Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x00dbe647
OD3D9: Driver 0x00ee7f78 constructed from 0x00dbe5b8 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
OD3D9: Driver 0x00ee7f78 destructed from 0x00dc7705 (0 drivers left)
OD3D9: Driver queried from 0x00dbe628
OD3D9: Driver 0x00ee7f78 constructed from 0x00dbe5b8 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
Replaced depth-stencil by INTZ
OD3D9: Device queried from 0x0076a547
OD3D9: Queue 1, MS-type 0, MS-quality 0
OD3D9: Device 0x00ee6778 constructed from 0x00dc7b3d (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer reattached OK. 0
Init: NVCPL.dll queried.
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating effect constants pool.
Creating full screen textures.
Width = 1680, Height = 1050
Format = A16B16G16R16F
Loading the effects.
Found texture to load: ssao/RandomNoiseB.dds
Loading texture (data\textures\ssao/RandomNoiseB.dds)
Effect compiling messages occured in data\shaders\JakobsenAO.fx:
G:\Oblivion\memory(143,55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Effect compiling messages occured in data\shaders\Godrays06.fx:
G:\Oblivion\memory(99,31): warning X3206: 'mul': implicit truncation of vector type
G:\Oblivion\memory(99,21): warning X3206: implicit truncation of vector type
Effect compiling messages occured in data\shaders\LightShafts_PCS.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'
Effect compiling messages occured in data\shaders\LightShafts_PCS.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'
Effect compiling messages occured in data\shaders\LightShafts_PCS.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'
Effect compiling messages occured in data\shaders\MLAA.fx:
G:\Oblivion\memory(190,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
G:\Oblivion\memory(191,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Found texture to load: effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Effect compiling messages occured in data\shaders\MDLAA.fx:
G:\Oblivion\memory(185,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
G:\Oblivion\memory(186,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Effect compiling messages occured in data\shaders\MFXAA.fx:
G:\Oblivion\memory(188,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
G:\Oblivion\memory(189,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Loading texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Loading texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Effect compiling messages occured in data\shaders\CelShader+EdgeAA.fx:
G:\Oblivion\memory(153,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Effect compiling messages occured in data\shaders\ColorEffects.fx:
G:\Oblivion\memory(186,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Effect compiling messages occured in data\shaders\HLSLvignette.fx:
G:\Oblivion\memory(64,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Creating lod vertex buffers.
Added to list OK.
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Linking to existing texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Linking to existing texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Loading the effects.
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "8" of existing effect.
Loading effect "LightShafts_PCS.fx" that already exists. Returning index "9" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "12" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "22" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "23" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "26" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "29" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "30" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "31" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "32" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "33" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "34" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "35" of existing effect.
Save-game references to 4 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadShader (AmbientDungeons.fx) - Script refID = 19000ed3
LoadEffect (Water.fx) - Script refID = 11000ed5 (Managed)
Effect compiling messages occured in data\shaders\Water.fx:
G:\Oblivion\memory(158,14): warning X3206: implicit truncation of vector type
G:\Oblivion\memory(164,38): warning X3206: implicit truncation of vector type
G:\Oblivion\memory(186,47): warning X3206: implicit truncation of vector type
G:\Oblivion\memory(315,18): warning X3206: implicit truncation of vector type
Effect compiling messages occured in data\shaders\Water.fx:
G:\Oblivion\memory(167,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Found texture to load: effects\water_NRM_LOD.dds
Loading texture (data\textures\effects\water_NRM_LOD.dds)
Found texture to load: effects\water_NRM_3D.dds
Loading texture (data\textures\effects\water_NRM_3D.dds)
Received ExitGame message.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.