Is there no other way to make OBGE Motion Blur not to crash my games when I autosave? :S
Is there something I've done wrong in the installation process?
The best thing would be if someone that know how shaders could make a underwater ripple effect in a shader.
@MartG No that's not what I'm looking for because that only adds bubbles and no ripple effects
But thanks anyway
Well, it should be simple enough to just rewrite that shader. I'll take a look if I get the time.
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The pictures with a higher range parameter have darker shadows, because if you look at a single pixel in the shadowy area, the range inside which a median value is calculated extends to lighter areas, lowering the median luminosity value. The pixel in question is darker than the median so it gets darkened further. I don't know what settings would make the most compelling appearance, maybe something like range 30 and amount 0.5.
I think it would make a nice shader, at least i'd use it
. But i don't know how to make shaders so i'm hoping to inspire someone capable to make one.
Interesting. The 'gamma' part of Gamma Contrast tones down the amount of white- and black-out you get, but it won't eliminate it. What you describe makes sense, and should be fairly simple to make. Do you know what shape the sample area for each pixel is? Is it just a circular field of a radius that's equal to the range you mention? Of course, range and amount could be made configurable. I'll add it to my list of things to do when I get the time.
Are you using OBSE v20? I think there's a problem with the new version not detecting requirements correctly, and vise versa with scripts that check for a compatible version of OBSE. That's my guess on why...
He says he upgraded to 19b...
@ cancan69: RTFM.
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I'll be updating the Nexus page with a new Shaders package within the next few days, to include the fixed Godrays shader fix for NVIDIA 4/5xx series cards and the new Bokeh DoF shader. I want to see if I can whip up and include the above shader ideas first though.
Also, some screenshots I took while enjoying one of my rare opportunities to play the game:
http://img42.imageshack.us/img42/2645/oblivion201101121918394.jpg
http://img225.imageshack.us/img225/2479/oblivion201101121919124.jpg
http://img214.imageshack.us/img214/584/oblivion201101121919352.jpg
http://img440.imageshack.us/img440/4110/oblivion201101121928132.jpg
http://img525.imageshack.us/img525/3774/oblivion201101121926024.jpg
http://img87.imageshack.us/img87/5777/oblivion201101121925460.jpg
Shaders active are SSII, the new Bokeh DoF, HBAO, Godrays. Textures are Corepc's Vibrant pack. Location is UL: Beaches of Cyrodiil: Lost Coast and one of the Ayleid ruins there. Hmm, they looked a lot better in-game...