Send us a better screenshot, with SSAO active and no water please.
these were all took in the middle of the desert and on the ground lol.. even though it seems like i'm flying,i'm not http://i755.photobucket.com/albums/xx194/daemonnnn/Oblivion2010-03-0310-30-30-42.jpg http://i755.photobucket.com/albums/xx194/daemonnnn/Oblivion2010-03-0310-30-05-79.jpg http://i755.photobucket.com/albums/xx194/daemonnnn/Oblivion2010-03-0310-30-17-31.jpg
EDIT: ok i have done something that was to enable the anti aliasing then disable it again and it seems to be working but i still only get sunglares and i get this "fog" that comes ever 30seconds and then instantly fades away that doesn't allow me to see anything
the rest seems to be working though i'd rather have you see for yourselves
http://i755.photobucket.com/albums/xx194/daemonnnn/Oblivion2010-03-0311-07-28-67.jpg
really sorry if i seem like a pain in the ass though..
my obgev2log:
Ingnoring message.RESZ not supported.Depth buffer texture (INTZ) (1280,1024) created OK.Depth buffer attached OK. 0Releasing the original depth surface.Received load game message.Loading a game.Creating vertex buffers.Creating screen texture.Width = 1280, Height = 1024Setting screen surface.Setting depth texture.Loading the shaders.Added to list OK.Loading the shaders.Save file links 0 textures.Shader Index = 7Shader num = 0Filename = ssao_perf.fxEnabled = 0RefID = 89000800Is in use = 1Loading shader (data\shaders\ssao_perf.fx)Setting effects screen texture.Float rcpres = 0.000781(1)Float m44proj = 1.390107(1)Inserting the shader into the list.Shader num = 1Filename = DepthOfField.fxEnabled = 0RefID = 89000800Is in use = 1Loading shader (data\shaders\DepthOfField.fx)Setting effects screen texture.Float DoFAmount = 0.050000(1)Float FullFocusRange = 0.100000(1)Float NoFocusRange = 0.600000(1)Int DepthPower = 0(1)Float FocusPoint = 0.500000(1)Float rcpres = 0.000781(1)Float f4Time = 9392.590820(1)Float m44proj = 1.390107(1)Inserting the shader into the list.Shader num = 2Filename = CelShader+EdgeAA.fxEnabled = 0RefID = 89000800Is in use = 1Loading shader (data\shaders\CelShader+EdgeAA.fx)Setting effects screen texture.Float rcpres = 0.000781(2)Float edgeStrength = 15.000000(1)Float edgeAABlurAmt = 0.040000(1)Float blurCoordWG = -2.000000(8)Float blurMagnitudeWG = 1.000000(8)Float blurCoord = 1.000000(12)Float blurMagnitude = 1.000000(12)Inserting the shader into the list.Shader num = 3Filename = ColorEffects.fxEnabled = 0RefID = 89000800Is in use = 1Loading shader (data\shaders\ColorEffects.fx)Setting effects screen texture.Float Saturation = 1.000000(1)Float Brightness = 1.000000(1)Float Contrast = 1.000000(1)Float FGIntensity = 0.000000(1)Float NLCLumAdjust = 0.500000(1)Float NLCLumScale = 15.000000(1)Float NLCScale = 1.000000(1)Float BHMagnitude = 10.000000(1)Float BHBrightness = 4.000000(1)Float f4Time = 9377.351563(1)Float greyscale = 0.299000(1)Float rcpres = 0.000781(1)Float PixelCoordsDownFilter = 1.500000(16)Inserting the shader into the list.Shader num = 4Filename = ColorMood.fxEnabled = 0RefID = 89000800Is in use = 1Loading shader (data\shaders\ColorMood.fx)Setting effects screen texture.Float fRatio = 0.800000(1)Float moodR = 0.400000(1)Float moodG = 0.270000(1)Float moodB = 0.330000(1)Inserting the shader into the list.Shader num = 5Filename = obsharpen.fxEnabled = 0RefID = 89000800Is in use = 1Loading shader (data\shaders\obsharpen.fx)Setting effects screen texture.Float sharpval = 8.000000(1)Inserting the shader into the list.Shader num = 6Filename = timelygodraysv3.fxEnabled = 0RefID = 89000800Is in use = 1Loading shader (data\shaders\timelygodraysv3.fx)Setting effects screen texture.Float FadeAmount = 0.100000(1)Float morningshaft = 0.220000(1)Float eveningshaft = 0.220000(1)Float m44view = 0.706705(1)Float f3EyeForward = -0.660612(1)Float f4SunDir = 0.508365(1)Float rcpres = 0.000781(1)Float f4Time = 9415.090820(1)Float t = 0.767327(1)Float Density = 0.900000(1)Float Decay = 0.990000(1)Float Weight = 0.440000(1)Float gScaleFactor = 1.500000(1)Float gWeights3x3 = 0.062500(9)Inserting the shader into the list.Shader (ssao_perf.fx) - Script refID = 89000800 Loading shader that already exists. Returning index of existing shader.Shader (DepthOfField.fx) - Script refID = 89000800 Loading shader that already exists. Returning index of existing shader.Shader (timelygodraysv3.fx) - Script refID = 89000800 Loading shader that already exists. Returning index of existing shader.Shader (CelShader+EdgeAA.fx) - Script refID = 89000800 Loading shader that already exists. Returning index of existing shader.Shader (ColorEffects.fx) - Script refID = 89000800 Loading shader that already exists. Returning index of existing shader.Shader (ColorMood.fx) - Script refID = 89000800 Loading shader that already exists. Returning index of existing shader.Shader (obsharpen.fx) - Script refID = 89000800 Loading shader that already exists. Returning index of existing shader.Received save game message.Ingnoring message.Saving a game.Calling