[REL/WIP] Oblivion Graphics Extender

Post » Thu Feb 10, 2011 12:08 pm

http://www.youtube.com/watch?v=5QwhG5zDuyE ... It's short (1080p files are huuuge) but I did several takes and picked the best one. Thoughts?

That looks excellent, and I'm not even a huge fan of extreme DoF. But applied in this way I may have to reconsider my choice of DoF shaders. Great work.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Thu Feb 10, 2011 1:39 pm

That looks excellent, and I'm not even a huge fan of extreme DoF. But applied in this way I may have to reconsider my choice of DoF shaders. Great work.


Well, depending on what shader you're currently running 24/7, this would just stack on the Bokeh blur in conversations. If your DoF is very weak there may be no harm done.

Of course, if all goes to plan, and I release this (I could die or something :P), I will hopefully have an INI file that lets you pick which shader loads during which event and modify some of the basic settings. This would make the Support Plugin redundant for DoF, but of course you would continue to use that for SSAO, Godrays, and whatever else.
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Thu Feb 10, 2011 1:03 pm

Yeah, transparent objects cause issues with any shaders that use depth buffers. Nothing can be done in this case except recommending people change fDlgFocus to make it less noticable.


With most objects I prefer Volumetric SSAO, but I noticed that Ring SSAO doesn't seem to have this problem with transparent objects (e.g. people's hair). As a result, I've been using Ring SSAO as my default.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Thu Feb 10, 2011 6:08 pm

With most objects I prefer Volumetric SSAO, but I noticed that Ring SSAO doesn't seem to have this problem with transparent objects (e.g. people's hair). As a result, I've been using Ring SSAO as my default.

Yeah, that's why I was asking him if there is some kind of angle bias or intensity value, thickness, etc. to lessen this value when you are up close in conversations...

@Tomerk, Wrinklyninja

I've managed to turn off SSAO when the player is underwater, and it comes back when they're not. I'm doing this all in one plugin for now, but if I can manage to tone down SSAO during foggy weathers I will make it its own mod...

The issue I'm having is that I could not get SSAO to load at all with my existing save, as if Ctrl-Clicking the SSAO in the support plugin forever banned the use of SSAO (Just on game load, SSAO would pop up once I came out of the water). I loaded an earlier save that still had SSAO on in the support plugin and it stacked the SSAO. Is there any way I can get this to play nice with the Support Plugin? I'm not sure if just turning off the Support Plugin SSAO and saving will work because of my experience.

I'd rather just make sure I'm addressing the same shader as the Support Plugin, custom values and all. I'm not sure why it stacked, does the Support Plugin use the "No Duplicates" parameter? I feel like it mustn't for the SSAO shader to stack as it did. Otherwise, I could ascertain the exact shader IDs of the various SSAO plugins, and any time you update the Support Plugin make sure the IDs stay the same... I assume they just increment numerically as they are loaded from the array.

Edit:

I guess maybe ApplyFullScreenShader stacks the shaders regardless of the LoadShader parameters... I guess I can just do Remove and then immediately do an Apply so only one effect exists...

Does RemoveFullScreenShader wipe out the Support Plugin's custom values?
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Thu Feb 10, 2011 11:46 am

I just tried to enable Bokeh_Circle, in the Support Plug in, and was gretted by a System Crash... :flamed:
Running Win 7/64 with a Saphier ATI 4890OC with the ATI CC 10.12 driver package

System Info
Spoiler
OS Name Microsoft Windows 7 Ultimate
Version 6.1.7600 Build 7600
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name PHENOM_955
System Manufacturer MICRO-STAR INTERNATIONAL CO.,LTD
System Model MS-7576
System Type x64-based PC
Processor AMD Phenom™ II X4 955 Processor, 3200 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. V1.4, 7/20/2009
SMBIOS Version 2.5
Windows Directory C:\Windows
System Directory C:\Windows\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "6.1.7600.16385"
User Name Phenom_955\Mike
Time Zone Eastern Standard Time
Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 3.99 GB
Available Physical Memory 2.43 GB
Total Virtual Memory 7.98 GB
Available Virtual Memory 6.06 GB
Page File Space 3.99 GB
Page File C:\pagefile.sys

OBGEv_2.txt
Spoiler
Ingnoring message.
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 19
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\NormalFilterAA.fx)
Float filterStrength = 1.000000(1)
Float filterSpread = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\SSII.fx)
Float scale = 2.000000(1)
Float IIRadiusMultiplier = 10.000000(1)
Float IIStrengthMultiplier = 1.000000(1)
Float FOV = 75.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HBAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 5.000000(1)
Float aoStrengthMultiplier = 2.000000(1)
Float aoClamp = 0.400000(1)
Float Attenuation_Factor = 0.010000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 3
Filename = Ring_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Ring_SSAO.fx)
Float scale = 2.000000(1)
Float aoRadiusMultiplier = 4.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoCap = 1.000000(1)
Float aoClamp = 0.300000(1)
Float angleBias = 20.000000(1)
Float aorange = 150.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float Blur_DropThreshhold = 20.000000(1)
Float Blur_RadiusMultiplier = 1.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 4
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Volumetric_SSAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 2.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoClamp = 0.500000(1)
Float ThicknessModel = 100.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 5
Filename = DepthOfField.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\DepthOfField.fx)
Float DoFAmount = 7.000000(1)
Float FullFocusRange = 0.100000(1)
Float NoFocusRange = 0.400000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 6
Filename = CrysisDoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CrysisDoF.fx)
Float NearBlurDepth = 0.400000(1)
Float FarBlurDepth = 0.400000(1)
Float MaxBlurCutoff = 1.000000(1)
Float dofMinThreshold = 0.200000(1)
Float ApertureDiameter = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Float poisson = 0.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 7
Filename = Bokeh_Circle_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Circle_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 8
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Hexagon_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 9
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Pseudo_Bokeh_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float dmax = 0.009000(1)
Float base_blur_radius = 1.000000(1)
Float blur_falloff = 2.000000(1)
Float R = 8.000000(1)
Float distantblur_startrange = 250.000000(1)
Float distantblur_endrange = 1000.000000(1)
Float distantblur_pow = 1.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 10
Filename = Godrays.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Godrays.fx)
Float globalmul = 1.000000(1)
Float morningshaftex = 2.300000(1)
Float eveningshaftex = 3.500000(1)
Float goldendecay = 0.990000(1)
Float noonshaftex = 1.000000(1)
Float noondecay = 0.990000(1)
Float moonshaftex = 0.090000(1)
Float moondecay = 0.880000(1)
Float showraypass = 0.000000(1)
Float scale = 2.000000(1)
Float startsunrise = 4.000000(1)
Float endsunrise = 10.000000(1)
Float startevening = 17.000000(1)
Float endevening = 21.000000(1)
Float Density = 0.700000(1)
Float Weight = 0.700000(1)
Float goldensaturate = 0.540000(1)
Float noonsaturate = 0.010000(1)
Float Luminance = 0.440000(1)
Float fMiddleGray = 0.990000(1)
Float fWhiteCutoff = 0.400000(1)
Float m44view = 0.000000(1)
Float f3EyeForward = 0.000000(1)
Float f4SunDir = 0.000000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float t = 0.767327(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 11
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CelShader+EdgeAA.fx)
Float rcpres = 0.000595(2)
Float edgeStrength = 10.000000(1)
Float edgeAABlurAmt = 0.040000(1)
Float blurCoordWG = -2.000000(8)
Float blurMagnitudeWG = 1.000000(8)
Float blurCoord = 1.000000(12)
Float blurMagnitude = 1.000000(12)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 12
Filename = ColorEffects.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorEffects.fx)
Float Saturation = 1.000000(1)
Float Brightness = 1.000000(1)
Float Contrast = 1.000000(1)
Float GContrast = 1.000000(1)
Float GBrightness = 1.000000(1)
Float FGIntensity = 0.000000(1)
Float BHMagnitude = 10.000000(1)
Float BHBrightness = 4.000000(1)
Float f4Time = 0.000000(1)
Float greyscale = 0.299000(1)
Float rcpres = 0.000595(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 13
Filename = ColorMood.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorMood.fx)
Float fRatio = 1.000000(1)
Float moodR = 0.400000(1)
Float moodG = 0.270000(1)
Float moodB = 0.330000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 14
Filename = ENBColorEffect.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ENBColorEffect.fx)
Float OffsetMult = 0.700000(1)
Float BrightnessMult = 1.120000(1)
Float BrightnessPow = 0.660000(1)
Float tempF9 = 0.760800(1)
Float tempF0 = 0.096000(1)
Float rcpres = 0.000595(1)
Float offset = -1.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 15
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLbleachbypass.fx)
Float Opacity = 0.370000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 16
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLColorGrading02.fx)
Float saturatex = 0.650000(1)
Float opacity = 0.800000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float weights = 0.125000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 17
Filename = HLSLvignette.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLvignette.fx)
Float radius = 4.000000(1)
Float darkness = 0.550000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 18
Filename = obsharpen.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\obsharpen.fx)
Float sharpval = 8.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Shader (NormalFilterAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (SSII.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HBAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Ring_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Volumetric_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (DepthOfField.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CrysisDoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Circle_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Hexagon_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Pseudo_Bokeh_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Godrays.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CelShader+EdgeAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorEffects.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorMood.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ENBColorEffect.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLbleachbypass.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLColorGrading02.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLvignette.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (obsharpen.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1680, height = 1050

OBSE.txt
Spoiler
OBSE: initialize (version = 20.3 010201A0)
oblivion root = C:\Games\Oblivion\
plugin directory = C:\Games\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll
SetOpcodeBase 000025A0
RegisterCommand Scribe (25A0)
RegisterCommand RegisterLog (25A1)
RegisterCommand UnregisterLog (25A2)
RegisterCommand GetRegisteredLogNames (25A3)
RegisterCommand ReadFromLog (25A4)
RegisterCommand GetLogLineCount (25A5)
RegisterCommand DeleteLinesFromLog (25A6)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll (00000001 ConScribe 00000009) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 0000410D) loaded correctly
patched
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 679 - Tawnay - Blackwood, Level 27, Playing Time 428.52.01.obse
Reading mod list from co-save
Loading strings
WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
Automagic Bags.esp (204 strings)
Loading array variables
plugin has data in save file but no handler
DoLoadGameHook: C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 679 - Tawnay - Blackwood, Level 27, Playing Time 428.52.01.ess
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 679 - Tawnay - Blackwood, Level 27, Playing Time 428.52.01.obse
plugin did not read all of its data (at 00000000000CB3BD expected 00000000000CB3BE)

Should all be the latest versions from Nexus, but I've managed to aquire Several copies of them and I just looked for the most recent date I had, and it matched with the Nexus upload date...
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Thu Feb 10, 2011 6:22 pm

Does it work when you only enable it in the shaderlist.txt and not the support plugin?
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Thu Feb 10, 2011 8:46 pm

