Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x013476d7
OD3D9: Driver 0x02918f78 constructed from 0x01347643 (1 drivers available)
OD3D9: Driver 0x02918f78 destructed from 0x0134d7c5 (0 drivers left)
OD3D9: Driver queried from 0x013476b8
OD3D9: Driver 0x02918f78 constructed from 0x01347643 (1 drivers available)
OD3D9: Device queried from 0x0076a547
OD3D9: Device 0x02918768 constructed from 0x0134d8bb (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (1920,1200) created OK.
Depth buffer attached OK. 0
Init: NVCPL.dll queried.
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating full screen textures.
Width = 1920, Height = 1200
Format = A16B16G16R16F
Loading the effects.
Shader compiling messages occured in data\shaders\Ring_SSAO.fx:
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
D:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
Shader compiling messages occured in data\shaders\Godrays06.fx:
D:\Bethesda Softworks\Oblivion\memory(67,10): error X1507: failed to open source file: 'includes/Time.hlsl'
Found filename : effects\mlaa_map.dds
Loading texture (data\textures\effects\mlaa_map.dds)
Found filename : effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Shader compiling messages occured in data\shaders\ColorEffects.fx:
D:\Bethesda Softworks\Oblivion\memory(175,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Shader compiling messages occured in data\shaders\HLSLvignette.fx:
D:\Bethesda Softworks\Oblivion\memory(59,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Added to list OK.
Found filename : effects\mlaa_map.dds
Loading texture (data\textures\effects\mlaa_map.dds)
Linking to existing texture.
Found filename : effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Linking to existing texture.
Loading the effects.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Save file links 1 textures.
Error loading texture list: too small.
No effect data in save file.
Effect (NormalFilterAA.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (Volumetric_SSII.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (HBAO.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (Ring_SSAO.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (Volumetric_SSAO.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (DepthOfField.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (CrysisDoF.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (Bokeh_Circle_DoF.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (Bokeh_Hexagon_DoF.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (Pseudo_Bokeh_DoF.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (Godrays.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (CelShader+EdgeAA.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (ColorEffects.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (ColorMood.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (ENBColorEffect.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (HLSLbleachbypass.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (HLSLColorGrading03.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (HLSLvignette.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Effect (obsharpen.fx) - Script refID = 9000800
Loading effect that already exists. Returning index of existing effect.
Received save game message.
Saving a game.
EffectManager::SaveGame
EffectManager::SaveGame
pEffect index = 24
pEffect data\shaders\Volumetric_SSAO.fx has 14 parameters.
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.500000
Found float: name - ThicknessModel, size - 1, data[0] - 100.000000
Found float: name - fogParams, size - 1, data[0] - 8000.000000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\Volumetric_SSII.fx has 13 parameters.
Found float: name - IIRadiusMultiplier, size - 1, data[0] - 10.000000
Found float: name - IIStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - fogParams, size - 1, data[0] - 8000.000000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters.
Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000
Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - giClamp, size - 1, data[0] - 0.500000
Found float: name - ThicknessModel, size - 1, data[0] - 100.000000
Found float: name - fogParams, size - 1, data[0] - 8000.000000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\Ring_SSAO.fx has 18 parameters.
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 4.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoCap, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.300000
Found float: name - angleBias, size - 1, data[0] - 20.000000
Found float: name - aorange, size - 1, data[0] - 150.000000
Found float: name - Blur_DropThreshhold, size - 1, data[0] - 20.000000
Found float: name - Blur_RadiusMultiplier, size - 1, data[0] - 1.000000
Found float: name - fogParams, size - 1, data[0] - 8000.000000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\HBAO.fx has 14 parameters.
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 5.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoClamp, size - 1, data[0] - 0.400000
Found float: name - Attenuation_Factor, size - 1, data[0] - 0.010000
Found float: name - fogParams, size - 1, data[0] - 8000.000000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\NormalFilterAA.fx has 5 parameters.
Found float: name - filterStrength, size - 1, data[0] - 1.000000
Found float: name - filterSpread, size - 1, data[0] - 3.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\DLAA.fx has 3 parameters.
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\MLAA.fx has 12 parameters.
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\MDLAA.fx has 15 parameters.
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - YUVs_RGB, size - 1, data[0] - 0.299000
Found float: name - RGB_YUVs, size - 1, data[0] - 1.000000
pEffect data\shaders\Godrays.fx has 34 parameters.
