It isn't so much the added content from mods that puts Oblivion ahead - it's the fixing of flaws. A lot of these flaws (in both Oblivion and Skyrim) aren't there because Bethesda ran out of time - they're just poor design choices... like level-scaling or the removal of attributes.
That's a matter of opinion. I see the design flaws as being more along the lines of a lack of content, most notably in quests, spells and skills. I have no issue whatsoever with teh removal of attributes, though I thought I would in the pre-release months. but again, that's a matter of personal opinion
I doubt that somehow. With a lot of mods, it's capable of matching a modded Oblivion, but it would need a complete overhaul to the point where it's barely even the same game to even come close to Morrowind.
Again, that's opinion. I thought Oblivion was barely below Morrowind, even with the horrendous level scaling and Oblivion gates. I still love both, but I wouldn't rate Morrowind THAT highly. they're both fantastic games(and I started with Morrowind BTW)
And I have faith in the modding community. It's just getting better, especially since a lot of the titans that came out of Oblivion are probably gonna come back for Skyrim.
but as I said, that's a matter of opinion, and we shall agree to disagree.
Going back to my previous posts, I didn't just compare unmodded Skyrim to modded Oblivion. I compared both games unmodded as well... and stated that while I prefer Oblivion and feel it has more charm, Skyrim is the better vanilla game. I also went on to acknowledge that my opinion on how both games compare is likely to change in a few years time when Skyrim has a sufficient number of mods.
Fair enough
I'm not talking copy-pasting & since playing Skyrim isn't in the cards for me. I can't give any Skyrim examples. mod ideas have been used in games past & even if they never use mod ideas doesn't mean they aren't able to, they still have access to mods.
Still, Bethesda has to actually create the stuff, and unlike modders they frequently don't have the luxury of spending months or years refining a single aspect of the game. So I'm not sure exactly what you're trying to say