Spoiler
Ingnoring message.
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 19
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\NormalFilterAA.fx)
Float filterStrength = 1.000000(1)
Float filterSpread = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\SSII.fx)
Float scale = 2.000000(1)
Float IIRadiusMultiplier = 10.000000(1)
Float IIStrengthMultiplier = 1.000000(1)
Float FOV = 75.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HBAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 5.000000(1)
Float aoStrengthMultiplier = 2.000000(1)
Float aoClamp = 0.400000(1)
Float Attenuation_Factor = 0.010000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 3
Filename = Ring_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Ring_SSAO.fx)
Float scale = 2.000000(1)
Float aoRadiusMultiplier = 4.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoCap = 1.000000(1)
Float aoClamp = 0.300000(1)
Float angleBias = 20.000000(1)
Float aorange = 150.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float Blur_DropThreshhold = 20.000000(1)
Float Blur_RadiusMultiplier = 1.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 4
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Volumetric_SSAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 2.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoClamp = 0.500000(1)
Float ThicknessModel = 100.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 5
Filename = DepthOfField.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\DepthOfField.fx)
Float DoFAmount = 7.000000(1)
Float FullFocusRange = 0.100000(1)
Float NoFocusRange = 0.400000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 6
Filename = CrysisDoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CrysisDoF.fx)
Float NearBlurDepth = 0.400000(1)
Float FarBlurDepth = 0.400000(1)
Float MaxBlurCutoff = 1.000000(1)
Float dofMinThreshold = 0.200000(1)
Float ApertureDiameter = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Float poisson = 0.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 7
Filename = Bokeh_Circle_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Circle_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 8
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Hexagon_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 9
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Pseudo_Bokeh_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float dmax = 0.009000(1)
Float base_blur_radius = 1.000000(1)
Float blur_falloff = 2.000000(1)
Float R = 8.000000(1)
Float distantblur_startrange = 250.000000(1)
Float distantblur_endrange = 1000.000000(1)
Float distantblur_pow = 1.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 10
Filename = Godrays.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Godrays.fx)
Float globalmul = 1.000000(1)
Float morningshaftex = 2.300000(1)
Float eveningshaftex = 3.500000(1)
Float goldendecay = 0.990000(1)
Float noonshaftex = 1.000000(1)
Float noondecay = 0.990000(1)
Float moonshaftex = 0.090000(1)
Float moondecay = 0.880000(1)
Float showraypass = 0.000000(1)
Float scale = 2.000000(1)
Float startsunrise = 4.000000(1)
Float endsunrise = 10.000000(1)
Float startevening = 17.000000(1)
Float endevening = 21.000000(1)
Float Density = 0.700000(1)
Float Weight = 0.700000(1)
Float goldensaturate = 0.540000(1)
Float noonsaturate = 0.010000(1)
Float Luminance = 0.440000(1)
Float fMiddleGray = 0.990000(1)
Float fWhiteCutoff = 0.400000(1)
Float m44view = 0.000000(1)
Float f3EyeForward = 0.000000(1)
Float f4SunDir = 0.000000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float t = 0.767327(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 11
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CelShader+EdgeAA.fx)
Float rcpres = 0.000595(2)
Float edgeStrength = 10.000000(1)
Float edgeAABlurAmt = 0.040000(1)
Float blurCoordWG = -2.000000(8)
Float blurMagnitudeWG = 1.000000(8)
Float blurCoord = 1.000000(12)
Float blurMagnitude = 1.000000(12)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 12
Filename = ColorEffects.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorEffects.fx)
Float Saturation = 1.000000(1)
Float Brightness = 1.000000(1)
Float Contrast = 1.000000(1)
Float GContrast = 1.000000(1)
Float GBrightness = 1.000000(1)
Float FGIntensity = 0.000000(1)
Float BHMagnitude = 10.000000(1)
Float BHBrightness = 4.000000(1)
Float f4Time = 0.000000(1)
Float greyscale = 0.299000(1)
Float rcpres = 0.000595(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 13
Filename = ColorMood.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorMood.fx)
Float fRatio = 1.000000(1)
Float moodR = 0.400000(1)
Float moodG = 0.270000(1)
Float moodB = 0.330000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 14
Filename = ENBColorEffect.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ENBColorEffect.fx)
Float OffsetMult = 0.700000(1)
Float BrightnessMult = 1.120000(1)
Float BrightnessPow = 0.660000(1)
Float tempF9 = 0.760800(1)
Float tempF0 = 0.096000(1)
Float rcpres = 0.000595(1)
Float offset = -1.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 15
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLbleachbypass.fx)
Float Opacity = 0.370000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 16
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLColorGrading02.fx)
Float saturatex = 0.650000(1)
Float opacity = 0.800000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float weights = 0.125000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 17
Filename = HLSLvignette.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLvignette.fx)
Float radius = 4.000000(1)
Float darkness = 0.550000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 18
Filename = obsharpen.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\obsharpen.fx)
Float sharpval = 8.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Shader (NormalFilterAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (SSII.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HBAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Ring_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Volumetric_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (DepthOfField.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CrysisDoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Circle_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Hexagon_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Pseudo_Bokeh_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Godrays.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CelShader+EdgeAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorEffects.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorMood.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ENBColorEffect.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLbleachbypass.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLColorGrading02.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLvignette.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (obsharpen.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 19
Shader NormalFilterAA.fx has 9 parameters.
Found float: name - filterStrength, size - 1, data[0] - 1.000000
Found float: name - filterSpread, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Shader SSII.fx has 12 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - IIRadiusMultiplier, size - 1, data[0] - 10.000000
Found float: name - IIStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader HBAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 5.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoClamp, size - 1, data[0] - 0.400000
Found float: name - Attenuation_Factor, size - 1, data[0] - 0.010000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Ring_SSAO.fx has 19 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 4.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoCap, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.300000
Found float: name - angleBias, size - 1, data[0] - 20.000000
Found float: name - aorange, size - 1, data[0] - 150.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - Blur_DropThreshhold, size - 1, data[0] - 20.000000
Found float: name - Blur_RadiusMultiplier, size - 1, data[0] - 1.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Volumetric_SSAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.500000
Found float: name - ThicknessModel, size - 1, data[0] - 100.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader DepthOfField.fx has 12 parameters.
Found float: name - DoFAmount, size - 1, data[0] - 7.000000
Found float: name - FullFocusRange, size - 1, data[0] - 0.100000
Found float: name - NoFocusRange, size - 1, data[0] - 0.400000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found float: name - m44proj, size - 1, data[0] - 0.000000
Shader CrysisDoF.fx has 16 parameters.
Found float: name - NearBlurDepth, size - 1, data[0] - 0.400000
Found float: name - FarBlurDepth, size - 1, data[0] - 0.400000
Found float: name - MaxBlurCutoff, size - 1, data[0] - 1.000000
Found float: name - dofMinThreshold, size - 1, data[0] - 0.200000
Found float: name - ApertureDiameter, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found float: name - poisson, size - 8, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Bokeh_Circle_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Bokeh_Hexagon_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Pseudo_Bokeh_DoF.fx has 21 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - dmax, size - 1, data[0] - 0.009000
Found float: name - base_blur_radius, size - 1, data[0] - 1.000000
Found float: name - blur_falloff, size - 1, data[0] - 2.000000
Found float: name - R, size - 1, data[0] - 8.000000
Found float: name - distantblur_startrange, size - 1, data[0] - 250.000000
Found float: name - distantblur_endrange, size - 1, data[0] - 1000.000000
Found float: name - distantblur_pow, size - 1, data[0] - 1.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Godrays.fx has 34 parameters.
Found float: name - globalmul, size - 1, data[0] - 1.000000
Found float: name - morningshaftex, size - 1, data[0] - 2.300000
Found float: name - eveningshaftex, size - 1, data[0] - 3.500000
Found float: name - goldendecay, size - 1, data[0] - 0.990000
Found float: name - noonshaftex, size - 1, data[0] - 1.000000
Found float: name - noondecay, size - 1, data[0] - 0.990000
Found float: name - moonshaftex, size - 1, data[0] - 0.090000
Found float: name - moondecay, size - 1, data[0] - 0.880000
Found float: name - showraypass, size - 1, data[0] - 0.000000
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - startsunrise, size - 1, data[0] - 4.000000
Found float: name - endsunrise, size - 1, data[0] - 10.000000
Found float: name - startevening, size - 1, data[0] - 17.000000
Found float: name - endevening, size - 1, data[0] - 21.000000
Found float: name - Density, size - 1, data[0] - 0.700000
Found float: name - Weight, size - 1, data[0] - 0.700000
Found float: name - goldensaturate, size - 1, data[0] - 0.540000
Found float: name - noonsaturate, size - 1, data[0] - 0.010000
Found float: name - Luminance, size - 1, data[0] - 0.440000
Found float: name - fMiddleGray, size - 1, data[0] - 0.990000
Found float: name - fWhiteCutoff, size - 1, data[0] - 0.400000
Found float: name - m44view, size - 1, data[0] - 0.000000
Found float: name - f3EyeForward, size - 1, data[0] - 0.000000
Found float: name - f4SunDir, size - 1, data[0] - 0.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - t, size - 1, data[0] - 0.767327
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader CelShader+EdgeAA.fx has 16 parameters.
Found texture: name - lastpass - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Found float: name - rcpres, size - 2, data[0] - 0.000595
Found float: name - edgeStrength, size - 1, data[0] - 10.000000
Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000
Found float: name - blurCoordWG, size - 8, data[0] - -2.000000
Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000
Found float: name - blurCoord, size - 12, data[0] - 1.000000
Found float: name - blurMagnitude, size - 12, data[0] - 1.000000
Shader ColorEffects.fx has 16 parameters.
Found float: name - Saturation, size - 1, data[0] - 1.000000
Found float: name - Brightness, size - 1, data[0] - 1.000000
Found float: name - Contrast, size - 1, data[0] - 1.000000
Found float: name - GContrast, size - 1, data[0] - 1.000000
Found float: name - GBrightness, size - 1, data[0] - 1.000000
Found float: name - FGIntensity, size - 1, data[0] - 0.000000
Found float: name - BHMagnitude, size - 1, data[0] - 10.000000
Found float: name - BHBrightness, size - 1, data[0] - 4.000000
Found texture: name - thisframe - not in texture list.
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - greyscale, size - 1, data[0] - 0.299000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Shader ColorMood.fx has 6 parameters.
Found float: name - fRatio, size - 1, data[0] - 1.000000
Found float: name - moodR, size - 1, data[0] - 0.400000
Found float: name - moodG, size - 1, data[0] - 0.270000
Found float: name - moodB, size - 1, data[0] - 0.330000
Found texture: name - thisframe - not in texture list.
Shader ENBColorEffect.fx has 9 parameters.
Found float: name - OffsetMult, size - 1, data[0] - 0.700000
Found float: name - BrightnessMult, size - 1, data[0] - 1.120000
Found float: name - BrightnessPow, size - 1, data[0] - 0.660000
Found float: name - tempF9, size - 1, data[0] - 0.760800
Found float: name - tempF0, size - 1, data[0] - 0.096000
Found texture: name - thisframe - not in texture list.
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - offset, size - 8, data[0] - -1.000000
Shader HLSLbleachbypass.fx has 3 parameters.
Found float: name - Opacity, size - 1, data[0] - 0.370000
Found texture: name - thisframe - not in texture list.
Shader HLSLColorGrading02.fx has 11 parameters.
Found float: name - saturatex, size - 1, data[0] - 0.650000
Found float: name - opacity, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - lastframe - not in texture list.
Found float: name - weights, size - 1, data[0] - 0.125000
Shader HLSLvignette.fx has 4 parameters.
Found float: name - radius, size - 1, data[0] - 4.000000
Found float: name - darkness, size - 1, data[0] - 0.550000
Found texture: name - thisframe - not in texture list.
Shader obsharpen.fx has 3 parameters.
Found texture: name - thisframe - not in texture list.
Found float: name - sharpval, size - 1, data[0] - 8.000000
Alt Render target - width = 1680, height = 1050
Received ExitGame message.
Calling Release Device
Releasing thisframe surface.
Releasing thisframe texture.
Releasing lastpass surface.
Releasing lastpass texture.
Releasing lastframe surface.
Releasing lastframe texture.
Releasing shader vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.
Wow, scratch that thought, just tried again, I think I tried OB_Sharpen and maybe CelShader+EdgeAA, it ran about 3 seconds and Crashed (totally dead)
Apperntly something more serious going on, seems like I had a similar crash within the last month, and updated my video drivers, other than that I've been running Fine, I'm back up to an FCOM game, with Maybe a CTD within 3-4 hours, and maybe 6 hours without...
No errors reported from windows other than that I hit Reset...
OBGE
Spoiler
Ingnoring message.
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 19
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\NormalFilterAA.fx)
Float filterStrength = 1.000000(1)
Float filterSpread = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\SSII.fx)
Float scale = 2.000000(1)
Float IIRadiusMultiplier = 10.000000(1)
Float IIStrengthMultiplier = 1.000000(1)
Float FOV = 75.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HBAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 5.000000(1)
Float aoStrengthMultiplier = 2.000000(1)
Float aoClamp = 0.400000(1)
Float Attenuation_Factor = 0.010000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 3
Filename = Ring_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Ring_SSAO.fx)
Float scale = 2.000000(1)
Float aoRadiusMultiplier = 4.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoCap = 1.000000(1)
Float aoClamp = 0.300000(1)
Float angleBias = 20.000000(1)
Float aorange = 150.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float Blur_DropThreshhold = 20.000000(1)
Float Blur_RadiusMultiplier = 1.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 4
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Volumetric_SSAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 2.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoClamp = 0.500000(1)
Float ThicknessModel = 100.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 5
Filename = DepthOfField.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\DepthOfField.fx)
Float DoFAmount = 7.000000(1)
Float FullFocusRange = 0.100000(1)
Float NoFocusRange = 0.400000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 6
Filename = CrysisDoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CrysisDoF.fx)
Float NearBlurDepth = 0.400000(1)
Float FarBlurDepth = 0.400000(1)
Float MaxBlurCutoff = 1.000000(1)
Float dofMinThreshold = 0.200000(1)
Float ApertureDiameter = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Float poisson = 0.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 7
Filename = Bokeh_Circle_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Circle_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 8
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Hexagon_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 9
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Pseudo_Bokeh_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float dmax = 0.009000(1)
Float base_blur_radius = 1.000000(1)
Float blur_falloff = 2.000000(1)
Float R = 8.000000(1)
Float distantblur_startrange = 250.000000(1)
Float distantblur_endrange = 1000.000000(1)
Float distantblur_pow = 1.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 10
Filename = Godrays.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Godrays.fx)
Float globalmul = 1.000000(1)
Float morningshaftex = 2.300000(1)
Float eveningshaftex = 3.500000(1)
Float goldendecay = 0.990000(1)
Float noonshaftex = 1.000000(1)
Float noondecay = 0.990000(1)
Float moonshaftex = 0.090000(1)
Float moondecay = 0.880000(1)
Float showraypass = 0.000000(1)
Float scale = 2.000000(1)
Float startsunrise = 4.000000(1)
Float endsunrise = 10.000000(1)
Float startevening = 17.000000(1)
Float endevening = 21.000000(1)
Float Density = 0.700000(1)
Float Weight = 0.700000(1)
Float goldensaturate = 0.540000(1)
Float noonsaturate = 0.010000(1)
Float Luminance = 0.440000(1)
Float fMiddleGray = 0.990000(1)
Float fWhiteCutoff = 0.400000(1)
Float m44view = 0.000000(1)
Float f3EyeForward = 0.000000(1)
Float f4SunDir = 0.000000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float t = 0.767327(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 11
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CelShader+EdgeAA.fx)
Float rcpres = 0.000595(2)
Float edgeStrength = 10.000000(1)
Float edgeAABlurAmt = 0.040000(1)
Float blurCoordWG = -2.000000(8)
Float blurMagnitudeWG = 1.000000(8)
Float blurCoord = 1.000000(12)
Float blurMagnitude = 1.000000(12)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 12
Filename = ColorEffects.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorEffects.fx)
Float Saturation = 1.000000(1)
Float Brightness = 1.000000(1)
Float Contrast = 1.000000(1)
Float GContrast = 1.000000(1)
Float GBrightness = 1.000000(1)
Float FGIntensity = 0.000000(1)
Float BHMagnitude = 10.000000(1)
Float BHBrightness = 4.000000(1)
Float f4Time = 0.000000(1)
Float greyscale = 0.299000(1)
Float rcpres = 0.000595(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 13
Filename = ColorMood.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorMood.fx)
Float fRatio = 1.000000(1)
Float moodR = 0.400000(1)
Float moodG = 0.270000(1)
Float moodB = 0.330000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 14
Filename = ENBColorEffect.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ENBColorEffect.fx)
Float OffsetMult = 0.700000(1)
Float BrightnessMult = 1.120000(1)
Float BrightnessPow = 0.660000(1)
Float tempF9 = 0.760800(1)
Float tempF0 = 0.096000(1)
Float rcpres = 0.000595(1)
Float offset = -1.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 15
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLbleachbypass.fx)
Float Opacity = 0.370000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 16
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLColorGrading02.fx)
Float saturatex = 0.650000(1)
Float opacity = 0.800000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float weights = 0.125000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 17
Filename = HLSLvignette.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLvignette.fx)
Float radius = 4.000000(1)
Float darkness = 0.550000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 18
Filename = obsharpen.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\obsharpen.fx)
Float sharpval = 8.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Shader (NormalFilterAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (SSII.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HBAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Ring_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Volumetric_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (DepthOfField.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CrysisDoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Circle_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Hexagon_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Pseudo_Bokeh_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Godrays.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CelShader+EdgeAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorEffects.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorMood.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ENBColorEffect.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLbleachbypass.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLColorGrading02.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLvignette.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (obsharpen.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050

