Oblivion Graphics Extender, Thread 12

Post » Sat Dec 11, 2010 6:03 pm

EDIT: I'm not getting CelShader+EdgeAA, DoF, ColorEffects to work. Activating them or changing their variables has no effect, though it says they've been toggled in the console. OBGEv2 log checks out fine too. Sharpen, Color Mood and SSAO all toggle fine.

Another suggestion too: Would it be possible to have the plugin initialised on first load with the default values of the shaders, rather than 0s? I know you can't read from shaders, but what about just setting them explicitly?

EDIT 2: Godrays also works with v3.4 renamed to Godrays.fx. However, I noticed it applied a small level of blur to the entire screen, which I had not previously noticed. Is that normal?
IIRC, I tested all three on my end and got them to work. Does the status indicator respond correctly to those ? The support plugin's shaderInfo actually includes the default values for each variable (which are used to initialize the loaded shaders on first run) but for some reason, it doesn't show up correctly in the text input menu. I'll report that to scruggsy.


I noticed the image quality degrades with some shaders. It happens with some shaders, but when mixed, sometimes a shader causes it, sometime don't. But you can see the degradation on text clearly.
Saw the effect on my end too.

Cool. It's good to see someone else working in the plug-in. One thing though. If you are going to add your own new commands you should pm ianpatt and get an opcode range allocation. I'm not sure what range of opcodes were allocated to the original OBGE project but if you go outside this range you could start interfering with other obse plug-ins. You are probably safe as ianpatt usually hands out the opcodes in chunks of 16 but I'd change your code just in case.
I looked into the opcode range assignments in the XLS file that accompanies the plugin API and noticed that OBGE was the only one with allocations in the 0x2100 range. The next closest range started at 0x2200. I'll ask scruggsy to confirm. By the way, I recall seeing a 25xxh range in one of the earlier versions of OBGEv2's source code but not in the current build - Is it still assigned to this plugin ?


That's probably my fault. The new 'vertex compatible' shaders don't adjust for the fact that co-ords 0,0 point to the top-left of a texel (texture pixel) instead of it's centre. You have to shift the co-ordinates by half of the reciprocal of the screen size to line everything up properly.
Might that also have something to do with the skewed HUD text ?
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Kat Lehmann
 
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Post » Sat Dec 11, 2010 3:53 pm

..........
Saw the effect on my end too.

............

Also changing those filters to linear fixed that issue too.
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Kirsty Wood
 
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Post » Sat Dec 11, 2010 11:48 pm

That's probably my fault. The new 'vertex compatible' shaders don't adjust for the fact that co-ords 0,0 point to the top-left of a texel (texture pixel) instead of it's centre. You have to shift the co-ordinates by half of the reciprocal of the screen size to line everything up properly.


Is this something that'll have to be done in every shader, or could we just have one vertex shader loading first that would shift the texture to counter it?

IIRC, I tested all three on my end and got them to work. Does the status indicator respond correctly to those ? The support plugin's shaderInfo actually includes the default values for each variable (which are used to initialize the loaded shaders on first run) but for some reason, it doesn't show up correctly in the text input menu. I'll report that to scruggsy.

Might that also have something to do with the skewed HUD text ?


Hmm, I'm probably doing something wrong then. Status indicator toggles + or - despite no actual change. As I said though, it's probably on my end. I'll try again later.

I too get the skewed HUD text. :(
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Nitol Ahmed
 
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Post » Sat Dec 11, 2010 12:10 pm

Download v34, it has descriptive comments. You have to use notepad or another text editor. (I use Notepad++, open source)


I can't seem to find v34 Godrays on the Nexus page for OBGEv2. Can I find it elsewhere?
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D LOpez
 
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Post » Sun Dec 12, 2010 2:16 am

OP.
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Jason White
 
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Post » Sat Dec 11, 2010 7:47 pm

Ah thank you. I can't get it to work though :/. I renamed it to Godrays.fx as stated. I don't mind though, the older god rays along with the ingame support seems to auto-glare the sun for me.
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Bird
 
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Post » Sat Dec 11, 2010 9:20 pm

@HawkleyFox

Could this be interesting to work on?

http://www.youtube.com/watch?v=Dd7M1KgcGFE&feature=related
- http://perso.telecom-paristech.fr/~boubek/papers/HAO/
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Danger Mouse
 
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Post » Sat Dec 11, 2010 5:55 pm

@HawkleyFox

Could this be interesting to work on?

http://www.youtube.com/watch?v=Dd7M1KgcGFE&feature=related
- http://perso.telecom-paristech.fr/%7Eboubek/papers/HAO/
This implementation won't be possible at the moment, in the very least. Correct me if I'm wrong, but from what I've read, it requires significant modifications to the renderer to perform the rasterization it requires - It isn't something that can be accomplished with just a full screen shader (like SSAO, which is computed entirely in screenspace)
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I’m my own
 
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Post » Sat Dec 11, 2010 9:28 pm

Are you using shademe's plugin?

