Okay, I can′t get OBGE to work.
Issuse:
With Wrye bash/Bain-install I can get into the game, but when I open OBGE through my inventory and try a shader with shift+click, nothing changes.
When I do a manual install, whenever I start a new game all I get is a black screen, but with the game playing in the background and with the hud visible. I made sure I installed them correctly and have tripple-checked the readme′s.
I have OBSE 0.20 and the directX download.
The packages I′ve used are:
OBGE_Core-30054-3-0-1.7z
OBGE_Standalone_Effects-30054.7zThere is no obge.ini created in
"My Documents\My Games\Oblivion"Oblivion-location:
c:\oblivion\A fresh install with lots of oblivion mods, texture replacers and such, but non that I can think of that would conflict with a plugin like this.
win7 64-bit, ati hd5750 (sm3 supported)
OBGE log:Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x00bd76d7
OD3D9: Driver 0x03128fc0 constructed from 0x00bd7643 (1 drivers available)
OD3D9: Driver 0x03128fc0 destructed from 0x00bdd7c5 (0 drivers left)
OD3D9: Driver queried from 0x00bd76b8
OD3D9: Driver 0x03128fc0 constructed from 0x00bd7643 (1 drivers available)
OD3D9: Device queried from 0x0076a547
OD3D9: Device 0x03037990 constructed from 0x00bdd8bb (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1920,1080) created OK.
Depth buffer attached OK. 0
Init: ATIMGPUD.dll queried.
Starting a new game.
Creating effect vertex buffers.
Creating full screen textures.
Width = 1920, Height = 1080
Format = A16B16G16R16F
Loading the effects.
Added to list OK.
Thanks for any help