OBSE
Spoiler
OBSE: initialize (version = 20.3 010201A0)
oblivion root = C:\Games\Oblivion\
plugin directory = C:\Games\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll
SetOpcodeBase 000025A0
RegisterCommand Scribe (25A0)
RegisterCommand RegisterLog (25A1)
RegisterCommand UnregisterLog (25A2)
RegisterCommand GetRegisteredLogNames (25A3)
RegisterCommand ReadFromLog (25A4)
RegisterCommand GetLogLineCount (25A5)
RegisterCommand DeleteLinesFromLog (25A6)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll (00000001 ConScribe 00000009) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 0000410D) loaded correctly
patched
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 679 - Tawnay - Blackwood, Level 27, Playing Time 428.52.01.obse
Reading mod list from co-save
Loading strings
WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
Automagic Bags.esp (204 strings)
Loading array variables
plugin has data in save file but no handler
DoLoadGameHook: C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 679 - Tawnay - Blackwood, Level 27, Playing Time 428.52.01.ess
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 679 - Tawnay - Blackwood, Level 27, Playing Time 428.52.01.obse
plugin did not read all of its data (at 00000000000CB3BD expected 00000000000CB3BE)

I Do have OSR running on defaults, I'll have to try that...
*sr_Oblivion_Stutter_Remover.txt
Spoiler
initialize0() running in thread 1170
initialize1() running in thread 1170
initialize2() running in thread 1170
Critical Sections mode 3 (staggered prioritization)
MemoryHeap Optimization Mode 5: attempting to completely replace the Oblivion heap manager with my ThreadHeap2
dealing memory frees by 1000 milliseconds
hook point 1: hooking call to main game function
timeBeginPeriod: 0 -> 1
replacing libc rand(), srand()
hooking libc Sleep(), 3:0
replacing various wrappers of rand/srand
Improved_GetTickCount seems to be working
Heap Initialization (268435456, 0)
thread 11A0 assigned PT 033EDE70, serial# 1
thread 0AC0 assigned PT 041CFEB8, serial# 2
thread 0F3C assigned PT 14975D70, serial# 3
initialize3() running in thread 11a0, renderer at 04B6BE80
thread 0E24 assigned PT 04934118, serial# 4

** Nope, OSR'c not a factor, removed that from my plug in folder, tried Bokeh_Circle again, and slammed right back to a dead system. :shakehead:
I've ran them before without problems, the shadders all worked fine from the COBL menu... not sure What might have changed..

*** Tried a fresh download & install of both the Core pacgege and the Shaders off Nexus, made no differance, I then tried to create a ShaderList. txt file with Bokeh circle (cut n pasteed the names) but it didn't load... I did get a mew OBGE log
Spoiler
Ingnoring message.
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 19
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\NormalFilterAA.fx)
Float filterStrength = 1.000000(1)
Float filterSpread = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\SSII.fx)
Float scale = 2.000000(1)
Float IIRadiusMultiplier = 10.000000(1)
Float IIStrengthMultiplier = 1.000000(1)
Float FOV = 75.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HBAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 5.000000(1)
Float aoStrengthMultiplier = 2.000000(1)
Float aoClamp = 0.400000(1)
Float Attenuation_Factor = 0.010000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 3
Filename = Ring_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Ring_SSAO.fx)
Float scale = 2.000000(1)
Float aoRadiusMultiplier = 4.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoCap = 1.000000(1)
Float aoClamp = 0.300000(1)
Float angleBias = 20.000000(1)
Float aorange = 150.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float Blur_DropThreshhold = 20.000000(1)
Float Blur_RadiusMultiplier = 1.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 4
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Volumetric_SSAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 2.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoClamp = 0.500000(1)
Float ThicknessModel = 100.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 5
Filename = DepthOfField.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\DepthOfField.fx)
Float DoFAmount = 7.000000(1)
Float FullFocusRange = 0.100000(1)
Float NoFocusRange = 0.400000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 6
Filename = CrysisDoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CrysisDoF.fx)
Float NearBlurDepth = 0.400000(1)
Float FarBlurDepth = 0.400000(1)
Float MaxBlurCutoff = 1.000000(1)
Float dofMinThreshold = 0.200000(1)
Float ApertureDiameter = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Float poisson = 0.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 7
Filename = Bokeh_Circle_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Circle_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 8
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Hexagon_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 9
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Pseudo_Bokeh_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float dmax = 0.009000(1)
Float base_blur_radius = 1.000000(1)
Float blur_falloff = 2.000000(1)
Float R = 8.000000(1)
Float distantblur_startrange = 250.000000(1)
Float distantblur_endrange = 1000.000000(1)
Float distantblur_pow = 1.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 10
Filename = Godrays.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Godrays.fx)
Float globalmul = 1.000000(1)
Float morningshaftex = 2.300000(1)
Float eveningshaftex = 3.500000(1)
Float goldendecay = 0.990000(1)
Float noonshaftex = 1.000000(1)
Float noondecay = 0.990000(1)
Float moonshaftex = 0.090000(1)
Float moondecay = 0.880000(1)
Float showraypass = 0.000000(1)
Float scale = 2.000000(1)
Float startsunrise = 4.000000(1)
Float endsunrise = 10.000000(1)
Float startevening = 17.000000(1)
Float endevening = 21.000000(1)
Float Density = 0.700000(1)
Float Weight = 0.700000(1)
Float goldensaturate = 0.540000(1)
Float noonsaturate = 0.010000(1)
Float Luminance = 0.440000(1)
Float fMiddleGray = 0.990000(1)
Float fWhiteCutoff = 0.400000(1)
Float m44view = 0.000000(1)
Float f3EyeForward = 0.000000(1)
Float f4SunDir = 0.000000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float t = 0.767327(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 11
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CelShader+EdgeAA.fx)
Float rcpres = 0.000595(2)
Float edgeStrength = 10.000000(1)
Float edgeAABlurAmt = 0.040000(1)
Float blurCoordWG = -2.000000(8)
Float blurMagnitudeWG = 1.000000(8)
Float blurCoord = 1.000000(12)
Float blurMagnitude = 1.000000(12)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 12
Filename = ColorEffects.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorEffects.fx)
Float Saturation = 1.000000(1)
Float Brightness = 1.000000(1)
Float Contrast = 1.000000(1)
Float GContrast = 1.000000(1)
Float GBrightness = 1.000000(1)
Float FGIntensity = 0.000000(1)
Float BHMagnitude = 10.000000(1)
Float BHBrightness = 4.000000(1)
Float f4Time = 0.000000(1)
Float greyscale = 0.299000(1)
Float rcpres = 0.000595(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 13
Filename = ColorMood.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorMood.fx)
Float fRatio = 1.000000(1)
Float moodR = 0.400000(1)
Float moodG = 0.270000(1)
Float moodB = 0.330000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 14
Filename = ENBColorEffect.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ENBColorEffect.fx)
Float OffsetMult = 0.700000(1)
Float BrightnessMult = 1.120000(1)
Float BrightnessPow = 0.660000(1)
Float tempF9 = 0.760800(1)
Float tempF0 = 0.096000(1)
Float rcpres = 0.000595(1)
Float offset = -1.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 15
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLbleachbypass.fx)
Float Opacity = 0.370000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 16
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLColorGrading02.fx)
Float saturatex = 0.650000(1)
Float opacity = 0.800000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float weights = 0.125000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 17
Filename = HLSLvignette.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLvignette.fx)
Float radius = 4.000000(1)
Float darkness = 0.550000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 18
Filename = obsharpen.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\obsharpen.fx)
Float sharpval = 8.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Shader (NormalFilterAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (SSII.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HBAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Ring_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Volumetric_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (DepthOfField.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CrysisDoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Circle_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Hexagon_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Pseudo_Bokeh_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Godrays.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CelShader+EdgeAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorEffects.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorMood.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ENBColorEffect.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLbleachbypass.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLColorGrading02.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLvignette.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (obsharpen.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 19
Shader NormalFilterAA.fx has 9 parameters.
Found float: name - filterStrength, size - 1, data[0] - 1.000000
Found float: name - filterSpread, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Shader SSII.fx has 12 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - IIRadiusMultiplier, size - 1, data[0] - 10.000000
Found float: name - IIStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader HBAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 5.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoClamp, size - 1, data[0] - 0.400000
Found float: name - Attenuation_Factor, size - 1, data[0] - 0.010000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Ring_SSAO.fx has 19 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 4.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoCap, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.300000
Found float: name - angleBias, size - 1, data[0] - 20.000000
Found float: name - aorange, size - 1, data[0] - 150.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - Blur_DropThreshhold, size - 1, data[0] - 20.000000
Found float: name - Blur_RadiusMultiplier, size - 1, data[0] - 1.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Volumetric_SSAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.500000
Found float: name - ThicknessModel, size - 1, data[0] - 100.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader DepthOfField.fx has 12 parameters.
Found float: name - DoFAmount, size - 1, data[0] - 7.000000
Found float: name - FullFocusRange, size - 1, data[0] - 0.100000
Found float: name - NoFocusRange, size - 1, data[0] - 0.400000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found float: name - m44proj, size - 1, data[0] - 0.000000
Shader CrysisDoF.fx has 16 parameters.
Found float: name - NearBlurDepth, size - 1, data[0] - 0.400000
Found float: name - FarBlurDepth, size - 1, data[0] - 0.400000
Found float: name - MaxBlurCutoff, size - 1, data[0] - 1.000000
Found float: name - dofMinThreshold, size - 1, data[0] - 0.200000
Found float: name - ApertureDiameter, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found float: name - poisson, size - 8, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Bokeh_Circle_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Bokeh_Hexagon_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Pseudo_Bokeh_DoF.fx has 21 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - dmax, size - 1, data[0] - 0.009000
Found float: name - base_blur_radius, size - 1, data[0] - 1.000000
Found float: name - blur_falloff, size - 1, data[0] - 2.000000
Found float: name - R, size - 1, data[0] - 8.000000
Found float: name - distantblur_startrange, size - 1, data[0] - 250.000000
Found float: name - distantblur_endrange, size - 1, data[0] - 1000.000000
Found float: name - distantblur_pow, size - 1, data[0] - 1.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Godrays.fx has 34 parameters.
Found float: name - globalmul, size - 1, data[0] - 1.000000
Found float: name - morningshaftex, size - 1, data[0] - 2.300000
Found float: name - eveningshaftex, size - 1, data[0] - 3.500000
Found float: name - goldendecay, size - 1, data[0] - 0.990000
Found float: name - noonshaftex, size - 1, data[0] - 1.000000
Found float: name - noondecay, size - 1, data[0] - 0.990000
Found float: name - moonshaftex, size - 1, data[0] - 0.090000
Found float: name - moondecay, size - 1, data[0] - 0.880000
Found float: name - showraypass, size - 1, data[0] - 0.000000
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - startsunrise, size - 1, data[0] - 4.000000
Found float: name - endsunrise, size - 1, data[0] - 10.000000
Found float: name - startevening, size - 1, data[0] - 17.000000
Found float: name - endevening, size - 1, data[0] - 21.000000
Found float: name - Density, size - 1, data[0] - 0.700000
Found float: name - Weight, size - 1, data[0] - 0.700000
Found float: name - goldensaturate, size - 1, data[0] - 0.540000
Found float: name - noonsaturate, size - 1, data[0] - 0.010000
Found float: name - Luminance, size - 1, data[0] - 0.440000
Found float: name - fMiddleGray, size - 1, data[0] - 0.990000
Found float: name - fWhiteCutoff, size - 1, data[0] - 0.400000
Found float: name - m44view, size - 1, data[0] - 0.000000
Found float: name - f3EyeForward, size - 1, data[0] - 0.000000
Found float: name - f4SunDir, size - 1, data[0] - 0.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - t, size - 1, data[0] - 0.767327
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader CelShader+EdgeAA.fx has 16 parameters.
Found texture: name - lastpass - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Found float: name - rcpres, size - 2, data[0] - 0.000595
Found float: name - edgeStrength, size - 1, data[0] - 10.000000
Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000
Found float: name - blurCoordWG, size - 8, data[0] - -2.000000
Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000
Found float: name - blurCoord, size - 12, data[0] - 1.000000
Found float: name - blurMagnitude, size - 12, data[0] - 1.000000
Shader ColorEffects.fx has 16 parameters.
Found float: name - Saturation, size - 1, data[0] - 1.000000
Found float: name - Brightness, size - 1, data[0] - 1.000000
Found float: name - Contrast, size - 1, data[0] - 1.000000
Found float: name - GContrast, size - 1, data[0] - 1.000000
Found float: name - GBrightness, size - 1, data[0] - 1.000000
Found float: name - FGIntensity, size - 1, data[0] - 0.000000
Found float: name - BHMagnitude, size - 1, data[0] - 10.000000
Found float: name - BHBrightness, size - 1, data[0] - 4.000000
Found texture: name - thisframe - not in texture list.
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - greyscale, size - 1, data[0] - 0.299000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Shader ColorMood.fx has 6 parameters.
Found float: name - fRatio, size - 1, data[0] - 1.000000
Found float: name - moodR, size - 1, data[0] - 0.400000
Found float: name - moodG, size - 1, data[0] - 0.270000
Found float: name - moodB, size - 1, data[0] - 0.330000
Found texture: name - thisframe - not in texture list.
Shader ENBColorEffect.fx has 9 parameters.
Found float: name - OffsetMult, size - 1, data[0] - 0.700000
Found float: name - BrightnessMult, size - 1, data[0] - 1.120000
Found float: name - BrightnessPow, size - 1, data[0] - 0.660000
Found float: name - tempF9, size - 1, data[0] - 0.760800
Found float: name - tempF0, size - 1, data[0] - 0.096000
Found texture: name - thisframe - not in texture list.
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - offset, size - 8, data[0] - -1.000000
Shader HLSLbleachbypass.fx has 3 parameters.
Found float: name - Opacity, size - 1, data[0] - 0.370000
Found texture: name - thisframe - not in texture list.
Shader HLSLColorGrading02.fx has 11 parameters.
Found float: name - saturatex, size - 1, data[0] - 0.650000
Found float: name - opacity, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - lastframe - not in texture list.
Found float: name - weights, size - 1, data[0] - 0.125000
Shader HLSLvignette.fx has 4 parameters.
Found float: name - radius, size - 1, data[0] - 4.000000
Found float: name - darkness, size - 1, data[0] - 0.550000
Found texture: name - thisframe - not in texture list.
Shader obsharpen.fx has 3 parameters.
Found texture: name - thisframe - not in texture list.
Found float: name - sharpval, size - 1, data[0] - 8.000000
Alt Render target - width = 1680, height = 1050
Received ExitGame message.
Calling Release Device
Releasing thisframe surface.
Releasing thisframe texture.
Releasing lastpass surface.
Releasing lastpass texture.
Releasing lastframe surface.
Releasing lastframe texture.
Releasing shader vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.