Can you post your OBGEv2.log and OBSE.log that are in your Oblivion folder and can you post a screenshot of the cell shader look.


I'll get right on it!!
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BaNK.RoLL
 
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Post » Sat Dec 11, 2010 6:59 pm

Now that the geometry buffer is accessible, here's a cool little thing for anyone interested in blowing away standard SSAO techniques in terms of quality: http://www.gamedev.net/community/forums/topic.asp?topic_id=556187
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daniel royle
 
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Post » Sat Dec 11, 2010 10:29 pm

Now that the geometry buffer is accessible, ...
It is ? :o
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Baylea Isaacs
 
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Post » Sat Dec 11, 2010 6:54 pm

It is ? :o


I thought Scanti posted something about it, but I could be mistaken. If so someone please correct me :facepalm:
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Johnny
 
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Post » Sat Dec 11, 2010 8:14 pm

I believe you've confused his post about working vertex shaders. We don't have access to the geometry buffer yet ( just the vertex buffer ).

@scanti, the opcode range assigned to the original OBGE was 2100-21FF. Guess that takes care of any new commands we might add.
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Breanna Van Dijk
 
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Post » Sat Dec 11, 2010 1:28 pm

I believe you've confused his post about working vertex shaders. We don't have access to the geometry buffer yet ( just the vertex buffer ).

@scanti, the opcode range assigned to the original OBGE was 2100-21FF. Guess that takes care of any new commands we might add.


Oh, just the vertex... somehow I thought it was both. Scanti stop making me look bad and get on that [censored]
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djimi
 
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Post » Sun Dec 12, 2010 3:14 am

Oh, just the vertex... somehow I thought it was both. Scanti stop making me look bad and get on that [censored]


Actually, Scanti DID find the geometry buffer. He just hasn't told anyone yet because he enjoys watching you squirm :D
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Chrissie Pillinger
 
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Post » Sat Dec 11, 2010 3:13 pm

Reporting an issue, perhaps with the new support plugin, perhaps with the new OBGE build that it requires. Since updating those files, Whenever I activate either the ColorMood or ColorEffects shader, the scene becomes, I don't know, pixelated or something. Here's an http://i227.photobucket.com/albums/dd171/misterPEB/ScreenShot41.jpg of it with the ColorMood shader disabled. And here's an http://i227.photobucket.com/albums/dd171/misterPEB/ScreenShot42.jpg with the shader active. The problem is subtle, but it's most noticeable if you look at the text in the message box.

