire Hunters. Often rogues of society or outcasts who have been wronged in some way by their marks. Agile, masterful with their chosen spells, and deadly with a blade. These Hunters are the Judge of their unseen court, often binding the souls of Vampires in Soul Gems to punish them for their crimes. These nameless heroes know no fear as they hunt their pray alone, in the void of midnight.

Combat Purposes
The main purpose of this section is too remind you that a short blade should be your preferred weapon but a longsword works fine. The idea behind that is you are fighting something fast and even more agile than yourself. A quick blade's weight is better suit for countering and delivering fast blows. A katana works very well as it damages them, and is light. Or even a two hand works if that is your thing.

Magic Purposes
The spells you will need in your arsenal is Fire Touch and Range. Vampires have a weakness to fire an as a hunter of them you know this rather well. A good Weakness To Fire spells work great as well. You will need of course Restore Health spells, and Cure Disease. A few Fortify Spells are not bad either for Strength, and Magicka. A good spell is Detect Life, any good Hunter worth his salt should have it, this opens up access to Soul Trap and Spell Reflect absorption to further make Vampire's attempts futile against you. Look for Necromancer Shrines to make Black Soul Gems so the Vampires may serve their sentence.

Stealth Purposes
Light Armor is ideal for someone is who is fighting Vampires, flexible, protective, and light. Marksman will allow you to pick off some of your target's health without chancing your own, and avoid getting their disease of course. The Dodge agility from Acrobatics is ideal, fun, looks cool and again vantage points.

Other Skills
Alchemy, Sneak, and Armorer should be used as well. To give you pluses to your Endurance, Agility, and Intelligence. They are not Majors due to their fast leveling, and the fact they are not as crucial to the build as the others. Stock up on some poisons preferably some that do Fire Damage, and or Damage Health. Make sure to always Sneak when Hunting, for Deer or your blood svcking marks to get some nice Sneak Attacks in,

Useful Factions
For an outcast none are suiting. Depending on how you Role Play The Dark Brotherhood, and The Thieves guild could be suiting. If you do not have a PC or the Downloadable Content The Mage's Guild is ideal for Spell Crafting and Enchanting. The Main Story Line isn't bad either.

Roleplay Restrictions
Actively search for Vampires, Werewolves if you have Mods.
Use only Fire Spells.
You are ideally an outcast and do not speak to many people.
Walk around only at night as it is the hunting time of day for you.

Ideal Mods
http://www.tesnexus.com/downloads/file.php?id=18806
A Nice armor set to get the look of a Vampire for female characters

http://www.tesnexus.com/downloads/file.php?id=19828

http://www.tesnexus.com/downloads/file.php?id=15533
A more Animaish style of Vampire Hunter armor complete with an awesome two-hand sword.

http://www.tesnexus.com/downloads/file.php?id=15446
Adds a shop with a steady supply of Black Soul Gems and some nifty skulls.
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Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

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