Sorry, Windows 7
I'm not finding the logs, in My Documents, I'm only finding Oblivion.ini, OBGE.ini, BlendSettings.ini, Render.txt, and my saves folder.
I'll continue looking.
Meanwhile, I'll post more images.
http://img194.imageshack.us/i/22935711.png/
Found my logs, they were hiding in my appdata. :celebration:
OBGEv2
Detoured GetRenderedSurfaceParameters(); succeededIngnoring message.Ingnoring message.Init: D3D9.DLL loaded.Init: Took over Direct3DCreate9.OD3D9: D3D queried from 0x00763e24OD3D9: D3D constructed from 0x00bd64c4OD3D9: D3D queried from 0x00761e31OD3D9: D3D constructed from 0x00bd64c4OD3D9: Device queried from 0x0076a547OD3D9: Device constructed from 0x00bb8507Pre HookRESZ not supported.OD3D9: DS GetSurfaceLevel[0]: 0x05d5fce0Depth buffer texture (INTZ) (1680,1050) created OK.Depth buffer attached OK. 0OD3D9: RT GetSurfaceLevel[0]: 0x09ce1f60OD3D9: RT GetSurfaceLevel[0]: 0x09ce1fa0OD3D9: RT GetSurfaceLevel[0]: 0x09ce1fe0OD3D9: RT GetSurfaceLevel[0]: 0x09ce2020OD3D9: RT GetSurfaceLevel[0]: 0x09ce2060OD3D9: RT GetSurfaceLevel[0]: 0x09ce20a0OD3D9: RT GetSurfaceLevel[0]: 0x09ce20e0OD3D9: RT GetSurfaceLevel[0]: 0x09ce2120OD3D9: RT GetSurfaceLevel[0]: 0x09d5fde0OD3D9: RT GetSurfaceLevel[0]: 0x09d5fe20OD3D9: RT GetSurfaceLevel[0]: 0x09d5fe60OD3D9: RT GetSurfaceLevel[0]: 0x09d5fea0OD3D9: RT GetSurfaceLevel[0]: 0x09d5fee0Starting a new game.Creating vertex buffers.Creating shader textures.Width = 1680, Height = 1050OD3D9: RT GetSurfaceLevel[0]: 0x31a2e860OD3D9: RT GetSurfaceLevel[0]: 0x31a2fc20OD3D9: RT GetSurfaceLevel[0]: 0x31a2fc60Setting shader surfaces.Setting depth texture.Loading the shaders.Error opening shaderlist.txt file.Added to list OK.OD3D9: RT GetSurfaceLevel[0]: 0x35ba9b20OD3D9: RT GetSurfaceLevel[0]: 0x35ba9ae0OD3D9: RT GetSurfaceLevel[0]: 0x35ba9aa0OD3D9: RT GetSurfaceLevel[0]: 0x35ba9a60Alt Render target - width = 1680, height = 1050Shader (Ring_SSAO.fx) - Script refID = 16000ed5 Loading shader (data\shaders\Ring_SSAO.fx)Setting effects screen texture.Shader (Volumetric_SSAO.fx) - Script refID = 16000ed5 Loading shader (data\shaders\Volumetric_SSAO.fx)Setting effects screen texture.Shader (HBAO.fx) - Script refID = 16000ed5 Loading shader (data\shaders\HBAO.fx)Setting effects screen texture.Shader (Water.fx) - Script refID = 16000ed5 Loading shader (data\shaders\Water.fx)Found filename : effects\water_NRM.ddsLoading texture (data\textures\effects\water_NRM.dds)Found filename : water\alternatelavaX.ddsLoading texture (data\textures\water\alternatelavaX.dds)Setting effects screen texture.Shader (DepthOfField.fx) - Script refID = 16000ed5 Loading shader (data\shaders\DepthOfField.fx)Shader compilation errors occured - trying legacy compiler.Setting effects screen texture.Shader (CrysisDoF.fx) - Script refID = 16000ed5 Loading shader (data\shaders\CrysisDoF.fx)Setting effects screen texture.Shader (Godrays.fx) - Script refID = 16000ed5 Loading shader (data\shaders\Godrays.fx)Setting effects screen texture.Shader (NormalFilterAA.fx) - Script refID = 16000ed5 Loading shader (data\shaders\NormalFilterAA.fx)Failed to load.Shader (ENBColorEffect.fx) - Script refID = 16000ed5 Loading shader (data\shaders\ENBColorEffect.fx)Failed to load.Shader (ColorMood.fx) - Script refID = 16000ed5 Loading shader (data\shaders\ColorMood.fx)Failed to load.Shader (HLSLbleachbypass.fx) - Script refID = 16000ed5 Loading shader (data\shaders\HLSLbleachbypass.fx)Failed to load.Shader (HLSLColorGrading02.fx) - Script refID = 16000ed5 Loading shader (data\shaders\HLSLColorGrading02.fx)Failed to load.Shader (obsharpen.fx) - Script refID = 16000ed5 Loading shader (data\shaders\obsharpen.fx)Failed to load.Shader (ColorEffects.fx) - Script refID = 16000ed5 Loading shader (data\shaders\ColorEffects.fx)Failed to load.Shader (HLSLvignette.fx) - Script refID = 16000ed5 Loading shader (data\shaders\HLSLvignette.fx)Failed to load.OD3D9: RT GetSurfaceLevel[0]: 0x3797a760Alt Render target - width = 256, height = 256Received save game message.Ingnoring message.Saving a game.Calling TextureManager::SaveGameShaderManager::SaveGameShader index = 7Shader Ring_SSAO.fx has 21 parameters.Found float: name - scale, size - 1, data[0] - 2.000000Found float: name - aoRadiusMultiplier, size - 1, data[0] - 4.000000Found float: name - aoStrengthMultiplier, size - 1, data[0] - 3.000000Found float: name - aoCap, size - 1, data[0] - 1.000000Found float: name - aoClamp, size - 1, data[0] - 0.700000Found float: name - angleBias, size - 1, data[0] - 20.000000Found float: name - aorange, size - 1, data[0] - 150.000000Found float: name - FOV, size - 1, data[0] - 75.000000Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000Found float: name - Blur_DropThreshhold, size - 1, data[0] - 20.000000Found float: name - Blur_RadiusMultiplier, size - 1, data[0] - 1.000000Found float: name - fogStart, size - 1, data[0] - 600.000000Found float: name - fogEnd, size - 1, data[0] - 3000.000000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 0.000000Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Shader Volumetric_SSAO.fx has 17 parameters.Found float: name - scale, size - 1, data[0] - 1.000000Found float: name - aoRadiusMultiplier, size - 1, data[0] - 2.000000Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000Found float: name - aoClamp, size - 1, data[0] - 0.500000Found float: name - ThicknessModel, size - 1, data[0] - 100.000000Found float: name - FOV, size - 1, data[0] - 75.000000Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000Found float: name - fogStart, size - 1, data[0] - 600.000000Found float: name - fogEnd, size - 1, data[0] - 3000.000000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Shader HBAO.fx has 17 parameters.Found float: name - scale, size - 1, data[0] - 1.000000Found float: name - aoRadiusMultiplier, size - 1, data[0] - 4.000000Found float: name - aoStrengthMultiplier, size - 1, data[0] - 3.000000Found float: name - aoClamp, size - 1, data[0] - 0.600000Found float: name - Attenuation_Factor, size - 1, data[0] - 0.040000Found float: name - FOV, size - 1, data[0] - 75.000000Found float: name - luminosity_threshold, size - 1, data[0] - 0.300000Found float: name - fogStart, size - 1, data[0] - 600.000000Found float: name - fogEnd, size - 1, data[0] - 3000.000000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 0.000000Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Shader Water.fx has 24 parameters.Found float: name - waterHeight, size - 1, data[0] - 0.000000Found float: name - sunColor, size - 1, data[0] - 0.000000Found float: name - fogStart, size - 1, data[0] - 600.000000Found float: name - fogEnd, size - 1, data[0] - 3000.000000Found float: name - fogColor, size - 1, data[0] - 0.070588Found float: name - lava, size - 1, data[0] - 0.000000Found float: name - FOV, size - 1, data[0] - 75.000000Found float: name - frame, size - 1, data[0] - 0.105155Found texture: name - thisframe - not in texture list.Found texture: name - Depth - not in texture list.Found texture: name - watertexture - not in texture list.Found texture: name - lavatexture - not in texture list.Found texture: name - reflection - not in texture list.Found float: name - m44world, size - 1, data[0] - 0.000000Found float: name - m44view, size - 1, data[0] - 0.000000Found float: name - m44proj, size - 1, data[0] - 0.000000Found float: name - f4SunDir, size - 1, data[0] - 0.000000Found float: name - rcpres, size - 1, data[0] - 0.000595Shader DepthOfField.fx has 16 parameters.Found float: name - DoFAmount, size - 1, data[0] - 7.000000Found float: name - FullFocusRange, size - 1, data[0] - 0.100000Found float: name - NoFocusRange, size - 1, data[0] - 0.400000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 0.000000Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found float: name - m44proj, size - 1, data[0] - 0.000000Found float: name - m44view, size - 1, data[0] - 0.000000Found float: name - m44world, size - 1, data[0] - 0.000000Found int: name - hasWater, size - 1, data[0] - 0Found float: name - waterHeight, size - 1, data[0] - 0.000000Shader CrysisDoF.fx has 20 parameters.Found float: name - NearBlurDepth, size - 1, data[0] - 0.400000Found float: name - FarBlurDepth, size - 1, data[0] - 0.400000Found float: name - MaxBlurCutoff, size - 1, data[0] - 1.000000Found float: name - dofMinThreshold, size - 1, data[0] - 0.200000Found float: name - ApertureDiameter, size - 1, data[0] - 3.000000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 0.000000Found float: name - m44view, size - 1, data[0] - 0.000000Found float: name - m44world, size - 1, data[0] - 0.000000Found int: name - hasWater, size - 1, data[0] - 0Found float: name - waterHeight, size - 1, data[0] - 0.000000Found float: name - poisson, size - 8, data[0] - 0.000000Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Shader Godrays.fx has 37 parameters.Found float: name - globalmul, size - 1, data[0] - 1.000000Found float: name - morningshaftex, size - 1, data[0] - 2.300000Found float: name - eveningshaftex, size - 1, data[0] - 3.500000Found float: name - goldendecay, size - 1, data[0] - 0.990000Found float: name - noonshaftex, size - 1, data[0] - 1.000000Found float: name - noondecay, size - 1, data[0] - 0.990000Found float: name - moonshaftex, size - 1, data[0] - 0.090000Found float: name - moondecay, size - 1, data[0] - 0.880000Found float: name - showraypass, size - 1, data[0] - 0.000000Found float: name - scale, size - 1, data[0] - 2.000000Found float: name - startsunrise, size - 1, data[0] - 4.000000Found float: name - endsunrise, size - 1, data[0] - 10.000000Found float: name - startevening, size - 1, data[0] - 17.000000Found float: name - endevening, size - 1, data[0] - 21.000000Found float: name - Density, size - 1, data[0] - 0.700000Found float: name - Weight, size - 1, data[0] - 0.700000Found float: name - goldensaturate, size - 1, data[0] - 0.540000Found float: name - noonsaturate, size - 1, data[0] - 0.010000Found float: name - Luminance, size - 1, data[0] - 0.440000Found float: name - fMiddleGray, size - 1, data[0] - 0.990000Found float: name - fWhiteCutoff, size - 1, data[0] - 0.400000Found float: name - m44view, size - 1, data[0] - 0.000000Found float: name - m44world, size - 1, data[0] - 0.000000Found float: name - f3EyeForward, size - 1, data[0] - 0.000000Found float: name - f4SunDir, size - 1, data[0] - 0.000000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 0.000000Found int: name - hasWater, size - 1, data[0] - 0Found float: name - waterHeight, size - 1, data[0] - 0.000000Found float: name - FOV, size - 1, data[0] - 75.000000Found float: name - m44proj, size - 1, data[0] - 0.000000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - Depth - not in texture list.Alt Render target - width = 1680, height = 1050Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing thisframe texture.Releasing lastpass surface.Releasing lastpass texture.Releasing lastframe surface.Releasing lastframe texture.Releasing shader vertex buffer.Depth buffer : Lost device callback.Releasing the depth buffer surface.Releasing the depth buffer texture.
obse
OBSE: initialize (version = 20.6 010201A0)oblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\plugin directory = C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\checking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)RegisterCommand IsShaderEnabled (2114)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OblivionReborn.dllSetOpcodeBase 00002710RegisterCommand MPConnect (2710)RegisterCommand MPDisconnect (2711)RegisterCommand MPGetDebugData (2712)RegisterCommand MPGetNextSpawn (2713)RegisterCommand MPSaveSpawn (2714)RegisterCommand MPSyncSpawn (2715)RegisterCommand MPGetPosData (2716)RegisterCommand MPFixPlayer (2717)RegisterCommand MPChat (2718)RegisterCommand MPHelp (2719)RegisterCommand MPGetPlayers (271A)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OblivionReborn.dll (00000001 OblivionReborn 00000001) loaded correctlypatchedHandleNewGameHookRenameGameHook: C:\Users\Narutonmber1\Documents\My Games\Oblivion\Saves\autosave.ess -> C:\Users\Narutonmber1\Documents\My Games\Oblivion\Saves\autosave.bakrenaming C:\Users\Narutonmber1\Documents\My Games\Oblivion\Saves\autosave.obse -> C:\Users\Narutonmber1\Documents\My Games\Oblivion\Saves\autosave.obse.bakDoSaveGameHook: C:\Users\Narutonmber1\Documents\My Games\Oblivion\Saves\autosave.esssaving to C:\Users\Narutonmber1\Documents\My Games\Oblivion\Saves\autosave.obseOBSE: deinitialize