[Relz] Oblivion -Elys- Uncapper ( OBSE plugin ) #2

Post » Wed Sep 15, 2010 12:07 am

Would there be any way to modify certain existing mods to work with the Uncapper mod? I currently have a mod that changes the formula used to calcuate hand-to-hand damage, but when I activate it, it is changed to function only within the pre-existing 100 strength/skill cap, and consequently ignores any further contributions made from strength and H2H skill above 100. On the other hand, if I disable the mod, it uses the default Oblivion scaling formula, which is very anemic for H2H damage, to say the least.

Is there any way I can modify damage formulas without breaking the Uncapper functionality?
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Jerry Jr. Ortiz
 
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Post » Wed Sep 15, 2010 2:53 am

so here's a silly question, because the answer probably is "well DUH Kel, of COURSE yes" but I'd rather be safe than sorry.

With the skills and attributes pushed up to 200 for the cap, does this mean you can level up beyond level 52/53 (whatever the normal player level cap is)?
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Marta Wolko
 
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Post » Wed Sep 15, 2010 5:37 am

With the skills and attributes pushed up to 200 for the cap, does this mean you can level up beyond level 52/53 (whatever the normal player level cap is)?


I'm curious for confirmation on this too.

Also, I'm considering applying the uncapper to my latest, and already established, character: 300+ hrs, lvl 30 with most attributes at or near 100 and several primary attributes maxed + buffs that push many stats over 100. I use FCOM, Supreme Magicka, Deadly Reflex (150% damage) and not much else that affects the PC. I'm interested in the uncapper because it would seem to possibly make the rest of this character's journey more interesting. :obliviongate:

So far, I'm encountering very little real threat... as long as I play smart (haven't yet progressed vanilla or SI main quest). I've played more than 1000 hrs in OB- this is my first character after a ~2 yr break- and know lots of tactics and tricks. I tested the uncapper and my blade (primary and natural 100) damage jumped 10 points as a result of str buffs...

Questions:

1. Do enough FCOM enemies benefit from the uncapper to keep the potential challenge up? I know about the difficulty slider. :)

2. Having selected primary attributes that I use (installed "always +5 attribute modifiers" for the first 20 levels), it's only during the last few levels that I've gotten leveling under control. Is it a good idea to install a progression mod to reign in leveling? I haven't used any of these before.

3. Does damage done to armor get out of balance? When I did my test I saw the armor skill go up after a battle but see that the uncapper doesn't actually apply to armor skills(?).

Because I put a lot of time into each OB character (this is only my second real one) i tend toward the "jack of all trades" type so as to keep all game play options open. I understand that people have had good experiences playing, from scratch, specialized characters with this mod + a progression mod. Not wanting to extensively "test" this mod only to find I don't like the results, I seek advice. :) :whistle:
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Annika Marziniak
 
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Post » Tue Sep 14, 2010 11:28 pm

Well basically yes.
Theoretically it's possible to push your character toward 200 in skills, attributes and level, although it would be extremely difficult unless you employ a very fast leveling rate.
As for your FCOM question, most certainly. I reload a save at least once every play session, although I do have my game setup to play extremely difficult through leveling, skill progression and various other game altering mods and tweaks.
For a leveling and progression mod I feel as you've maxed out your attributes it's not worth the effort with your current avatar as you'd see very little to no benefit from it.
Search TESNexus and you'll find a fair number of mods that work well with the Uncapper.
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Alister Scott
 
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Post » Wed Sep 15, 2010 12:35 am

I have a technical question regarding the compatibility of this along with the mod Realistic Leveling. I was hoping to use Elys's Uncapper to allow my attributes to be increased past 100 via enchantments/fortify/potions, but leave the skill caps at 100 via Elys Uncapper v0.98 and

; Set Attribute and Skill cap to 200
; 0:Disable, 1:Enable
ModLevelSkillCap=0

However, after looking over the Realistic Leveling ini to attempt to answer my own question, I came across the following:

; Set max level an attributes reached when all skills have reached 100. These
; affect how far and fast your level and attributes advance. If you are using
; a skill uncapper that allows skills to exceed 100, then your level and
; attributes will also exceed these values.

set aaRealisticLeveling.levelMax to 55 ; default = 65
set aaRealisticLeveling.attrMax to 100 ; default = 100

Now, after reading that I'm thinking this means one of two things:

1) (Don't want this) - Using Elys's Uncapper in the manner I was hoping to with Realistic Leveling would cause my stats to essentially be doubled for whatever my current level was (at 55, they would all be @ 200).

or

2) (Do want this) - Using Ely's w/ Realistic Leveling with the above setting would mean my stats and skills would be all be @ 100 when I was level 55, but I would be able to increase them past 100 via enchantments/fortify/potions.

I was thinking that the load order might also affect which of these scenarios happens, but then I remembered Uncapper is just a plugin, so it's more than likely that the first scenario would occur. Is there any way to achieve my desired effect using these two mods together or should I be looking for alternatives?
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Hearts
 
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Post » Wed Sep 15, 2010 12:05 am

I'm like level 56 so yeah you can go beyond
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Jonathan Windmon
 
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Post » Tue Sep 14, 2010 9:28 pm

Well basically yes.
Theoretically it's possible to push your character toward 200 in skills, attributes and level, although it would be extremely difficult unless you employ a very fast leveling rate.
As for your FCOM question, most certainly. I reload a save at least once every play session, although I do have my game setup to play extremely difficult through leveling, skill progression and various other game altering mods and tweaks.
For a leveling and progression mod I feel as you've maxed out your attributes it's not worth the effort with your current avatar as you'd see very little to no benefit from it.
Search TESNexus and you'll find a fair number of mods that work well with the Uncapper.


Thanks for the advice. :)

Re this:
2. Having selected primary attributes that I use (installed "always +5 attribute modifiers" for the first 20 levels), it's only during the last few levels that I've gotten leveling under control. Is it a good idea to install a progression mod to reign in leveling? I haven't used any of these before.

For instance, I have Armorer as a primary and if this:
3. Does damage done to armor get out of balance? When I did my test I saw the armor skill go up after a battle but see that the uncapper doesn't actually apply to armor skills(?).

is true I may need to reset the skill fairly often since armorer +100 has no effect (not sure if armorer gets uncapped- it's curently ~93).

edit: after looking over Legendary Abilities I see that my concerns re armor/er can be eliminated with that mod. :)

I'm going to give it a whirl. I guess if I don't like it it's a fairly simple matter of deleting the .dll and resetting stats. :twirl:
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Juan Cerda
 
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Post » Wed Sep 15, 2010 12:35 am

I've got a question about the practical implications of using this mod alongside OOO. Since OOO creates a mostly static world, does that mean that as you approach the new limit of 200 per skill, you'll still not find challenges tailored to any character more powerful than as with the default limit?
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Amy Gibson
 
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Post » Tue Sep 14, 2010 4:10 pm

I think it was Shikishima who mentioned something about a level 90+ Lich... I've seen various assurances that FCOM enemies will benefit from the uncapper. Francesco's, MMM, and Warcry all add boss type monsters/NPCs who benefit the most but OOO also has some foes who level with the PC.