User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Thu Feb 10, 2011 10:07 am

I have Dynamic SSAO working between weather changes. I've dealt with the most obvious ones first. Foggy weather gets set to a very low strength value (~0.1), the cloudy/stormy/rainy weathers get set at around 0.5.

Not only that, I have the SSAO fade smoothly based on the incoming and outgoing weathers. This is still very approximate, but say, going from sunny to stormy (1.0 to 0.5) it changes to 0.5 over such a long time that you'd never know that the SSAO is at 0.5 long before the storms actually arrive. I don't think I'm going to bother getting it any more exact than that.

Now, other than the basic weathers, I fear complete inability to handle the foggy/cloudy/stormy/rainy/snowy weather types from weather mods... Wrinklyninja, do you happen to have a list of weather IDs from your weather mods lying around? :) I imagine if I go trudging through All Natural ESM/ESPs I will find them, but I'm not set up to do that quite yet... Also, I hope the weather IDs actually stay constant? I know certain IDs in the plugin system are load order dependent...

Anyway, fading the SSAO like I've done makes a HUGE difference in the quality... When it appears so strong in fog, underwater, etc. It just ends up looking bad and making SSAO possibly not worth it to some people. Bad news is I think I can only realistically support a few of the best SSAO shaders... We'll see.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Thu Feb 10, 2011 7:12 pm

jonwd7,have you also set up SSAO to adapt when underwater? It tends to look terrible as it currently is, so it's something to consider either turning off or changing the reference color.
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Thu Feb 10, 2011 10:34 pm

jonwd7,have you also set up SSAO to adapt when underwater? It tends to look terrible as it currently is, so it's something to consider either turning off or changing the reference color.


Yes, I mentioned it a few posts back. My last post was focusing just on weather changes. :)

It works very well. Oblivion has always been "glitchy" right at the water's surface, so if you try really hard you can see SSAO underwater or no-SSAO above water. But it's a big upgrade from all-SSAO all the time. :)

@Tomerk...

Do any of the SSAO shaders have depth options, or are they hard-coded? They seem to be, unless I'm not understanding the variables. I'd like to be able to tone down the range SSAO has in certain weather conditions...
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Thu Feb 10, 2011 7:37 pm

Those things are hard-coded, but if you tell me if weather fogging is linear or exponential, and you feed the start and end distances into the shaders, I could edit the ssao to take those fog distances into account in distance fading.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Thu Feb 10, 2011 6:13 pm

Yeah, that's why I was asking him if there is some kind of angle bias or intensity value, thickness, etc. to lessen this value when you are up close in conversations...

@Tomerk, Wrinklyninja

I've managed to turn off SSAO when the player is underwater, and it comes back when they're not. I'm doing this all in one plugin for now, but if I can manage to tone down SSAO during foggy weathers I will make it its own mod...

The issue I'm having is that I could not get SSAO to load at all with my existing save, as if Ctrl-Clicking the SSAO in the support plugin forever banned the use of SSAO (Just on game load, SSAO would pop up once I came out of the water). I loaded an earlier save that still had SSAO on in the support plugin and it stacked the SSAO. Is there any way I can get this to play nice with the Support Plugin? I'm not sure if just turning off the Support Plugin SSAO and saving will work because of my experience.

I'd rather just make sure I'm addressing the same shader as the Support Plugin, custom values and all. I'm not sure why it stacked, does the Support Plugin use the "No Duplicates" parameter? I feel like it mustn't for the SSAO shader to stack as it did. Otherwise, I could ascertain the exact shader IDs of the various SSAO plugins, and any time you update the Support Plugin make sure the IDs stay the same... I assume they just increment numerically as they are loaded from the array.

Edit:

I guess maybe ApplyFullScreenShader stacks the shaders regardless of the LoadShader parameters... I guess I can just do Remove and then immediately do an Apply so only one effect exists...

Does RemoveFullScreenShader wipe out the Support Plugin's custom values?

IIRC, LoadShader will also apply the shader if it was not previously applied, so you don't need to run ApplyFullScreenShader after it - that's probably where the duplication comes from.

I have Dynamic SSAO working between weather changes. I've dealt with the most obvious ones first. Foggy weather gets set to a very low strength value (~0.1), the cloudy/stormy/rainy weathers get set at around 0.5.

Not only that, I have the SSAO fade smoothly based on the incoming and outgoing weathers. This is still very approximate, but say, going from sunny to stormy (1.0 to 0.5) it changes to 0.5 over such a long time that you'd never know that the SSAO is at 0.5 long before the storms actually arrive. I don't think I'm going to bother getting it any more exact than that.

Now, other than the basic weathers, I fear complete inability to handle the foggy/cloudy/stormy/rainy/snowy weather types from weather mods... Wrinklyninja, do you happen to have a list of weather IDs from your weather mods lying around? :) I imagine if I go trudging through All Natural ESM/ESPs I will find them, but I'm not set up to do that quite yet... Also, I hope the weather IDs actually stay constant? I know certain IDs in the plugin system are load order dependent...

Anyway, fading the SSAO like I've done makes a HUGE difference in the quality... When it appears so strong in fog, underwater, etc. It just ends up looking bad and making SSAO possibly not worth it to some people. Bad news is I think I can only realistically support a few of the best SSAO shaders... We'll see.

You can use IsRaining, IsPleasant, IsSnowing and IsCloudy to work out the type of the current weather in a mod-compatible way, and that should be specific enough to your purposes. If you need more info, you can detect the weather's fog distances using the GetWeatherFog* functions.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Thu Feb 10, 2011 5:48 pm

Those things are hard-coded, but if you tell me if weather fogging is linear or exponential, and you feed the start and end distances into the shaders, I could edit the ssao to take those fog distances into account in distance fading.

I don't know what fog type Oblivion uses... Wrinklyninja, do you know? :)

IIRC, LoadShader will also apply the shader if it was not previously applied, so you don't need to run ApplyFullScreenShader after it - that's probably where the duplication comes from.

Well, I think I've figured it all out. It was several different things. It turned out in that case that OBGE takes so long to initialize that I was beating it to the punch. Then it was the one duping the shader. Which was bad for many reasons, like shader order, etc. I don't really get why the hell OBGE has "no duplicates" on by default, but as long as you run "LoadShader" it'll stack the effect. It makes "no duplicates" pointless, because the only thing duplicates would do is stack the effect, but this time it'd be different shader IDs doing it.

Then there were tons of other issues, here's to hoping I've got it all sorted. But oh well.