-I'm on Windows 7 x64.
-I've an HD5770
OBSE: initialize (version = 18.5 010201A0)oblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\plugin directory = C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\checking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dllplugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dllplugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NifScript.dllSetOpcodeBase 000024F0RegisterCommand NifGetAltGrip (24F0)RegisterCommand NifGetOffHand (24F1)RegisterCommand NifGetBackShield (24F2)RegisterCommand NifOpen (24F3)RegisterCommand NifClose (24F4)RegisterCommand NifGetNthExtraDataName (24F5)RegisterCommand NifGetNthExtraDataType (24F6)RegisterCommand NifGetExtraDataTypeByName (24F7)RegisterCommand NifSetNthExtraDataString (24F8)RegisterCommand NifSetExtraDataStringByName (24F9)RegisterCommand NifDeleteNthExtraData (24FA)RegisterCommand NifDeleteExtraDataByName (24FB)RegisterCommand NifGetPath (24FC)RegisterCommand NifGetNthExtraDataString (24FD)RegisterCommand NifGetExtraDataStringByName (24FE)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NifScript.dll (00000001 NifScript 00000001) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)RegisterCommand IsShaderEnabled (2114)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dllSetOpcodeBase 00002330RegisterCommand GetEsp (2330)RegisterCommand CreateArray (2331)RegisterCommand DestroyArray (2332)RegisterCommand ArraySize (2333)RegisterCommand ArrayCount (2334)RegisterCommand SetInArray (2335)RegisterCommand 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(2397)SetOpcodeBase 000023B0RegisterCommand FromTSFC (23B0)RegisterCommand ToTSFC (23B1)RegisterCommand StrLC (23B2)RegisterCommand CreateEspBook (23B3)RegisterCommand FmtString (23B4)RegisterCommand FixName (23B5)RegisterCommand ResetName (23B6)RegisterCommand HasFixedName (23B7)RegisterCommand csc (23B8)RegisterCommand StringSetNameEx (23B9)RegisterCommand StringGetNameEx (23BA)RegisterCommand FixNameEx (23BB)RegisterCommand IniGetNthSection (23BC)RegisterCommand IniSectionsCount (23BD)RegisterCommand RunBatString (23BE)RegisterCommand Halt (23BF)RegisterCommand RefToLong (23C0)RegisterCommand LongToRef (23C1)RegisterCommand FindFirstFile (23C2)RegisterCommand FindNextFile (23C3)RegisterCommand GetFileSize (23C4)RegisterCommand NewHudS (23C5)RegisterCommand DelHudS (23C6)RegisterCommand ScreenInfo (23C7)RegisterCommand HudS_X (23C8)RegisterCommand HudS_SclX (23C9)RegisterCommand HudS_Show (23CA)RegisterCommand HudS_Opac (23CB)RegisterCommand HudS_Align (23CC)RegisterCommand AutoSclHudS (23CD)RegisterCommand HudS_Y (23CE)RegisterCommand HudSEsp (23CF)RegisterCommand HudSProtect (23D0)RegisterCommand HudsInfo (23D1)RegisterCommand DelAllHudSs (23D2)RegisterCommand HudS_L (23D3)RegisterCommand rcsc (23D4)RegisterCommand HudS_SclY (23D5)RegisterCommand NewHudT (23D6)RegisterCommand DelHudT (23D7)RegisterCommand HudT_X (23D8)RegisterCommand HudT_SclX (23D9)RegisterCommand HudT_Show (23DA)RegisterCommand HudT_Opac (23DB)RegisterCommand HudT_Align (23DC)RegisterCommand AutoSclHudT (23DD)RegisterCommand HudT_Y (23DE)RegisterCommand HudTEsp (23DF)RegisterCommand HudTProtect (23E0)RegisterCommand HudTInfo (23E1)RegisterCommand DelAllHudTs (23E2)RegisterCommand HudT_L (23E3)RegisterCommand HudT_SclY (23E4)RegisterCommand PauseBox (23E5)RegisterCommand KillMenu (23E6)RegisterCommand SetHudT (23E7)RegisterCommand HudT_Text (23E8)RegisterCommand HudS_Tex (23E9)RegisterCommand SanString (23EA)RegisterCommand IsHUDEnabled (23EB)RegisterCommand IsPluggyDataReset (23EC)SetOpcodeBase 000023FFRegisterCommand PlgySpcl (23FF)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dll (00000001 OBSE_Elys_Pluggy 0000007D) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dllplugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\refstuff_plugin.dllSetOpcodeBase 00002350RegisterCommand DropNthItems (2350)RegisterCommand GiveNthItems (2351)RegisterCommand GetItemsCount (2352)RegisterCommand GetNthItemsCount (2353)RegisterCommand GetItemsChangedCount (2354)RegisterCommand GetCount (2355)RegisterCommand SetCount (2356)RegisterCommand ModCount (2357)RegisterCommand DestroyRef (2358)RegisterCommand DestroyClonedForm (2359)SetOpcodeBase 0000236ERegisterCommand DumpItem (236E)RegisterCommand DumpContainer (236F)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\refstuff_plugin.dll (00000001 refstuff 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dllplugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedDoLoadGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_2.essloading from C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_2.obseLoading stringsLoading array variablesplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin didn't finish reading chunkplugin did not read all of its data (at 000000000000A862 expected 000000000000A863)Error in script a800080cInvalid array access - the array was not initialized.    File: Oblivion Graphics Extender Support.esp Offset: 0x0BE8 Command: Error in script a800080cOperator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0BE8 Command: Error in script a800080cAn expression failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0BE8 Command: Error in script a8000800Invalid array access - the array was not initialized.    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Invalid array access - the array was not initialized.    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Invalid array access - the array was not initialized.    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator == failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800An expression failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800Operator == failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800An expression failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x098D Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x09B8 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800An expression failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800Invalid array access - the array was not initialized.    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Invalid array access - the array was not initialized.    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetRenameGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_3.ess -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_3.bakrenaming C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_3.obse -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_3.obse.bakDoSaveGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_3.esssaving to C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_3.obseError in script a8000800Invalid array access - the array was not initialized.    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0735 Command: LetError in script a8000800Operator == failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800An expression failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800Operator == failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800An expression failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x098D Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x09B8 Command: LetError in script a8000800Operator [ failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: Error in script a8000800An expression failed to evaluate to a valid result    File: Oblivion Graphics Extender Support.esp Offset: 0x0001 Command: RenameGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_4.ess -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_4.bakrenaming C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_4.obse -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_4.obse.bakDoSaveGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_4.esssaving to C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_4.obseRenameGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_5.ess -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_5.bakrenaming C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_5.obse -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_5.obse.bakDoSaveGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_5.esssaving to C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_5.obseRenameGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_6.ess -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_6.bakrenaming C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_6.obse -> C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_6.obse.bakDoSaveGameHook: C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_6.esssaving to C:\Users\Matthew\Documents\My Games\Oblivion\Saves\Streamsave_6.obse

