Current load order:
Active Mod Files:00 Oblivion.esm01 MathFunctions.esm02 Jog_X_Mod.esm03 All Natural Base.esm [Version 0.9.9.5]04 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]05 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]06 Cobl Main.esm [Version 1.72]07 Ulrim's Horses.esm08 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]09 Mart's Monster Mod.esm [Version 3.7b3p3]0A Enhanced Daedric Invasion.esm0B CyrodiilUpgradeResourcePack.esm0C TamrielTravellers.esm [Version 1.39c]0D FCOM_Convergence.esm [Version 0.9.9MB3]0E Armamentarium.esm [Version 1.35]0F Better Cities Resources.esm10 CURP_Controller.esm11 HorseCombatMaster.esm** TNR - ShiveringIsles.esp12 Unofficial Oblivion Patch.esp [Version 3.2.10]13 DLCShiveringIsles.esp14 Unofficial Shivering Isles Patch.esp [Version 1.4.0]15 Better Cities .esp16 Oblivion.esp** mz_Shields merged.esp17 Francesco's Optional Chance of Stronger Bosses.esp18 Francesco's Optional Chance of Stronger Enemies.esp19 Francesco's Optional Chance of More Enemies.esp1A Francesco's Optional Leveled Quests-SI only.esp1B Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1D Fran Armor Add-on.esp1E Fran_Lv30Item_Maltz.esp1F LoadingScreens.esp20 All Natural - Real Lights.esp [Version 0.9.9.5]21 All Natural.esp [Version 0.9.9.5]22 All Natural - SI.esp [Version 0.9.9.5]23 Enhanced Water v2.0 HDMI.esp++ Symphony of Violence.esp24 MIS.esp25 MIS New Sounds Optional Part.esp26 Atmospheric Oblivion.esp27 Storms & Sound.esp28 Book Jackets Oblivion.esp29 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2A Display Stats.esp [Version 1.2]2B haz_ct3_horse_cart.esp++ Item interchange - Extraction.esp [Version 0.78]2C P1DmenuEscape.esp2D Enhanced Economy.esp [Version 4.2.2]2E Map Marker Overhaul.esp [Version 3.5.3]2F Map Marker Overhaul - SI additions.esp [Version 3.5]30 HotkeyCasting.esp31 sr_super_hotkeys.esp [Version 0.54]32 DLCHorseArmor.esp33 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]** Book Jackets DLC.esp34 Thieves Arsenal.esp++ Thieves_Arsenal_Patch_033010.esp35 Slof's Horses Base.esp36 Cobl Glue.esp [Version 1.72]37 Cobl Si.esp [Version 1.63]38 Bob's Armory Oblivion.esp39 FCOM_BobsArmory.esp [Version 0.9.9]3A Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]3B Oblivion WarCry EV.esp [Version 1.09]3C FCOM_WarCry.esp [Version 0.9.9MB5]3D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]** OMOBS.esp [Version 1.0]** OMOBS_SI.esp [Version 1.0]3E ArmamentariumArtifacts.esp [Version 1.35]3F OOO 1.32-Cobl.esp [Version 1.72]++ FCOM_Cobl.esp [Version 0.9.9]40 FCOM_Convergence.esp [Version 0.9.9Mb3]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]41 FCOM_RealSwords.esp [Version 0.9.9]42 FCOM_DurabilityAndDamage.esp [Version 0.9.9]43 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]44 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]45 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]46 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]47 TamrielTravellers4OOO.esp [Version 1.39c]48 ShiveringIsleTravellers.esp [Version 1.39c]++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]++ FCOM_TamrielTravelers.esp [Version 0.9.9]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]49 TIE In.esp [Version 1.2b]++ TIE In - Cobl.esp [Version 1.2b]4A TIE In - FCOM Convergence.esp [Version 1.2b]++ TIE In - RealSwords.esp [Version 1.2b]++ TIE In - DiverseGuardUnity.esp [Version 1.2b]++ TIE In - BobsGuardUnity.esp [Version 1.2b]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]++ ArmamentariumLL4OOO.esp [Version 2.01]++ ArmamentariumLLMagicOOO.esp [Version 1.35]** LoadingScreens-OOO.esp4B OOO-WaterFish.esp [Version 1.34]++ MMM-Cobl.esp [Version 1.69]4C 300 Regal Imperial City 2.esp4D ArmoryLab.esp4E ArmoryLab better armory.esp4F GlenvarCastle.esp50 The Ayleid Steps.esp [Version 3.4]51 TheElderCouncil.esp52 TEC_4ERA_Dialog_Filter.esp53 thievery.esp54 thievery - EE patch.esp [Version 4.2]55 DLCfrostcrag.esp56 DLCFrostcragReborn.esp57 FrostcragRebornCobl.esp58 Ulrim's Horses.esp59 The Lost Spires.esp5A Mighty Umbra.esp5B Origin of the Mages Guild.esp [Version 7.3]5C AFK_Weye.esp [Version 2.1.COBL]++ FCOM_MightyUmbra.esp [Version 0.9.9]5D FCOM_OMG.esp [Version 0.9.9]5E Enhanced Daedric Invasion.esp++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]5F road+bridges.esp [Version 4.5.7]60 bartholm.esp61 bartholm - EE patch.esp [Version 4.2]62 FightersGuildContracts.esp++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]63 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]64 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]65 Cliff_BetterLetters.esp [Version 1.2]66 P1DkeyChain.esp [Version 5.00]67 Storms & Sound - AFK_Weye.esp68 Storms & Sound - Bartholm.esp69 