I actually wish there were more OBGE functions... The shader ID is useless for checking to see if a specific shader has loaded yet, since you can't possibly know what its ID is until it loads. And if you try doing LoadShader to get an ID that's useless too, because it doesn't tell you whether it's a reference to an existing or a new ID. But who knows when OBGE will receive any updates itself.

Edit: Wow do I sound cranky upon re-reading... :) I spent so much time figuring out what part of the plugin was wrong that it was starting to wear away at me. haha.

You can use IsRaining, IsPleasant, IsSnowing and IsCloudy to work out the type of the current weather in a mod-compatible way, and that should be specific enough to your purposes. If you need more info, you can detect the weather's fog distances using the GetWeatherFog* functions.

Yeah, I've seen all those, but I wondered where Foggy would even lie. Cloudy I guess? And do Pleasant weathers always have large draw distances? That's why I was wary of using such things. A 'Stormy' weather may be Rainy but then it may also have half the visibility or something and then those classifications become too vague to keep the SSAO looking good.

I also don't know how exactly the fog distances relate to the Depth Buffer, for use with changing the SSAO ranges... But maybe Tomerk knows that. Like I said above to him, do you know if fog is linear/exponential?
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Thu Feb 10, 2011 9:33 am

Dont know if anybody recognize that nightvision simply deactivates the "Hexagonal Bokeh Dof" shader! It seems they not working together !
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Thu Feb 10, 2011 9:37 am

Can someone help me out pls? I cant get OBGE to find my shaderlist.txt,even thought its there with rest of the .sdp's and the fx files. Ive done all the changes already from the Oblivion.ini,OBGE.ini,renamed 013.sdp and changed 019sdp to 013sdp. I have the latest OBGE and OBSE as well,all in there correct folder.

OBGE.txt


Ingnoring message.Pre HookRESZ not supported.Depth buffer texture (INTZ) (1920,1080) created OK.Depth buffer attached OK. 0Ingnoring message.Received load game message.Loading a game.Creating vertex buffers.Creating shader textures.Width = 1920, Height = 1080Setting shader surfaces.Setting depth texture.Loading the shaders.Error opening shaderlist.txt file.Added to list OK.Loading the shaders.Error opening shaderlist.txt file.Save file links 0 textures.Shader Index = 0Ingnoring message.Alt Render target - width = 1920, height = 1080Alt Render target - width = 1920, height = 1080Alt Render target - width = 1920, height = 1080Ingnoring message.Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing thisframe texture.Releasing lastpass surface.Releasing lastpass texture.Releasing lastframe surface.Releasing lastframe texture.Releasing shader vertex buffer.Depth buffer : Lost device callback.Releasing the depth buffer surface.Releasing the depth buffer texture.

User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Thu Feb 10, 2011 9:08 am

I ran CCleaner and had a number of bad links in my register, went back and tried Bokeh Circle again, and :celebration: it Works Fine, (along with the rest of the shaders)
I Am still getting a lot of the "Not in List" and "Allready exists", (and still doesn't want to load my Shaderlist file)
OBGE log
Spoiler
Ingnoring message.
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 19
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\NormalFilterAA.fx)
Float filterStrength = 1.000000(1)
Float filterSpread = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\SSII.fx)
Float scale = 2.000000(1)
Float IIRadiusMultiplier = 10.000000(1)
Float IIStrengthMultiplier = 1.000000(1)
Float FOV = 75.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HBAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 5.000000(1)
Float aoStrengthMultiplier = 2.000000(1)
Float aoClamp = 0.400000(1)
Float Attenuation_Factor = 0.010000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 3
Filename = Ring_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Ring_SSAO.fx)
Float scale = 2.000000(1)
Float aoRadiusMultiplier = 4.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoCap = 1.000000(1)
Float aoClamp = 0.300000(1)
Float angleBias = 20.000000(1)
Float aorange = 150.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float Blur_DropThreshhold = 20.000000(1)
Float Blur_RadiusMultiplier = 1.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 4
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Volumetric_SSAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 2.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoClamp = 0.500000(1)
Float ThicknessModel = 100.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 5
Filename = DepthOfField.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\DepthOfField.fx)
Float DoFAmount = 7.000000(1)
Float FullFocusRange = 0.100000(1)
Float NoFocusRange = 0.400000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 6
Filename = CrysisDoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CrysisDoF.fx)
Float NearBlurDepth = 0.400000(1)
Float FarBlurDepth = 0.400000(1)
Float MaxBlurCutoff = 1.000000(1)
Float dofMinThreshold = 0.200000(1)
Float ApertureDiameter = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Float poisson = 0.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 7
Filename = Bokeh_Circle_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Circle_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 8
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Hexagon_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 9
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Pseudo_Bokeh_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float dmax = 0.009000(1)
Float base_blur_radius = 1.000000(1)
Float blur_falloff = 2.000000(1)
Float R = 8.000000(1)
Float distantblur_startrange = 250.000000(1)
Float distantblur_endrange = 1000.000000(1)
Float distantblur_pow = 1.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 10
Filename = Godrays.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Godrays.fx)
Float globalmul = 1.000000(1)
Float morningshaftex = 2.300000(1)
Float eveningshaftex = 3.500000(1)
Float goldendecay = 0.990000(1)
Float noonshaftex = 1.000000(1)
Float noondecay = 0.990000(1)
Float moonshaftex = 0.090000(1)
Float moondecay = 0.880000(1)
Float showraypass = 0.000000(1)
Float scale = 2.000000(1)
Float startsunrise = 4.000000(1)
Float endsunrise = 10.000000(1)
Float startevening = 17.000000(1)
Float endevening = 21.000000(1)
Float Density = 0.700000(1)
Float Weight = 0.700000(1)
Float goldensaturate = 0.540000(1)
Float noonsaturate = 0.010000(1)
Float Luminance = 0.440000(1)
Float fMiddleGray = 0.990000(1)
Float fWhiteCutoff = 0.400000(1)
Float m44view = 0.000000(1)
Float f3EyeForward = 0.000000(1)
Float f4SunDir = 0.000000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float t = 0.767327(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 11
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CelShader+EdgeAA.fx)
Float rcpres = 0.000595(2)
Float edgeStrength = 10.000000(1)
Float edgeAABlurAmt = 0.040000(1)
Float blurCoordWG = -2.000000(8)
Float blurMagnitudeWG = 1.000000(8)
Float blurCoord = 1.000000(12)
Float blurMagnitude = 1.000000(12)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 12
Filename = ColorEffects.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorEffects.fx)
Float Saturation = 1.000000(1)
Float Brightness = 1.000000(1)
Float Contrast = 1.000000(1)
Float GContrast = 1.000000(1)
Float GBrightness = 1.000000(1)
Float FGIntensity = 0.000000(1)
Float BHMagnitude = 10.000000(1)
Float BHBrightness = 4.000000(1)
Float f4Time = 0.000000(1)
Float greyscale = 0.299000(1)
Float rcpres = 0.000595(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 13
Filename = ColorMood.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorMood.fx)
Float fRatio = 1.000000(1)
Float moodR = 0.400000(1)
Float moodG = 0.270000(1)
Float moodB = 0.330000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 14
Filename = ENBColorEffect.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ENBColorEffect.fx)
Float OffsetMult = 0.700000(1)
Float BrightnessMult = 1.120000(1)
Float BrightnessPow = 0.660000(1)
Float tempF9 = 0.760800(1)
Float tempF0 = 0.096000(1)
Float rcpres = 0.000595(1)
Float offset = -1.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 15
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLbleachbypass.fx)
Float Opacity = 0.370000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 16
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLColorGrading02.fx)
Float saturatex = 0.650000(1)
Float opacity = 0.800000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float weights = 0.125000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 17
Filename = HLSLvignette.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLvignette.fx)
Float radius = 4.000000(1)
Float darkness = 0.550000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 18
Filename = obsharpen.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\obsharpen.fx)
Float sharpval = 8.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Shader (NormalFilterAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (SSII.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HBAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Ring_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Volumetric_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (DepthOfField.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CrysisDoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Circle_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Hexagon_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Pseudo_Bokeh_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Godrays.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CelShader+EdgeAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorEffects.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorMood.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ENBColorEffect.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLbleachbypass.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLColorGrading02.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLvignette.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (obsharpen.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 19
Shader NormalFilterAA.fx has 9 parameters.
Found float: name - filterStrength, size - 1, data[0] - 1.000000
Found float: name - filterSpread, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 1.086021
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Shader SSII.fx has 12 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - IIRadiusMultiplier, size - 1, data[0] - 10.000000
Found float: name - IIStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader HBAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 5.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoClamp, size - 1, data[0] - 0.400000
Found float: name - Attenuation_Factor, size - 1, data[0] - 0.010000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Ring_SSAO.fx has 19 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 4.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoCap, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.300000
Found float: name - angleBias, size - 1, data[0] - 20.000000
Found float: name - aorange, size - 1, data[0] - 150.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - Blur_DropThreshhold, size - 1, data[0] - 20.000000
Found float: name - Blur_RadiusMultiplier, size - 1, data[0] - 1.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Volumetric_SSAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.500000
Found float: name - ThicknessModel, size - 1, data[0] - 100.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader DepthOfField.fx has 12 parameters.
Found float: name - DoFAmount, size - 1, data[0] - 7.000000
Found float: name - FullFocusRange, size - 1, data[0] - 0.100000
Found float: name - NoFocusRange, size - 1, data[0] - 0.400000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found float: name - m44proj, size - 1, data[0] - 0.000000
Shader CrysisDoF.fx has 16 parameters.
Found float: name - NearBlurDepth, size - 1, data[0] - 0.400000
Found float: name - FarBlurDepth, size - 1, data[0] - 0.400000
Found float: name - MaxBlurCutoff, size - 1, data[0] - 1.000000
Found float: name - dofMinThreshold, size - 1, data[0] - 0.200000
Found float: name - ApertureDiameter, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found float: name - poisson, size - 8, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Bokeh_Circle_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 1.086021
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Bokeh_Hexagon_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Pseudo_Bokeh_DoF.fx has 21 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - dmax, size - 1, data[0] - 0.009000
Found float: name - base_blur_radius, size - 1, data[0] - 1.000000
Found float: name - blur_falloff, size - 1, data[0] - 2.000000
Found float: name - R, size - 1, data[0] - 8.000000
Found float: name - distantblur_startrange, size - 1, data[0] - 250.000000
Found float: name - distantblur_endrange, size - 1, data[0] - 1000.000000
Found float: name - distantblur_pow, size - 1, data[0] - 1.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Godrays.fx has 34 parameters.
Found float: name - globalmul, size - 1, data[0] - 1.000000
Found float: name - morningshaftex, size - 1, data[0] - 2.300000
Found float: name - eveningshaftex, size - 1, data[0] - 3.500000
Found float: name - goldendecay, size - 1, data[0] - 0.990000
Found float: name - noonshaftex, size - 1, data[0] - 1.000000
Found float: name - noondecay, size - 1, data[0] - 0.990000
Found float: name - moonshaftex, size - 1, data[0] - 0.090000
Found float: name - moondecay, size - 1, data[0] - 0.880000
Found float: name - showraypass, size - 1, data[0] - 0.000000
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - startsunrise, size - 1, data[0] - 4.000000
Found float: name - endsunrise, size - 1, data[0] - 10.000000
Found float: name - startevening, size - 1, data[0] - 17.000000
Found float: name - endevening, size - 1, data[0] - 21.000000
Found float: name - Density, size - 1, data[0] - 0.700000
Found float: name - Weight, size - 1, data[0] - 0.700000
Found float: name - goldensaturate, size - 1, data[0] - 0.540000
Found float: name - noonsaturate, size - 1, data[0] - 0.010000
Found float: name - Luminance, size - 1, data[0] - 0.440000
Found float: name - fMiddleGray, size - 1, data[0] - 0.990000
Found float: name - fWhiteCutoff, size - 1, data[0] - 0.400000
Found float: name - m44view, size - 1, data[0] - 0.000000
Found float: name - f3EyeForward, size - 1, data[0] - 0.000000
Found float: name - f4SunDir, size - 1, data[0] - 0.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - t, size - 1, data[0] - 0.767327
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader CelShader+EdgeAA.fx has 16 parameters.
Found texture: name - lastpass - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Found float: name - rcpres, size - 2, data[0] - 0.000595
Found float: name - edgeStrength, size - 1, data[0] - 10.000000
Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000
Found float: name - blurCoordWG, size - 8, data[0] - -2.000000
Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000
Found float: name - blurCoord, size - 12, data[0] - 1.000000
Found float: name - blurMagnitude, size - 12, data[0] - 1.000000
Shader ColorEffects.fx has 16 parameters.
Found float: name - Saturation, size - 1, data[0] - 1.000000
Found float: name - Brightness, size - 1, data[0] - 1.000000
Found float: name - Contrast, size - 1, data[0] - 1.000000
Found float: name - GContrast, size - 1, data[0] - 1.000000
Found float: name - GBrightness, size - 1, data[0] - 1.000000
Found float: name - FGIntensity, size - 1, data[0] - 0.000000
Found float: name - BHMagnitude, size - 1, data[0] - 10.000000
Found float: name - BHBrightness, size - 1, data[0] - 4.000000
Found texture: name - thisframe - not in texture list.
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - greyscale, size - 1, data[0] - 0.299000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Shader ColorMood.fx has 6 parameters.
Found float: name - fRatio, size - 1, data[0] - 1.000000
Found float: name - moodR, size - 1, data[0] - 0.400000
Found float: name - moodG, size - 1, data[0] - 0.270000
Found float: name - moodB, size - 1, data[0] - 0.330000
Found texture: name - thisframe - not in texture list.
Shader ENBColorEffect.fx has 9 parameters.
Found float: name - OffsetMult, size - 1, data[0] - 0.700000
Found float: name - BrightnessMult, size - 1, data[0] - 1.120000
Found float: name - BrightnessPow, size - 1, data[0] - 0.660000
Found float: name - tempF9, size - 1, data[0] - 0.760800
Found float: name - tempF0, size - 1, data[0] - 0.096000
Found texture: name - thisframe - not in texture list.
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - offset, size - 8, data[0] - -1.000000
Shader HLSLbleachbypass.fx has 3 parameters.
Found float: name - Opacity, size - 1, data[0] - 0.370000
Found texture: name - thisframe - not in texture list.
Shader HLSLColorGrading02.fx has 11 parameters.
Found float: name - saturatex, size - 1, data[0] - 0.650000
Found float: name - opacity, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - lastframe - not in texture list.
Found float: name - weights, size - 1, data[0] - 0.125000
Shader HLSLvignette.fx has 4 parameters.
Found float: name - radius, size - 1, data[0] - 4.000000
Found float: name - darkness, size - 1, data[0] - 0.550000
Found texture: name - thisframe - not in texture list.
Shader obsharpen.fx has 3 parameters.
Found texture: name - thisframe - not in texture list.
Found float: name - sharpval, size - 1, data[0] - 8.000000
Received ExitGame message.
Calling Release Device
Releasing thisframe surface.
Releasing thisframe texture.
Releasing lastpass surface.
Releasing lastpass texture.
Releasing lastframe surface.
Releasing lastframe texture.
Releasing shader vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.