Ingnoring message.RESZ format supported.Depth buffer texture (INTZ) (1680,1050) created OK.Depth buffer attached OK. 0Releasing the original depth surface.Received load game message.Loading a game.Creating vertex buffers.Creating screen texture.Width = 1680, Height = 1050Setting screen surface.Setting depth texture.ShaderList has been disabled by the INI file.Added to list OK.ShaderList has been disabled by the INI file.Save file links 0 textures.Shader Index = 7Shader num = 0Filename = ssao_perf.fxEnabled = 0RefID = A8000800Is in use = 1Loading shader (data\shaders\ssao_perf.fx)Setting effects screen texture.Float rcpres = 0.000595(1)Float m44proj = 1.086021(1)Inserting the shader into the list.Shader num = 1Filename = ssao_test.fxEnabled = 0RefID = A8000800Is in use = 1Loading shader (data\shaders\ssao_test.fx)Found filename : ssao\RandomNoiseB.ddsLoading texture (data\textures\ssao\RandomNoiseB.dds)Setting effects screen texture.Float rcpres = 0.000595(1)Float m44proj = 1.086021(1)Inserting the shader into the list.Shader num = 2Filename = DepthOfField.fxEnabled = 0RefID = A8000800Is in use = 1Loading shader (data\shaders\DepthOfField.fx)Setting effects screen texture.Float DoFAmount = 0.000000(1)Float FullFocusRange = 0.100000(1)Float NoFocusRange = 0.600000(1)Int DepthPower = 0(1)Float FocusPoint = 0.500000(1)Float rcpres = 0.000595(1)Float f4Time = 74336.070313(1)Float m44proj = 1.086021(1)Inserting the shader into the list.Shader num = 3Filename = timelygodraysv3.fxEnabled = 1RefID = A8000800Is in use = 1Loading shader (data\shaders\timelygodraysv3.fx)Setting effects screen texture.Float morningshaftex = 0.040000(1)Float eveningshaftex = 0.200000(1)Float goldendecay = 0.990000(1)Float noonshaftex = 0.490000(1)Float noondecay = 0.630000(1)Float moonshaftex = 0.090000(1)Float moondecay = 0.880000(1)Float startsunrise = 4.000000(1)Float endsunrise = 10.000000(1)Float startevening = 17.000000(1)Float endevening = 21.000000(1)Float Density = 0.900000(1)Float Weight = 0.440000(1)Float m44view = 0.012800(1)Float f3EyeForward = -0.976521(1)Float f4SunDir = 0.632681(1)Float rcpres = 0.000595(1)Float f4Time = 34163.773438(1)Float t = 0.767327(1)Float gScaleFactor = 1.500000(1)Float gWeights3x3 = 0.062500(9)Inserting the shader into the list.Shader num = 4Filename = CelShader+EdgeAA.fxEnabled = 0RefID = A8000800Is in use = 1Loading shader (data\shaders\CelShader+EdgeAA.fx)Setting effects screen texture.Float rcpres = 0.000595(2)Float edgeStrength = 15.000000(1)Float edgeAABlurAmt = 0.000000(1)Float blurCoordWG = -2.000000(8)Float blurMagnitudeWG = 1.000000(8)Float blurCoord = 1.000000(12)Float blurMagnitude = 1.000000(12)Inserting the shader into the list.Shader num = 5Filename = ColorEffects.fxEnabled = 0RefID = A8000800Is in use = 1Loading shader (data\shaders\ColorEffects.fx)Setting effects screen texture.Float Saturation = 0.000000(1)Float Brightness = 1.000000(1)Float Contrast = 0.000000(1)Float FGIntensity = 1.000000(1)Float NLCLumAdjust = 0.000000(1)Float NLCLumScale = 0.000000(1)Float NLCScale = 1.000000(1)Float BHMagnitude = 10.000000(1)Float BHBrightness = 4.000000(1)Float f4Time = 59177.308594(1)Float greyscale = 0.299000(1)Float rcpres = 0.000595(1)Float PixelCoordsDownFilter = 1.500000(16)Inserting the shader into the list.Shader num = 6Filename = ColorMood.fxEnabled = 1RefID = A8000800Is in use = 1Loading shader (data\shaders\ColorMood.fx)Setting effects screen texture.Float fRatio = 1.000000(1)Float moodR = 0.000000(1)Float moodG = 0.270000(1)Float moodB = 0.330000(1)Inserting the shader into the list.width = 1680, height = 1050Shader (ssao_perf.fx) - Script refID = a8000800  Loading shader that already exists. Returning index of existing shader.Shader (ssao_test.fx) - Script refID = a8000800  Loading shader that already exists. Returning index of existing shader.Shader (DepthOfField.fx) - Script refID = a8000800  Loading shader that already exists. Returning index of existing shader.Shader (CelShader+EdgeAA.fx) - Script refID = a8000800  Loading shader that already exists. Returning index of existing shader.Shader (ColorEffects.fx) - Script refID = a8000800  Loading shader that already exists. Returning index of existing shader.Shader (ColorMood.fx) - Script refID = a8000800  Loading shader that already exists. Returning index of existing shader.Shader (timelygodraysv3.fx) - Script refID = a8000800  Loading shader that already exists. Returning index of existing shader.width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 256, height = 256Received save game message.Ingnoring message.Saving a game.Calling TextureManager::SaveGameShaderManager::SaveGameShader index = 7Shader ssao_perf.fx has 8 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader ssao_test.fx has 10 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - NoiseText - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader DepthOfField.fx has 14 parameters.Found float: name - DoFAmount, size - 1, data[0] - 0.000000Found float: name - FullFocusRange, size - 1, data[0] - 0.100000Found float: name - NoFocusRange, size - 1, data[0] - 0.600000Found int: name - DepthPower, size - 1, data[0] - 0Found float: name - FocusPoint, size - 1, data[0] - 0.500000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 