Just wondering... is it just me that thinks Skyrim's lighting looks... off/outdated?
Feels like it shines weird on the wrong things and doesn't look nearly as good as other games' lighting...
http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/OrcNight.jpg
http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/WhiterunExterior01_wLegal.jpg
http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/DragonFight.jpg
http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/MammothsGiant01_wLegal.jpg
The Orc image especially. The blade and the ivy shines just looks completely off. Reminds me of Oblivion & Fallout 3.
A lot of modern games spend a lot of time making the lighting advanced and look stunning (Battlefield 3 and Crysis for instance). To me, Skyrim's lighting just looks like a direct port from Fallout 3.
There's basically no specular in any of the images there, which makes everything feel really flat/dusty. As John Hable points out over at Filmic Games, http://filmicgames.com/archives/547.
So in other words the tonemapping we're seeing for the linear HDR is actually too subtle, while the non-linear HDR is too extreme. I guess we need to find a middle ground that can compensate for Oblivion's visual problems and still be pleasing?
EDIT: hvlr, I'm guessing they are using bloom. However it is still a bit blindly bright though...
Not exactly, it's just that the gamma -> linear -> gamma transforms are destructive. It's why you need to pay attention to them in the first place, what works and looks nice for one won't necessarily work for the other. See below.
Honestly there's little about Skyrim that doesn't look outdated. I've already decided to skip buying it until modders make it into something worth playing.
Regardless of other games, Gamma correct lighting is cool and all. But, I'm pretty sure my monitor is calibrated correctly and the current setup Etha has just isn't working well. What, ideally, someone would do is mod weather/lighting conditions to take that shiny new hdr tonemapping and etc. into account, since all the previous settings and mods have been based on Vanilla hdr.
Right, this is what I was suggesting. Without getting too much into the mathier bits, gamma roughly darkens everything by a variable amount and linearizing will brighten and sort of 'compress' colors together, as you can see. When your source art accounts for this, (and what I was hoping to demonstrate with the Uncharted 2 screencap) is that it looks just as good as (and in general, better than, due to light actually adding properly like you expect) art that does not.
I'll actually repeat that since I don't recall it being mentioned in the past-- light does not add at all like you think it will unless you're gamma-correct. This can cause huuuge art problems, especially in high dynamic range imagery.
EDIT: More linkdump. Bungie's got some http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=21523 on the benefits of a good HDR pipeline and getting gamma right. It's definitely targeted at developer types, but there are a lot of good illustrations even if you're not so good with the power functions and logarithms.