* Until I Toggled "Scout" back on (COBL option for Theif(Nightvison & Life Detect)), then it crashed again..., (No Blue Screen, just black (Actully I'm not sure I've ever seen a BSOD on Win 7)) :facepalm:
OBGE log
Spoiler
Ingnoring message.
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 19
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 1
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\NormalFilterAA.fx)
Float filterStrength = 1.000000(1)
Float filterSpread = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 1.086021(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\SSII.fx)
Float scale = 2.000000(1)
Float IIRadiusMultiplier = 10.000000(1)
Float IIStrengthMultiplier = 1.000000(1)
Float FOV = 75.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HBAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 5.000000(1)
Float aoStrengthMultiplier = 2.000000(1)
Float aoClamp = 0.400000(1)
Float Attenuation_Factor = 0.010000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 3
Filename = Ring_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Ring_SSAO.fx)
Float scale = 2.000000(1)
Float aoRadiusMultiplier = 4.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoCap = 1.000000(1)
Float aoClamp = 0.300000(1)
Float angleBias = 20.000000(1)
Float aorange = 150.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float Blur_DropThreshhold = 20.000000(1)
Float Blur_RadiusMultiplier = 1.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 4
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Volumetric_SSAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 2.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoClamp = 0.500000(1)
Float ThicknessModel = 100.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 5
Filename = DepthOfField.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\DepthOfField.fx)
Float DoFAmount = 7.000000(1)
Float FullFocusRange = 0.100000(1)
Float NoFocusRange = 0.400000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 6
Filename = CrysisDoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CrysisDoF.fx)
Float NearBlurDepth = 0.400000(1)
Float FarBlurDepth = 0.400000(1)
Float MaxBlurCutoff = 1.000000(1)
Float dofMinThreshold = 0.200000(1)
Float ApertureDiameter = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Float poisson = 0.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 7
Filename = Bokeh_Circle_DoF.fx
Enabled = 1
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Circle_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 1.086021(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 8
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Hexagon_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 9
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Pseudo_Bokeh_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float dmax = 0.009000(1)
Float base_blur_radius = 1.000000(1)
Float blur_falloff = 2.000000(1)
Float R = 8.000000(1)
Float distantblur_startrange = 250.000000(1)
Float distantblur_endrange = 1000.000000(1)
Float distantblur_pow = 1.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 10
Filename = Godrays.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Godrays.fx)
Float globalmul = 1.000000(1)
Float morningshaftex = 2.300000(1)
Float eveningshaftex = 3.500000(1)
Float goldendecay = 0.990000(1)
Float noonshaftex = 1.000000(1)
Float noondecay = 0.990000(1)
Float moonshaftex = 0.090000(1)
Float moondecay = 0.880000(1)
Float showraypass = 0.000000(1)
Float scale = 2.000000(1)
Float startsunrise = 4.000000(1)
Float endsunrise = 10.000000(1)
Float startevening = 17.000000(1)
Float endevening = 21.000000(1)
Float Density = 0.700000(1)
Float Weight = 0.700000(1)
Float goldensaturate = 0.540000(1)
Float noonsaturate = 0.010000(1)
Float Luminance = 0.440000(1)
Float fMiddleGray = 0.990000(1)
Float fWhiteCutoff = 0.400000(1)
Float m44view = 0.000000(1)
Float f3EyeForward = 0.000000(1)
Float f4SunDir = 0.000000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float t = 0.767327(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 11
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CelShader+EdgeAA.fx)
Float rcpres = 0.000595(2)
Float edgeStrength = 10.000000(1)
Float edgeAABlurAmt = 0.040000(1)
Float blurCoordWG = -2.000000(8)
Float blurMagnitudeWG = 1.000000(8)
Float blurCoord = 1.000000(12)
Float blurMagnitude = 1.000000(12)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 12
Filename = ColorEffects.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorEffects.fx)
Float Saturation = 1.000000(1)
Float Brightness = 1.000000(1)
Float Contrast = 1.000000(1)
Float GContrast = 1.000000(1)
Float GBrightness = 1.000000(1)
Float FGIntensity = 0.000000(1)
Float BHMagnitude = 10.000000(1)
Float BHBrightness = 4.000000(1)
Float f4Time = 0.000000(1)
Float greyscale = 0.299000(1)
Float rcpres = 0.000595(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 13
Filename = ColorMood.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorMood.fx)
Float fRatio = 1.000000(1)
Float moodR = 0.400000(1)
Float moodG = 0.270000(1)
Float moodB = 0.330000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 14
Filename = ENBColorEffect.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ENBColorEffect.fx)
Float OffsetMult = 0.700000(1)
Float BrightnessMult = 1.120000(1)
Float BrightnessPow = 0.660000(1)
Float tempF9 = 0.760800(1)
Float tempF0 = 0.096000(1)
Float rcpres = 0.000595(1)
Float offset = -1.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 15
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLbleachbypass.fx)
Float Opacity = 0.370000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 16
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLColorGrading02.fx)
Float saturatex = 0.650000(1)
Float opacity = 0.800000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float weights = 0.125000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 17
Filename = HLSLvignette.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLvignette.fx)
Float radius = 4.000000(1)
Float darkness = 0.550000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 18
Filename = obsharpen.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\obsharpen.fx)
Float sharpval = 8.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Shader (NormalFilterAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (SSII.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HBAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Ring_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Volumetric_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (DepthOfField.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CrysisDoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Circle_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Hexagon_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Pseudo_Bokeh_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Godrays.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CelShader+EdgeAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorEffects.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorMood.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ENBColorEffect.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLbleachbypass.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLColorGrading02.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLvignette.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (obsharpen.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050


OBSE log
Spoiler
OBSE: initialize (version = 20.3 010201A0)
oblivion root = C:\Games\Oblivion\
plugin directory = C:\Games\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll
SetOpcodeBase 000025A0
RegisterCommand Scribe (25A0)
RegisterCommand RegisterLog (25A1)
RegisterCommand UnregisterLog (25A2)
RegisterCommand GetRegisteredLogNames (25A3)
RegisterCommand ReadFromLog (25A4)
RegisterCommand GetLogLineCount (25A5)
RegisterCommand DeleteLinesFromLog (25A6)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll (00000001 ConScribe 00000009) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
patched
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 696 - Tawnay - Fort Nomore Bunker, Level 27, Playing Time 431.24.04.obse
Reading mod list from co-save
Loading strings
WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
Automagic Bags.esp (204 strings)
Loading array variables
plugin has data in save file but no handler
DoLoadGameHook: C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 696 - Tawnay - Fort Nomore Bunker, Level 27, Playing Time 431.24.04.ess
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 696 - Tawnay - Fort Nomore Bunker, Level 27, Playing Time 431.24.04.obse
plugin did not read all of its data (at 00000000000CB9F6 expected 00000000000CB9F7)