36108.648438Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found float: name - m44proj, size - 1, data[0] - 1.086021Shader timelygodraysv3.fx has 29 parameters.Found float: name - morningshaftex, size - 1, data[0] - 0.040000Found float: name - eveningshaftex, size - 1, data[0] - 0.200000Found float: name - goldendecay, size - 1, data[0] - 0.990000Found float: name - noonshaftex, size - 1, data[0] - 0.490000Found float: name - noondecay, size - 1, data[0] - 0.630000Found float: name - moonshaftex, size - 1, data[0] - 0.090000Found float: name - moondecay, size - 1, data[0] - 0.880000Found float: name - startsunrise, size - 1, data[0] - 4.000000Found float: name - endsunrise, size - 1, data[0] - 10.000000Found float: name - startevening, size - 1, data[0] - 17.000000Found float: name - endevening, size - 1, data[0] - 21.000000Found float: name - Density, size - 1, data[0] - 0.900000Found float: name - Weight, size - 1, data[0] - 0.440000Found float: name - m44view, size - 1, data[0] - 0.866027Found float: name - f3EyeForward, size - 1, data[0] - -0.499998Found float: name - f4SunDir, size - 1, data[0] - 0.506345Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 36567.042969Found float: name - t, size - 1, data[0] - 0.767327Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - lastframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - gScaleFactor, size - 1, data[0] - 1.500000Found float: name - gWeights3x3, size - 9, data[0] - 0.062500Shader CelShader+EdgeAA.fx has 16 parameters.Found texture: name - lastpass - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - rcpres, size - 2, data[0] - 0.000595Found float: name - edgeStrength, size - 1, data[0] - 15.000000Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.000000Found float: name - blurCoordWG, size - 8, data[0] - -2.000000Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000Found float: name - blurCoord, size - 12, data[0] - 1.000000Found float: name - blurMagnitude, size - 12, data[0] - 1.000000Shader ColorEffects.fx has 22 parameters.Found float: name - Saturation, size - 1, data[0] - 0.000000Found float: name - Brightness, size - 1, data[0] - 1.000000Found float: name - Contrast, size - 1, data[0] - 0.000000Found float: name - FGIntensity, size - 1, data[0] - 1.000000Found float: name - NLCLumAdjust, size - 1, data[0] - 0.000000Found float: name - NLCLumScale, size - 1, data[0] - 0.000000Found float: name - NLCScale, size - 1, data[0] - 1.000000Found float: name - BHMagnitude, size - 1, data[0] - 10.000000Found float: name - BHBrightness, size - 1, data[0] - 4.000000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - f4Time, size - 1, data[0] - 36080.882813Found float: name - greyscale, size - 1, data[0] - 0.299000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - PixelCoordsDownFilter, size - 16, data[0] - 1.500000Shader ColorMood.fx has 6 parameters.Found texture: name - thisframe - not in texture list.Found float: name - fRatio, size - 1, data[0] - 1.000000Found float: name - moodR, size - 1, data[0] - 0.000000Found float: name - moodG, size - 1, data[0] - 0.270000Found float: name - moodB, size - 1, data[0] - 0.330000width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 256, height = 256Received save game message.Ingnoring message.Saving a game.Calling TextureManager::SaveGameShaderManager::SaveGameShader index = 7Shader ssao_perf.fx has 8 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader ssao_test.fx has 10 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - NoiseText - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader DepthOfField.fx has 14 parameters.Found float: name - DoFAmount, size - 1, data[0] - 0.000000Found float: name - FullFocusRange, size - 1, data[0] - 0.100000Found float: name - NoFocusRange, size - 1, data[0] - 0.600000Found int: name - DepthPower, size - 1, data[0] - 0Found float: name - FocusPoint, size - 1, data[0] - 0.500000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 36108.648438Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found float: name - m44proj, size - 1, data[0] - 1.086021Shader timelygodraysv3.fx has 29 parameters.Found float: name - morningshaftex, size - 1, data[0] - 0.040000Found float: name - eveningshaftex, size - 1, data[0] - 0.200000Found float: name - goldendecay, size - 1, data[0] - 0.990000Found float: name - noonshaftex, size - 1, data[0] - 0.490000Found float: name - noondecay, size - 1, data[0] - 0.630000Found float: name - moonshaftex, size - 1, data[0] - 0.090000Found float: name - moondecay, size - 1, data[0] - 0.880000Found float: name - startsunrise, size - 1, data[0] - 4.000000Found float: name - endsunrise, size - 1, data[0] - 10.000000Found float: name - startevening, size - 1, data[0] - 17.000000Found float: name - endevening, size - 1, data[0] - 21.000000Found float: name - Density, size - 1, data[0] - 0.900000Found float: name - Weight, size - 1, data[0] - 0.440000Found float: name - m44view, size - 1, data[0] - -0.235754Found float: name - f3EyeForward, size - 1, data[0] - -0.927832Found float: name - f4SunDir, size - 1, data[0] - 0.408709Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 39927.421875Found float: name - t, size - 1, data[0] - 