After playing with the uncapper for a while now, I can see that skills progress slowly over 100, and I would guess continue to slow down in the same way 99->100 is much slower than 24->25 for any skill. Therefore, I believe it is very unlikely that any PC will approach 200 points in enough skills that this alone would remove potential challenge. There are plenty of other ways to make your character essentially invincible, and there is always the difficulty slider. :toughninja:
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Jonathan Egan
 
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Post » Tue Sep 14, 2010 8:44 pm

I have a technical question regarding the compatibility of this along with the mod Realistic Leveling. I was hoping to use Elys's Uncapper to allow my attributes to be increased past 100 via enchantments/fortify/potions, but leave the skill caps at 100 via Elys Uncapper v0.98 and

; Set Attribute and Skill cap to 200
; 0:Disable, 1:Enable
ModLevelSkillCap=0

However, after looking over the Realistic Leveling ini to attempt to answer my own question, I came across the following:

; Set max level an attributes reached when all skills have reached 100. These
; affect how far and fast your level and attributes advance. If you are using
; a skill uncapper that allows skills to exceed 100, then your level and
; attributes will also exceed these values.

set aaRealisticLeveling.levelMax to 55 ; default = 65
set aaRealisticLeveling.attrMax to 100 ; default = 100

Now, after reading that I'm thinking this means one of two things:

1) (Don't want this) - Using Elys's Uncapper in the manner I was hoping to with Realistic Leveling would cause my stats to essentially be doubled for whatever my current level was (at 55, they would all be @ 200).

or

2) (Do want this) - Using Ely's w/ Realistic Leveling with the above setting would mean my stats and skills would be all be @ 100 when I was level 55, but I would be able to increase them past 100 via enchantments/fortify/potions.

I was thinking that the load order might also affect which of these scenarios happens, but then I remembered Uncapper is just a plugin, so it's more than likely that the first scenario would occur. Is there any way to achieve my desired effect using these two mods together or should I be looking for alternatives?


I was actually wondering the same thing. Has anyone tried this out with realistic leveling?
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Conor Byrne
 
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Post » Tue Sep 14, 2010 9:09 pm

Hey All,

Am trying to run Oblivion -Elys- Uncapper have copied dll to D:\Program Files\Bethesda Softworks\Data\OBSE\Plugins. OBSE tries to load then the log says Process InstallHook Waiting For Thread = Wait Time_Out Couldn't Inject dll. Anyone have any insights?

Thanks



Oh the full log read thus:

crc = 7934C86C
dll = D:\Program Files\Bethesda Softworks\Oblivion\obse_1_2_416.dll
hookBase = 00150000
loadLibraryAAddr = 7C801D7B
Process::InstallHook: waiting for thread = WAIT_TIMEOUT
Couldn't inject dll.
terminating oblivion process
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Cathrin Hummel
 
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Post » Wed Sep 15, 2010 1:09 am

Hey All,
Am trying to run Oblivion -Elys- Uncapper have copied dll to D:\Program Files\Bethesda Softworks\Data\OBSE\Plugins. OBSE tries to load then the log says Process InstallHook Waiting For Thread = Wait Time_Out Couldn't Inject dll. Anyone have any insights?
Thanks
Oh the full log read thus:
crc = 7934C86C
dll = D:\Program Files\Bethesda Softworks\Oblivion\obse_1_2_416.dll
hookBase = 00150000
loadLibraryAAddr = 7C801D7B
Process::InstallHook: waiting for thread = WAIT_TIMEOUT
Couldn't inject dll.
terminating oblivion process

Which version are you trying to use? One of the versions has an 'OBSE_Elys_Uncapper.ini' file that goes with it in the same folder.

the obse.log should have something like this:
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 00000062) loaded correctly

Do you have any other obse plugins?
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Emma-Jane Merrin
 
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Post » Tue Sep 14, 2010 3:34 pm

Just a bump to keep this thread alive.
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Soraya Davy
 
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Post » Tue Sep 14, 2010 4:55 pm

Just a bump to keep this thread alive.


I use this in combination with darn UI. Is it normal I don't see, for example, my destruction % rise in the menu?
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Dean Brown
 
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Post » Wed Sep 15, 2010 4:38 am

I use this in combination with darn UI. Is it normal I don't see, for example, my destruction % rise in the menu?