** Just reloaded a save and Scout was On, Bokeh circle was enabled along with a couple others, tried to toggle Scout off, and Crash... :shakehead:
I don't recall Scout being on lastnight, but it crashed as soon as I ticked Bokeh Circle in the menu.
I'm running with OBSE 20b4, will try the Stable version, but here's my last log files first/
OBGE
Spoiler
Ingnoring message.
Ingnoring message.
Pre Hook
RESZ format supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 19
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 1
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\NormalFilterAA.fx)
Float filterStrength = 1.000000(1)
Float filterSpread = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 1.086021(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\SSII.fx)
Float scale = 2.000000(1)
Float IIRadiusMultiplier = 10.000000(1)
Float IIStrengthMultiplier = 1.000000(1)
Float FOV = 75.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HBAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 5.000000(1)
Float aoStrengthMultiplier = 2.000000(1)
Float aoClamp = 0.400000(1)
Float Attenuation_Factor = 0.010000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 3
Filename = Ring_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Ring_SSAO.fx)
Float scale = 2.000000(1)
Float aoRadiusMultiplier = 4.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoCap = 1.000000(1)
Float aoClamp = 0.300000(1)
Float angleBias = 20.000000(1)
Float aorange = 150.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float Blur_DropThreshhold = 20.000000(1)
Float Blur_RadiusMultiplier = 1.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 4
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Volumetric_SSAO.fx)
Float scale = 1.000000(1)
Float aoRadiusMultiplier = 2.000000(1)
Float aoStrengthMultiplier = 1.000000(1)
Float aoClamp = 0.500000(1)
Float ThicknessModel = 100.000000(1)
Float FOV = 75.000000(1)
Float luminosity_threshold = 0.300000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 5
Filename = DepthOfField.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\DepthOfField.fx)
Float DoFAmount = 7.000000(1)
Float FullFocusRange = 0.100000(1)
Float NoFocusRange = 0.400000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 6
Filename = CrysisDoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CrysisDoF.fx)
Float NearBlurDepth = 0.400000(1)
Float FarBlurDepth = 0.400000(1)
Float MaxBlurCutoff = 1.000000(1)
Float dofMinThreshold = 0.200000(1)
Float ApertureDiameter = 3.000000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Float poisson = 0.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 7
Filename = Bokeh_Circle_DoF.fx
Enabled = 1
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Circle_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 1.086021(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 8
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Bokeh_Hexagon_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float base_blur_radius = 1.500000(1)
Float R = 16.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 9
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Pseudo_Bokeh_DoF.fx)
Float fr = 60.000000(1)
Float fp = 60.000000(1)
Float fpa = 10.000000(1)
Float dmax = 0.009000(1)
Float base_blur_radius = 1.000000(1)
Float blur_falloff = 2.000000(1)
Float R = 8.000000(1)
Float distantblur_startrange = 250.000000(1)
Float distantblur_endrange = 1000.000000(1)
Float distantblur_pow = 1.000000(1)
Float weaponblur_cutoff = 0.800000(1)
Float rcpres = 0.000595(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 10
Filename = Godrays.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\Godrays.fx)
Float globalmul = 1.000000(1)
Float morningshaftex = 2.300000(1)
Float eveningshaftex = 3.500000(1)
Float goldendecay = 0.990000(1)
Float noonshaftex = 1.000000(1)
Float noondecay = 0.990000(1)
Float moonshaftex = 0.090000(1)
Float moondecay = 0.880000(1)
Float showraypass = 0.000000(1)
Float scale = 2.000000(1)
Float startsunrise = 4.000000(1)
Float endsunrise = 10.000000(1)
Float startevening = 17.000000(1)
Float endevening = 21.000000(1)
Float Density = 0.700000(1)
Float Weight = 0.700000(1)
Float goldensaturate = 0.540000(1)
Float noonsaturate = 0.010000(1)
Float Luminance = 0.440000(1)
Float fMiddleGray = 0.990000(1)
Float fWhiteCutoff = 0.400000(1)
Float m44view = 0.000000(1)
Float f3EyeForward = 0.000000(1)
Float f4SunDir = 0.000000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float t = 0.767327(1)
Float m44proj = 0.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 11
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\CelShader+EdgeAA.fx)
Float rcpres = 0.000595(2)
Float edgeStrength = 10.000000(1)
Float edgeAABlurAmt = 0.040000(1)
Float blurCoordWG = -2.000000(8)
Float blurMagnitudeWG = 1.000000(8)
Float blurCoord = 1.000000(12)
Float blurMagnitude = 1.000000(12)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 12
Filename = ColorEffects.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorEffects.fx)
Float Saturation = 1.000000(1)
Float Brightness = 1.000000(1)
Float Contrast = 1.000000(1)
Float GContrast = 1.000000(1)
Float GBrightness = 1.000000(1)
Float FGIntensity = 0.000000(1)
Float BHMagnitude = 10.000000(1)
Float BHBrightness = 4.000000(1)
Float f4Time = 0.000000(1)
Float greyscale = 0.299000(1)
Float rcpres = 0.000595(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 13
Filename = ColorMood.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ColorMood.fx)
Float fRatio = 1.000000(1)
Float moodR = 0.400000(1)
Float moodG = 0.270000(1)
Float moodB = 0.330000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 14
Filename = ENBColorEffect.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\ENBColorEffect.fx)
Float OffsetMult = 0.700000(1)
Float BrightnessMult = 1.120000(1)
Float BrightnessPow = 0.660000(1)
Float tempF9 = 0.760800(1)
Float tempF0 = 0.096000(1)
Float rcpres = 0.000595(1)
Float offset = -1.000000(8)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 15
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLbleachbypass.fx)
Float Opacity = 0.370000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 16
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLColorGrading02.fx)
Float saturatex = 0.650000(1)
Float opacity = 0.800000(1)
Float rcpres = 0.000595(1)
Float f4Time = 0.000000(1)
Float weights = 0.125000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 17
Filename = HLSLvignette.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\HLSLvignette.fx)
Float radius = 4.000000(1)
Float darkness = 0.550000(1)
Setting effects screen texture.
Inserting the shader into the list.
Shader num = 18
Filename = obsharpen.fx
Enabled = 0
RefID = 1F000800
Is in use = 1
Loading shader (data\shaders\obsharpen.fx)
Float sharpval = 8.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Shader (NormalFilterAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (SSII.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HBAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Ring_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Volumetric_SSAO.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (DepthOfField.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CrysisDoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Circle_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Bokeh_Hexagon_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Pseudo_Bokeh_DoF.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (Godrays.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (CelShader+EdgeAA.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorEffects.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ColorMood.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (ENBColorEffect.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLbleachbypass.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLColorGrading02.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (HLSLvignette.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Shader (obsharpen.fx) - Script refID = 1f000800
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 1680, height = 1050
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 19
Shader NormalFilterAA.fx has 9 parameters.
Found float: name - filterStrength, size - 1, data[0] - 1.000000
Found float: name - filterSpread, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 1.086021
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Shader SSII.fx has 12 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - IIRadiusMultiplier, size - 1, data[0] - 10.000000
Found float: name - IIStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader HBAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 5.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoClamp, size - 1, data[0] - 0.400000
Found float: name - Attenuation_Factor, size - 1, data[0] - 0.010000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Ring_SSAO.fx has 19 parameters.
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 4.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoCap, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.300000
Found float: name - angleBias, size - 1, data[0] - 20.000000
Found float: name - aorange, size - 1, data[0] - 150.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - Blur_DropThreshhold, size - 1, data[0] - 20.000000
Found float: name - Blur_RadiusMultiplier, size - 1, data[0] - 1.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Volumetric_SSAO.fx has 15 parameters.
Found float: name - scale, size - 1, data[0] - 1.000000
Found float: name - aoRadiusMultiplier, size - 1, data[0] - 2.000000
Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000
Found float: name - aoClamp, size - 1, data[0] - 0.500000
Found float: name - ThicknessModel, size - 1, data[0] - 100.000000
Found float: name - FOV, size - 1, data[0] - 75.000000
Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader DepthOfField.fx has 12 parameters.
Found float: name - DoFAmount, size - 1, data[0] - 7.000000
Found float: name - FullFocusRange, size - 1, data[0] - 0.100000
Found float: name - NoFocusRange, size - 1, data[0] - 0.400000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found float: name - m44proj, size - 1, data[0] - 0.000000
Shader CrysisDoF.fx has 16 parameters.
Found float: name - NearBlurDepth, size - 1, data[0] - 0.400000
Found float: name - FarBlurDepth, size - 1, data[0] - 0.400000
Found float: name - MaxBlurCutoff, size - 1, data[0] - 1.000000
Found float: name - dofMinThreshold, size - 1, data[0] - 0.200000
Found float: name - ApertureDiameter, size - 1, data[0] - 3.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found float: name - poisson, size - 8, data[0] - 0.000000
Found texture: name - Depth - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Shader Bokeh_Circle_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 1.086021
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Bokeh_Hexagon_DoF.fx has 16 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - base_blur_radius, size - 1, data[0] - 1.500000
Found float: name - R, size - 1, data[0] - 16.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Pseudo_Bokeh_DoF.fx has 21 parameters.
Found float: name - fr, size - 1, data[0] - 60.000000
Found float: name - fp, size - 1, data[0] - 60.000000
Found float: name - fpa, size - 1, data[0] - 10.000000
Found float: name - dmax, size - 1, data[0] - 0.009000
Found float: name - base_blur_radius, size - 1, data[0] - 1.000000
Found float: name - blur_falloff, size - 1, data[0] - 2.000000
Found float: name - R, size - 1, data[0] - 8.000000
Found float: name - distantblur_startrange, size - 1, data[0] - 250.000000
Found float: name - distantblur_endrange, size - 1, data[0] - 1000.000000
Found float: name - distantblur_pow, size - 1, data[0] - 1.000000
Found float: name - weaponblur_cutoff, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader Godrays.fx has 34 parameters.
Found float: name - globalmul, size - 1, data[0] - 1.000000
Found float: name - morningshaftex, size - 1, data[0] - 2.300000
Found float: name - eveningshaftex, size - 1, data[0] - 3.500000
Found float: name - goldendecay, size - 1, data[0] - 0.990000
Found float: name - noonshaftex, size - 1, data[0] - 1.000000
Found float: name - noondecay, size - 1, data[0] - 0.990000
Found float: name - moonshaftex, size - 1, data[0] - 0.090000
Found float: name - moondecay, size - 1, data[0] - 0.880000
Found float: name - showraypass, size - 1, data[0] - 0.000000
Found float: name - scale, size - 1, data[0] - 2.000000
Found float: name - startsunrise, size - 1, data[0] - 4.000000
Found float: name - endsunrise, size - 1, data[0] - 10.000000
Found float: name - startevening, size - 1, data[0] - 17.000000
Found float: name - endevening, size - 1, data[0] - 21.000000
Found float: name - Density, size - 1, data[0] - 0.700000
Found float: name - Weight, size - 1, data[0] - 0.700000
Found float: name - goldensaturate, size - 1, data[0] - 0.540000
Found float: name - noonsaturate, size - 1, data[0] - 0.010000
Found float: name - Luminance, size - 1, data[0] - 0.440000
Found float: name - fMiddleGray, size - 1, data[0] - 0.990000
Found float: name - fWhiteCutoff, size - 1, data[0] - 0.400000
Found float: name - m44view, size - 1, data[0] - 0.000000
Found float: name - f3EyeForward, size - 1, data[0] - 0.000000
Found float: name - f4SunDir, size - 1, data[0] - 0.000000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - t, size - 1, data[0] - 0.767327
Found float: name - m44proj, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - Depth - not in texture list.
Shader CelShader+EdgeAA.fx has 16 parameters.
Found texture: name - lastpass - not in texture list.
Found texture: name - thisframe - not in texture list.
Found texture: name - Depth - not in texture list.
Found float: name - rcpres, size - 2, data[0] - 0.000595
Found float: name - edgeStrength, size - 1, data[0] - 10.000000
Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000
Found float: name - blurCoordWG, size - 8, data[0] - -2.000000
Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000
Found float: name - blurCoord, size - 12, data[0] - 1.000000
Found float: name - blurMagnitude, size - 12, data[0] - 1.000000
Shader ColorEffects.fx has 16 parameters.
Found float: name - Saturation, size - 1, data[0] - 1.000000
Found float: name - Brightness, size - 1, data[0] - 1.000000
Found float: name - Contrast, size - 1, data[0] - 1.000000
Found float: name - GContrast, size - 1, data[0] - 1.000000
Found float: name - GBrightness, size - 1, data[0] - 1.000000
Found float: name - FGIntensity, size - 1, data[0] - 0.000000
Found float: name - BHMagnitude, size - 1, data[0] - 10.000000
Found float: name - BHBrightness, size - 1, data[0] - 4.000000
Found texture: name - thisframe - not in texture list.
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found float: name - greyscale, size - 1, data[0] - 0.299000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Shader ColorMood.fx has 6 parameters.
Found float: name - fRatio, size - 1, data[0] - 1.000000
Found float: name - moodR, size - 1, data[0] - 0.400000
Found float: name - moodG, size - 1, data[0] - 0.270000
Found float: name - moodB, size - 1, data[0] - 0.330000
Found texture: name - thisframe - not in texture list.
Shader ENBColorEffect.fx has 9 parameters.
Found float: name - OffsetMult, size - 1, data[0] - 0.700000
Found float: name - BrightnessMult, size - 1, data[0] - 1.120000
Found float: name - BrightnessPow, size - 1, data[0] - 0.660000
Found float: name - tempF9, size - 1, data[0] - 0.760800
Found float: name - tempF0, size - 1, data[0] - 0.096000
Found texture: name - thisframe - not in texture list.
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - offset, size - 8, data[0] - -1.000000
Shader HLSLbleachbypass.fx has 3 parameters.
Found float: name - Opacity, size - 1, data[0] - 0.370000
Found texture: name - thisframe - not in texture list.
Shader HLSLColorGrading02.fx has 11 parameters.
Found float: name - saturatex, size - 1, data[0] - 0.650000
Found float: name - opacity, size - 1, data[0] - 0.800000
Found float: name - rcpres, size - 1, data[0] - 0.000595
Found float: name - f4Time, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - lastframe - not in texture list.
Found float: name - weights, size - 1, data[0] - 0.125000
Shader HLSLvignette.fx has 4 parameters.
Found float: name - radius, size - 1, data[0] - 4.000000
Found float: name - darkness, size - 1, data[0] - 0.550000
Found texture: name - thisframe - not in texture list.
Shader obsharpen.fx has 3 parameters.
Found texture: name - thisframe - not in texture list.
Found float: name - sharpval, size - 1, data[0] - 8.000000

OBSE
Spoiler
OBSE: initialize (version = 20.3 010201A0)
oblivion root = C:\Games\Oblivion\
plugin directory = C:\Games\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll
SetOpcodeBase 000025A0
RegisterCommand Scribe (25A0)
RegisterCommand RegisterLog (25A1)
RegisterCommand UnregisterLog (25A2)
RegisterCommand GetRegisteredLogNames (25A3)
RegisterCommand ReadFromLog (25A4)
RegisterCommand GetLogLineCount (25A5)
RegisterCommand DeleteLinesFromLog (25A6)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll (00000001 ConScribe 00000009) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 0000410D) loaded correctly
patched
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 696 - Tawnay - Fort Nomore Bunker, Level 27, Playing Time 431.24.04.obse
Reading mod list from co-save
Loading strings
WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
Automagic Bags.esp (204 strings)
Loading array variables
plugin has data in save file but no handler
DoLoadGameHook: C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 696 - Tawnay - Fort Nomore Bunker, Level 27, Playing Time 431.24.04.ess
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 696 - Tawnay - Fort Nomore Bunker, Level 27, Playing Time 431.24.04.obse
plugin did not read all of its data (at 00000000000CB9F6 expected 00000000000CB9F7)
DoSaveGameHook: C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 697 - Tawnay - Blackwood, Level 27, Playing Time 431.25.38.ess
saving to C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 697 - Tawnay - Blackwood, Level 27, Playing Time 431.25.38.obse


*** No differance with OBSE 19b stable.
****I can deselect my enabled shaders and then I can toggle my Scout off, but if I try to Re-enable a shader,... Crash...

