Oblivion on Hard.

Post » Fri May 04, 2012 2:05 pm

I'm sorry, but this statement is illogical. It is entirely possible choose a 'right action' by accident. That this action was chosen by accident does not mean the action is necessarily or automatically wrong. A child who does not understand what is right or wrong in a given situation (removing one's shoes before entering a Japanese house, for example) might very well choose to do what is considered 'right' without being able to articulate why it is right. After all, we have a fifity-fifty chance of choosing a 'right' action in any given situation.




If there aren't any in-game rules there can be no exploits. By definition, an exploit is a circumvention of the rules.
If you say so, I shall not justify myself, good day.
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lilmissparty
 
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Post » Fri May 04, 2012 5:13 pm

I could do it for you. :biggrin:
No thanks :stare:
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Kelvin
 
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Post » Fri May 04, 2012 7:36 pm

No thanks :stare:

I agree. The last thing we need is for Big Daddy to take dear Lothran out for a spin and get him killed! :ooo:
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Nathan Barker
 
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Post » Fri May 04, 2012 6:20 am

This. Once the player enacts a DiD rule in the game and sticks to it, default difficulty doesn't seem so "easy" anymore.

Back when Skyrim was released, all the WoW/CoD players were complaining Skyrim is "too easy on Master". I was like: yea...you try that [censored] with DiD going on, see how "easy" it is. :meh:

Hey I'm a WoW/CoD player!
And I hate Master t-t, I just go for the easier difficulties, Like I said before, stabbing something for a long time gets really boring, and it ends up being a "DRINK ALL THE POTIONS!" kinda thing. :P
I could never play DiD, NEVER! Granted Jericho has never died on me :P
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Kristina Campbell
 
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