TextureManager::SaveGameShaderManager::SaveGameShader index = 7Shader ssao_perf.fx has 8 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - m44proj, size - 1, data[0] - 1.390107Shader DepthOfField.fx has 14 parameters.Found float: name - DoFAmount, size - 1, data[0] - 0.050000Found float: name - FullFocusRange, size - 1, data[0] - 0.100000Found float: name - NoFocusRange, size - 1, data[0] - 0.600000Found int: name - DepthPower, size - 1, data[0] - 0Found float: name - FocusPoint, size - 1, data[0] - 0.500000Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - f4Time, size - 1, data[0] - 9392.590820Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found float: name - m44proj, size - 1, data[0] - 1.390107Shader CelShader+EdgeAA.fx has 16 parameters.Found texture: name - lastpass - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - rcpres, size - 2, data[0] - 0.000781Found float: name - edgeStrength, size - 1, data[0] - 15.000000Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000Found float: name - blurCoordWG, size - 8, data[0] - -2.000000Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000Found float: name - blurCoord, size - 12, data[0] - 1.000000Found float: name - blurMagnitude, size - 12, data[0] - 1.000000Shader ColorEffects.fx has 22 parameters.Found float: name - Saturation, size - 1, data[0] - 1.000000Found float: name - Brightness, size - 1, data[0] - 1.000000Found float: name - Contrast, size - 1, data[0] - 1.000000Found float: name - FGIntensity, size - 1, data[0] - 0.000000Found float: name - NLCLumAdjust, size - 1, data[0] - 0.500000Found float: name - NLCLumScale, size - 1, data[0] - 15.000000Found float: name - NLCScale, size - 1, data[0] - 1.000000Found float: name - BHMagnitude, size - 1, data[0] - 10.000000Found float: name - BHBrightness, size - 1, data[0] - 4.000000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - f4Time, size - 1, data[0] - 9377.351563Found float: name - greyscale, size - 1, data[0] - 0.299000Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - PixelCoordsDownFilter, size - 16, data[0] - 1.500000Shader ColorMood.fx has 6 parameters.Found texture: name - thisframe - not in texture list.Found float: name - fRatio, size - 1, data[0] - 0.800000Found float: name - moodR, size - 1, data[0] - 0.400000Found float: name - moodG, size - 1, data[0] - 0.270000Found float: name - moodB, size - 1, data[0] - 0.330000Shader obsharpen.fx has 3 parameters.Found texture: name - thisframe - not in texture list.Found float: name - sharpval, size - 1, data[0] - 8.000000Shader timelygodraysv3.fx has 22 parameters.Found float: name - FadeAmount, size - 1, data[0] - 0.100000Found float: name - morningshaft, size - 1, data[0] - 0.220000Found float: name - eveningshaft, size - 1, data[0] - 0.220000Found float: name - m44view, size - 1, data[0] - 0.706705Found float: name - f3EyeForward, size - 1, data[0] - -0.660612Found float: name - f4SunDir, size - 1, data[0] - 0.508365Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - f4Time, size - 1, data[0] - 9415.090820Found float: name - t, size - 1, data[0] - 0.767327Found float: name - Density, size - 1, data[0] - 0.900000Found float: name - Decay, size - 1, data[0] - 0.990000Found float: name - Weight, size - 1, data[0] - 0.440000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - lastframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - gScaleFactor, size - 1, data[0] - 1.500000Found float: name - gWeights3x3, size - 9, data[0] - 0.062500Received save game message.Ingnoring message.Saving a game.Calling TextureManager::SaveGameShaderManager::SaveGameShader index = 7Shader ssao_perf.fx has 8 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - m44proj, size - 1, data[0] - 1.390107Shader DepthOfField.fx has 14 parameters.Found float: name - DoFAmount, size - 1, data[0] - 0.050000Found float: name - FullFocusRange, size - 1, data[0] - 0.100000Found float: name - NoFocusRange, size - 1, data[0] - 0.600000Found int: name - DepthPower, size - 1, data[0] - 0Found float: name - FocusPoint, size - 1, data[0] - 0.500000Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - f4Time, size - 1, data[0] - 30842.625000Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found float: name - m44proj, size - 1, data[0] - 1.390107Shader CelShader+EdgeAA.fx has 16 parameters.Found texture: name - lastpass - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - rcpres, size - 2, data[0] - 0.000781Found float: name - edgeStrength, size - 1, data[0] - 15.000000Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000Found float: name - blurCoordWG, size - 8, data[0] - -2.000000Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000Found float: name - blurCoord, size - 12, data[0] - 1.000000Found float: name - blurMagnitude, size - 12, data[0] - 1.000000Shader ColorEffects.fx has 22 parameters.Found float: name - Saturation, size - 1, data[0] - 1.000000Found float: name - Brightness, size - 1, data[0] - 1.000000Found float: name - Contrast, size - 1, data[0] - 