Is there a way to force Depth of Field to focus on your character while in 3rd person mode?
Currently my character flips in and out of focus when I crouch or run with a weapon drawn.
I think that may be possible, but it would have to be using that method shadeMe suggested (and was working on?) that used GetCrosshairRef and some Oblivion scripting before passing the distance/position or something on to the shader to do its stuff. Obviously we know what the ref is, but it's a matter of whether we can get the distance to it from the camera, or it's centre position on the screen, or something.
I'll look into it at some point, seeing as it's a fairly important thing.
EDIT: I've got a problem here which I'm wondering anyone can help with:
I'm trying to store depth information (I've done stuff to it) in the alpha channel of a pass, and then use it in the next pass. However, it appears that for that next pass the alpha channel has been set to 1.0 for all pixels, overwriting my stored info.
Does anyone know if this is a problem with my coding, or is it just how OBGEv2 does things? The RGB channels work fine for storing info, but I can't use them for the method I'm trying to use.
Oh, and if anyone's got a good explanation on how to downsample an image to 1/16 the original size, that'd be great. I think I got it, but then the next pass keeps everything downsampled for some reason. But I'll figure that one out later, the alpha problem is the big one.
EDIT 2: As an incentive, here's some screenies of a slightly hacky workaround to my issues:
http://i617.photobucket.com/albums/tt255/WrinklyNinja1/Oblivion%20DoF/Oblivion2010-04-1722-41-49-01.jpg
http://i617.photobucket.com/albums/tt255/WrinklyNinja1/Oblivion%20DoF/Oblivion2010-04-1722-19-50-25.jpg
http://i617.photobucket.com/albums/tt255/WrinklyNinja1/Oblivion%20DoF/Oblivion2010-04-1722-19-43-83.jpg
It's about half way there. Besides the above issues, I've also got to figure out how to get a decent circle of confusion from the variables I have.
EDIT 3: I just scoured this thread and the last for screenies to upload to Nexus. Unfortunately, about half of them were corrupt - if you've got any screenshots that you've taken recently, either post them here for me to upload to Nexus, or upload them to the Nexus page yourself. If uploading straight to Nexus, please try to follow the naming pattern of what shaders you've got active in the screenshot.