0.767327Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - lastframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - gScaleFactor, size - 1, data[0] - 1.500000Found float: name - gWeights3x3, size - 9, data[0] - 0.062500Shader CelShader+EdgeAA.fx has 16 parameters.Found texture: name - lastpass - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - rcpres, size - 2, data[0] - 0.000595Found float: name - edgeStrength, size - 1, data[0] - 15.000000Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.000000Found float: name - blurCoordWG, size - 8, data[0] - -2.000000Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000Found float: name - blurCoord, size - 12, data[0] - 1.000000Found float: name - blurMagnitude, size - 12, data[0] - 1.000000Shader ColorEffects.fx has 22 parameters.Found float: name - Saturation, size - 1, data[0] - 0.000000Found float: name - Brightness, size - 1, data[0] - 1.000000Found float: name - Contrast, size - 1, data[0] - 0.000000Found float: name - FGIntensity, size - 1, data[0] - 1.000000Found float: name - NLCLumAdjust, size - 1, data[0] - 0.000000Found float: name - NLCLumScale, size - 1, data[0] - 0.000000Found float: name - NLCScale, size - 1, data[0] - 1.000000Found float: name - BHMagnitude, size - 1, data[0] - 10.000000Found float: name - BHBrightness, size - 1, data[0] - 4.000000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - f4Time, size - 1, data[0] - 36080.882813Found float: name - greyscale, size - 1, data[0] - 0.299000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - PixelCoordsDownFilter, size - 16, data[0] - 1.500000Shader ColorMood.fx has 6 parameters.Found texture: name - thisframe - not in texture list.Found float: name - fRatio, size - 1, data[0] - 1.000000Found float: name - moodR, size - 1, data[0] - 0.000000Found float: name - moodG, size - 1, data[0] - 0.270000Found float: name - moodB, size - 1, data[0] - 0.330000width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 256, height = 256Received save game message.Ingnoring message.Saving a game.Calling TextureManager::SaveGameShaderManager::SaveGameShader index = 7Shader ssao_perf.fx has 8 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader ssao_test.fx has 10 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - NoiseText - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader DepthOfField.fx has 14 parameters.Found float: name - DoFAmount, size - 1, data[0] - 0.000000Found float: name - FullFocusRange, size - 1, data[0] - 0.100000Found float: name - NoFocusRange, size - 1, data[0] - 0.600000Found int: name - DepthPower, size - 1, data[0] - 0Found float: name - FocusPoint, size - 1, data[0] - 0.500000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 36108.648438Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found float: name - m44proj, size - 1, data[0] - 1.086021Shader timelygodraysv3.fx has 29 parameters.Found float: name - morningshaftex, size - 1, data[0] - 0.040000Found float: name - eveningshaftex, size - 1, data[0] - 0.200000Found float: name - goldendecay, size - 1, data[0] - 0.990000Found float: name - noonshaftex, size - 1, data[0] - 0.490000Found float: name - noondecay, size - 1, data[0] - 0.630000Found float: name - moonshaftex, size - 1, data[0] - 0.090000Found float: name - moondecay, size - 1, data[0] - 0.880000Found float: name - startsunrise, size - 1, data[0] - 4.000000Found float: name - endsunrise, size - 1, data[0] - 10.000000Found float: name - startevening, size - 1, data[0] - 17.000000Found float: name - endevening, size - 1, data[0] - 21.000000Found float: name - Density, size - 1, data[0] - 0.900000Found float: name - Weight, size - 1, data[0] - 0.440000Found float: name - m44view, size - 1, data[0] - 0.898241Found float: name - f3EyeForward, size - 1, data[0] - -0.361844Found float: name - f4SunDir, size - 1, data[0] - 0.222813Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 42105.488281Found float: name - t, size - 1, data[0] - 0.767327Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - lastframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - gScaleFactor, size - 1, data[0] - 1.500000Found float: name - gWeights3x3, size - 9, data[0] - 0.062500Shader CelShader+EdgeAA.fx has 16 parameters.Found texture: name - lastpass - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - rcpres, size - 2, data[0] - 0.000595Found float: name - edgeStrength, size - 1, data[0] - 15.000000Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.000000Found float: name - blurCoordWG, size - 8, data[0] - -2.000000Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000Found float: name - blurCoord, size - 12, data[0] - 1.000000Found float: name - blurMagnitude, size - 12, data[0] - 1.000000Shader ColorEffects.fx has 22 parameters.Found float: name - Saturation, size - 1, data[0] - 0.000000Found float: name - Brightness, size - 1, data[0] - 1.000000Found float: name - Contrast, size - 1, data[0] - 0.000000Found float: name - FGIntensity, size - 1, data[0] - 1.000000Found float: name - NLCLumAdjust, size - 1, data[0] - 0.000000Found float: name - NLCLumScale, size - 1, data[0] - 0.000000Found float: name - NLCScale, size - 1, data[0] - 1.000000Found float: name - BHMagnitude, size - 1, data[0] - 10.000000Found