Well that svcks. I understood the rays to be essentially fake. But if it were possible to change the games lighting to look more like this
http://farm1.static.flickr.com/38/89303475_1ad1da64bd.jpg
where the lighting is determined by sun visibility (i guess you would say this would be a form of shadows) it would look much better. Maybe I should try learning how to write shaders so I can attempt to implement my ideas myself rather than sit here trying to explain XD
::EDIT:: Any suggestions on where I should start reading to learn how to write shaders?
Exactly. It is a form of shadows. If shadows were possible that could be possible too at one point. But those tree canopy shadows are fake too, you know!
For learning HLSL shaders:
first the reference:
http://msdn.microsoft.com/en-us/library/bb509561(v=VS.85).aspx
Second is MGE. We have a huge shader library from basic stuff to complex stuff. We have an editor, preview window and a great game to test them on. You don't have to work on quads and vertex shaders, you can dive right into shading. You can transfer your shaders to OGE easily too.
You can ask me anything, and I will gladly reply your questions if I able to.(I think I am good in 2D now, I will proceed to 3D soon. I have some 2D shader ideas left, I will do them first, HUD, haze, night-eye, water-droplets, HDR, bloom...)
PS. Shaders are easy, real easy. You can't possibly break something, believe me. It is like a machine already working, you just edit stuff. I'm calling everyone interested, give it a try.
PPS. I also want to see other author's suggestions.