http://www.brettsaltzer.com/oblivion/
NOTE: This is a beta version. This means I THINK it works, and testing has shown that it SEEMS to work, but there has not been enough testing to guarantee the whole thing won't fall apart after 40+ hours of play time.
Description
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The purpose of this mod is to make the game of Oblivion much more engaging and interesting by way of increased realism and variety... in other words it increases the INTENSITY of the game. It does this in two main ways. First, it completely removes any feeling that the world is revolving around the level of the player. Second, it increases the variety of creatures and items found in the game. While these are the two main accomplishments, there are also a number of other changes as well.
An aspect of this overhaul that was very important to me is the simplicity of the installation despite the amount it accomplishes. There is only one esp file, along with the meshes, sounds, and textures folders, so installation couldn't be any easier.
Details
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*SEE WEBSITE FOR COMPLETE DETAILED LIST OF CHANGES THIS MOD MAKES
What this mod does (some quick and dirty stats):
- dozens of changes to individual gameplay settings
- dozens of tweaks and enhancements to various gameplay elements
- massive sweeping changes to the entire leveled list systems for both creatures and items
- scripting added to all creatures to make them more intelligent and dynamic
- scripting that dynamically generates creature spawn points around the player when in the wild or in Oblivion realms
- 28 new sets of armor
- around 300 new weapons (very rough estimate)
- approx 200 new creatures and/or variations of existing creatures (AND hundreds of new wisps & particle/fog based creatures added by VASE)
What this mod does NOT do:
- change any story lines (didn't seem necessary to me)
- introduce any new dungeons or quests (plenty of other excellent mods already cover that)
- change any landscape (Unique Landscapes already covers that)
- change any towns/architecture (Better Cities or Open Cities Reborn already cover that)
Requirements:
- Oblivion Patch 1.2.0.416,
- Shivering Isles
- Exnem female body replacer (or HGEC female body replacer)
- Robert's male body replacer
Hints/Tips:
- Encounters are based on location and time now, as opposed to player level. If you are at a low level, you should only travel during the daylight hours, and you should stick to roads, farmlands, and near cities. If you are at a higher level and looking for a challenge, visit swamps at night, or visit an Oblivion realm.
- If you try to tackle the main quest at level 1, there is no doubt that you will die.
- Oblivion realms are THE most dangerous place in the game. If you want to tackle them by yourself, I recommend being at least level 30. Otherwise, I recommend an army of companions.
- Mehrunes Dagon is not dumb enough to just let someone invade one of his realms and run around as much as they want. He will continue to summon new daedra to attack you as long as you are in an Oblivion realm. The longer you stay, the more daedra will come looking for you, so try to get in and out as fast as possible!
- There are various animals which do not get along with each other, and you can use that to your advantage. For example, if you stumble upon a wolf and a cougar fighting, it is best to let them finish before approaching - that way you only have to fight one instead of both of them.