[RELz] Oblivion Gate Destruction Spell

Post » Tue Jul 27, 2010 3:52 pm

http://www.tesnexus.com/downloads/file.php?id=33805

Destroys Oblivion Gates by Spell and randomly gives you a Sigil Stone, its under the category of Magic - Gameplay at tesnexus

http://www.youtube.com/watch?v=HGv9WyU7poc

Usage and Readme File

To use you must cast the spell on the Oblivion Gate arches. Installing copy to your data folder and activate. You'll receive the spell at game start, and it'll will be up the top under lesser spells, nothing much else just a spell

Updated to 0.2 with a fix so it works just on oblivion gates only. You can use it freely as a resource in any way, just a thanks will keep me happy, and a endorsemant @ tesnexus will keep me very happy :dance:
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Kirsty Collins
 
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Post » Tue Jul 27, 2010 8:40 am

thanks :obliviongate:
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BEl J
 
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Post » Tue Jul 27, 2010 3:37 pm

Thanks! :D Now I can easily close those annoying wilderness gates.
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Mason Nevitt
 
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Post » Tue Jul 27, 2010 9:36 pm

You combine this with my mod that allows infinite Oblivion Gates, and you've got quite a party. :)

Thanks!
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Shannon Lockwood
 
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Post » Tue Jul 27, 2010 7:53 pm

Haha. Cousland got his Oblivion Gate close spell. :) Very good Tigerpaws :foodndrink: What the heck, I may even try it!!
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Manuela Ribeiro Pereira
 
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Post » Tue Jul 27, 2010 12:00 pm

Thanks! :D Now I can easily close those annoying wilderness gates.

Thanks Vyper

You combine this with my mod that allows infinite Oblivion Gates, and you've got quite a party. :)


Ha, yes, add a bit of Tequila and it'll be a naughty party, its very bad tequila

Haha. Cousland got his Oblivion Gate close spell. :) Very good Tigerpaws :foodndrink: What the heck, I may even try it!!


It is good, after using it a bit, its a little bit addictive, like not having to go though the process of destroying 50 odd gates. I'm surprised the comments i have had from tesnexus, a lot have said thanks so there was a demand for it after all
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Verity Hurding
 
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Post » Tue Jul 27, 2010 7:59 am

Will it work from inside the gate?^^
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sas
 
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Post » Tue Jul 27, 2010 9:18 am

No need to go in the gate, but if you do destroy the gate from the inside, you'll have to complete it by getting the sigil stone
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Andy durkan
 
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Post » Tue Jul 27, 2010 9:00 am

I like this a lot, this is oh so good :obliviongate: Thank you
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Steve Bates
 
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Post » Tue Jul 27, 2010 8:48 am

Thanks for this. I can stop putting off the main quest out of annoyance now.
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Mason Nevitt
 
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Post » Tue Jul 27, 2010 6:37 pm

Glad to hear I'm not the only one that hates the gates :)
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jennie xhx
 
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Post » Tue Jul 27, 2010 11:18 pm

Glad to hear I'm not the only one that hates the gates :)


Me too.

Tigerpaws i not only endorsed it but voted for file of the month
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amhain
 
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Post » Tue Jul 27, 2010 4:06 pm

Oh thank you aardvark :dance:

Might have been your effort and a few others why its holding at File of the Month No.5, this has definitely inspired me to keep a eye out to fulfill future mod requests that im able to do
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Anthony Rand
 
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Post » Tue Jul 27, 2010 3:16 pm

Why is it blocked on TESNEXUS right now? Down for maintenance?
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Leticia Hernandez
 
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Post » Tue Jul 27, 2010 2:00 pm

Why is it blocked on TESNEXUS right now? Down for maintenance?


Indeed. Why?
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Hannah Whitlock
 
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Post » Tue Jul 27, 2010 1:54 pm

Interesting. I can certainly see the appeal, but it seem quite powerful spell for being a freebie. Well, i'm propably the only person in the world who likes closing them down the hard way, so i may not be the best one to judge :D
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Everardo Montano
 
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Post » Wed Jul 28, 2010 12:48 am

Interesting. I can certainly see the appeal, but it seem quite powerful spell for being a freebie. Well, i'm propably the only person in the world who likes closing them down the hard way, so i may not be the best one to judge :D


I agree to the point of having to earn / find it somehow.
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dav
 
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Post » Tue Jul 27, 2010 2:59 pm

Fortunately I've found a mirror for this mod.

http://www.fileplanet.com/215343/210000/fileinfo/Elder-Scrolls-IV:-Oblivion---Gate-Destruction-Spell

Cheers.
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suzan
 
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Post » Tue Jul 27, 2010 10:58 am

I'd be interested to know how this mod handles the Bruma and Cheydinhaal gates or any other gate with NPC's involved.
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Brandon Bernardi
 
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Post » Tue Jul 27, 2010 2:21 pm

A little mod handy even if it's a bit cheated. I tried on most of the doors must be closed. Kvatch and Bruma no problem, for cons with that of Cheydinhal, this raises a concern with the quest of the son's account. I have not tried it yet with the great looks of the Battle of Bruma.
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Danger Mouse
 
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