Found float: name - globalmul, size - 1, data[0] - 1.000000
Found float: name - morningshaftex, size - 1, data[0] - 2.300000
Found float: name - eveningshaftex, size - 1, data[0] - 3.500000
Found float: name - goldendecay, size - 1, data[0] - 0.990000
Found float: name - noonshaftex, size - 1, data[0] - 1.000000
Found float: name - noondecay, size - 1, data[0] - 0.990000
Found float: name - moonshaftex, size - 1, data[0] - 0.090000
Found float: name - moondecay, size - 1, data[0] - 0.880000
Found float: name - showraypass, size - 1, data[0] - 0.000000
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - startsunrise, size - 1, data[0] - 4.000000
Found float: name - endsunrise, size - 1, data[0] - 10.000000
Found float: name - startevening, size - 1, data[0] - 17.000000
Found float: name - endevening, size - 1, data[0] - 21.000000
Found float: name - Density, size - 1, data[0] - 0.700000
Found float: name - Weight, size - 1, data[0] - 0.700000
Found float: name - goldensaturate, size - 1, data[0] - 0.540000
Found float: name - noonsaturate, size - 1, data[0] - 0.010000
Found float: name - Luminance, size - 1, data[0] - 0.440000
Found float: name - fMiddleGray, size - 1, data[0] - 0.990000
Found float: name - fWhiteCutoff, size - 1, data[0] - 0.400000
Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.040593
Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - 0.988253
Found float: name - oblv_SunDirection, size - 1, data[0] - 0.993153
Found float: name - rcpres, size - 1, data[0] - 0.000521
Found float: name - f4Time, size - 1, data[0] - 22978.000000
Found float: name - t, size - 1, data[0] - 0.767327
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.086021
pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters.
Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000
Found float: name - edgeStrength, size - 1, data[0] - 10.000000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\Bokeh_Hexagon_DoF.fx has 14 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\Bokeh_Circle_DoF.fx has 13 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\Pseudo_Bokeh_DoF.fx has 18 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - dmax, size - 1, data[0] - 0.009000
Found float: name - base_blur_radius, size - 1, data[0] - 1.000000
Found float: name - blur_falloff, size - 1, data[0] - 2.000000
Found float: name - R, size - 1, data[0] - 8.000000
Found float: name - distantblur_startrange, size - 1, data[0] - 250.000000
Found float: name - distantblur_endrange, size - 1, data[0] - 1000.000000
Found float: name - distantblur_pow, size - 1, data[0] - 1.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\CrysisDoF.fx has 12 parameters.
Found float: name - NearBlurDepth, size - 1, data[0] - 0.400000
Found float: name - FarBlurDepth, size - 1, data[0] - 0.400000
Found float: name - MaxBlurCutoff, size - 1, data[0] - 1.000000
Found float: name - dofMinThreshold, size - 1, data[0] - 0.200000
Found float: name - ApertureDiameter, size - 1, data[0] - 3.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - poisson, size - 8, data[0] - 0.000000
pEffect data\shaders\DepthOfField.fx has 10 parameters.
Found float: name - DoFAmount, size - 1, data[0] - 7.000000
Found float: name - FullFocusRange, size - 1, data[0] - 0.100000
Found float: name - NoFocusRange, size - 1, data[0] - 0.400000
Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\ColorEffects.fx has 12 parameters.
Found float: name - Saturation, size - 1, data[0] - 1.000000
Found float: name - Brightness, size - 1, data[0] - 1.000000
Found float: name - Contrast, size - 1, data[0] - 1.000000
Found float: name - GContrast, size - 1, data[0] - 1.000000
Found float: name - GBrightness, size - 1, data[0] - 1.000000
Found float: name - FGIntensity, size - 1, data[0] - 0.000000
Found float: name - BHMagnitude, size - 1, data[0] - 10.000000
Found float: name - BHBrightness, size - 1, data[0] - 4.000000
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - rcpres, size - 1, data[0] - 0.000000
pEffect data\shaders\ColorMood.fx has 6 parameters.
Found float: name - fRatio, size - 1, data[0] - 1.000000
Found float: name - moodR, size - 1, data[0] - 0.400000
Found float: name - moodG, size - 1, data[0] - 0.270000
Found float: name - moodB, size - 1, data[0] - 0.330000
pEffect data\shaders\ENBColorEffect.fx has 9 parameters.
Found float: name - OffsetMult, size - 1, data[0] - 0.700000
Found float: name - BrightnessMult, size - 1, data[0] - 1.120000
Found float: name - BrightnessPow, size - 1, data[0] - 0.660000
Found float: name - tempF9, size - 1, data[0] - 0.760800
Found float: name - tempF0, size - 1, data[0] - 0.096000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
Found float: name - offset, size - 8, data[0] - -1.000000
pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters.
Found float: name - Opacity, size - 1, data[0] - 0.370000
pEffect data\shaders\HLSLColorGrading03.fx has 5 parameters.
Found float: name - saturatex, size - 1, data[0] - 0.650000
Found float: name - opacity, size - 1, data[0] - 0.800000
Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.000000
pEffect data\shaders\HLSLvignette.fx has 4 parameters.
Found float: name - radius, size - 1, data[0] - 4.000000
Found float: name - darkness, size - 1, data[0] - 0.550000
pEffect data\shaders\obsharpen.fx has 3 parameters.
Found float: name - sharpval, size - 1, data[0] - 8.000000
Received ExitGame message.
Calling Release Device
Releasing effect vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.