is it at all possible to remove or even reduce the shadow spots in trees when using godrays and ssao_perf at the same time?
I mean these..
http://img697.imageshack.us/img697/6381/oblivion201007220923104.jpg
http://img442.imageshack.us/img442/926/oblivion201007220923134.jpg
Tried fiddling with the ssao_perf settings ingame but that didn't have any effect I could notice. Hints?
Thanks
Download shader pack:
http://www.tesnexus.com/downloads/download.php?id=57610
Install the sunglare.dds file. That should fix it. I think that problem will appear even with ssao running alone. Also make sure your order is
SSAO
Godrays.
Maybe an option that turns off or lower the amount off SSAO effect when there is fog?
Thanks all for this wonderful plug-in - love it!
Cheers!
SSAO must apply before godrays, fog, screen effects... essentially SSAO needs to be first effect or it will overwrite addition layers. One workaround is reapplying fog. Its calculation needs variables like fog start-end values.