float: name - BHBrightness, size - 1, data[0] - 4.000000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - f4Time, size - 1, data[0] - 36080.882813Found float: name - greyscale, size - 1, data[0] - 0.299000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - PixelCoordsDownFilter, size - 16, data[0] - 1.500000Shader ColorMood.fx has 6 parameters.Found texture: name - thisframe - not in texture list.Found float: name - fRatio, size - 1, data[0] - 1.000000Found float: name - moodR, size - 1, data[0] - 0.000000Found float: name - moodG, size - 1, data[0] - 0.270000Found float: name - moodB, size - 1, data[0] - 0.330000width = 1680, height = 1050width = 1680, height = 1050width = 1680, height = 1050width = 256, height = 256Received save game message.Ingnoring message.Saving a game.Calling TextureManager::SaveGameShaderManager::SaveGameShader index = 7Shader ssao_perf.fx has 8 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader ssao_test.fx has 10 parameters.Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - NoiseText - not in texture list.Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - m44proj, size - 1, data[0] - 1.086021Shader DepthOfField.fx has 14 parameters.Found float: name - DoFAmount, size - 1, data[0] - 0.000000Found float: name - FullFocusRange, size - 1, data[0] - 0.100000Found float: name - NoFocusRange, size - 1, data[0] - 0.600000Found int: name - DepthPower, size - 1, data[0] - 0Found float: name - FocusPoint, size - 1, data[0] - 0.500000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 36108.648438Found texture: name - Depth - not in texture list.Found texture: name - thisframe - not in texture list.Found float: name - m44proj, size - 1, data[0] - 1.086021Shader timelygodraysv3.fx has 29 parameters.Found float: name - morningshaftex, size - 1, data[0] - 0.040000Found float: name - eveningshaftex, size - 1, data[0] - 0.200000Found float: name - goldendecay, size - 1, data[0] - 0.990000Found float: name - noonshaftex, size - 1, data[0] - 0.490000Found float: name - noondecay, size - 1, data[0] - 0.630000Found float: name - moonshaftex, size - 1, data[0] - 0.090000Found float: name - moondecay, size - 1, data[0] - 0.880000Found float: name - startsunrise, size - 1, data[0] - 4.000000Found float: name - endsunrise, size - 1, data[0] - 10.000000Found float: name - startevening, size - 1, data[0] - 17.000000Found float: name - endevening, size - 1, data[0] - 21.000000Found float: name - Density, size - 1, data[0] - 0.900000Found float: name - Weight, size - 1, data[0] - 0.440000Found float: name - m44view, size - 1, data[0] - 0.995925Found float: name - f3EyeForward, size - 1, data[0] - -0.078940Found float: name - f4SunDir, size - 1, data[0] - 0.036802Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - f4Time, size - 1, data[0] - 46632.277344Found float: name - t, size - 1, data[0] - 0.767327Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found texture: name - lastframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - gScaleFactor, size - 1, data[0] - 1.500000Found float: name - gWeights3x3, size - 9, data[0] - 0.062500Shader CelShader+EdgeAA.fx has 16 parameters.Found texture: name - lastpass - not in texture list.Found texture: name - thisframe - not in texture list.Found texture: name - Depth - not in texture list.Found float: name - rcpres, size - 2, data[0] - 0.000595Found float: name - edgeStrength, size - 1, data[0] - 15.000000Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.000000Found float: name - blurCoordWG, size - 8, data[0] - -2.000000Found float: name - blurMagnitudeWG, size - 8, data[0] - 1.000000Found float: name - blurCoord, size - 12, data[0] - 1.000000Found float: name - blurMagnitude, size - 12, data[0] - 1.000000Shader ColorEffects.fx has 22 parameters.Found float: name - Saturation, size - 1, data[0] - 0.000000Found float: name - Brightness, size - 1, data[0] - 1.000000Found float: name - Contrast, size - 1, data[0] - 0.000000Found float: name - FGIntensity, size - 1, data[0] - 1.000000Found float: name - NLCLumAdjust, size - 1, data[0] - 0.000000Found float: name - NLCLumScale, size - 1, data[0] - 0.000000Found float: name - NLCScale, size - 1, data[0] - 1.000000Found float: name - BHMagnitude, size - 1, data[0] - 10.000000Found float: name - BHBrightness, size - 1, data[0] - 4.000000Found texture: name - thisframe - not in texture list.Found texture: name - lastpass - not in texture list.Found float: name - f4Time, size - 1, data[0] - 36080.882813Found float: name - greyscale, size - 1, data[0] - 0.299000Found float: name - rcpres, size - 1, data[0] - 0.000595Found float: name - PixelCoordsDownFilter, size - 16, data[0] - 1.500000Shader ColorMood.fx has 6 parameters.Found texture: name - thisframe - not in texture list.Found float: name - fRatio, size - 1, data[0] - 1.000000Found float: name - moodR, size - 1, data[0] - 0.000000Found float: name - moodG, size - 1, data[0] - 0.270000Found float: name - moodB, size - 1, data[0] - 0.330000width = 1680, height = 1050Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing lastpass surface.Releasing lastframe surface.Releasing thisframe texture.Releasing lastpass texture.Releasing lastframe texture.Releasing shader vertex buffer.