Storms & Sound - The Lost Spires.esp6A Storms & Sound - Better Cities.esp6B Toggleable Quantity Prompt.esp [Version 3.1.1]++ TIE In - DLCFrostcrag.esp [Version 1.2b]++ TIE In - BC-Anvil.esp [Version 1.2b]6C RealisticForceHigh.esp6D RealisticMagicForceHigh.esp6E EnchantmentMastery.esp6F Gather Ye Rosebuds.esp70 RshAlchemy.esp71 StealthOverhaul.esp72 Speedy Looting OBSE.esp73 Speedy Looting - OOO.esp74 RenGuardOverhaul.esp75 Enhanced Grabbing.esp [Version 0.5]76 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp77 DeadlyReflex 5 - Combat Moves.esp78 Unequip Broken Armor.esp79 Oblivion XP.esp [Version 4.1.5]7A Grandmaster of Alchemy.esp++ Item interchange - Placement for FCOM.esp [Version 0.78]++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78]++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]7B bgBalancingEVCore.esp [Version 10.52EV-D]7C bgMagicEV.esp [Version 1.7EV]++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]++ bgMagicItemSigil.esp [Version 1.68EV]++ bgMagicEVStartspells.esp [Version 1.68EV]7D bgMagicBonus.esp [Version 1.7EV]++ bgMagicEVAddEnVar.esp [Version 1.68EV]7E bgMagicEVPaperChase.esp [Version 1.68EV]7F bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]++ bgBalancingEVOptionalMoreEyes.esp [Version 10]** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]80 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]81 bgIntegrationEV.esp [Version 0.993]82 Better Cities Full.esp83 Better Cities - Thievery.esp84 Better Imperial City.esp85 Better Imperial City FPS Patch.esp86 Better Imperial City - OMG.esp87 Better Cities - COBL.esp [Version 2.1]88 Better Cities Full FPS Patch.esp** bgMagicEVShader.esp [Version 1.7EV]++ bgMagicShaderLifeDetect.esp [Version 1.68]89 bgMagicLightningbolt.esp** Real Lava 1.3.esp** Enhanced Economy - Soulgems.esp [Version 4.2.2]** NRB4 Standard Road Record.esp** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5]8A Bashed Patch, 0.esp8B ScriptIcon_Replacer.esp8C FormID Finder4.esp8D kuerteeCleanUp.esp8E Streamline 3.1.esp
OBSE plugins: Elys Uncapper 0.96, SoundCommands 4.0, Enhanced Music and Control 0.72B, Fast Exit 2, Pluggy 132, Oblivion Stutter Removal 4.1.0
Playing with Oblivion XP 4.1.5, using an unofficial http://www.tesnexus.com/downloads/file.php?id=31489 that includes two unrelated fixes, after a variable time I stop getting XP from misc. actions (lockpicking, exploring, making new potions, stealing, finding Nirnroot, etc.). I'm guessing something in my load order is breaking just the script that controls misc. XP; XP from everything else (quests, kills, fame and infamy gains, etc.) is working perfectly. Its difficult to test which mod might be causing this since when I load a save XP from everything works until some random time after, and this time seems to change every session. Sometimes I can play for 20 minutes or more before the script breaks, and sometimes it breaks in less than 5 minutes before I even leave the current cell. This happens with all available version of Oblivion XP 4.1.5 I can find: the unaltered version, the OBSE 18b3 version, and the unofficial fix version (which apparently is based off OBSE 18 and is the one I am using right now).
Since the readme says load order doesn't matter with this version, and I have already tried moving the esp around in my load order, I suspected something that changes a low-level process in Oblivion is being problematic. The TESIV:POSItive site mentions that some settings in Streamline can break scripts, but following that advice did not help; at best it might have increased the time before the script breaks. Then I tried disabling Streamline completely, but that did not resolve the problem either. Turning Oblivion Stutter Removal off did nothing as well.
I tried a new game with nothing but Oblivion XP activated and the mod ran fine, except for poison kills not registering consistently despite being on in the ini, but that is another issue and looks like it would require an update. A new game with the load order and OBSE plugins above reintroduces the script break.
One more problem that might be related: in a new game health regeneration is completely not working. Oblivion XP's magicka regen settings work fine though. The weird thing is in my previous character with over a hundred game hours the regen works fine.
It is going to take a long time to do a binary disable-half-the-mods test since I need to rebuild the Bashed Patch constantly and play for potentially a long time for each test, so I ask for load orders with Oblivion XP that are working without this problem. Actually, loads that do have this problem might be more helpful in isolating what the conflict might be, so please post those too.