I think there's potentially two variables that could increase with Marksman ability. First, the width of the focus. Second, the maximum distance that can be focused on. If you're going to have an .ini file controlling the Marksman DoF, here's some variables that would be interesting to have access to:
1. FocusWidth - the width that remains unblured when at "peak" Marksman levels.
2. FW_LevelThreshhold - The Marksman ability at which point the full focus width is attained.
If, for example, the FocusWidth was set at 30 units and the associated LevelThreshhold was set at 75, then a PC with 50 marksman skill would see 20 units around the point of focus clearly. And at levels of 75 or greater a full 30 units would be clear.
3. FocusMaximum - the maximum distance that can be seen clearly without "peak" Marksman levels.
4. FM_LevelThreshhold- The Marksman ability at which point there is no longer any maximum focus distance.
5. FM_ZoomAmplification - The percentage additional distance that can be focused on when zooming.
Say, the FocusMaximum is set to 5000 units, the LevelThreshhold to 100, and the ZoomAmplification to 25%. Then, when aiming a bow only characters who reached level 100 (or higher with an uncapper) would have no constraints on how far the could focus. If a character was at marksman ability 40, then he would be able to focus a distance of 2000 when unzoomed, or 2500 when zoomed. If the bow crosshair were over a point of focus beyond that the focus would be constrained at either 2000 or 2500 depending if zoomed.
Finally, it might be interesting to make it even more difficult to keep focused on enemies beyond the wandering reticule. You could have two variables.
6. FocusNoise - the depth distance over which the focus will fluctuate at 0 Marksman level.
7. FN_LevelThreshhold - The marksman ability at which the focus depth ceases to fluctuate on it's own.
So, even if a PC was focused on a large stationary target, the target would come in and out of focus by the amounts dictated by the above two variables.
Anyways, just some thoughts on things that MIGHT be interesting to see in game. Feel free to ignore.