Oblivion crashing on startup after installing some more mods

Post » Sat May 14, 2011 10:43 pm

Since my last succesful startup I've installed Millstone Farm Cobl, Shadowcrest Vineyard Cobl, New Roads And Bridges, West Roads, Elsweyr Anequina, Some patches for landscape compatibility and AWLS.

I'm gonna start deactivating them one by one to see where the problem is, but I'd thought I'd already post to see if I have run into a common problem.

Spoiler
Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  TamrielTravellers.esm  [Version 1.37a]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Kvatch Rebuilt.esm0B  Better Cities Resources.esm  [Version 4.8.0]0C  bookplacing.esm0D  bookplacing.esp0E  Unofficial Oblivion Patch.esp  [Version 3.3.3]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  Better Cities .esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  All Natural - Real Lights.esp  [Version 1.0]18  All Natural.esp  [Version 1.0]19  All Natural - SI.esp  [Version 1.0]1A  Kvatch Rebuilt Weather Patch.esp1B  Enhanced Water v2.0 ND.esp1C  AliveWaters.esp1D  AliveWaters - Koi Addon.esp1E  AliveWaters - Slaughterfish Addon.esp1F  Book Jackets Oblivion - BP.esp20  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp21  ImprovedSigns.esp22  Enhanced Economy.esp  [Version 5.0.2]23  Crowded Roads.esp  [Version 2.0]24  Thieves Arsenal.esp25  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]26  Cobl Glue.esp  [Version 1.72]27  Cobl Si.esp  [Version 1.63]28  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]29  Bob's Armory Oblivion.esp2A  FCOM_BobsArmory.esp  [Version 0.9.9]2B  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]2C  Oblivion WarCry EV.esp  [Version 1.08a]2D  FCOM_WarCry.esp  [Version 0.9.9MB3]2E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]2F  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]30  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.38]31  TamrielTravellers4OOO.esp  [Version 1.38]32  TamrielTravellersItemsCobl.esp  [Version 1.38]++  TamrielTravellersItemsVendor.esp  [Version 1.37a]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]33  OOO-WaterFish.esp  [Version 1.34]34  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp35  Kvatch Rebuilt - Leveled Guards - FCOM.esp36  Knights.esp37  Knights - Unofficial Patch.esp  [Version 1.1]38  Blood&Mud.esp39  Blood&Mud - EE patch.esp  [Version 4.2]3A  Shadowcrest_Vineyard_COBL.esp3B  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]3C  ElsweyrAnequina.esp3D  road+bridges.esp  [Version 4.5.8]3E  NRB4+Vineyard Patch.esp3F  xuldarkforest.esp  [Version 1.0.5]40  xulStendarrValley.esp  [Version 1.2.2]41  xulTheHeath.esp42  XulEntiusGorge.esp43  xulFallenleafEverglade.esp  [Version 1.3.1]44  Anequina-Fallenleaf-Patch.esp45  xulColovianHighlands_EV.esp  [Version 1.2.1]46  xulChorrolHinterland.esp  [Version 1.2.2]47  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]48  xulBravilBarrowfields.esp  [Version 1.3.2]49  xulLushWoodlands.esp  [Version 1.3.1]4A  xulAncientYews.esp  [Version 1.4.3]4B  xulAncientRedwoods.esp  [Version 1.6]4C  xulCloudtopMountains.esp  [Version 1.0.3]4D  xulArriusCreek.esp  [Version 1.1.3]4E  xulPatch_AY_AC.esp  [Version 1.1]4F  xulRollingHills_EV.esp  [Version 1.3.2]50  xulPantherRiver.esp51  Blood&Mud-PantherRiver patch.esp52  xulRiverEthe.esp  [Version 1.0.2]53  xulBrenaRiverRavine.esp  [Version 1.1]54  xulImperialIsle.esp  [Version 1.6.6]55  xulBlackwoodForest.esp  [Version 1.1.0]56  xulCheydinhalFalls.esp  [Version 1.0.1]57  Blood&Mud-CheydinhalFalls patch.esp58  KvatchRebuilt-CheydinhalFalls patch.esp59  xulAspenWood.esp  [Version 1.0.2]5A  xulSkingradOutskirts.esp  [Version 1.0.1]5B  NRB4+UL-II Patch.esp  [Version 5.0.1]5C  West Roads.esp5D  Millstone_Farm_COBL.esp5E  MillstoneCOBL_UL_Patch.esp5F  BarrowFields-Blood&Mud-Patch.esp  [Version 1.0]60  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]61  P1DkeyChain.esp  [Version 5.00]++  Borderless_Cyrodiil-3578.esp62  Quest Award Leveller.esp  [Version 2.0.1]63  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]64  Alternative Start by Robert Evrae.esp65  MidasSpells.esp66  Disease Immunity (Oblivion + Shivering Isles).esp67  RenGuardOverhaul.esp68  Enhanced Grabbing.esp  [Version 0.5]69  Oblivion XP.esp  [Version 4.1.5]6A  Atmospheric Loading Screens - No Text.esp6B  Cobl Races.esp  [Version 1.52]6C  Cobl Races TNR.esp  [Version 1.53]6D  bgBalancingEVCore.esp  [Version 10.52EV-D]6E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]6F  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]70  bgMagicEVPaperChase.esp  [Version 1.68EV]71  bgMagicAlchemy.esp  [Version 1.57]72  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]73  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]74  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]75  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]76  Better Cities SKINGRAD.esp  [Version 4.8.0]77  Better Cities BRAVIL - Blood & Mud.esp  [Version 4.8.0]78  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]79  Better Cities ANVIL.esp  [Version 4.8.0]**  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]7A  Better Cities CHORROL.esp  [Version 4.8.0]7B  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]7C  Better Cities CHEYDINHAL.esp  [Version 4.8.0]**  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]7D  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.0]7E  Better Cities LEYAWIIN.esp  [Version 4.8.0]7F  Better Cities BRUMA.esp  [Version 4.8.0]80  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]81  Better Cities - VWD of the IC.esp  [Version 4.7.0]**  Better Cities Full - B&M Edition FPS Patch.esp  [Version 4.8.0]82  Better Cities IC Arboretum.esp  [Version 4.8.0]83  Better Cities IC Arcane University.esp  [Version 4.8.0]84  Better Cities IC Arena.esp  [Version 4.8.0]85  Better Cities IC Elven Gardens.esp  [Version 4.8.0]86  Better Cities IC Green Emperor Way.esp  [Version 4.7.0]87  Better Cities IC Market.esp  [Version 4.8.0]88  Better Cities IC Prison.esp  [Version 4.8.0]89  Better Cities IC Talos Plaza.esp  [Version 4.8.0]8A  Better Cities IC Temple.esp  [Version 4.8.0]8B  Better Cities IC Waterfront.esp  [Version 4.8.0]**  Better Imperial City FPS Patch.esp  [Version 4.7.0]8C  Better Cities - COBL.esp  [Version 2.1]**  Better Cities Full FPS Patch.esp  [Version 4.8.0]8D  Better Cities Skingrad FPS Patch.esp  [Version 4.7.0]8E  Better Cities Leyawiin FPS Patch.esp  [Version 4.7.0]8F  Better Cities Chorrol FPS Patch.esp  [Version 4.7.0]90  Better Cities Cheydinhal FPS Patch.esp  [Version 4.7.0]91  Better Cities Bruma FPS Patch.esp  [Version 4.8.0]92  Better Cities Bravil - Blood & Mud FPS Patch.esp  [Version 4.7.0]93  Better Cities Anvil FPS Patch.esp  [Version 4.8.0]94  Better Cities IC Tunnel FPS Patch.esp  [Version 4.7.0]95  Better Cities IC Temple FPS Patch.esp  [Version 4.7.0]96  Better Cities IC Talos Plaza FPS Patch.esp  [Version 4.7.0]97  Better Cities IC Prison FPS Patch.esp  [Version 4.7.0]98  Better Cities IC Market FPS Patch.esp99  Better Cities IC Elven Gardens FPS Patch.esp  [Version 4.7.0]9A  Better Cities IC Arcane University FPS Patch.esp  [Version 4.7.0]9B  Better Cities IC Arboretum FPS Patch.esp  [Version 4.7.0]++  [GFX]_Initial_Glow-all.esp9C  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]9D  bgMagicLightningbolt.esp9E  QTdof.esp++  Real Lava 1.3.esp9F  ScreenControls.esp**  NRB4 Standard Road Record.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]A0  Bashed Patch, 0.espA1  Streamline 3.1.espA2  Better Cities IC Waterfront FPS Patch.esp  [Version 4.7.0]A3  xulSnowdale.esp  [Version 1.0]A4  Alluring Potion Bottles v3.espA5  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.0]A6  WindowLightingSystem.esp