-My shaderlist.txt is empty, as per the recommendations while using the support plugin.

[EDIT] If anyone knows why Photobucket is shrinking my screenshots, please let me know. With them the size that they are, I can't even see what I'm talking about, so how can I expect y'all to?
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Sat Dec 11, 2010 10:40 pm

Reporting an issue, perhaps with the new support plugin, perhaps with the new OBGE build that it requires. Since updating those files, Whenever I activate either the ColorMood or ColorEffects shader, the scene becomes, I don't know, pixelated or something. Here's an http://i227.photobucket.com/albums/dd171/misterPEB/ScreenShot41.jpg of it with the ColorMood shader disabled. And here's an http://i227.photobucket.com/albums/dd171/misterPEB/ScreenShot42.jpg with the shader active. The problem is subtle, but it's most noticeable if you look at the text in the message box.


I think that's the same issue that's been reported before as a slight blur, something to do with the screen being offset by half a pixel.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sat Dec 11, 2010 7:56 pm

I think that's the same issue that's been reported before as a slight blur, something to do with the screen being offset by half a pixel.


I think I've fixed the problem. I've updated the repository and manually merged the changes that shadeMe had made. I'm not sure about the skewed text as I hasn't happened on my computer. It's probably due to a combination of shaders messing up the render states (I would of got away with it if it weren't for those pesky render states). Once I know what's getting changed I'll find out what state they are supposed to be and reset them after the shaders have processed.

I'm still locating those Direct X bugs so no release until I find them or I get fed up looking. :)
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sat Dec 11, 2010 7:03 pm

Just curious. Is the SSAO (using default settings) supposed to give this result: http://i776.photobucket.com/albums/yy46/igerup/games/Untitled267.png

http://i776.photobucket.com/albums/yy46/igerup/games/Untitled268.png perhaps shows it better. Ignore the tdt info. I had other shaders on as well (colour mood, obsharpen, colour FX, screen FX) , could that mess up the effect? Some shaders perhaps don't work well together?
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Sat Dec 11, 2010 11:34 pm

Looks like the fog bug. Pretty weird weather to have in Elsweyr's desert though. :shrug:
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Sat Dec 11, 2010 12:08 pm

Hmm, it could be that Streamline is doing the fog. Or EnhancedWeather (Yeah, I know it's old but I like it). I better to do some more tests with Streamsight and Streamsmooth disabled; I don't think the purge and save functions could cause the fog bug.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Sat Dec 11, 2010 9:47 pm

Are you using the across-the-borders patch for EW? That'll stop that interfering with Elsweyr, otherwise it's probably Streamsight.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Sat Dec 11, 2010 2:29 pm

Just curious. Is the SSAO (using default settings) supposed to give this result: http://i776.photobucket.com/albums/yy46/igerup/games/Untitled267.png

http://i776.photobucket.com/albums/yy46/igerup/games/Untitled268.png perhaps shows it better. Ignore the tdt info. I had other shaders on as well (colour mood, obsharpen, colour FX, screen FX) , could that mess up the effect? Some shaders perhaps don't work well together?



Looks like the fog bug. Pretty weird weather to have in Elsweyr's desert though. :shrug:


I'm planning on:

a. Passing the fog parameters to the shaders so they will be able to compensate for any fogging.

b. Create a function that disables the game's fog so a shader can take care of it after the scene is rendered. You'll be able to do cool things like lights lighting up the fog around them and animated fog if the fogging is done by a shader.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sun Dec 12, 2010 3:13 am

I'm planning on:

a. Passing the fog parameters to the shaders so they will be able to compensate for any fogging.

b. Create a function that disables the game's fog so a shader can take care of it after the scene is rendered. You'll be able to do cool things like lights lighting up the fog around them and animated fog if the fogging is done by a shader.


I like the sound of that scanti :goodjob:
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Sat Dec 11, 2010 9:57 pm

I'm planning on:

a. Passing the fog parameters to the shaders so they will be able to compensate for any fogging.

b. Create a function that disables the game's fog so a shader can take care of it after the scene is rendered. You'll be able to do cool things like lights lighting up the fog around them and animated fog if the fogging is done by a shader.


Sounds pretty good. :D
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

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