*****In case it helps, Load Order
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  VASE - core.esm08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Better Cities Resources.esm  [Version 4.8.4]0C  TRoN.esp**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0D  Unofficial Oblivion Patch.esp  [Version 3.3.2]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp10  Better Cities .esp11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Chance of More Enemies.esp14  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]16  Fran Armor Add-on.esp17  Fran_Lv30Item_Maltz.esp18  FranOBSEConfig.esp  [Version 0.5]**  Atmospheric Loading Screens - Original Text.esp++  Item interchange - Extraction.esp  [Version 0.78]19  P1DseeYouSleep.esp1A  Display Stats.esp  [Version 1.3.1]1B  FormID Finder4.esp1C  Get Wet.esp1D  kuerteeActorDetails.esp1E  kuerteeCleanUp.esp1F  Oblivion Graphics Extender Support.esp  [Version 0.42]20  Streamline 3.1.esp21  Landmarks, w Wells.esp  [Version 1.11]++  MaleBodyReplacerV4.esp22  Adonnays Classical Weaponry.esp23  Adonnays Elven Weaponry.esp24  Adonnays Elven Weaponry for NPCs.esp25  Andragorn_Weapons_Armors.esp26  DarkWoods_Weapons_Armor.esp27  tda_Armoury.esp**  TGND.esp**  TGND_SI.esp**  Armamentium female.esp28  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]29  Cobl Glue.esp  [Version 1.73]2A  Cobl Si.esp  [Version 1.63]2B  Bob's Armory Oblivion.esp2C  FCOM_BobsArmory.esp  [Version 0.9.9]2D  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]2E  Oblivion WarCry EV.esp  [Version 1.09]2F  FCOM_WarCry.esp  [Version 0.9.9MB5]30  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]31  ArmamentariumArtifacts.esp  [Version 1.35]++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp32  OOO 1.32-Cobl.esp  [Version 1.72]33  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]34  FCOM_RealSwords.esp  [Version 0.9.9]35  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]36  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp38  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp39  Akaviri Imports.esp3A  Amen'thalas.esp3B  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]3C  Better Benirus Manor - Helping Hands.esp3D  DarknessHollows.esp3E  Hentai Mania.esp++  FCOM_Hentai Mania.esp  [Version 0.8]3F  Peruggia's Passage.esp40  The Ayleid Steps.esp  [Version 3.3.2]41  VHBloodlines 1.2.esp  [Version 1.5.1]42  Knights.esp43  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp44  Mighty Umbra.esp45  The Mystery of the Dulan cult.esp46  AFK_Weye.esp  [Version 2.2.COBL]47  MannimarcoComplete.esp48  MannimarcoRevisited.esp49  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]4A  FCOM_DulanCult.esp  [Version 0.9.9]4B  Wellspring Vale.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]4C  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]4D  Automagic Bags.esp4E  EVE_ShiveringIslesEasterEggs.esp4F  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]50  Salmo the Baker, Cobl.esp  [Version 3.09]51  Soulgem Magic.esp  [Version 1.0]52  RefScope.esp  [Version 2.0.2]53  SupremeMagicka.esp  [Version 0.90]54  SM_ShiveringIsles.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]55  IDKRRR_C_race.esp56  1em_Vilja.esp  [Version 3.1]57  Sonia.esp58  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]59  Better Cities Full.esp  [Version 4.8.4]5A  Better Cities - VHBloodlines.esp  [Version 4.8.4]5B  Better Cities - VWD of the IC.esp  [Version 4.7.0]5C  Better Imperial City.esp  [Version 4.8.4]5D  Better Cities - COBL.esp  [Version 2.1]5E  TheOubliette.esp**  FCOM_Archery.esp  [Version 0.9.9]5F  UnderdarkSaga.esp60  UnderdarkMap.esp61  Companion Compatibility.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]62  Cobl Silent Equip Misc.esp  [Version 01]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.00]63  Bashed Patch, 3.esp


Reloaded the save with my shaders enabled, and Scout ability toggled on, and it crashed within 5 min.
Without Any shaders enabled I can play All night without a crash
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Fri Feb 11, 2011 12:14 am

Can someone help me out pls? I cant get OBGE to find my shaderlist.txt,even thought its there with rest of the .sdp's and the fx files. Ive done all the changes already from the Oblivion.ini,OBGE.ini,renamed 013.sdp and changed 019sdp to 013sdp. I have the latest OBGE and OBSE as well,all in there correct folder.

OBGE.txt


Ingnoring message.Pre HookRESZ not supported.Depth buffer texture (INTZ) (1920,1080) created OK.Depth buffer attached OK. 0Ingnoring message.Received load game message.Loading a game.Creating vertex buffers.Creating shader textures.Width = 1920, Height = 1080Setting shader surfaces.Setting depth texture.Loading the shaders.Error opening shaderlist.txt file.Added to list OK.Loading the shaders.Error opening shaderlist.txt file.Save file links 0 textures.Shader Index = 0Ingnoring message.Alt Render target - width = 1920, height = 1080Alt Render target - width = 1920, height = 1080Alt Render target - width = 1920, height = 1080Ingnoring message.Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing thisframe texture.Releasing lastpass surface.Releasing lastpass texture.Releasing lastframe surface.Releasing lastframe texture.Releasing shader vertex buffer.Depth buffer : Lost device callback.Releasing the depth buffer surface.Releasing the depth buffer texture.



Make sure your OBGE.ini points to your shaderlist and has shaderlist enabled.
[DepthBuffer]bUseDepthBuffer=1bUseRAWZfix=1[Serialization]bSaveData=http://forums.bethsoft.com/index.php?/topic/1156288-relwip-oblivion-graphics-extender/1bLoadData=1[PluginInterOp]bEnableInterOp=0[Shaders]bNoShadersInMenus=0bUseShaderList=1sShaderListFile=data\shaders\shaderlist.txtbUseLegacyCompiler=0bRenderHalfScreen=0[General]bEnabled=1[ScreenBuffers]iBufferTexturesNumBits=8

User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Thu Feb 10, 2011 12:51 pm

Make sure your OBGE.ini points to your shaderlist and has shaderlist enabled.
[DepthBuffer]bUseDepthBuffer=1bUseRAWZfix=1[Serialization]bSaveData=http://forums.bethsoft.com/index.php?/topic/1156288-relwip-oblivion-graphics-extender/1bLoadData=1[PluginInterOp]bEnableInterOp=0[Shaders]bNoShadersInMenus=0bUseShaderList=1sShaderListFile=data\shaders\shaderlist.txtbUseLegacyCompiler=0bRenderHalfScreen=0[General]bEnabled=1[ScreenBuffers]iBufferTexturesNumBits=8



My OBGE.ini is just as u posted and its still not finding it. I have Obvlivon installed on my second HDD. I even tried changing it to this sShaderListFile=E:\Install Games\Elder Scrolls IV\Data\Shaders\shaderlist.txt and that didnt work. I tried copy and paste the shaderlist.txt to the root of my E drive and changed the ini to sShaderListFile=E:\shaderlist.txt. ran OBSE.exe. Still had the load shaderlist error in the OBGE.txt. I change back to default sShaderListFile=data\shaders\shaderlist.txt,ran OBSE and now my OBGE.txt looks like this....

Spoiler
Ingnoring message.
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (1920,1080) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1920, Height = 1080
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 21
Shader num = 0
Filename = NormalFilterAA.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 1
Filename = SSII.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 2
Filename = HBAO.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 3
Filename = ssao_perf.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 4
Filename = ssao_test.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 5
Filename = Ring_SSAO.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 6
Filename = Volumetric_SSAO.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 7
Filename = DepthOfField.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 8
Filename = CrysisDoF.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 9
Filename = Bokeh_Circle_DoF.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 10
Filename = Bokeh_Hexagon_DoF.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 11
Filename = Pseudo_Bokeh_DoF.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 12
Filename = Godrays.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 13
Filename = CelShader+EdgeAA.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 14
Filename = ColorEffects.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 15
Filename = ColorMood.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 16
Filename = ENBColorEffect.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 17
Filename = HLSLbleachbypass.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 18
Filename = HLSLColorGrading02.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 19
Filename = HLSLvignette.fx
Enabled = 0
RefID = C000800
Is in use = 0
Shader num = 20
Filename = obsharpen.fx
Enabled = 0
RefID = C000800
Is in use = 0
Ingnoring message.
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Received ExitGame message.
Calling Release Device
Releasing thisframe surface.
Releasing thisframe texture.
Releasing lastpass surface.
Releasing lastpass texture.
Releasing lastframe surface.
Releasing lastframe texture.
Releasing shader vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.


I cant even get Cobl to work, I tried installing through OBMM and Wyre Bash. When i try to load a save file it locks up while loading.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Fri Feb 11, 2011 12:21 am

Do any of the AOs work with fog now?
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Thu Feb 10, 2011 4:33 pm

Do any of the AOs work with fog now?


No, but I'm currently in the process of doing a mod that fades/toggles SSAO based on some conditions. Like underwater and fading between weather types (clearer to foggy transitions and vice versa).

If you mean the volumetric fog as seen in dungeons and such, the larger problem is anything transparent, like light shafts and such. Although the depth buffer at least sees those, but the area around them where they intersect with the ground can be very ugly.

Fixing that isn't even something a shader alone can do, it needs to be written into the OBGE dll itself.

But don't take my word for it. I've only just started contributing, after lurking for years. :)
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Thu Feb 10, 2011 10:14 pm

Awesome. Much luck to you.

BTW, if anyone knows about using tessellation, that'd be damn revolutionary. Normal map---->height map=win.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Thu Feb 10, 2011 3:56 pm

I hope they use some form of tessellation in Skyrim. that would be awesome.

@Bsmooth

Have you tried reinstalling Oblivion to your C:\ drive? or maybe your Registry isn't pointing to the right directory. be careful with your registry though. might be best just to install Oblivion to your main HDD.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Thu Feb 10, 2011 1:45 pm

Can someone help me out pls? I cant get OBGE to find my shaderlist.txt,even thought its there with rest of the .sdp's and the fx files. Ive done all the changes already from the Oblivion.ini,OBGE.ini,renamed 013.sdp and changed 019sdp to 013sdp. I have the latest OBGE and OBSE as well,all in there correct folder.

OBGE.txt


Ingnoring message.Pre HookRESZ not supported.Depth buffer texture (INTZ) (1920,1080) created OK.Depth buffer attached OK. 0Ingnoring message.Received load game message.Loading a game.Creating vertex buffers.Creating shader textures.Width = 1920, Height = 1080Setting shader surfaces.Setting depth texture.Loading the shaders.Error opening shaderlist.txt file.Added to list OK.Loading the shaders.Error opening shaderlist.txt file.Save file links 0 textures.Shader Index = 0Ingnoring message.Alt Render target - width = 1920, height = 1080Alt Render target - width = 1920, height = 1080Alt Render target - width = 1920, height = 1080Ingnoring message.Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing thisframe texture.Releasing lastpass surface.Releasing lastpass texture.Releasing lastframe surface.Releasing lastframe texture.Releasing shader vertex buffer.Depth buffer : Lost device callback.Releasing the depth buffer surface.Releasing the depth buffer texture.



have you correct named and placed shaderlist.txt file ?
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Thu Feb 10, 2011 11:31 pm

Can someone help me out pls? I cant get OBGE to find my shaderlist.txt,even thought its there with rest of the .sdp's and the fx files. Ive done all the changes already from the Oblivion.ini,OBGE.ini,renamed 013.sdp and changed 019sdp to 013sdp. I have the latest OBGE and OBSE as well,all in there correct folder.


apologies if this is a stupid question, but did you check your rendererinfo.txt for which shaderpackage oblivion is using?
the reason I ask is that you mentioned renaming shaderpackage013.sdp to shaderpackage019.sdp
that is the package mentioned in the example but might not necessarily be the shaderpackage that oblivion is using. (mine was using 017)
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Thu Feb 10, 2011 11:22 am

Yeah, mine uses 017. so rename 019 to 017 if thats the shader package it uses.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

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