User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sat May 14, 2011 7:11 pm

I see some mods listed after your bashed patch, which should be typically running last in your LO - did you run BOSS with the latest masterlist?
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Sat May 14, 2011 7:28 pm

I see some mods listed after your bashed patch, which should be typically running last in your LO - did you run BOSS with the latest masterlist?


I've found it, I have deactivated Millstone and Vineyard. So the problem probably lies with COBL. Does anyone see a problem?

I'll look for the last Masterlist, the unrecognised mods under the bashed patch are quite annoying. Good thing it's not that bad a load order for any of them.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Sun May 15, 2011 6:29 am

Thanks for the masterlist tip, everthing is above the bashed patch now. OMOBS, OMOBS SI and Inittial Glow have turned purple now though, what does that mean?

But still dn't know what the problem is whit COBL...
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Sun May 15, 2011 11:35 am

Thanks for the masterlist tip, everthing is above the bashed patch now. OMOBS, OMOBS SI and Inittial Glow have turned purple now though, what does that mean?

But still dn't know what the problem is whit COBL...

In Wrye Bash, purple means the mod can be deactivated and imported.

You should not use Cobl Races and RBP together.

Better Cities is not the latest version...and you are using both the merged and separate esps. :foodndrink:
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat May 14, 2011 8:03 pm

...I'll look for the last Masterlist, the unrecognised mods under the bashed patch are quite annoying...

It's supposed to be annoying. The more annoying it is, the more likely people are going to do something about it, ie. report them, and/or move them to the correct positions. If it wasn't annoying at all, no unknowns would ever get reported, and BOSS would not get much improvement, and people would end up with broken load orders...
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am


Return to IV - Oblivion