graph card-Nvidia Gforce 9600 GT
I'll upload a pic when i can.. i really REALLY want godrays and i can't get them
PS i did check the FOV on the shader and the one on my game,it was not edited seeing as both are locked at 75
I've noticed a couple of problems:
- (Readable depth buffer disabled in INI file.)
You need to have the depth buffer enabled for the godrays shader to work. - (checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\obge.dll)
You should remove the original obge.dll plug-in. It will cause problems with my plug-in and as my plug-in is backward compatible with the original obge you don't need it.
If the game crashes or you use the 'qqq' command from the command console then the OBGE.ini isn't created/updated. Also if for some weird reason the plug-in can't locate your My Documents folder then it will create (and use) the OBSE.ini file in your Oblivion game directory.
Sorry if beign asked before, but it's my first time here and the amount of info it's overwhelming
I have a single question.
I am using 8xAA in a multi gpu setup. BTH, it's working wonders on the game, I use QTP3, Better Cities, an a long list.
This development came across and it seems very interesting. After I've read the main info, I would like to know:
Of all the pre-packaged shaders and effects, that come with the software, if I disable bUseDepthBuffer by bUseDepthBuffer=0 so AA will work as stated on this thread, what are those effects that will not work ???
Thanks i advance
ssao (both the normal and perf versions)
DepthOfField
timelygodraysv
CelShader+EdgeAA
All require the depth buffer to be enabled.
Basically look in the shader's fx file and look for a line with texture Depth; in it. If it has this line then it probably uses the depth buffer.