1.000000Found float: name - FGIntensity, size - 1, data[0] - 0.000000Found float: name - NLCLumAdjust, size - 1, data[0] - 0.500000Found float: name - NLCLumScale, size - 1, data[0] - 15.000000Found float: name - NLCScale, size - 1, data[0] - 1.000000Found float: name - BHMagnitude, size - 1, data[0] - 10.000000Found float: name - BHBrightness, size - 1, data[0] - 4.000000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - f4Time, size - 1, data[0] - 30842.625000Found float: name - greyscale, size - 1, data[0] - 0.299000Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - PixelCoordsDownFilter, size - 16, data[0] - 1.500000Shader ColorMood.fx has 6 parameters.Found texture: name - thisframe - not in texture list.Found float: name - fRatio, size - 1, data[0] - 0.800000Found float: name - moodR, size - 1, data[0] - 0.400000Found float: name - moodG, size - 1, data[0] - 0.270000Found float: name - moodB, size - 1, data[0] - 0.330000Shader obsharpen.fx has 3 parameters.Found texture: name - thisframe - not in texture list.Found float: name - sharpval, size - 1, data[0] - 8.000000Shader timelygodraysv3.fx has 22 parameters.Found float: name - FadeAmount, size - 1, data[0] - 0.100000Found float: name - morningshaft, size - 1, data[0] - 0.220000Found float: name - eveningshaft, size - 1, data[0] - 0.220000Found float: name - m44view, size - 1, data[0] - -0.829435Found float: name - f3EyeForward, size - 1, data[0] - 0.556038Found float: name - f4SunDir, size - 1, data[0] - 0.785625Found float: name - rcpres, size - 1, data[0] - 0.000781Found float: name - f4Time, size - 1, data[0] - 30842.625000Found float: name - t, size - 1, data[0] - 0.767327Found float: name - Density, size - 1, data[0] - 0.900000Found float: name - Decay, size - 1, data[0] - 0.990000Found float: name - Weight, size - 1, data[0] - 0.440000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - lastframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - gScaleFactor, size - 1, data[0] - 1.500000Found float: name - gWeights3x3, size - 9, data[0] - 0.062500Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing lastpass surface.Releasing lastframe surface.Releasing thisframe texture.Releasing lastpass texture.Releasing lastframe texture.Releasing shader vertex buffer.
my obselog
OBSE: initialize (version = 18.5 010201A0)oblivion root = C:\Program Files\Bethesda Softworks\Oblivion\plugin directory = C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctlychecking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OblivionOnline.dllSetOpcodeBase 000022D0RegisterCommand MPConnect (22D0)RegisterCommand MPSendActor (22D1)RegisterCommand MPSendFullStat (22D2)RegisterCommand MPSendChat (22D3)RegisterCommand MPSyncTime (22D4)RegisterCommand MPGetPosX (22D5)RegisterCommand MPGetPosY (22D6)RegisterCommand MPGetPosZ (22D7)RegisterCommand MPGetRotZ (22D8)RegisterCommand MPGetCell (22D9)RegisterCommand MPGetTime (22DA)RegisterCommand MPGetDay (22DB)RegisterCommand MPGetMonth (22DC)RegisterCommand MPGetYear (22DD)RegisterCommand MPGetIsInInterior (22DE)RegisterCommand MPGetStat (22DF)RegisterCommand MPGetDebugData (22E0)RegisterCommand MPGetSpawnedRef (22E1)RegisterCommand MPSpawned (22E2)RegisterCommand MPTotalPlayers (22E3)RegisterCommand MPDisconnect (22E4)RegisterCommand MPClearSpawn (22E5)RegisterCommand MPSendEquipped (22E6)RegisterCommand MPGetEquipment (22E7)RegisterCommand MPGetMyID (22E8)RegisterCommand MPSetInCombat (22E9)RegisterCommand MPGetIsInCombat (22EA)RegisterCommand MPLogin (22EB)RegisterCommand MPSynchActors (22EC)RegisterCommand MPBuildCache (22ED)plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OblivionOnline.dll (00000001 OblivionOnline 00000001) loaded correctlychecking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedDoLoadGameHook: C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.essloading from C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.obseLoading stringsLoading array variablesplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin did not read all of its data (at 0000000000008E81 expected 0000000000008E82)**Dumping Array #5 **Refs: 1 Owner 76: Map Marker Overhaul.espRenameGameHook: C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.ess -> C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.bakrenaming C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.obse -> C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.obse.bakDoSaveGameHook: C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.esssaving to C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.obseRenameGameHook: C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.ess -> C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.bakrenaming C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.obse -> C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.obse.bakDoSaveGameHook: C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.esssaving to C:\Users\Lordes de Oliveira\Documents\My Games\Oblivion\Saves\autosave.obseOBSE: deinitialize