I had BSA trouble and questions/comments and I thought it was related to this thread. I wanted to know if packing many mods into BSA format might help the oblivion file thrashing problem.
By intuition I think my ini list wasn't over 255 characters. I had other problems with BSA loading that confused me even when my BSA list was very short. I repacked oblivion textures with only stock textures and it wouldn't load even with the regular filename and no other BSAs loaded besides Fran's. The Main menu was white, there was no mouse icon texture, it was invisible. Loading with dummy esp instead of modifying the ini file did nothing.
None of my BSAs were over 2GB.
After reverting that to the normal BSA that came with the game, I was able to successfully load a small BSA I made using Wiseman's reduced textures by registering it in the oblivion.ini . So I wonder if the filesize of the BSA and types of files inside determine whether Oblivion will use it. Maybe there are bugs in the OBMM BSA packer or peculiarities in how oblivion loads BSAs. I haven't tried BSA commander yet. CorePc or someone in charge of OOO now said there was a lot of testing to do to pack files into a BSA for the next version of OOO. But what could that mean? Maybe those sort of things.
I thought my game had bad stablility and poorer performance after installing FCOM and many other mods. I thought the oblivion file thrashing problem might be contributing. I then noticed I had a 4.8GB textures folder full of 15,000+ files. And a meshes folder with 5,000+ .
I figured where all my many files were piling up from. I didn't realize how many mods came with so many loose files. I think if UOP, USIP and many mods with more than 25 files could use BSAs, maybe the Oblivion\data file thrashing problem wouldn't be so out of control when using many mods? What I have now, without even FCOM is about 2,000 textures and 2,000 meshes loose.
I did a fast estimate of many of my newly installed files on a fresh install looking in OBMM. Accuracy gets sketchier the higher the number of files.UOP - ~500 files? (124MB OMOD)Cobl - ~300? USIP - low hundredsThieves Arsenal - low hundredsCombat Taunts Removed - ~100Supreme Magicka 0.90 b3 ~75Ayleid Steps 3.0 - ~60Enhanced Vegetation - ~50TIE 1.26 - 1probably 15-25 more mods with not more than 30 files each and many with 2. ~300-400?Things not installed, some installed previously on the 15,000 file mega heap, and for comparison :OOO - 1-2k or more thousands (~400MB OMOD)Unique Landscapes Compilation - 1-2k or more thousandsBomret's Detailed Normal Maps - ~700?Armamentarium (1.0) - mid hundredsBetter Cities - ?QTP3 - ?QTP3 Redim - ?Fran's - ? has BSAsMMM - ~10-30 Has BSA nowDetailed Terrain + DT SI pack - ~160Bob's Armory - ~175CM Partners 2.0 - ~90 because of mp3/lipAWLS ~65?Whispered Feet Max - ~70Tamriel Travellers - ~55Lost Spires - 2 (esp,bsa) (~300MB OMOD)Enhanced Daedric Invasion - 2 (esp,esm) (241KB)
So they can really add up. Does anyone know if and what difficulties there are with packing these mods files into BSAs? If mod's BSAs replace files in stock game BSAs, will they override and in what order?