There is just something about Oblivion that makes it a better game. I don't know what it is, but you know, it just is a better game than Skyrim. I'm not trolling, i really think this! The dialogue is better on Oblivion (more funny), the combat felt more solid (even thoug Skyrim's is a tad better). Oblivions quests were better than Skyrims, the giulds were better. Overall, i feel that Oblivion was better, more solid overall, a much better product, less bugs/glitches aswell
I never played Arena or Daggerfall. I saw Daggerfall, didn't float my boat.
I loved Morrowind. I loved Oblivion. I loved Skyrim.
I immediately saw that each game was not its predecessor. I judged each on its own merits.I am curious though..."by far" Oblivion was better, in your opinion. I think Oblivion had a great story, as good as Morrowind's. I agree that Skyrim's story isn't quite as good. But, I have a question- is it necessary for Skyrim's story to be "better" than Oblivion's to have Skyrim be a great game? Not in my opinion. It helps the game, certainly. But just as every great baseball hitter cannot hit a 'better' homerun in each game, neither can every succesive TES story get more epic and better and better, etc, for every player. The story is a large part of the game, but not the only part, and while Skyrim's story is solid, it's simply not as well done as Morrowind's or Oblivion's. A B grade instead of an A in that regard.
However, I disagree strongly that because Oblivion's dialogue was "funnier" that makes it "better". Exactly the opposite in fact. That would be like having a Three Stooges routine between Han, Luke, and Chewy during their escape from the Death Star. It's anachronistic to the mood and flavor of the story. Comic relief has it's place, but not in a way like you describe. I will admit that dialogue in OB was supposed to be background noise, when between NPCs, and I understand and accept that, but the humor you describe does not fit woth the flavor of the story and hurts the game rather than helps it in my opinion.
I don't see an advantage or disadvantage between OB and Skyrim's combat. They are both 'acceptably good' for me. I didn't buy either as a straight melee game so I do not fault either game in this regard. But both games have faults in combat. I think nether has an advantage over the other. Skyrim's is a little more interesting due to perks, that's all. But still, it's good enough
When Oblivion came out, almost every player moaned and cried about Quests. I posted here many times that I for one did not miss the dozens of "carry my laundry back to Balmora and I'll give you a gold piece" Quests. I also found the staccato "one little baby step at a time" Quests to be maddening in Morrowind. OK, get a belt. Now take that belt to Androcius Commode and tell him it's from me. OK, now do his five random tasks. OK, now bring the belt back". How about "take that belt to Androcius, talk to him, and tell me what happened". No need for the busywork, just tell me what you want. But people didn't feel that was 'dumbing' anything down, the fact that the game made you do one baby step at a time. Players felt that was 'good' because it was 'detailed'. I found it hand-holding because you never really had to remember anything but the next little tiny baby-step.
I don't find Skyrim especially buggy. I had 1 CTD in 130 hours, and then 4 CTDs from 130 to 135 hours. Since I haven't had a single issue since then, I think it was something scheduled on my PC and I happened to have been playing.
Overall, I find Skyrim better than Oblivion on several points, including magic. Magic was never interesting or really hard before. The incredibly UGLY vanilla OB faces were something else. I guess Cyrodiil's been on a lemon-only diet for some time! Skyrim feels more fluid, things make more sense overall. Town in OB seemed to have been placed with no thought to why a town was there. In Skyrim they make sense. Most importantly, the sense of 'what's over that hill, and surprise might I see", which for me was the best part of Morrowind, is back in Skyrim. In Oblivion, I wanted to see what was over that hill, but I didn't feel I'd be surprised when I got there