Oblivion Graphics Extender, Thread 16

Post » Sat Jun 19, 2010 2:28 pm

Well, finally godrays work for me. :celebration: Looks nice too.
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Dorian Cozens
 
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Post » Sat Jun 19, 2010 11:07 pm

Looks interesting:

- http://www.tesnexus.com/downloads/file.php?id=33411
- http://www.tesnexus.com/downloads/file.php?id=33413
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Cat Haines
 
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Post » Sat Jun 19, 2010 4:41 pm

Yeah indeed, it did work to some extent but it was not perfect.
There are problems with saving the game and big objects like houses.
Small objects did show really nice shadows.
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Gill Mackin
 
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Post » Sat Jun 19, 2010 11:12 am

@vtastek

Do you know how Hrnchamd created the shadows in this video:

- http://www.youtube.com/watch?v=JZsqCXU9ki4

Is it possible to implement this to Oblivion ?
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M!KkI
 
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Post » Sat Jun 19, 2010 2:24 pm

@vtastek

Do you know how Hrnchamd created the shadows in this video:

- http://www.youtube.com/watch?v=JZsqCXU9ki4

Is it possible to implement this to Oblivion ?

With l33t programming skills. :P

I was saying out loud "shadows will arrive in 2010", what I know was the advantage of having Distant Land. Distant Land data provides what gives shadows. Generating a second camera(light camera) for MGE's rendering and use it to compute shadows for Morrowind's rendering. We can project stuff on Morrowind's rendering like caustics and shadows is just like that. (The shaders can be found in the package.)

To answer your second question. It needs deep hacking of Oblivion's engine to create buffers and cameras. Nothing is impossible.

http://www.tesnexus.com/downloads/images/26348-2-1277575913.jpg
As far as I can tell, there are two light perspective cameras. Top one is for low quality distant shadows and bottom one is zoomed for close high quality shadows. Cascaded shadow maps with 2 iterations.

http://www.tesnexus.com/downloads/images/26348-2-1277572107.jpg
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Kayleigh Williams
 
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Post » Sat Jun 19, 2010 9:20 am

Hey, vtastek, did you ever get OBGEv2 to compile properly? I've sort of given up trying for a while; busy making a mess of BOSS. :P If you've got it working though, it'd be great to know how. :)
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Austin Suggs
 
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Post » Sat Jun 19, 2010 8:27 pm

Hey, vtastek, did you ever get OBGEv2 to compile properly? I've sort of given up trying for a while; busy making a mess of BOSS. :P If you've got it working though, it'd be great to know how. :)

Not yet, if I can I will let you know. That injecting directx dll error, I couldn't figure it out.
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Tyler F
 
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Post » Sat Jun 19, 2010 1:49 pm

Not yet, if I can I will let you know. That injecting directx dll error, I couldn't figure it out.


You mean "ERROR - can't find d3dx9_41.dll file. Please update DirectX." in the OBGEv2.log, or is this another error?
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Mimi BC
 
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Post » Sat Jun 19, 2010 1:54 pm

You mean "ERROR - can't find d3dx9_41.dll file. Please update DirectX." in the OBGEv2.log, or is this another error?

LINK : warning LNK4199: /DELAYLOAD:d3dx9_41.dll ignored; no imports found from d3dx9_41.dll


And some other issues. I didn't have time to look at those.
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yessenia hermosillo
 
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Post » Sat Jun 19, 2010 8:14 pm

I was saying out loud "shadows will arrive in 2010", ...
Quite prophetic - Look at what the pesky shade http://dl.dropbox.com/u/2584752/omfgodrays%20%282%29.jpg and http://dl.dropbox.com/u/2584752/omfgodrays%20%281%29.jpg ...
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Lizs
 
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Post » Sat Jun 19, 2010 11:56 pm

Quite prophetic - Look at what the pesky shade http://dl.dropbox.com/u/2584752/omfgodrays%20%282%29.jpg and http://dl.dropbox.com/u/2584752/omfgodrays%20%281%29.jpg ...


That looks awesome. Is it a huge FPS hit and will it be for public download?

Also, semi-related: What is up with Oblivion's shadows? Why does everyone get black shadows under their eyes and mouths? Is there a fix for that?
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Jennifer Rose
 
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Post » Sun Jun 20, 2010 12:27 am

Hey ShadeMe what you done to the game man?
We want more of that, show us more.
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Unstoppable Judge
 
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Post » Sat Jun 19, 2010 12:58 pm

Quite prophetic - Look at what the pesky shade http://dl.dropbox.com/u/2584752/omfgodrays%20%282%29.jpg and http://dl.dropbox.com/u/2584752/omfgodrays%20%281%29.jpg ...



:drool:

ShadeMe :bowdown: :bowdown:
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Maria Leon
 
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Post » Sat Jun 19, 2010 10:16 pm

Quite prophetic - Look at what the pesky shade http://dl.dropbox.com/u/2584752/omfgodrays%20%282%29.jpg and http://dl.dropbox.com/u/2584752/omfgodrays%20%281%29.jpg ...