This is generally caused by another mod, for example Arcane Archery does this; it stays at 0% to next level on the display, but is actually calculated. If you have a mod that allows you to cast spells by another means (arrows, staff, etc.) it's quite probably that (iirc it is because of the altered way these mods handle the progression for casts/hits). Progression still functions (at least with Arcane Archery) you just can't see it.
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vicki kitterman
 
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Post » Wed Sep 15, 2010 1:10 am

This is generally caused by another mod, for example Arcane Archery does this; it stays at 0% to next level on the display, but is actually calculated. If you have a mod that allows you to cast spells by another means (arrows, staff, etc.) it's quite probably that (iirc it is because of the altered way these mods handle the progression for casts/hits). Progression still functions (at least with Arcane Archery) you just can't see it.


I just read on another forum that its not comp with OBSE v0018, is this true?
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Jordan Fletcher
 
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Post » Tue Sep 14, 2010 10:47 pm

I just read on another forum that its not comp with OBSE v0018, is this true?


Not as far as I am aware, I'm using the latest OBSE 18b6 I think, and it seems to be working. I have several skills and attributes above 100 all doing what they are supposed to do. What is the issue you read about?
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Kathryn Medows
 
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Post » Wed Sep 15, 2010 5:12 am

Not as far as I am aware, I'm using the latest OBSE 18b6 I think, and it seems to be working. I have several skills and attributes above 100 all doing what they are supposed to do. What is the issue you read about?


Somebody just said it doesn't work with it =p.
But is their a way to see if it works? Cause I don't see any immediate change
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Paula Ramos
 
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Post » Wed Sep 15, 2010 3:14 am

I definately like the combonation of Uncapper and Legendary Ability, however there is one feature from Legendary Mastery that I would have liked to have kept. That is the cross skill bonuses, taking Blade above 100 enhanced Blade, but it also enhanced Blunt, Hand to Hand and Marksman. I'd like to see the same type of bonus on Legendary Abilitys' Heavy Armor, Light Armor and Block bonuses, but that is a simple matter of scripting, making the changes in Uncapper looks like it will require some hex editing. Has anyone done anything like this already? Or found another way to do the same thing?
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Catherine N
 
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Post » Wed Sep 15, 2010 12:43 am

I just read on another forum that its not comp with OBSE v0018, is this true?

Well, it works fine for me. Trust me, you'd know right away if it didn't work, because you wouldn't be able to go beyond 100.

Make sure you made a OBSE\plugins folder and placed it there
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Sarah Edmunds
 
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Post » Tue Sep 14, 2010 9:09 pm

The compatibility issue with OBSE 18 is the other way round. If a new mod is built with 18 it won't work with less (even if it doesn't use any new functions), but you can upgrade OBSE and it should run older mods.
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Flutterby
 
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Post » Wed Sep 15, 2010 12:22 am

I have installed OBSE version 18.6 and elys uncapper but I cannot
get it to work, i have reached 100 in armourer but I cannot rise above that
and as far as I know I have installed it correctly, one other question: are OBSE
and elys uncapper supposed to appear on the datafiles so you can put a little x
in the box? I have the OBSE icon on my computer and I run the game from that
one so apperently that works.
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Mark
 
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Post » Tue Sep 14, 2010 5:05 pm

Install OBSE using its instructions. Elly's Uncapper is an OBSE plugin. The .dll file goes into Data\OBSE\Plugins.
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megan gleeson
 
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Post » Tue Sep 14, 2010 11:52 pm

I know, i have installed both as per instructions, mind you it took me a while to find
the pluginmap in the datamap. Perhaps there is another thing that I have missed to do?
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Sylvia Luciani
 
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Post » Wed Sep 15, 2010 3:31 am

looks like its been awhile since elys himself checked this thread out but still maybe some of the rest of you have experienced this problem, to test to see if the thing was working i used my console to level up the stats to max, however somehow this triggered a loop, the quest window with the new abilities kept coming up again and again infinitely, is this purely a result of using the console command prompt, or can this glitch be triggered anytime one hits the 200 point grandmaster level?
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Justin Hankins
 
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