With the skills and attributes pushed up to 200 for the cap, does this mean you can level up beyond level 52/53 (whatever the normal player level cap is)?
I'm curious for confirmation on this too.
Also, I'm considering applying the uncapper to my latest, and already established, character: 300+ hrs, lvl 30 with most attributes at or near 100 and several primary attributes maxed + buffs that push many stats over 100. I use FCOM, Supreme Magicka, Deadly Reflex (150% damage) and not much else that affects the PC. I'm interested in the uncapper because it would seem to possibly make the rest of this character's journey more interesting.
bliviongate:
So far, I'm encountering very little real threat... as long as I play smart (haven't yet progressed vanilla or SI main quest). I've played more than 1000 hrs in OB- this is my first character after a ~2 yr break- and know lots of tactics and tricks. I tested the uncapper and my blade (primary and natural 100) damage jumped 10 points as a result of str buffs...
Questions:
1. Do enough FCOM enemies benefit from the uncapper to keep the potential challenge up? I know about the difficulty slider.
2. Having selected primary attributes that I
use (installed "always +5 attribute modifiers" for the first 20 levels), it's only during the last few levels that I've gotten leveling under control. Is it a good idea to install a progression mod to reign in leveling? I haven't used any of these before.
3. Does damage done to armor get out of balance? When I did my test I saw the armor skill go up after a battle but see that the uncapper doesn't actually apply to armor skills(?).
Because I put a lot of time into each OB character (this is only my second real one) i tend toward the "jack of all trades" type so as to keep all game play options open. I understand that people have had good experiences playing, from scratch, specialized characters with this mod + a progression mod. Not wanting to extensively "test" this mod only to find I don't like the results, I seek advice.