Holy schnuggets man!
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Anne marie
 
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Post » Sun Jun 20, 2010 2:51 am

I feel like this problem has already been addressed, but I didn't see an answer in this thread, so I thought I would ask. Upon following all the installation instructions in order and previously having the prerequisites, I loaded up Oblivion to find that the main menu had disappeared, leaving only the moving map of Cyrodill. I didn't really know where to begin in terms of trying to fix the issue myself, so I uninstalled everything but the prerequisites. Does anybody have any ideas about this?
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Causon-Chambers
 
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Post » Sun Jun 20, 2010 2:15 am

I feel like this problem has already been addressed, but I didn't see an answer in this thread, so I thought I would ask. Upon following all the installation instructions in order and previously having the prerequisites, I loaded up Oblivion to find that the main menu had disappeared, leaving only the moving map of Cyrodill. I didn't really know where to begin in terms of trying to fix the issue myself, so I uninstalled everything but the prerequisites. Does anybody have any ideas about this?


Disable AA, I think.
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Sandeep Khatkar
 
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Post » Sat Jun 19, 2010 11:33 am

Quite prophetic - Look at what the pesky shade http://dl.dropbox.com/u/2584752/omfgodrays%20%282%29.jpg and http://dl.dropbox.com/u/2584752/omfgodrays%20%281%29.jpg ...


so there is hope, i knew it :D looks great but maybe the shadows should be a bit darker.
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Heather Stewart
 
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Post » Sat Jun 19, 2010 3:33 pm

Disable AA, I think.

That seems odd to me; I wasn't aware that you couldn't use OBGE and Anti-Aliasing at the same time. If that's the case, I think I'd rather keep AA.
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Tyler F
 
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Post » Sat Jun 19, 2010 12:46 pm

That seems odd to me; I wasn't aware that you couldn't use OBGE and Anti-Aliasing at the same time. If that's the case, I think I'd rather keep AA.

If you'd read the OP...

Q: The ordering of the objects on the screen is messed up! Why is this happening?
Q: Once I got the effects to work, my AA disappeared? WHY?!?
A: The method used to expose the information used to read the depth buffer is incompatible with Anti-Aliasing. This is
reported to be the case on both ATI and NVIDIA graphics cards. The only solution is to edit the obge.ini file in your
My Documents\My Games\Oblivion folder and change this line:

[DepthBuffer]
bUseDepthBuffer=1

to:

[DepthBuffer]
bUseDepthBuffer=0

This will however cause any effect that uses the depth buffer to stop working properly. This currently includes the SSAO (both versions), Depth of Field, Godrays and CelShader+EdgeAA shaders.


You would've seen that. ^
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Amanda savory
 
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Post » Sat Jun 19, 2010 7:18 pm

That seems odd to me; I wasn't aware that you couldn't use OBGE and Anti-Aliasing at the same time. If that's the case, I think I'd rather keep AA.


The OP says so. You can't have depth buffer access and AA at the same time, at least. Though without depth buffer, you miss out on the fancier effects. :shrug:
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Bonnie Clyde
 
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Post » Sun Jun 20, 2010 2:21 am

Quite prophetic - Look at what the pesky shade http://dl.dropbox.com/u/2584752/omfgodrays%20%282%29.jpg and http://dl.dropbox.com/u/2584752/omfgodrays%20%281%29.jpg ...


Look like Soft Shadows to me..Very nice


Also, semi-related: What is up with Oblivion's shadows? Why does everyone get black shadows under their eyes and mouths? Is there a fix for that?


Self Shadows are broken in Oblivion. No fix for them either yet.
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Tyrone Haywood
 
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Post » Sat Jun 19, 2010 4:41 pm

@ wrinklyninja

Have you played around with your cloud shadows since http://www.youtube.com/watch?v=5TgqYMGVuSM ?
I really hope to see it in Oblivion one day :angel:
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Bitter End
 
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Post » Sat Jun 19, 2010 2:47 pm

Heh, unfortunately no. I had problems converting it from view space to world space, or something - I needed to get the clouds fixed according to the world, whereas they are currently fixed according to the camera, which means when you turn or move, so do the clouds. My coordinate transformations (or something else) must have been pretty wrong though, because all I got was a garbled mess.

Then I just ended up being too busy fixing bugs in All Natural, and now I'm too busy working on BOSS. It's a hard life. :P I'm afraid I haven't been paying much attention to OGE, especially after repeatedly failing to compile a working plugin, but it's just one of these things I'll get back to - my modding goes in cycles of concentration, and I suspect that after BOSS it'll be a quick hop back to All Natural + a small update to EW, and then OGE will be the main thing again.
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Floor Punch
 
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Post » Sat Jun 19, 2010 8:04 pm

but it's just one of these things I'll get back to - my modding goes in cycles of concentration, and I suspect that after BOSS it'll be a quick hop back to All Natural + a small update to EW, and then OGE will be the main thing again.


That's good to hear :D
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Maria Garcia
 
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Post » Sat Jun 19, 2010 11:46 pm

Quite prophetic - Look at what the pesky shade http://dl.dropbox.com/u/2584752/omfgodrays%20%282%29.jpg and http://dl.dropbox.com/u/2584752/omfgodrays%20%281%29.jpg ...
I was expecting cities to be built in my name for that. Perhaps it isn't too late yet - Where was the screenshot that had those statics casting shadows ...

Hey ShadeMe what you done to the game man?
We want more of that, show us more.
I'm afraid I can't at the moment - I RMA'd my graphics card the day before. What I'd done in those screens: I believe I've coerced every object into casting shadows.

Self Shadows are broken in Oblivion. No fix for them either yet.
I believe there used to be one. Let me see if I can dig up something.
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vanuza
 
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